Name | X4: Foundations | ||
Developer | Egosoft | ||
Publisher | Egosoft | ||
Tags | |||
Release | 2018-11-30 | ||
Steam | € £ $ / % | ||
News | |||
Controls | Keyboard Mouse Full Controller Support | ||
Players online |  n/a  | ||
Steam Rating | Mostly Positive | ||
Steam store | |||
SteamSpy | |||
Peak CCU Yesterday |
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Owners |  200,000 .. 500,000 +/-   | ||
Players - Since release |   +/- | ||
Players - Last 2 weeks |   +/- | ||
Average playtime (forever) | 1111 | ||
Average playtime (last 2 weeks) | 0 | ||
Median playtime (forever) | 1111 | ||
Median playtime (last 2 weeks) | 0 | ||
Public Linux depots | X4: Foundations Main Linux [50.72 M] |
Thank you for all your positive feedback on our 7.00 Public Beta launch last week, and also on our dedicated trailer. We're embedding the trailer again in case you missed it previously: How Do I Take Part in the Public Beta? [h2]Frequently Asked Questions[/h2] Since the start of the 7.00 Public Beta, a number of questions have repeatedly come up, and we would like to address those here: How do I deactivate or change the UI Glow effect? From the X4 start menu, head to "Settings", then "Graphics Settings". You will find the "UI Glow Quality" entry. You can select "off" to deactivate the effect completely, or switch to "Low", "Medium" and "High" presets. I can't access "Timelines", it's greyed out. The 7.00 Public Beta does not include our next expansion X4: Timelines. The expansion will not be part of any public beta tests. You will not be able to test X4: Timelines in the 7.00 Public Beta of X4: Foundations. The menu item being greyed out is therefore intentional. How do I start the new "Existential Crisis" endgame content? The crisis will trigger upon reaching around half a billion in assets, most of which should be military. This is based on construction cost, i.e. not the monetary value you see in the Empire Menu. Boso Ta will contact you and guide you through the crisis. The 7.00 Public Beta announcement said I can now board / claim / fly Xenon ships. Why doesn't it work? This should now work in 7.00 Public Beta 2, released today. Please update your game if you're in the Public Beta branch. I have reverted back from the 7.00 Public Beta branch to version 6.20 of X4 and now my mouse is slow when looking around while walking / in first person mode. What's up with that? The 7.00 Public Beta modifies and adds a few settings in the key binding configuration file, therefore rendering the file incompatible with older versions of the game. Please restore your key bindings to their default by going to Settings > Controls > Input Profiles > Load Profile, and selecting the Reset to Default > Default - Keyboard & Mouse / Controller option. I'm experiencing an issue with ... Please share your feedback / bug report in our Public Beta Feedback forum. Before doing so, please make sure you read the Public Beta Rules and Information, which you can find in a sticky thread at the top of that forum. [h2]Specific test / feedback requests[/h2] If you have already visited our Public Beta Feedback Forum, you will have seen that we are asking for feedback and reports on specific game features. We would like to explicitly point out some of these requests here so that a wider audience can see them, and ideally participate in reporting and sending feedback:
Please post your feedback as a new thread in our Public Beta Feedback Forum, and make sure you have read the rules and information beforehand. [h2]7.00 Public Beta 2 Changelog[/h2] (visit our forum for the full 7.00 changelog overview)
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Egosoft is thrilled to announce the launch of the 7.00 Public Beta for X4: Foundations, marking a significant milestone in the evolution of the X Universe. Accompanying today's announcement is a comprehensive trailer, showcasing some of the new features and enhancements, and the futuristic universe that awaits both veterans and newcomers alike. Please join the 7.00 Public Beta and accompany us on our way to its full release later this year. How Do I Take Part in the Public Beta? With the latest update to X4: Foundations, players are invited to experience the most comprehensive evolution of the game yet, with enhancements spanning content, gameplay mechanics, usability, accessibility, and technical performance. This new chapter introduces a series of transformative updates and features designed to deepen the immersive experience of exploring the vast reaches of space, engaging in dynamic encounters, and navigating the intricate economies and political landscapes of the X4 universe. [h3]A Wide Range of New Content[/h3] The universe of X4: Foundations grows more intricate and vibrant with the introduction of reimagined Teladi and Argon Capital Ships. These iconic vessels have been meticulously overhauled, featuring designs that add a new layer of depth and intrigue to space encounters. As commanders take the helm of these majestic ships, they'll find each battle and exploration endeavour imbued with a renewed sense of awe and strategy. The expansion of the universe also introduces players to new sectors and landmarks, beckoning them to venture into previously uncharted regions. These fresh discoveries promise to expand horizons and opportunities, offering new adventures and mysteries waiting to be unraveled. Complementing this expansion is the introduction of race-specific managers' offices, providing a unique cultural insight into the various factions populating the universe, and allowing players to further personalise their spacefaring experience. See the cosmos like never before with the new Observation Deck module, offering breathtaking views of the universe from the comfort of your space station. [h3]New and Redesigned Xenon Ships[/h3] The 7.00 update will introduce several new ships to the universe, and we want to highlight a very special addition. We're thrilled to reveal the awe-inspiring, redesigned Xenon models PE and SE, which will gradually replace their previous models (P and S) in the open universe, just as the redesigned capital ships did back in 5.00. Equally exciting is the debut of several Terraformer ships. These ships delve into the legacy of X: Beyond the Frontier (1999) to celebrate this year's 25th anniversary of the X series. These new models, reminiscent of their predecessors, can be encountered in the open universe. Get ready to explore these unique designs! [h3]Flyable Xenon Ships for the First Time in X4[/h3] Hold on to your pilot seats, because there's more! With the 7.00 update, we are enabling you to actually fly selected Xenon ships. Both the redesigned Xenon models (PE, SE) and the new Terraformer models introduced in 7.00 can be boarded and flown, just like any other ship in your X4 fleet. Get on board to discover how they've been adapted for you to take control, offering a whole new perspective on the X universe. [h3]Gameplay Innovations[/h3] In addition to all this new content, the 7.00 update also includes significant gameplay enhancements, such as the introduction of the "Existential Crisis" endgame challenge for veterans. This daunting confrontation pits players against a faction that spares no effort in its aggression, offering a thrilling new dimension of strategy and resilience. For those who prefer a more serene journey through the stars, this challenge can be opted out of, ensuring a tailored experience for every commander. A fundamentally improved and more intuitive external camera system also debuts, enhancing the way players view, and more importantly, interact with the universe, almost making it feel like a new game. Alongside this, AI improvements across the board make for a more dynamic and realistic universe. Ships now utilise Travel Mode more effectively, enter and exit it with greater consistency, and exhibit improved navigation through jump gates and in combat situations. These enhancements are complemented by reworked and expanded tutorials, ensuring both new and veteran players can fully engage with, and understand, the depth of the game's mechanics. [h3]Usability and Accessibility Focus[/h3] With an emphasis on making the game more accessible and enjoyable for all, this update introduces enhanced button remapping and ready-made control profiles to match your steering needs in space. It also provides an FOV slider and new options for colour-blind players with customisable UI colours. Additionally, the update brings audio and text feedback for various actions to further assist players in understanding the game dynamics and making informed decisions. Furthermore, a reduced speed mode has been introduced for those who find the pace of the action a bit too hectic, allowing for a more controlled and leisurely gameplay experience. These features are designed to offer players the flexibility to tailor their gameplay experience to their preferences and needs. The introduction of Visual Enhancement Goggles that let you zoom in on the action, along with a customisable radial menu for quick access to in-game actions, and reworked shaders in scan mode, further enriches player interaction and immersion. These improvements ensure players have the tools they need to navigate the complexities of space warfare and exploration with confidence. [h3]Technical Advancements[/h3] At the core of the update are the significant technical enhancements made to the XTECH 5 Engine, delivering smoother and more stable gameplay. Players will notice the difference these improvements make, among them the temporal anti-aliasing that brings crisp visuals and the enhanced shadows that add depth and realism to the universe. This monumental 7.00 update to X4: Foundations underscores our unwavering dedication to the evolution of X4, aiming to deliver an experience that is richer, more immersive, and more accessible than ever before. The excitement within our team is palpable as we prepare to share the extensive enhancements of 7.00 with you through our Public Beta. In keeping with the tradition established by previous significant updates, our work doesn't stop here. The feedback phase is crucial, and we are eager to refine the update further, drawing on both our own creative insights and, importantly, the invaluable feedback you provide during the Public Beta. We encourage you to share your experiences and observations in our Public Beta Feedback Forum, helping us to fine-tune and perfect the gameplay experience. As you delve into the vast changes introduced in 7.00, our team is already looking ahead, diligently working on the next addition to the X4 saga, X4: Timelines. Rest assured that more information on this brand new, very different expansion will be shared as soon as possible. In the meantime, we can confirm that we are on track for the release of both X4: Timelines and the 7.00 update to X4: Foundations later this year, continuing to expand and enrich the universe we've all come to love. Stay tuned, commanders. The journey through space continues, and the best is yet to come. https://store.steampowered.com/app/2700340/X4_Timelines/ [h3]7.00 Public Beta 1 Changelog[/h3] (please visit our forum for the complete changelog)
[...] (Too many characters for Steam News capabilities ;) please visit our forum for the complete changelog) |
In recent weeks, many new pilots, commanders, fleet admirals and space entrepreneurs have found their way into the X4 universe thanks to various discount campaigns. While we continue to work behind the scenes on X4: Timelines and our next major update 7.00, which will include expanded and restructured tutorials, we wanted to take the opportunity in the meantime to bring some helpful videos and X4 Content Creators who do tutorial videos to the attention of new X4 players. |
Our previous four expansions have enlarged the X4 sandbox universe and drawn your interest with new factions, ships and storylines. Today we would like to give you a first look at our next, somewhat unusual, expansion for X4. https://store.steampowered.com/app/2700340/X4_Timelines/ [h2]X4: Timelines - A Revolutionary Expansion[/h2] Please check out our first announcement video for X4: Timelines. In this video we not only show you some of the new content, but Egosoft founder Bernd Lehahn also explains what the new structure and the slightly different gameplay loop of X4: Timelines is all about. [previewyoutube=0EEX6a_z2Tw;full]https://www.youtube.com/watch?v=0EEX6a_z2Tw[/previewyoutube] Embark on an unprecedented space odyssey with X4: Timelines, the latest addition to the X4 universe. Using novel ways to introduce new players to X4's core gameplay mechanics, X4: Timelines will also delight long-serving space adventurers. With a thrilling new storyline which takes place outside of the X4 sandbox, prepare yourself for colossal challenges and unexpected excursions into the depths of the X series lore and history. X4: Timelines is your gateway to uncharted territories and untold stories. Select 'Timelines' from the main menu of X4: Foundations and set forth on an adventure that transcends time and space. Along the way, you can unlock various bonuses for your X4 sandbox universe. [h3]MYSTERIOUS NEW STORYLINE[/h3] In an all-new mysterious storyline, you'll take on the role of Harper Donel, a trader in the border territories, who is not averse to risky deals. A fateful encounter not only changes your short-term plans, but shakes the foundations of your understanding of the universe, and everyone in it. Prepare to be immersed in a tale of intrigue and revelation. [h3]IMMERSIVE SCENARIOS AND UNIQUE UNLOCKS[/h3] Embedded in the new X4: Timelines storyline, you'll find a wide range of scenarios in which you will experience the many different aspects of X4 gameplay. Playing these scenarios will also unlock new missions within the X4: Timelines storyline, and bonuses for your wider X4 sandbox universe - among them reimagined, classic ships from X universe history. X4: Timelines is more than just an expansion; it's a revolution in the X4 universe. Whether you're a seasoned space explorer or a newcomer to the galaxy, this thrilling new chapter promises to captivate you with its blend of mystery, adventure, and strategic gameplay. While the next expansion is strikingly different from its predecessors, one thing remains the same: a substantial free update for X4: Foundations will be released at the same time as the expansion. Update 7.00 will be huge, and the changelog is likely to break our own records once again... In spring 2024, we will be able to go into more detail about 7.00 and, of course, give you access to the public beta for it, as you have come to expect from us. For now, we can give you a few brief glimpses of some 7.00 highlights: [h2]Update 7.00 - Elevating Your Space Experience[/h2] The free 7.00 update will bring a host of enhancements and new features to X4: Foundations:
[h3]Wishlist X4: Timelines today[/h3]X4: Timelines and the 7.00 update will take you on an unforgettable journey through space and time. Prepare to embark on this exciting new voyage in 2024. Stay tuned for more updates, and get ready to redefine your X4 experience! https://www.youtube.com/watch?v=BRNWImLdJXQ |
Time flies when you're navigating the vast expanse of the universe! It's hard to believe, but today marks the 5th Anniversary of X4: Foundations. From distant galaxies to intricate space stations, every moment of this journey has been an incredible experience, made even more special by your unwavering support and enthusiasm. |
We're excited to announce that we'll be showcasing at EGX London from October 12 to October 15 at ExCeL London. If you're attending, make sure to stop by our booth RZ04b located in the "EGX Rezzed Zone". Keep an eye out for this banner on site:
For more details about the event, visit EGX's official website at www.egx.net. We can't wait to see you there! |
Steam is celebrating its monumental 20th anniversary with a special event that kicks off today. To pay homage to its rich history and the gamers who have used the platform, Steam has set up a special landing page. This space is designed to take visitors on a nostalgic journey through the past two decades, highlighting the games that have captivated audiences year after year. Among these memorable titles is our very own X3: Reunion, one of Steam's best-selling games of 2006. |
After launching our Blender Modding Tools alongside the 6.00 update and the X4: Kingdom End expansion back in April 2023, we're excited to bring you another important update to our tools for modding X4: Foundations. |
Thanks to your continued support over the course of almost two months of public beta, we are now able to deliver the next significant update for X4: Foundations.
