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We're just popping in with 7.60 Beta 2, which brings further improvements to the update. [quote]How Do I Take Part in the Public Beta? Every player who owns X4: Foundations has the opportunity to download the new 7.60 Public Beta version. To ensure that beta participants are aware of the risks and rules involved, we ask all interested players to visit our forum (no registration required), where they will find the rules, disclaimers, and practical instructions for participating in the beta.[/quote]
Were excited to share that well be showing you a bit more about whats next for X4 during the Triple-I Initiative showcase on April 10th at 18:00 CEST / 09:00 PDT. The event will feature announcements from 30+ games, including world premieres, gameplay reveals, launch dates, and more - all packed into just 45 minutes. No hosts, no ads, no sponsors - just games! Watch the showcase live on: YouTube Twitch Or find it right here on the Steam frontpage To get a taste of whats coming, check out the official trailer here: [previewyoutube=zWldd4HloWk;full][/previewyoutube] Check out iii-initiative.com for more details. See you there!
Weve just launched the 7.60 Public Beta for X4: Foundations, and we invite you to take part! This is a purely technical update with the focus mainly on video memory management improvements, but also including various bug fixes to enhance overall stability and performance. There are no new gameplay features in this update - our main goal with 7.60 is to refine and optimize your playing experience. If you'd like to participate and help us test 7.60, you can find instructions on how to join the Public Beta in our official forums. As always, we appreciate your feedback! If you encounter any issues, please report them in our Public Beta Feedback Forum. Thanks for your support, and happy testing! [quote]How Do I Take Part in the Public Beta? Every player who owns X4: Foundations has the opportunity to download the new 7.60 Public Beta version. To ensure that beta participants are aware of the risks and rules involved, we ask all interested players to visit our forum (no registration required), where they will find the rules, disclaimers, and practical instructions for participating in the beta.[/quote]
Dear X4 players, The long wait is over - the Flight Model Update (7.50) is now available! We want to thank everyone who participated in the beta, provided valuable feedback, and helped us identify and fix various issues. You have truly helped us a lot. [previewyoutube=TDsKP2jE6w8;full][/previewyoutube] This update brings significant improvements to flight mechanics and physics, making ship handling more dynamic and distinct than ever before. To help you adjust, weve put together this FAQ.
Pilots, the wait is over! Today marks another major milestone for X4: Foundations with the release of: The Flight Model Update - A complete overhaul of ship flight dynamics, making every manoeuvre smoother, more responsive, and more immersive than ever before. The X4: Hyperion Pack - A new DLC introducing the legendary Hyperion Expeditionary Ship, a new gamestart, a new sector, and more. The free 7.50 update further improves and enhances X4: Foundations, making it more dynamic and immersive than ever before. And for those who want to support the continued development of X4, purchasing the X4: Hyperion Pack helps us push forward with our ambitious plans for the future - even as we're on our way to X4's 7th anniversary in November! Let's dive into the details. [previewyoutube=TDsKP2jE6w8;full][/previewyoutube]
We're jumping in with RC4, which fixes certain conditions that previously caused the game to crash. [quote]How Do I Take Part in the Public Beta? Every player who owns X4: Foundations has the opportunity to download the new 7.50 Public Beta version. To ensure that beta participants are aware of the risks and rules involved, we ask all interested players to visit our forum (no registration required), where they will find the rules, disclaimers, and practical instructions for participating in the beta. Find out more about the "Flight Mode Update" and the current Public Beta.[/quote] Wishlist the X4: Hyperion Pack today to not miss its release: https://store.steampowered.com/app/3419300/X4_Hyperion_Pack/
We're just jumping in with RC3, which fixes a bug related to the lost ship replacement option. [quote]How Do I Take Part in the Public Beta? Every player who owns X4: Foundations has the opportunity to download the new 7.50 Public Beta version. To ensure that beta participants are aware of the risks and rules involved, we ask all interested players to visit our forum (no registration required), where they will find the rules, disclaimers, and practical instructions for participating in the beta. Find out more about the "Flight Mode Update" and the current Public Beta.[/quote] Wishlist the X4: Hyperion Pack today to not miss its release: https://store.steampowered.com/app/3419300/X4_Hyperion_Pack/