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How do I take part in the Public Beta? [h2]6.20 Public Beta 9 Changelog:[/h2]
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How do I take part in the Public Beta? [h2]6.20 Public Beta 8 Changelog:[/h2]
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How do I take part in the Public Beta? [h2]6.20 Public Beta 7 Changelog:[/h2]
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Having recently made some fundamental technical changes to the X4 graphics engine in our public beta branch, we're reaching out to specifically invite you to test the latest public beta version (6.20 Public Beta 6) of X4: Foundations on Steam. How do I take part in the Public Beta? Thank you for your support! |
How do I take part in the Public Beta? [h2]6.20 Public Beta 6 Changelog:[/h2]
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How do I take part in the Public Beta? [h2]6.20 Public Beta 5 Changelog:[/h2]
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How do I take part in the Public Beta? [h2]6.20 Public Beta 4 Changelog:[/h2]
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How do I take part in the Public Beta? [h2]6.20 Public Beta 3 Changelog:[/h2]
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How do I take part in the Public Beta? [h2]6.20 Public Beta 2 Changelog:[/h2]
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Following the recent rollout of the 6.10 update for X4: Foundations, we're ready to embark on the next stage of our journey: the 6.20 Public Beta. The 6.20 update is a reflection of our ongoing commitment to refine and improve your X4 experience.
Your feedback has always been an essential element driving the evolution of X4: Foundations, so we encourage you to participate in the 6.20 Public Beta and report your findings to our Public Beta Feedback forum. How do I take part in the Public Beta? Thank you for your continued support, and we can't wait to see you in the 6.20 Public Beta universe! [h2]6.20 Public Beta 1 Changelog:[/h2]
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We are pleased to participate in this year's "Games Germany Steam Event" with a first small discount on our latest X4 expansion, X4: Kingdom End. Jump into the new adventure with the Borons! |
Just over two months have passed since the release of X4: Kingdom End and the 6.00 update for X4: Foundations. Both new releases resulted in some very successful weeks of business for us. Kingdom End, for example, was in the top 5 most successful new DLCs on Steam in April, and we would like to take this opportunity to thank you all again for your continued support. As we've mentioned before, we have further plans for X4, which we will reveal properly when the time is right. We have also recently given you our first few small insights into 7.00.
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With the end of the first beta season of our Multiverse Team Seasons today, here's a short update from Egosoft founder and Managing Director Bernd Lehahn: |
Join Egosoft Managing Director Bernd Lehahn as he shares our early ideas and plans for the next big update to X4: Foundations. We also take this opportunity to express our gratitude for your support during the launch of X4: Kingdom End and the major 6.00 Update earlier this year. Stay tuned for more exciting developments in the X4 universe! |
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It has been two weeks since we released the significant 6.00 update and the X4: Kingdom End expansion. We wholeheartedly thank you for your support. The release day of 6.00 and X4: Kingdom End marked the most successful day for X4 since its original release in November 2018. Not only that, during the weekends following the 6.00 release, over 10,000 players have been playing X4 simultaneously. This phenomenal response delights us, and we are thrilled that our dedicated efforts over the past months and years have been well received.
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Our new Multiverse Team Seasons Public Beta is ready for you to test. In this evolution of the earlier ventures feature you will get access to multiverse ships, and other exclusive rewards, by joining a coalition and embarking on exciting asynchronous team-based operations. With the brand-new Multiverse Team Seasons we're expanding the social aspect of X4: Foundations. You can now join a coalition, interact with your teammates and, most importantly, pursue a common goal as a team.
Create an Egosoft (forum) account at https://forum.egosoft.com/ Afterwards, register your game by following these platform specific instructions: Visit https://forum.egosoft.com/ucp.php?i=-egosoft-settings-ucp-gamereg_module&mode=gamereg and click the "Sign in through Steam" button. Follow the process and sign in using your Steam account. Your copy of X4 should automatically show up in the list of game registration codes. Step 2: Enable the Multiverse Team Seasons updating mechanism in X4: Foundations In the X4 main menu, visit the "Online Features" menu and enable the "Check for Downloads" entry. This must be enabled for the automatic updating mechanism to download and verify the Multiverse Team Seasons data on gamestart. Step 3: Log in using your Egosoft (forum) account In the X4 main menu, select "Online Features" and log in using your Egosoft forum username and password. Step 4: Load any of your existing (unmodified) X4 savegames or start a new game Step 5: Build a Venture Dock and Venture Platform on a station Building the dock is a relatively cheap and quick process, and once it is finished you have a shiny new Venture Dock. You can visit the Venture Platform from any elevator on this station, and from there you can see and control the dock. Step 6: Convert your savegame to an online save Selecting the "Show Multiverse Map" button in your game will trigger a message asking you to convert your savegame into an online save. This is mandatory to participate in Multiverse Team Seasons. There can be only one online save at a time on your account. Step 7: Join a Coalition This is as simple as pressing a button, but you should first read what each Coalition has to offer for this season. The stories and rewards shown here can change from season to season. Step 8: Join or create a Team Joining a Team can be as simple as clicking on the Join Random Team button, but you can also choose to create a party or accept invitations from your friends, in order to play with people you know. You are now all set and ready to play local missions, as well as online Ventures with your teammates, and battle for the rewards the multiverse has to offer. |
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The time has come! You can now update your X4 to the brand new 6.00 version and, with the purchase of X4: Kingdom End, embark on a new and captivating chapter of X4. A long-awaited reunion with the Boron is in store for you - be prepared for unique ships, distinctive systems, old secrets and new acquaintances!
You can find more detailed descriptions on the new X4: Community of Planets Collector's Edition bundle page. We thank you in advance for your support! [h2]6.00 Update[/h2] The free major 6.00 update for X4: Foundations introduces some significant improvements. You can find the complete changelog at the end of this news, but we would like to highlight a few individual points: X TECH 5 While integrating the next generation of our graphics engine with several big visual improvements (details below), as well as a new, more powerful physics engine with performance and feature improvements, we're also maintaining savegame compatibility for X4. New physics engine Experience the thrill of space more than ever before in X4: Foundations, with the integration of Jolt Physics into X TECH 5. Whether you're navigating an asteroid field, docking at a space station, or engaging in combat, Jolt Physics adds a new level of realism and immersion to every moment of gameplay. You'll feel the full force of acceleration and deceleration as you pilot your ship, and every collision will have a tangible impact. In addition to enhancing the overall gameplay experience, the integration of Jolt Physics also brings about performance and feature improvements to X TECH 5. Improved lighting The main goal with the new lighting engine in X TECH 5 is to improve natural-looking sunlight in space. More vibrant colours, higher intensity suns, and a wider range of interesting lighting moods. X TECH 5 gives us many new tools to achieve this. Reflection probes greatly improve lighting situations inside cockpits, bridges and on stations, and seamlessly integrates with the screen space reflections introduced in a previous version of X4. You will also note that the shadow-casting in X TECH 5 has massively improved. This greatly helps in producing more realistic visuals at greater distances. Introduction of parallax occlusion mapping With the inclusion of parallax occlusion mapping, X TECH 5 features a technique that allows us to add extra detail and depth to surfaces in the game. This is achieved by using a special type of texture that encodes information about the height and shape of a surface, which is then used to create the illusion of 3D depth and detail. As a player, you can expect to see a noticeable improvement in the realism and immersion of surfaces in the game, as parallax occlusion mapping allows us to add subtle details and depth that were not previously possible. Position Defence The new Position Defence feature in Update 6.00 allows players to have a single carrier-led fleet defend multiple locations while maintaining its streamlined support structure. Individual subordinate groups within the fleet can be assigned to protect specific locations, and will patrol the area until they need to return to the carrier for repairs or resupply. Additionally, these subordinate groups can be set to support other groups in the fleet if they come into contact with threats. This allows for flexible and dynamic defence of multiple locations with a single fleet. We can't wait for you to try out this new feature and see how it enhances your gameplay experience. Live Stream camera mode Live Stream is a brand-new camera mode in X4: Foundations that brings you closer to the action. Once activated, by hitting F6, Live Stream mode allows you to watch interesting events and scenes unfold in your game in real-time. Whether it's an epic space battle, a bustling space station, or a beautiful nebula, this new mode has you covered. One of the best things about Live Stream mode is that it automatically switches between scenes, so you never have to worry about missing out on the action. You can sit back, relax, and enjoy the show, as our new camera mode takes you on a tour of the most interesting moments in your game. New builder ships are here In the 6.00 update for X4, the existing builder ship model for the Paranid and Teladi will be replaced by the following new models: HERACLES (Paranid XL builder ship) ALBATROSS (Teladi XL builder ship) If you own the X4: Split Vendetta and / or X4: Cradle of Humanity expansions, you can also look forward to the following new models: ELEPHANT (Split XL builder ship) KYUSHU (Terran XL builder ship) [h2]6.00 Update (New / Added / Improved - full changelog linked at the bottom of this news)[/h2]
>> Full Changelog |
6.00 RC3 Changelog:
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6.00 RC2 Changelog:
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How do I take part in the Public Beta? 6.00 RC1 Changelog:
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We are very excited to announce that our new expansion X4: Kingdom End, and the major free 6.00 update for X4: Foundations, will be released on April 12th, 2023. |
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New week, new beta - and one week closer to the finishing line! X4 6.00 Beta 7 is now available for you to check out. We'll add the complete list of changes to the end of this news, and would ask you to continue reporting any issues in our Public Beta Feedback Forum as usual. Thank you for your continued support during this public beta test cycle! How do I take part in the Public Beta? [h3]6.00 Beta 7 Changelog[/h3]
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We've got some good news to coincide with the Steam Deck's one-year anniversary, which is being celebrated on Steam this week. Having made some changes for the upcoming major 6.00 update of X4: Foundations, the Steam Deck classification of X4 has been upgraded from "playable" to "verified" status. This means that from version 6.00 onwards, X4: Foundations will be fully Steam Deck verified! Yay, X4 on the go! How do I take part in the Public Beta? |
We're stepping up the pace now, and are pleased to announce the availability of X4 6.00 Beta 6 today, which brings with it the usual assortment of additions, improvements and fixes. As always, you can find the complete changelog at the end of this news. Please report any issues as usual in our Public Beta Feedback Forum. Thank you for your support during this beta test! How do I take part in the Public Beta? [h3]Gamerant.com interview[/h3] Gamerant.com recently spoke to Egosoft founder and Managing Director Bernd Lehahn about the X series, Egosoft in general and its current developments. Text interviews are a rarity nowadays, but we do still appreciate them. Which is why we wanted to point it out here. You can find the interview on gamerant.com. We hope you enjoy reading it! [h3]6.00 Beta 6 Changelog[/h3]
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Gamerant.com recently spoke to Egosoft founder and Managing Director Bernd Lehahn about the X series, Egosoft in general and its current developments. Text interviews are a rarity nowadays, but we do still appreciate them. Which is why we wanted to point it out here. You can find the interview on gamerant.com. |
We have a big surprise for you in our next beta update. Up to now in X4, all factions have used the same builder ship model, but this all changes today in the new public beta. Of course this means that the new ships will also be in the release version, as soon as the 6.00 public beta process has finished. How do I take part in the Public Beta? [h3]Captain Collins interview recording[/h3] Egosoft founder and CEO Bernd Lehahn was recently interviewed by Captain Collins. The 90 minute interview primarily focused on the forthcoming 6.00 update and the next expansion - X4: Kingdom End, but it also covered a few more general topics and the broader future of the game series. The recording is now available on YouTube, so feel free to have a look: https://www.youtube.com/watch?v=rgNb934dUkk [h3]6.00 Beta 5[/h3]
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Recently, Egosoft founder and Managing Director Bernd Lehahn was a guest of Captain Collins. The interview lasted about 90 minutes and was mainly about the upcoming update 6.00, the next expansion X4: Kingdom End, but also about some more general topics and further outlooks into the future. The recording is now available on YouTube, so feel free to have a look: |
It's that time again - beta update time! Update 6.00 Beta 4 is now available and we are looking forward to your feedback. How do I take part in the Public Beta? [h3]Live Stream / Interview with Captain Collins on Friday![/h3] Just in case you missed our previous announcement: Our Managing Director, Bernd Lehahn, will be appearing as a guest on Friday, February 24 at 2pm CET (1pm UTC / 8am EST / 5am PST), on Captain Collins @ Twitch for an English-language interview / chat. Don't miss out on the chance to hear directly from Bernd about our exciting new developments, and ask your questions in chat! Mark your calendars and set your reminders now! [h3]6.00 Beta 4[/h3]
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Space adventurers, traders, warriors, explorers - watch out for the new 6.00 Beta 3, which is now available! The team has been working on a number of areas to further improve your experience, as we continue on the road to the release of 6.00 and X4: Kingdom End. Please check out the complete changelog at the end of this news to see what has been changed in 6.00 Beta 3. How do I take part in the Public Beta? [h3]6.00 Beta 3[/h3]
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Attention, pilots! Get ready for more insight into our upcoming expansion X4: Kingdom End and the massive free 6.00 update. Our Managing Director, Bernd Lehahn, will be appearing as a guest on two live streams this month to give you all the details. |
One week on from the start of the 6.00 public beta (see news) and we are back already with a new beta version. Please check out the complete changelog at the end of this news to see what has been changed in 6.00 Beta 2. We would also like to re-share the XLOG video featuring Egosoft founder and Managing Director Bernd, who gives you a closer look at some of the interesting topics surrounding 6.00. How do I take part in the Public Beta? [h3]6.00 Beta 2[/h3]
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[previewyoutube=mbfez5ljdE4;full][/previewyoutube] How do I take part in the Public Beta? |
Once our recently announced new X4 expansion, X4: Kingdom End, is ready to be released later this year, it will be accompanied by the most extensive set of improvements to X4: Foundations since the game's original release back in 2018. These major technical changes to the game call for a lot of testing - so please join our 6.00 Public Beta! How do I take part in the Public Beta? [h3]X TECH 5[/h3] Our past games X Beyond the Frontier, X3: Reunion, X Rebirth and the original 1.00 release of X4: Foundations marked the biggest milestones in the development of our very own X series engine. With the upcoming release of X4: Foundations 6.00, we're taking the next step and introducing X TECH 5. While integrating the next generation of our graphics engine with several big visual improvements (details below), as well as a new, more powerful physics engine with performance and feature improvements, we're also maintaining savegame compatibility for X4. We would like to give you a first impression of some of the highlights of X TECH 5 that are in the first Public Beta of 6.00. We are still working on additional features that may be added in later public beta releases. We will talk about those additional features in due course. [h3]New physics engine[/h3] Experience the thrill of space more than ever before in X4: Foundations, with the integration of Jolt Physics into X TECH 5. Whether you're navigating an asteroid field, docking at a space station, or engaging in combat, Jolt Physics adds a new level of realism and immersion to every moment of gameplay. You'll feel the full force of acceleration and deceleration as you pilot your ship, and every collision will have a tangible impact. In addition to enhancing the overall gameplay experience, the integration of Jolt Physics also brings about performance and feature improvements to X TECH 5, which you'll find listed in the full 6.00 Public Beta 1 changelog at the end of this news. [h3]Massively improved graphics engine[/h3] A big part of what makes us very proud of the upcoming 6.00 Update to X4: Foundations is the radical improvements included in our graphics engine. Here are some of the highlights from this area of development: Improved lighting The main goal with the new lighting engine in X TECH 5 is to improve natural-looking sunlight in space. More vibrant colours, higher intensity suns, and a wider range of interesting lighting moods. X TECH 5 gives us many new tools to achieve this. Reflection probes greatly improve lighting situations inside cockpits, bridges and on stations, and seamlessly integrates with the screen space reflections introduced in a previous version of X4. You will also note that the shadow-casting in X TECH 5 has massively improved (new "ultra" option for shadows in the graphics settings). This greatly helps in producing more realistic visuals at greater distances. Introduction of parallax occlusion mapping With the inclusion of parallax occlusion mapping, X TECH 5 features a technique that allows us to add extra detail and depth to surfaces in the game. This is achieved by using a special type of texture that encodes information about the height and shape of a surface, which is then used to create the illusion of 3D depth and detail. As a player, you can expect to see a noticeable improvement in the realism and immersion of surfaces in the game, as parallax occlusion mapping allows us to add subtle details and depth that were not previously possible. [h3]Wide range of gameplay improvements[/h3] Apart from the serious technological improvements, we have of course also added gameplay refinements and new features in Update 6.00. Please take a look at the complete changelog for version 6.00 Public Beta 1 at the end of this news. Today, we would like to put the spotlight on the following two highlights: Position Defence The new Position Defence feature in Update 6.00 allows players to have a single carrier-led fleet defend multiple locations while maintaining its streamlined support structure. Individual subordinate groups within the fleet can be assigned to protect specific locations, and will patrol the area until they need to return to the carrier for repairs or resupply. Additionally, these subordinate groups can be set to support other groups in the fleet if they come into contact with threats. This allows for flexible and dynamic defence of multiple locations with a single fleet. We can't wait for you to try out this new feature and see how it enhances your gameplay experience. Live Stream camera mode Live Stream is a brand-new camera mode in X4: Foundations that brings you closer to the action. Once activated, by hitting F6, Live Stream mode allows you to watch interesting events and scenes unfold in your game in real-time. Whether it's an epic space battle, a bustling space station, or a beautiful nebula, this new mode has you covered. One of the best things about Live Stream mode is that it automatically switches between scenes, so you never have to worry about missing out on the action. You can sit back, relax, and enjoy the show, as our new camera mode takes you on a tour of the most interesting moments in your game. We have lots more ideas on how to refine and improve this new camera mode further, and we will keep working on it during the 6.00 Public Beta phase and beyond. But please do try it out in its current form, and share your feedback with us. We encourage all players to participate in the beta and provide feedback on the new features in our Public Beta Feedback forum. This is just the start of the 6.00 Public Beta for X4: Foundations. The beta will be updated regularly over the next few weeks, so keep an eye on our news channels to avoid missing anything. We can't wait for you to try out all the new content in Update 6.00 and look forward to hearing your thoughts. Note to the modding community [h3]X4: Kingdom End Wishlist now![/h3] Enjoy a long-awaited reunion with the Boron in X4: Kingdom End, the fourth expansion for X4: Foundations, which completes the collection of the main factions in the X Universe. Discover the unique Boron ships, and fly them through distinctive systems, on a journey of discovery. Visit fascinating places, uncover old secrets and make new acquaintances. Embark on an immersive new chapter of X4! https://www.youtube.com/watch?v=pWfQ6fHsMQA https://store.steampowered.com/app/1990040/X4_Kingdom_End/ 6.00 Public Beta 1 Changelog:
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We've got a somewhat unusual campaign for you this year, which we hope will be to your taste. After several months of collaboration with the plushie professionals at Makeship, we are turning a long-cherished idea into reality. |
Egosoft today unveils the next chapter in its long-running space simulation franchise. X4: Kingdom End is the fourth expansion for the latest game in the series, X4: Foundations.