We're just hopping in with RC2, which fixes misbehaving jump gates. [quote]How Do I Take Part in the Public Beta? Every player who owns X4: Foundations has the opportunity to download the new 7.50 Public Beta version. To ensure that beta participants are aware of the risks and rules involved, we ask all interested players to visit our forum (no registration required), where they will find the rules, disclaimers, and practical instructions for participating in the beta. Find out more about the "Flight Mode Update" and the current Public Beta.[/quote] Wishlist the X4: Hyperion Pack today to not miss its release: https://store.steampowered.com/app/3419300/X4_Hyperion_Pack/
We're very close to the release of the major Flight Model Update (7.50) and to take us into the final stretch, 7.50 RC1 ("Release Candidate") is now available to download in the Public Beta branch on Steam. [quote]How Do I Take Part in the Public Beta? Every player who owns X4: Foundations has the opportunity to download the new 7.50 Public Beta version. To ensure that beta participants are aware of the risks and rules involved, we ask all interested players to visit our forum (no registration required), where they will find the rules, disclaimers, and practical instructions for participating in the beta. Find out more about the "Flight Mode Update" and the current Public Beta.[/quote] Wishlist the X4: Hyperion Pack today to not miss its release: https://store.steampowered.com/app/3419300/X4_Hyperion_Pack/
[quote]How Do I Take Part in the Public Beta? Every player who owns X4: Foundations has the opportunity to download the new 7.50 Public Beta version. To ensure that beta participants are aware of the risks and rules involved, we ask all interested players to visit our forum (no registration required), where they will find the rules, disclaimers, and practical instructions for participating in the beta. Find out more about the "Flight Mode Update" and the current Public Beta.[/quote] Wishlist the X4: Hyperion Pack today to not miss its release later this quarter: https://store.steampowered.com/app/3419300/X4_Hyperion_Pack/
We're just popping in briefly with a small hotfix for Beta 8. [quote]How Do I Take Part in the Public Beta? Every player who owns X4: Foundations has the opportunity to download the new 7.50 Public Beta version. To ensure that beta participants are aware of the risks and rules involved, we ask all interested players to visit our forum (no registration required), where they will find the rules, disclaimers, and practical instructions for participating in the beta.[/quote] --> Find out more about the "Flight Mode Update" and the current Public Beta.
[quote]How Do I Take Part in the Public Beta? Every player who owns X4: Foundations has the opportunity to download the new 7.50 Public Beta version. To ensure that beta participants are aware of the risks and rules involved, we ask all interested players to visit our forum (no registration required), where they will find the rules, disclaimers, and practical instructions for participating in the beta. Find out more about the "Flight Mode Update" and the current Public Beta.[/quote] Wishlist the X4: Hyperion Pack today to not miss its release later this quarter: https://store.steampowered.com/app/3419300/X4_Hyperion_Pack/
If youve seen our Xmas card and the roadmap for the near- to mid-term future of X4: Foundations, then you might already have a pretty good idea of what new content is coming to X4 this quarter. But now, its time to make it official and end the suspense!
Our next DLC for X4: Foundations will be titled X4: Hyperion Pack, and as previously mentioned in our roadmap news, it will be "more compact than previous X4 expansions." As the name suggests, the X4: Hyperion Pack will focus on bringing the Hyperion ship into X4 one of the most frequently requested ships from the community. Alongside this, additional new content will be introduced, which we outline below and on the X4: Hyperion Pack Steam page (make sure to wishlist it, please - it helps us a lot with visibility on Steam!).
https://store.steampowered.com/app/3419300/X4_Hyperion_Pack/
[previewyoutube=yPOIOg-kxOU;full][/previewyoutube]
Depending on the success of this first "Mini DLC," we plan to follow up with similarly sized DLCs to accompany future free base game updates. As outlined in our roadmap news, our primary focus in 2025 is on delivering consistent and impactful improvements to the base game. As in the past, these base game updates will be free for all existing X4 players, while purchases of the Mini DLC, such as the X4: Hyperion Pack, will support ongoing development.
Thank you for your continued support and loyalty to X4: Foundations. We still have plenty of exciting plans for the game, and were looking forward to another thrilling year with all of you.
[quote]How Do I Take Part in the Public Beta? Every player who owns X4: Foundations has the opportunity to download the new 7.50 Public Beta version. To ensure that beta participants are aware of the risks and rules involved, we ask all interested players to visit our forum (no registration required), where they will find the rules, disclaimers, and practical instructions for participating in the beta.[/quote] --> Find out more about the "Flight Mode Update" and the current Public Beta.