https://store.steampowered.com/app/1990040/X4_Kingdom_End |
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Back in July we invited you to participate in a slightly larger-than-usual player survey. Many of you have expressed a wish for us to publish the results of this survey. So, we are going to do so, at least for the actual game related questions. We will also provide some commentary on some of the survey results to give them better context. How many hours have you invested in your most advanced savegame so far? Long playtime, strong commitment We are always pleased to see the larger number of hours played by our players, not only those who participated in the survey, but also the average player of X4. Clearly the X4 universe manages to keep you entertained for a long time! Almost 40% of survey participants have played the game for over 100 hours. We believe that one of the main reasons for this is also one of X4's greatest strengths: it is played similarly to an MMO, but because it is single-player, it allows for faster and virtually unlimited growth. X4 evidently has a lot to offer in terms of real economy, authentic universe, growth and so on. How many times have you started a new game? Learn about the budgeted custom gamestart system, and start a new custom game! Starting a new game in X4 should always be appealing. As the survey results show, 40% of the participants have already restarted at least five times, but we would like to see an even higher number here. In addition to new gamestarts added in previously released expansions, which provide exciting new scenarios that you should definitely check out, we also introduced a "Custom Gamestart" feature in September 2021 as part of the 4.10 Update of X4: Foundations. This has a points system, which allows you to change or customise certain starting parameters in the game according to your preferences. You collect points towards the budget for these parameters through your actions in previous play-throughs of the game, such as exploring, playing story missions, etc. You can then spend the points in your new budgeted custom gamestart, giving you things such as available capital, sectors already explored, or relations with other factions. There is nothing to lose by doing this, and the points remain available for future gamestarts, so we recommend you try it out if you haven't already. Rediscovering X4 from a new starting point is definitely worthwhile! Why not check out this comprehensive video from X4 content creator Captain Collins on the Custom Gamestart feature (July 2021): https://www.youtube.com/watch?v=mqcmNf3NW7c Which (gameplay) element of X4 do you enjoy the most? Possibly our biggest challenge: the diversity of X players The answers to this question highlight one of our biggest opportunities, but at the same time risks, with X4: the diversity of player interests and priorities. The very core of our vision of the X series games is the idea of giving players as much freedom as possible; freedom to make their own decisions about what to do in our games. To achieve this, requires us to include many different types of activity as part of the game, which in turn attracts at least as many different types of players. Not to put too fine a point on it, everyone wants something different from X4! Perhaps our greatest challenge during our time working on X4, but also for the future of the X series, is to find compromises that "work" for as many as possible of these, sometimes fundamentally different, types of players. At the same time, we have to be realistic and acknowledge that this makes it almost impossible for us to deliver the "perfect game for any given group of players. Nevertheless, we have no plans to change our overall mission, which we at Egosoft have been committed to since the development of X - Beyond the Frontier in the late 90s. Would you like to be able to play X4 with friends? The best of both worlds: a single-player universe with fast progression, and team play in Multiverse online mode This is a question which has naturally led to many discussions within the community over the years. Before any further discussion, we need to make it clear that, in our opinion, an X series game can only be what it is if it is, at heart, a single-player universe. Without going into too much detail, the issue of rapid and unlimited growth, as mentioned in a previous comment, is key to this. That said, we definitely see possibilities for more direct cooperation between players of X games in the longer term. The Multiverse online mode, originally announced in 2021, will be a first step in that direction. We are still working on that Multiverse online mode, which is itself a development of the Ventures" feature that was in some earlier versions of X4. We're making good progress on that, and are hopeful that we'll be able to tell you more about it in 2023. How satisfied are you with X4 today? High approval rate, but room for improvement Our survey shows that 77% of participants are at least moderately satisfied with X4 today. This figure is also reflected in our Steam reviews, where around 75% of reviewers have left positive ratings at the time of writing. Given the previously mentioned diversity of our players, and the wide range of gameplay elements within X4, we are very happy to have such a high approval rating. However, this does not mean that we will rest on our laurels. We will continue to set our goals higher, and hope to further improve these ratings and review scores in the future. How satisfied are you with the game performance on your hardware? Constant work on improving performance The X series games will always be demanding on hardware. It is in the very nature of the game, and our vision for the series, that the technical requirements will often preclude the use of lower performance systems. The full universe simulation, for example, will always require more CPU and memory than other games in the genre. The fact that 65% of the surveys participants are reasonably satisfied with the performance of the game on their systems gives us some confidence that we are striking the right balance. However, we are constantly working on improvements, throughout our game engine, to enhance the performance of X4. In the not-too-distant future we hope to be able to start talking about the next big X4 update, 6.00, which will include our latest work in this area. Do you use game modifications (mods) when playing X4? Modding community as important to us as ever We haven't done a survey on the topic of mods for quite a while, and we are pleased to now have an up-to-date overview of mod use. The modding community remains as important to us as ever. One of the sticking points for modders has been the issue that players cannot send ships into the Multiverse when playing a modified game. This is unavoidable for many types of mods, especially those that add ships or change the fundamental gameplay, but may be something that could be addressed for mods that make purely quality-of-life changes. With the introduction of the Multiverse online mode, hopefully during 2023, we will be taking a closer look at the possibility of signing certain popular quality-of-life mods, so that they do not prevent Multiverse access. In the context of this, it is good to see that quality-of-life mods are among the most important to you. However, all of this is still in the future at the moment, and we will go into more detail about it once we have a clearer picture of what will, and will not, be possible. A small side note on the subject of mods: for many years now, we have been drafting gifted X series modders into the ranks of our team. We're pleased to say that earlier this year, modders Shuul (VRO and many other mods) and kuertee (several gameplay and quality-of-life mods) have started working with us on the future of the X series. Glad to have you on board, guys! Which type of controls do you use most often in X4? Wide-ranging agreement on controls When it comes to gameplay features, X4 players are very varied, as discussed in a previous comment, but when it comes to the controls, there is much more agreement. That is not to say, however, that we only focus on the majoritys requirements, and we are especially happy to see the hardcore simulation fans who fly through the X universe using a HOTAS device. With a little effort, even the most rare and complicated HOTAS systems control schemes can be fully customised with X4. Have you bought (at least) one expansion for X4? We are hugely excited to see the high level of uptake for our X4 expansions, and thank you all for your support. Which expansion(s) for X4 do you own? (multiple answers possible) Nicer ships = higher approval rating? The results of these survey questions lead us to assume that the popularity of expansions among players of X4 is driven primarily by the ships that we introduce in those expansions. In particular, we interpret this result to mean that the ships from X4: Cradle of Humanity are your favourites, resulting in it receiving the highest rating at 40%. Are we right in our assumptions, or are there other factors that led you to your answers? Feel free to let us know in the comments section for this article. This is probably also a good opportunity to highlight two specific beauties from the most recent X4 expansion, X4: Tides of Avarice, which you should definitely take the time to check out:
https://store.steampowered.com/app/1701060/X4_Tides_of_Avarice/ How do you feel about the retail price of the X4 expansions? Approval of the value proposition Getting the pricing right is, of course, an important aspect of our work. Given the great take-up rate of the X4 expansions, we think we have created quite a good pricing structure that is acceptable to a large majority of X4 players. We're pleased about that, of course, and hope that we'll continue to make the right decisions in the future, setting prices that work well for both you and us. --- We would like to take this opportunity to thank all participants in the survey and, of course, all those who have supported us over the years during the development of X4: Foundations and its expansions. As mentioned in several articles and news items this year, we have not yet reached the end of our journey with X4, and are looking forward to telling you more about the short- and medium-term future of the game as soon as we are ready to do so. Please keep an eye on our communication channels; you can find an overview of all our channels at linktr.ee/egosoft. Thank you, and see you soon! |
We would be infinitely grateful if you'd consider us for the Steam Labor of Love Award. You can nominate us right in this news (look up), on the X4: Foundations store page or through the Steam Awards Nominations page. |
We are pleased to announce that we will be part of the Indie Arena Booth at gamescom in Cologne this year. Indie Arena Booth is a collaborative booth featuring a curated selection of games from around the world. |
Our latest player survey will ask you questions about your personal progress in X4: Foundations, your satisfaction with the game, your wishes and priorities for the future of the X series, and your feelings about the X series and Egosoft outside of the game. By taking part in our survey, you will be helping us to make the X series even better. |
We don't usually create a news item for every hotfix, but we're making an exception for 5.10 Hotfix 3 of X4: Foundations, which was released today.
We apologise for any inconvenience over the past few months, while the online inventory service was unavailable. As a small gift, you will receive ten units of the Alpha Zone paint mod (pictured below) when you log in to your Egosoft account. The paint mods will be available in both existing games and new game starts. You can link your game to your Egosoft account in the settings section of the Egosoft forum. As mentioned in a previous item in April, we would like to reassure you that we're not quite done yet with our vision for X4. However, the next item on the agenda for the game is some way away, so we won't be able to get into specifics about it for quite a while. Thank you for your continued support. |
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Egosoft CEO Bernd Lehahn returns to the Space Game Junkie Podcast today. In the live show he will talk about the development of X4: Tides of Avarice and X4: Foundations in general. The live show starts at 10am PDT / 1pm EDT / 6pm BST / 19:00 CEST (). |
Less than a month has passed since we expanded and improved the X4 universe again with X4: Tides of Avarice and the major 5.00 update. We haven't just been resting on our laurels since then, but have launched straight into update 5.10. We're excited to bring you this next update for X4: Foundations today. Please find the full changelog below. |
You didn't think we would be resting now, did you? You know very well how we do things ;) So, no long speeches - today we start the beta phase for the next update for X4: Foundations. The team is working hard on version 5.10 and you can support us by participating in the beta test. Below, you can find the changelog for today's first version of the 5.10 public beta, as well as the instructions on how to take part. |
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It's hard to believe that only about a week has passed since the release of X4: Tides of Avarice and the big 5.00 update for X4: Foundations. We would like to thank you for what has turned out to be a very successful week for us. We have received loads of positive feedback, and are very happy to have welcomed so many new players to the X4 universe. |
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It's ready! X4: Tides of Avarice, the third expansion for our current game X4: Foundations, is now available for download, along with the free major 5.00 update for the base game. We are very much looking forward to hearing your reaction to the latest chapter in the X4 story. Thank you in advance for your support. |
There is just one week to go until the release of X4: Tides of Avarice on March 14, 2022. So, today we present to you our Launch Trailer, which showcases both the new expansion and the accompanying 5.00 update for X4: Foundations that will be released on the same day. |
We're only two weeks away from the release of the new X4: Tides of Avarice expansion and the accompanying major update for X4: Foundations itself. We're therefore moving from Beta to Release Candidate (RC) versions, and RC 1 of 5.00 is now available for download. As you can imagine, we're not adding major new features at this late stage, and are concentrating our efforts on fixes and smaller improvements. You can find the changelog at the end of this news. |
The Avarice and Windfall systems echo with the sound of lawless pirates and scavengers. Created by Alexei Zakharov, renowned composer and producer of the scores for the X series games, the X4: Tides of Avarice soundtrack invites you to engage with the unknown and see the X-universe from new perspectives. |
Today we have yet another new beta version of the upcoming big 5.00 update for X4: Foundations for you. 5.00 Beta 6 is now available for download, and you can find the changelog at the end of this news. |
Today, we are thrilled to announce that X4: Tides of Avarice, our new expansion for X4: Foundations, will be available from March 14, 2022, along with the major 5.00 update for the base game.
https://store.steampowered.com/app/1788600/X4_Tides_of_Avarice_Soundtrack/ Thank you for your support, and for following us on our journey! |
We have continued to work diligently on the upcoming 5.00 update for X4: Foundations over the past week, and today we are releasing another new beta version for you. 5.00 Beta 5 is now available for download. You can find the changelog at the end of this news. |
We are happy to be part of the Games from Germany sale event on Steam, which starts today. You can find lots of great games from Germany, and very attractive discounts, on the dedicated Steam event page. Take a look and discover what else Egosoft's home country has to offer in terms of PC gaming! |
We are fast approaching the release of the big 5.00 update for X4: Foundations and, as you might already have been expecting, we have an update of the beta for you again this week. |
The Avarice and Windfall systems echo with the sound of lawless pirates and scavengers. Created by Alexei Zakharov, renowned composer and producer of the scores for the X series games, the X4: Tides of Avarice soundtrack invites you to engage with the unknown and see the X-universe from new perspectives. |
New week, new beta! X4: Foundations 5.00 Beta 3 is now available to download, bringing further additions and fixes to the game. The complete changelog for 5.00 Beta 3 can be found at the end of this news. |
As mentioned last week in our news about the start of the 5.00 beta, you can expect regular updates as we approach the release of 5.00 and X4: Tides of Avarice, the forthcoming expansion for X4: Foundations. True to our word, 5.00 Beta 2 is now available to download, bringing further additions and fixes to the game. The complete changelog for 5.00 Beta 2 can be found at the end of this news. |
The next chapter of X4: Foundations starts today. You can now participate in the Public Beta of the major 5.00 update of our current game. With the 5.00 beta version of X4: Foundations, you will get a first taste of the latest developments and our future vision for the game. For the full change log for 5.00, please visit our forum. |
Along the route to the extensive 5.00 update, which will be released next year (see announcement), we are making a short stopover today to deliver the 4.20 update for X4: Foundations. The focus of this update is on fixes and small improvements, so we are not introducing any new features with this release.
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Time to get out the calendars and mark December 9th in red. That's the day when Egosoft founder Bernd Lehahn will be paying another visit to X4 pro Captain Collins on Twitch. Starting at 6pm CET (9am PST / noon EST / 5pm GMT), the two will jump into an approximately one-hour conversation about the past few months of X4: Foundations and, of course, the freshly revealed, third expansion - X4: Tides of Avarice. |
https://store.steampowered.com/app/1701060/ EGOSOFT today unveils the next chapter in its long-running space simulation franchise. X4: Tides of Avarice is the third expansion for the latest game in the series, X4: Foundations. X4: Tides of Avarice will be released for PC (Windows, Linux) in the first quarter of 2022. https://youtu.be/W9jpH_1gOBg Meet new factions and experience their stories Encountering and interacting with previously unknown, lawless pirate and scavenger factions, will challenge your perception of social order and justice in the X universe. In new sectors and dangerous regions, you will not only discover new ships and stations, but also encounter stellar phenomena that will significantly influence your plans and actions. What is it all about, and who are the mysterious manipulators that have learned to master a rare and vital resource? Your journey will lead you towards the answers. Set out and discover a new chapter of X4: Foundations. Let new ships terrify and enchant you at the same time Roam through the Windfall and Avarice systems, and discover numerous new ships from the pirate and scavenger factions of X4: Tides of Avarice. Among other new ships, you can look forward to the following highlights:
Have you ever come across a shipwreck and wished you could use it in a profitable way? In the Avarice system, the Riptide Rakers, a loosely organised group of scavengers and traders, have developed the means to salvage wrecks and use them in production. Either tow the wreck with one of the new tug ships, or dismantle the wreck right where you found it using a new deconstruction ship. Once you've reached a station equipped with a recycling module, watch your scrap metal turn into building resources. X4: Foundations 5.00 Update X4: Tides of Avarice is released at the same time as the extensive, free 5.00 update for X4: Foundations, which expands and improves the base game in several ways. The 5.00 update introduces a series of new capital ships. These ships have been re-imagined, and a new fleet of improved models will now be on sale in various shipyards. Several factions in the game will gradually start using these new and improved ships. The 5.00 update will also bring AMD FidelityFX Super Resolution (FSR) to X4: Foundations, using a collection of cutting-edge upscaling technologies to boost performance. Further details about X4: Tides of Avarice, as well as the 5.00 update for X4: Foundations, will be released over the next few months as we get closer to the release date. X4: Tides of Avarice is now listed on Steam and can be added to players' wish-lists. https://store.steampowered.com/app/1701060/ |
We would be infinitely grateful if you'd consider us for the Steam Labor of Love Award. You can nominate us right in this news (look up), on the X4: Foundations store page or through the Steam Awards Nominations page. |
Earlier this week we released two beta versions of the X4: Foundations 4.20 update. The focus of this update is on improvements and fixes, so we're not introducing any new features with this release. Please visit our forums for details of how to access the beta and report your findings.
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Fixed in-game and savegame issues when using certain locale settings under Linux. |
When playing X4: Foundations with our recently released 4.10 update, you will notice some changes while building stations, especially in terms of usability. To celebrate these changes, we started a "Station Design Contest" in the Egosoft forums. Today we present our five favourites and thank all participants for their great submissions Vote for your favourite at https://strawpoll.com/8p8do2wrw. |
Since the release of X4: Cradle of Humanity and the extensive 4.00 update for X4: Foundations, we've been hard at work on the next big steps for our game. Today, we are pleased to announce that the 4.10 update is now available to download. |
In Episode #05 of the Inside Egosoft podcast, Greg talks to Lennart (a.k.a. Gimbutz), who is part of the mission team at Egosoft. In this conversation, Lennart provides some fascinating insights into his work. How are stories and missions created in X4? Which tasks provide the greatest challenges? What is the most helpful type of player feedback for the mission team? All this, and more, is answered in this new episode. |
We're almost there! Today we have released Beta 7 for the upcoming 4.10 update of X4: Foundations. You can download it now and get a first impression of our latest improvements to the game. |
gamescom is once again taking place in digital form only. Of course, that won't stop us from celebrating our games. In addition to our participation in this year's Indie Arena Booth, we're excited to offer you our biggest discount ever on X4: Foundations. For the next 7 days, you have the opportunity to save 50% on your purchase of X4: Foundations! Older titles in the X series are reduced in price by even more - up to 90% this week. |
As we approach the end of the road that leads to the release of the 4.10 update for X4: Foundations, we are once again releasing a new beta version today. Beta 6 is now available to download, and we thank you in advance for your contributions to the beta test. |
The team continues to work diligently on the next big update for X4: Foundations. Today we have released the fifth version of the 4.10 Beta. This is a special update because Beta 5 contains the new Custom Game Start feature for the first time. |
In Episode #04 of the Inside Egosoft podcast, Greg talks to Matthias, who is currently working on some enhancements to the Station Editor feature in X4: Foundations. Matthias discusses the fact that he'd like to make the Station Editor more accessible, and talks about the new possibilities that will be opened up when constructing a station. The improvements he mentions are planned to be available in a forthcoming beta version of X4: Foundations 4.10. |
In Episode #03 of the Inside Egosoft podcast, Greg talks to Ketraar, who was part of the X3: Farnham's Legacy project team. Greg also gives you a quick overview on our recently started 4.10 Beta for X4: Foundations. |
Since the release of the 4.00 update and the second expansion, X4: Cradle of Humanity, we have been busy working on the next big update for X4: Foundations. Today we're kicking off the public beta phase for the upcoming 4.10 update, which you too can take part in. For details on how to join the beta and share your feedback, read on. |
The next episode of our Inside Egosoft podcast is now available. This time around, we will be filling you in on what we're doing with the upcoming "Custom Game Start" feature in X4: Foundations. |
Recent topics, chats with the team and exciting insights: All this is now available in the brand-new Inside Egosoft podcast. Listen to our first short trailer episode to find out what we've got planned: |
To celebrate tomorrow's release of X3: Farnham's Legacy, we're running a big promotional discount this week, which will last until Monday, May 10th, 2021. So, if you don't already own the games you need to play X3: Farnham's Legacy for free, you can now get them at a much reduced price. |
A few days ago, EGOSOFT founder and CEO Bernd Lehahn sat down with content creator The Rugged Gamer for an interview. The video is now available and you can check it out right here: |
We at Egosoft have been working on our current title, X4: Foundations, and have recently released a major 4.00 update, as well as a new expansion, X4: Cradle of Humanity. In the meantime, a new product has emerged from our DevNet community that we would like to tell you about. |
We're back with another hotfix for X4: Foundations 4.00 to deal with a couple of remaining issues, so that you can spend more time with the game over the Easter weekend. Here's the changelog for X4: Foundations 4.00 Hotfix 3:
If you're using an RTX 30x0 series card to play X4: Foundations, then please make sure you download NVIDIA's latest GeForce Game Ready driver, released on March 30th. |
Just ten days after the release of our big update and the new expansion, we're pushing out another hotfix for X4: Foundations 4.00 to deal with a few leftover issues, especially in stories and missions. Here's the full changelog for X4: Foundations 4.00 Hotfix 2:
We'd also like to take this opportunity to remind you again about the GeForce Hotfix Driver Version 462.07 that was released by NVIDIA earlier this week. If can be found downloaded here, and addresses the "lost device" crashes some GeForce RTX 30 Series GPU users may have experienced. Please use NVIDIA's Display Driver Feedback Form if you still experience issues after updating to the new hotfix driver. |
One week after the release of the big 4.00 update for X4: Foundations and the new expansion X4: Cradle of Humanity, Egosoft founder and CEO Bernd Lehahn meets "SpaceGameJunkie" Brian and his team in a live podcast today (March 23rd, 2021) from 2pm CET (1pm GMT / 9am EDT / 6am PDT). In a relaxed setting, the group will talk about Egosoft, the X series, current development of X4: Foundations... and whatever else might come up.
Have fun! |
NVIDIA GeForce has just released GeForce Hotfix Driver Version 462.07. Please download this driver update, especially if you've been experiencing the "lost devices" crash in X4: Foundations while using a GeForce RTX 30 Series GPU. |
The X4: Foundations 4.00 update and our new expansion X4: Cradle of Humanity have now been out for almost 3 days, and we can't thank you enough for the massive support you've been showing us. Concurrent player numbers are at their highest level since the release of the base game in November 2018, and we've been receiving fantastic feedback on a wide variety of game features. Thank you!
If you are using a NVIDIA GeForce RTX 30xx Series GPU, please make sure that you read this news article about possible "lost device" crashes. The NVIDIA driver hotfix is not availabe just yet, unfortunately, but progress is being made and we'll update you in a seperate news article as soon as the driver hotfix is available. Once again, thank you for making this an amazing week! We hope you enjoy X4: Cradle of Humanity and the new features in the 4.00 update. PS: If you haven't already, please make sure to check out our current Steam Midweek Madness sale with heavy discounts on most X Universe products. The sale will end later today. |
If you're using NVIDIA GeForce RTX 3060, 3070, 3080 or 3090-based graphics cards, there's unfortunately a possibility that you will experience game crashes due to a "lost device" issue. |
The wait is over, and the next chapter of the X4: Foundations space simulation has begun! You can now download the extensive free 4.00 update to the base game, which expands and improves it in numerous ways. Gameplay changes include completely new features such as Terraforming, new options for managing hostilities, improved fleet control, and a new emergency eject feature. On the technical side, the 4.00 update brings volumetric fog effects, improves the fading-in of asteroids, and adds a visual shield impact effect. You can find the complete changelog for the 4.00 update below - have fun scrolling and discovering! |
As you may have read or heard already, we are planning a major overhaul of our "ventures" asynchronous multiplayer feature in the not-too-distant future. We're not quite ready to share more details about this just yet, but we do have an important message about ventures, involving next week's release of the big 4.00 update for X4: Foundations. |
Last week we introduced you to the new launch trailer for X4: Cradle of Humanity. Many comments that we received about the trailer focused on the fantastic music that accompanies it. To further whet your appetite for the new soundtrack to X4: Cradle of Humanity, we are unveiling another preview of it today. |
Things are getting really exciting! In just seven days, we'll be releasing the substantial 4.00 update for X4: Foundations, along with our second expansion for the game, X4: Cradle of Humanity. Over the past few days, preview videos for X4: Cradle of Humanity have started appearing online; we're sure that many of you have already discovered them. Our thanks go to the content creators for their support! Following on from this, from Thursday, March 11th, the first reviews and livestreams of X4: Cradle of Humanity will also be available. |
We're only two weeks away from the big release of the 4.00 update for X4: Foundations, along with its next expansion, X4: Cradle of Humanity, on March 16, 2021. The team is hard at work, getting everything ready so that you can jump into the new gamestarts, and experience the new ships that the Terrans will bring along with them. First things first, though - it's beta day! |
With only two more weeks until the release of X4: Cradle of Humanity, the second expansion for X4: Foundations, we are really excited to show you the new launch trailer! |
The weeks are flying by, and we are getting closer and closer to the release of the big 4.00 update for X4: Foundations, and of course our next expansion, X4: Cradle of Humanity, on March 16, 2021. That means that it's time for a new beta release! |
If you've been looking for videos about X4: Foundations on YouTube over the past nine months, you'll have no doubt come across Captain Collins' channel. During this time, the content creator has published a number of helpful YouTube videos about the game, and inspired his live viewers through regular livestreams on Twitch. |
Only one month left until the release of X4: Cradle of Humanity and the big 4.00 update for X4: Foundations. In other words, time for the next 4.00 beta release! Without further ado, here are the highlights of the beta 8 changelog:
You can find the full list in our forum. [h3]How do I participate in the public beta?[/h3] Every player who owns X4: Foundations will have the opportunity to download the new beta version 4.00. To ensure that beta participants are aware of the Risks and Rules, we ask that all interested players visit our forum for both rules and disclaimers, as well as practical instructions on how to participate in the beta. Please follow this link to our forum (no registration required) to find the relevant information. https://store.steampowered.com/app/1288460/X4_Cradle_of_Humanity/ Thank you for your support during the beta phase and have fun with X4: Foundations! |
We are pleased to announce that both the X4: Cradle of Humanity expansion and the extensive 4.00 update for X4: Foundations will be released on March 16, 2021. |
We're making great strides towards the big release of our 4.00 update and the new X4: Cradle of Humanity expansion. You've probably got used to how this works by now, so it will come as no surprise that we've released another new beta version for 4.00! Download the new version now and dive in.
You can find the full list in our forum. [h3]How do I participate in the public beta?[/h3] Every player who owns X4: Foundations will have the opportunity to download the new beta version 4.00. To ensure that beta participants are aware of the Risks and Rules, we ask that all interested players visit our forum for both rules and disclaimers, as well as practical instructions on how to participate in the beta. Please follow this link to our forum (no registration required) to find the relevant information. Thank you for your support during the beta phase and have fun with X4: Foundations! |
It's been more than two full years since X4: Foundations was released, and many of you have played the game for hundreds of hours. We couldn't be happier about this! If you've been asking yourself what else you could possibly do in X4: Foundations, then read on, because this is specifically for you. |
New week, new beta! The sixth public beta for the 4.00 update of X4: Foundations is now available to download.
You can find the full list in our forum. [h3]How do I participate in the public beta?[/h3] Every player who owns X4: Foundations will have the opportunity to download the new beta version 4.00. To ensure that beta participants are aware of the Risks and Rules, we ask that all interested players visit our forum for both rules and disclaimers, as well as practical instructions on how to participate in the beta. Please follow this link to our forum (no registration required) to find the relevant information. Thank you for your support during the beta phase and have fun with X4: Foundations! |
This quarter, the X4: Foundations universe will be extended once again! Alongside the second expansion, X4: Cradle of Humanity, we will also be releasing the largest free update to X4 yet. The 4.00 update will not only include many quality-of-life improvements to X4: Foundations, but will also introduce a number of new features. Some of these new features were announced at the start of the beta phase, but well be shedding light on more of them between now and the full public release of the 4.00 update and X4: Cradle of Humanity. |
Full speed ahead towards the 4.00 update for X4: Foundations! Today we have released the first beta update of the new year. Here are just a few of the highlights from the ever-growing changelog:
As always, you can find the full list in our forum. In the coming weeks, we'll be taking a closer look at some of the new gameplay features from the upcoming 4.00 update. And yes, we will soon be able to give you more details on when we plan to release 4.00 and the X4: Cradle of Humanity expansion. [h3]How do I participate in the public beta?[/h3] Every player who owns X4: Foundations will have the opportunity to download the new beta version 4.00. To ensure that beta participants are aware of the Risks and Rules, we ask that all interested players visit our forum for both rules and disclaimers, as well as practical instructions on how to participate in the beta. Please follow this link to our forum (no registration required) to find the relevant information. Thank you for your support during the beta phase and have fun with X4: Foundations! |
X4: Foundations is a space simulation game in a living, breathing universe. But what does that actually mean? What can the player do in this huge game? In a series of six videos, EGOSOFT CEO and Lead Game Designer Bernd Lehahn introduces you to the huge array of activities that are available to you in X4: Foundations, goals you might want to pursue (or not), settings you should be aware of, and much more. |
Have you had X4: Foundations on your wishlist for some time, but been waiting for the right moment? |
The entire EGOSOFT team wishes you a joyful and relaxing holiday season and a Happy New Year. 2020 has been a particularly challenging year for everyone and we hope that you are all safe and well. In these difficult times we are pleased to be able to take your mind off things and transport you to another universe. We thank you for your support and loyalty over the past twelve months and look forward to a new year packed with exciting X4 developments. |
To celebrate today's second anniversary of X4: Foundations, were drawing back the curtain on a brand-new XL sized battleship that will be deployed for the first time in X4: Cradle of Humanity. |
We would be infinitely grateful if you'd consider us for the Steam Labor of Love Award. You can nominate us right in this news (look up), on the X4: Foundations store page or through the Steam Awards Nominations page. |
Have you had X4: Foundations on your wishlist for some time, but been waiting for the right moment? |
We announce, with great pleasure, that today is the start of the public beta phase for the much-anticipated 4.00 update of X4: Foundations. With the 4.00 beta version of X4: Foundations, you will get a first impression of our new developments and future vision for the game.
(click gif for full video) This is just the first of several public beta updates for 4.00 which will lead up to the final release version of 4.00 in Q1 2021. These updates will introduce additional fixes and new features, including the Terraforming gameplay that was mentioned during our gamescom 2020 live-stream. Keep an eye on our news channels to avoid missing anything! [h3]How do I take part in the Public Beta?[/h3] Every player who owns X4: Foundations has the opportunity to download the new 4.00 beta version. In order to ensure that beta participants are aware of the risks and rules involved, we ask all interested players to visit our forum where they will find both the rules and disclaimers, as well as practical instructions for participating in the beta. Follow this link to our forum (no registration required) to find the relevant information. [h3]Please note the following important changes to X4: Foundations login and the Egosoft forums![/h3]
To date, if you wanted to get involved in online ventures in X4: Foundations, or decorate your ships with certain paint mods, you had to use your forum username to login. This will change with the release of the 4.00 update: from then, login, both in-game and on the forum, will only be possible using your e-mail address. During the public beta of the 4.00 update, which starts today, you will still be able to log into the game with your forum username in the usual way. However, when the finished 4.00 update is publicly released in the first quarter of 2021, it will become mandatory to login using your e-mail address. Please note that those who use modified clients to play X4: Foundations will no longer have access to their online account in-game. The reason for these changes is related to a major update to the X4: Foundations online gameplay planned for the near future. Before our plans can be implemented, these preparatory steps are unfortunately necessary. More information about these changes will be made available when the 4.00 update and the X4: Cradle of Humanity expansion are released, if not before. [h3]X4: Cradle of Humanity - The next chapter of X4 awaits you in the new year![/h3] As announced at the beginning of October, the final release of the 4.00 update and the new X4: Cradle of Humanity expansion, has been postponed to the first quarter of 2021. X4: Cradle of Humanity is the second expansion for X4: Foundations and will bring the X series back to Earth. It significantly expands the game universe with new sectors and welcomes two Terran factions along with their economy, ships, weapons and stations. New game-starts bring players closer to the identity and political stance of the Terran factions and offer alternative perspectives on events in the history of X4: Foundations. https://www.youtube.com/watch?v=_WWylkYpxmM You can already add X4: Cradle of Humanity to your wish lists on Steam. Owners of the X4: Foundations Collector's Edition will automatically find the second expansion in their game library when it is released. https://store.steampowered.com/app/1288460/ We would like to thank all beta testers for their contributions. We hope you enjoy trying out the 4.00 update and discovering its new features! |
This classic fighter was first deployed in X3: Terran Conflict. Its design has recently been polished up and refreshed for its glorious return in X4: Cradle of Humanity, the second expansion for X4: Foundations, to be released in the first quarter of 2021. |
A new patch for the current 3.30 version of X4: Foundations is now available for download. This is purely a stability patch, which means that it does not include any gameplay changes or new features. "3.30 Hotfix 1", as the patch is officially called, fixes, among other things, a display corruption experienced by players with AMD Radeon RX 5600 XT graphics cards with the Glow option enabled. |
More than a month has passed since we unveiled the next expansion for X4: Foundations at gamescom 2020. X4: Cradle of Humanity brings the X series back to Earth and expands the game's universe with new sectors and two Terran factions, including their economies, ships, weapons and stations. The expansion tells new stories and introduces the identity and political stance of the Terran factions, as well as giving an alternative perspective on existing story developments in X4: Foundations. |
After yesterday's announcement of X4: Cradle of Humanity, the upcoming second expansion for X4: Foundations, the folks over at IGN premiered our teaser trailer as well as an extended teaser with developer commentary. In case you've missed it, here they are: |
EGOSOFT unveils the next chapter in its long-standing space simulation franchise. X4: Cradle of Humanity is the second expansion for the latest game in the series, X4: Foundations, which was released for PC in November 2018. |
Working on the assumption that not all your questions will have been answered during the livestream on Friday evening, you will have another opportunity, a day later, to learn more about the current and future development of X4: Foundations. EGOSOFT founder and Lead Game Designer, Bernd Lehahn, will be available to answer questions in a Reddit AMA starting at 9pm CEST / 8pm BST / 3pm EDT / noon PDT. The AMA will take place over at /r/iAmA. In the meantime we invite you to join our subreddit at /r/X4Foundations. |
The first couple of gamescom days will be rounded off on Friday evening with a livestream on www.twitch.tv/egosoftofficial. Following our usual format, we will give you an insight into current development progress on X4: Foundations, starting at 7pm CEST / 6pm BST / 1pm EDT / 10am PDT. And, of course, we will talk about our plans for the second expansion and the next big update. |
We have all had to adapt our lives to extraordinary circumstances this year, and gamescom, the world's largest event for games, is no different. This year the event will take place in a purely digital form - and we will be there! As an official gamescom partner, EGOSOFT is taking part in the event's programme, but of course there is more to it than that, so here is a brief overview of our planned activities around gamescom 2020: |
Less than two months after releasing the 3.20 update and introducing the new Trade Rules feature, we're ready to let everyone experience the next big batch of improvements and changes to X4: Foundations. The 3.30 update is now available for you to download!
For the full change log to update 3.30, please visit our forum. Enjoy our newest update to X4: Foundations, tell your friends about it and stay safe! Thank you for your continued support. |
The beta test for our big upcoming 3.30 update of X4: Foundations has been running for almost exactly one month. Besides the new Crew Transfer feature, you can also experience improvements in the beta version in terms of notifications, more information in the logical station overview and enhancements in trading behaviour. Yesterday we released the fourth version of the 3.30 Beta.
The full change log for Beta 4 of the 3.30 update can be found in our forum. [h3]How do I participate in the Public Beta?[/h3] Everyone who owns X4: Foundations can download the Public Beta version of the game. In order to ensure that Public Beta participants are aware of the risks and rules involved, we ask all interested players to visit our forum to read the rules and disclaimers, as well as practical instructions on how to participate in the Public Beta. Follow this link to our forum (no registration required) to find the relevant information. We would like to thank all beta testers and would be delighted if you would like to support us further. -Team Egosoft |
Have you had X4: Foundations on your wishlist for some time, but been waiting for the right moment? |
Since the release of update 3.20 for X4: Foundations earlier this month, we've been working hard from our respective homes on more improvements and new features to be integrated into the game. We are happy to announce that we are starting the beta phase for the upcoming 3.30 update today.
For the full change log to Public Beta Update 3.30, please visit our forum. [h3]How do I participate in the Public Beta?[/h3] Everyone who owns X4: Foundations can download the Public Beta version of the game. In order to ensure that Public Beta participants are aware of the risks and rules involved, we ask all interested players to visit our forum to read the rules and disclaimers, as well as practical instructions on how to participate in the Public Beta. Follow this link to our forum (no registration required) to find the relevant information. We would like to thank all beta testers and would be delighted if you would like to support us further. And of course we also welcome newcomers to the beta testing process. Thanks for your continued support! -Team Egosoft |
Fight or trade? War gains or profitsss? Split or Teladi? Whatever your choice - both designs are now available for hoodies and t-shirts at bit.ly/x-merch. Get yours today with worldwide shipping! More merchandise will follow in the coming months. |
X4: Foundations is a space simulation game in a living, breathing universe. But what does that actually mean? What can the player do in this huge game? In a series of six videos, EGOSOFT CEO and Lead Game Designer Bernd Lehahn introduces you to the huge array of activities that are available to you in X4: Foundations, goals you might want to pursue (or not), settings you should be aware of, and much more. |
Today we are releasing another significant update for X4: Foundations. The 3.20 update introduces a new feature, Trade Rules, which gives you finer control over the buying and selling of each ware at your stations, and allows you to create templates for these rules which can be applied to your entire empire, multiple stations, or even individual wares. |
With the beta phase for update 3.20 having started a few days ago, we have another livestream for you on Friday, May 8th 2020. During the stream we will look back on the events of the last weeks and give you an insight into the current development of X4: Foundations. In addition to Lead Designer and CEO Bernd Lehahn, additional EGOSOFT team members will also be on hand to take part in the stream and report on their respective development areas. |
As you might have expected, we've been working hard on the next update for X4: Foundations - safely from home! A first Beta Update 3.20 has just been released and we're thrilled to show you the huge changelog it carries.
For the full change log to Public Beta Update 3.20, please visit our forum. [h3]How do I participate in the Public Beta?[/h3]Everyone who owns X4: Foundations can download the Public Beta version of the game. In order to ensure that Public Beta participants are aware of the risks and rules involved, we ask all interested players to visit our forum to read the rules and disclaimers, as well as practical instructions on how to participate in the Public Beta. Follow this link to our forum (no registration required) to find the relevant information. We would like to thank all beta testers and would be delighted if you would like to support us further. And of course we also welcome newcomers to the beta testing process. Thanks for your continued support! -Team Egosoft |
X4: Foundations is a space simulation game in a living, breathing universe. But what does that actually mean? What can the player do in this huge game? In a new series of six videos, EGOSOFT CEO and Lead Game Designer Bernd Lehahn introduces you to the huge array of activities that are available to you in X4: Foundations, goals you might want to pursue (or not), settings you should be aware of, and much more. In the last episode, Bernd will highlight the STRATEGY aspects of X4: Foundations. |
X4: Foundations is a space simulation game in a living, breathing universe. But what does that actually mean? What can the player do in this huge game? In a new series of six videos, EGOSOFT CEO and Lead Game Designer Bernd Lehahn introduces you to the huge array of activities that are available to you in X4: Foundations, goals you might want to pursue (or not), settings you should be aware of, and much more. In this episode, Bernd will highlight the EXPLORE aspects of X4: Foundations. |
X4: Foundations is a space simulation game in a living, breathing universe. But what does that actually mean? What can the player do in this huge game? In a new series of six videos, EGOSOFT CEO and Lead Game Designer Bernd Lehahn introduces you to the huge array of activities that are available to you in X4: Foundations, goals you might want to pursue (or not), settings you should be aware of, and much more. In this episode, Bernd will highlight the THINK aspects (i.e. mission gameplay) of X4: Foundations. |
X4: Foundations is a space simulation game in a living, breathing universe. But what does that actually mean? What can the player do in this huge game? In a new series of six videos, EGOSOFT CEO and Lead Game Designer Bernd Lehahn introduces you to the huge array of activities that are available to you in X4: Foundations, goals you might want to pursue (or not), settings you should be aware of, and much more. In this episode, Bernd will highlight the FIGHT aspects of X4: Foundations. |
X4: Foundations is a space simulation game in a living, breathing universe. But what does that actually mean? What can the player do in this huge game? In a new series of six videos, EGOSOFT CEO and Lead Game Designer Bernd Lehahn introduces you to the huge array of activities that are available to you in X4: Foundations, goals you might want to pursue (or not), settings you should be aware of, and much more. In this episode, Bernd will highlight the FIGHT aspects of X4: Foundations. |
X4: Foundations is a space simulation game in a living, breathing universe. But what does that actually mean? What can the player do in this huge game? In a new series of six videos, EGOSOFT CEO and Lead Game Designer Bernd Lehahn introduces you to the huge array of activities that are available to you in X4: Foundations, goals you might want to pursue (or not), settings you should be aware of, and much more. In this first episode, Bernd will highlight the TRADE aspects of X4: Foundations. |
Are you enjoying the soundtrack to X4: Split Vendetta? In the coming weeks we will occasionally give you some insights into its production. The composer of the X series soundtracks, Alexei Zakharov, will highlight individual pieces from the X4: Split Vendetta OST and tell short stories about these titles. To kick things off, here are Alexei's insights into "Heart of Acrimony". |
We're very excited to let you know that popular Twitch streamer CohhCarnage, who had already played X4: Foundations when it was originally released at the end of 2018, will revisit the game on his Twitch channel starting today. |
A week after the release of the big 3.00 update for X4: Foundations and the X4: Split Vendetta expansion, the next update is already here. Update 3.10 for X4: Foundations is now publicly available. Update your game now to benefit from numerous optimizations and changes.
Enjoy your space adventure and stay safe! |
After a few eventful days following the release of X4: Foundations 3.00 and X4: Split Vendetta, we are now entering a new public beta phase. We have just released a Public Beta version of the upcoming 3.10 update for X4: Foundations.
For the full change log to Public Beta Update 3.10, please visit our forum. [h3]How do I participate in the Public Beta?[/h3]Everyone who owns X4: Foundations can download the Public Beta version of the game. In order to ensure that Public Beta participants are aware of the risks and rules involved, we ask all interested players to visit our forum to read the rules and disclaimers, as well as practical instructions on how to participate in the Public Beta. Follow this link to our forum (no registration required) to find the relevant information. We would like to thank all beta testers who were involved in testing the big 3.00 update and would be delighted if you would like to support us further. And of course we also welcome newcomers to the beta testing process. Thanks for your continued support! -Team Egosoft |
With the biggest update since the release of X4: Foundations, EGOSOFT extends its current title with the new storyline "A lever to move the world", introducing diplomatic missions.
Update your game now and enjoy the new content! [h2]X4: Split Vendetta[/h2] We've also released our first expansion for X4: Foundations, called X4: Split Vendetta. It is the next chapter in the X4 story and greatly increases the size of the universe as well as introduces two new Split family clans along with their economy, new ships, weapons and station modules. Along with Update 3.0 to X4: Foundations, the X4: Split Vendetta expansion brings exciting new missions and adventures to the game. New game-starts allow an even more varied experience in the biggest sandbox this side of the galaxy! TRADE with the Split families or FIGHT against them; BUILD your own station designs based on the new modules, and THINK carefully on your path through the new diplomatic missions. [h3]Main Features of X4: Split Vendetta[/h3]
https://store.steampowered.com/app/1133000/ Have fun in space - and stay safe! |
The soundtrack for X4: Split Vendetta, the first expansion to X4: Foundations, is now available on Steam and comes with a 10% launch discount. Alexei Zakharov, renowned composer and producer of the X game series scores, delivers 18 brand new melodic tracks of a large scale. Immerse yourself in the soundworlds of the enlarged X4 universe. Included are three bonus tracks from the game's main menu as well as from the two X4: Split Vendetta trailers - all in both MP3 and FLAC format, as usual. |
Get ready for the release of X4: Split Vendetta and the massive 3.0 update for X4: Foundations ("A lever to move the world") on March 31st, 2020! Tune in to our YouTube channel today at 5pm CET (9am PDT / noon EDT / 4pm GMT) to see the premiere of our launch trailer for X4: Split Vendetta and the 3.0 update for X4: Foundations. |
We will significantly enlarge our current title X4: Foundations at the end of the month. Both the free 3.0 Update to X4: Foundations and its first expansion, X4: Split Vendetta, will be released on March 31st, 2020, giving space game enthusiasts the perfect opportunity to newly discover or revisit the biggest space sandbox this side of the galaxy!
[h2]X4: Split Vendetta[/h2] X4: Split Vendetta is the next chapter in the X4: Foundations story. This is the first big expansion for X4: Foundations, which was released in November 2018 on PC. The expansion greatly increases the size of the universe and introduces two new Split family clans along with their economy, new ships, weapons and station modules. Along with Update 3.0 to X4: Foundations, the X4: Split Vendetta expansion brings exciting new missions and adventures to the game. New game-starts allow an even more varied experience in the biggest sandbox this side of the galaxy! TRADE with the Split families or FIGHT against them; BUILD your own station designs based on the new modules, and THINK carefully on your path through the new diplomatic missions. X4: Split Vendetta will be released on March 31st, 2020 ($14.99 / 12.49 / 14.99) and is the first of two expansions that will be automatically available to owners of the X4: Foundations Collector's Edition. [h3]Main Features:[/h3]
https://store.steampowered.com/app/1133000/ Thanks for your continuous support! |
New week, new beta update. We're drawing closer and closer to the full release of the massive 3.0 Update for X4: Foundations. Soon we will we able to share more details on that - but for now, here are some of the changes introcuded in today's Beta 8:
Thank you for your continued support. If you want to check out the current beta version of X4: Foundations 3.0, please visit our forums to find the full instructions and details, as well as the full change log. |
The next version of our public beta for the 3.0 update of X4: Foundations is now available for you to check out. We still intend to release X4: Split Vendetta and the huge 3.0 update for X4: Foundations in March 2020. More details will follow in the coming weeks on our usual channels. Thanks for your continued support! Check out the full change log of this and previous beta updates and how to participate at http://bit.ly/x4foundationsbeta. Thanks for your continued support! |
Egosoft gets a visitor! On March 3rd, the popular German-language streamer "Writing Bull" will visit us in Wrselen and together with Egosoft CEO and Lead Designer Bernd Lehahn will give you an insight into the upcoming huge 3.0 update for X4: Foundations as well as the upcoming expansion X4: Split Vendetta. The livestream will start at 8pm CET (7pm GMT / 2pm EST / 11am PST). |
New features, tons of added and improved elements as well as a bunch of fixed issues - Public Beta 6 for our upcoming big 3.0 update of X4: Foundations is now available. |
Attention music fans! As you may have seen, Steam has recently redesigned and improved its system for selling and listening to game soundtracks. Soundtracks can now be viewed, downloaded and played directly in the Steam Library. |
In this XLOG episode, EGOSOFT founder and CEO Bernd Lehahn replies to a user question about some of the hardships and difficulties of developing an X game. How do we simulate the X universe and what does it entail? |
The new year is in full swing and we continue to work hard on the upcoming major update 3.0 for X4: Foundations and its first expansion, X4: Split Vendetta. The next big step is today's release of the fifth public beta version for the 3.0 update. |
The whole EGOSOFT team wishes you a merry and relaxed Christmas season and a happy new year. An exciting year with X4: Foundations lies behind us and we thank you for your support and loyalty. There is a lot on the agenda for 2020 - stay tuned! |
[previewyoutube=sfPw-ldGM1o;leftthumb][/previewyoutube]In our new "XLOG" video series we will be giving you a deeper look behind the scenes of X4: Foundations and EGOSOFT. In this series, we will introduce you to various features of our titles in more detail, let the respective experts from our team have their say, and try to answer some of your questions. We look forward to your feedback, which we hope to use to help guide the future direction of the video series. |
As you might have already noticed, you can now again nominate games for the annual Steam Awards. We would be very happy if you'd consider X4: Foundations for a nomination. In our opinion, the "Labor of Love" category suits us pretty well, doesn't it? |
Just a few hours after releasing the 3.0 Public Beta for X4: Foundations yesterday afternoon, we hosted a live stream from our office to chat about the public beta, the 3.0 update and the upcoming X4: Split Vendetta expansion. |
We're thrilled to kick off the beta for our big 3.0 update of X4: Foundations! While we recently informed you about the delay of the 3.0 public release, we're now ready to have interested beta testers check out some of the main changes this big update will bring to X4: Foundations in the first quarter of 2020. These include:
The full change log with over 150 entries and details on how to access the public beta of X4: Foundations can be found HERE. Please be aware that this first public beta version of the 3.0 update does not contain any new story content this will be added at a later stage. Want to share your feedback? Join us TODAY on our Twitch channel at 8pm CET / 7pm GMT / 2pm EST / 11am PST for a live stream about the current and future development of X4: Foundations! Thanks in advance for your support during this beta phase! |
On Thursday, November 14th, we will be streaming live on our Twitch channel to update you on the current state of development of X4: Foundations, and our plans for X4: Split Vendetta. Bernd Lehahn, founder and Managing Director of EGOSOFT, will be taking part, as will several other team members. |
From November 1st to November 3rd, we're attending EGX Berlin to present our latest demo for the upcoming expansion X4: Split Vendetta. Come and find us in the Indie Area to experience different scenarios within the X4 universe, see some new Split ships and much more. If you're fast you might even get an exclusive paint mod for your ships in X4 (while stocks last). |
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The main changes and fixes include: |
In addition to several more improvements and fixes, X4: Foundations 2.60 Beta 5 adds Russian to the list of languages for which voice recordings are supported. |
We've updated the Public Beta with several more improvements and fixes. More details of the update and how to access it can be found here.
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As those of you who saw our Gamescom presentation will be aware, we have been working hard over the summer to bring you a new update for X4 Foundations. Currently on its second Beta, the 2.60 update includes:
You can find out more about the update here, along with a detailed change-log and information on how to access the Beta version. |
We are pleased to announce the release of 2.50, which introduces some new features to X4: Foundations as well as fixing a number of issues with the game. We have added a whole new class of Auxiliary ships, and associated resupply orders, to help you support your fleet. We have also added a blacklist feature to enable your ships to avoid dangerous areas, and new inventory management functionality so that items collected by your pilots can be transferred to you or to a safe location. Also with this release, the Linux version of the game is now available to all players, and Tobii eye-tracking is supported for those of you playing on Windows. |
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EGOSOFT is happy to announce the availability of X4: Foundations Update 2.00.
As with the previous updates there are many more features and improvements, and the Russian as well as Japanese localisations have now made it out of beta. Betas of version 2.20 and Linux version starting soon Better mouse control is coming: There is no pause in the development. Very soon after the release of 2.00 we will launch a Beta for Update 2.20. Important new features in this update include improvements to mouse controls. Namely a more flexible configuration of the right mouse button and the often requested classic direct mouse steering (a.k.a. "boresight" mode). Linux support is on its way: In the next few days we will launch the X4: Foundations beta for Linux. If you have a gaming PC running under Linux and are able to help us test the game on this platform, please give it a try! Linux-specific issues can be reported in the dedicated Linux support thread. Changelog of Update 2.00:
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Today, Egosoft is happy to announce the release of patch 1.60. You can find the full changelog for 1.60 at the end of this announcement. We would also like to take this opportunity to share our near-future plans for X4: Foundations with our community! You can find our "road map" regarding future patches below.
Update 3.00
Online ventures In December we released our very first online mode in an X game: Ventures. With the Updates 2.00 to 3.00 we will also continue work on more and better online ventures. So stay tuned for more exciting online missions. You can find more detailed explanations of Online Ventures here: X4: Foundations Manual - The Venture Feature https://youtu.be/NuONlBUTuy0 First Expansion will introduce Split race While all of the above (free) updates may also contain new assets, we will bundle a lot of new ships, station modules, missions and new sectors into the first big expansion. Our rough timeline is to have an expansion based on introducing the Split race, their ships, a new Split economy and of course a large new area of space shortly after releasing 3.00. Changelog of update 1.60: Added music tracks from previous games. Added map filter option to disable allied order queue visualisation. Added option to edit or remove assignment in order queue. Added tooltips explaining why Request Dock At option is greyed-out. Improved overall game performance. Improved AI attacking of stations. Improved reward calculation for Rescue Ship mission. Improved reward calculation and area range for Repair mission. Improved reward calculation and fleet variation in Fleet Delivery mission. Improved location check for claiming plot in Station Building mission. Improved likelihood of NPCs providing information when asking for the way to a station. Improved AutoMiner behaviour to avoid mining in enemy-held territory depending on crew skill. Removed ability to map right mouse button to avoid conflicts with context menu function. Fixed player-owned stations not transferring money to the player after having earned a surplus. Fixed player-owned ships mis-identifying some ships as being abandoned. Fixed ships sometimes undocking and docking again when given an order that doesn't require a ship to change docks. Fixed NPC-owned capital class mining ships not being able to mine due to lack of collector drones. Fixed mining ships sometimes not going to their designated positions before starting to mine. Fixed delay after player issuing AutoMiner order. Fixed capital ships with forward-mounted weapons sometimes orienting broadside to big targets. Fixed capital ships not acquiring some station modules when attacking them. Fixed fighters manoeuvering against and firing upon the center of stations rather than acquiring station modules. Fixed player-owned squadron subordinates pursuing targets to the ends of the universe. Fixed combat ships assigned to a station not staying in the vicinity of the station. Fixed captured visitor ships sometimes not accepting orders. Fixed UI allowing player to order player-owned ships to "Dock to Trade" at player-owned stations that have no trade offers. Fixed ships wanting to undock from a venture platform worrying that they might leave the player stranded at the station. Fixed player-owned free traders preferring build-related trades. Fixed free traders tending to prefer trades involving buying low amounts or high prices. Fixed player-owned station-based traders ignoring sell offers at the station below a certain threshold. Fixed rare case that would prevent AutoMine and AutoTrade orders from functioning. Fixed lasertower orders being assignable to things that weren't lasertowers. Fixed lasertowers erroneously attempting to move while in highways. Fixed computer pilots of drones and lasertowers sometimes bailing. Fixed player-owned ships formerly owned by pirates retaining their cover ownership. Fixed docked ships on claimed ships retaining old ownership and crew on board. Fixed theoretical ability to improve relations with Xenon and Kha'ak. Fixed not being able to select items to deliver to Black Marketeer when playing multiple delivery missions simultaneously. Fixed receiving pilot comm chatter while not in a cockpit. Fixed Security Office not being available on all stations. Fixed Boarding mission where ship was already captured earlier. Fixed mission character disappearing during Delivery mission. Fixed duplicate greeting of Black Marketeer during Delivery mission. Fixed cases of missing dialog choices for Black Marketeers. Fixed Tutorial and Help menu in ultra-wide resolutions. Fixed large number of queued orders breaking the order queue menu. Fixed map shortcuts not working after using minimize. Fixed wrong production resources shown in LSO and encyclopedia. Fixed hidden information (shown as "???") on player stations in certain cases. Fixed loadout statistics showing changes in engine performance when applying a paint mod. Fixed venture reward menu sometimes not displaying reward information. Fixed custom player logo not being displayed on target monitor. Fixed comms monitor not showing up on incoming reports from pilots. Fixed excessive L and XL travel engine prices. Fixed certain M-sized turret slots on some L-sized ships not allowing mining turrets to be fitted. Fixed mirrored logos on some ships. Fixed NPC position in bar. Fixed various NPC animation issues. Fixed player ship standing still when opening the map after undocking from a station. Fixed problems docking certain M-sized ships (especially Drill) without docking software. Fixed ships protecting stations with the Protect Station order chasing targets out of the designated area. Fixed new NPC stations potentially having their build storages owned by incorrect factions. Fixed squadron subordinates sometimes not keeping up with their commanders. Fixed dock showing stop sign while ship docked after loading savegame. Fixed occasional loss of control input while in flight. Fixed incorrect graphics settings displayed after changing Graphics Quality. Fixed Account Management and Logical Station Overview menus not setting manager budget when setting station account. Fixed menu crash in supply node of Logical Station Overview. Fixed menu crash when opening Info menu for certain stations. Fixed menu freeze in Account Management menu. Fixed map freeze if a commander was docked at one of their subordinates. Fixed UI showing possibility to edit default behaviours of subordinates. Fixed strange items being added to inventory after venture completes. Fixed unclaimed venture rewards getting lost on subsequent save/load cycle. Fixed planned station builds being lost after saving and loading. Fixed some memory leaks. Fixed causes of several freezes and performance issues in specific circumstances. Fixed several other causes of crashes. |
Removed ability to assign trading/mining ships to invalid tasks and commanders. |
Fixed HQ mission stalling if the escorted ship is unable to dock at its destination. |
Added graphics setting to show graphics card and screen separately on multi-GPU systems. |
Fixed one additional cause of crashes. |
Improved automatic GPU selection to prioritise discrete GPUs. |
Added Korean localisation. |
Added warning when selecting graphics settings that are too high for current hardware. |
Fixed various crashes when unable to write files to disk. |