[quote]How Do I Take Part in the Public Beta? Every player who owns X4: Foundations has the opportunity to download the new 7.50 Public Beta version. To ensure that beta participants are aware of the risks and rules involved, we ask all interested players to visit our forum (no registration required), where they will find the rules, disclaimers, and practical instructions for participating in the beta.[/quote] --> Find out more about the "Flight Mode Update" and the current Public Beta.
We're just popping in briefly with a small hotfix for Beta 5. [quote]How Do I Take Part in the Public Beta? Every player who owns X4: Foundations has the opportunity to download the new 7.50 Public Beta version. To ensure that beta participants are aware of the risks and rules involved, we ask all interested players to visit our forum (no registration required), where they will find the rules, disclaimers, and practical instructions for participating in the beta.[/quote] --> Find out more about the "Flight Mode Update" and the current Public Beta.
[quote]How Do I Take Part in the Public Beta? Every player who owns X4: Foundations has the opportunity to download the new 7.50 Public Beta version. To ensure that beta participants are aware of the risks and rules involved, we ask all interested players to visit our forum (no registration required), where they will find the rules, disclaimers, and practical instructions for participating in the beta.[/quote] --> Find out more about the "Flight Mode Update" and the current Public Beta.
We're just popping up briefly with a small hotfix for Beta 4 that ensures small and medium ships can dock properly. [quote]How Do I Take Part in the Public Beta? Every player who owns X4: Foundations has the opportunity to download the new 7.50 Public Beta version. To ensure that beta participants are aware of the risks and rules involved, we ask all interested players to visit our forum (no registration required), where they will find the rules, disclaimers, and practical instructions for participating in the beta.[/quote] --> Find out more about the "Flight Mode Update" and the current Public Beta.
[quote]How Do I Take Part in the Public Beta? Every player who owns X4: Foundations has the opportunity to download the new 7.50 Public Beta version. To ensure that beta participants are aware of the risks and rules involved, we ask all interested players to visit our forum (no registration required), where they will find the rules, disclaimers, and practical instructions for participating in the beta.[/quote] --> Find out more about the "Flight Mode Update" and the current Public Beta.
Dear X-fans, we would like to wish you a Merry X-Mas and a Happy New Year!
Another year has almost passed, and once again, a lot has happened in our beloved studio and with our game. As always we've worked tirelessly, and have brought you two very important things for X4: Foundations:
[quote]How Do I Take Part in the Public Beta? Every player who owns X4: Foundations has the opportunity to download the new 7.50 Public Beta version. To ensure that beta participants are aware of the risks and rules involved, we ask all interested players to visit our forum (no registration required), where they will find the rules, disclaimers, and practical instructions for participating in the beta.[/quote] --> Find out more about the "Flight Mode Update" and the current Public Beta.
[quote]How Do I Take Part in the Public Beta? Every player who owns X4: Foundations has the opportunity to download the new 7.50 Public Beta version. To ensure that beta participants are aware of the risks and rules involved, we ask all interested players to visit our forum (no registration required), where they will find the rules, disclaimers, and practical instructions for participating in the beta.[/quote] --> Find out more about the "Flight Mode Update" and the current Public Beta.
We're excited to announce the start of the Public Beta for the upcoming 7.50 Update for X4: Foundations, also known as the "Flight Model Update"! This major update introduces a substantial overhaul of the game's flight model, bringing smoother and more realistic ship controls to the X4 universe. Check out the full changelog at the end of this news post and join our Public Beta today to support us in preparing for the update's release in the first quarter of 2025. [previewyoutube=q3d8w6FAte0;full][/previewyoutube] For this ambitious transformation, we've partnered with John Pritchett, a former Senior Physics Programmer from the Star Citizen development team, who has been instrumental in reworking ship handling in X4. This update brings significant changes to ship control and flight pathing, and we're thrilled to give you the chance to experience it first-hand. Be sure to watch our latest XLOG episode, where Egosoft founder and Managing Director Bernd Lehahn shares his thoughts on the upcoming changes and our plans for the next year. Also, don't miss our recently posted Roadmap news, which offers a broader look at our vision for the future of X4. In addition to the new flight model, we're making balancing adjustments across all ships in the game. Expect refined engines, thrusters, and other ship components as we work to create a balanced, optimised experience that fully leverages the new flight dynamics. This update also expands the X4 universe with several new sectors, connecting previously distant Terran and Boron regions. And alongside these new areas of space, we're introducing adjustments to the in-game economy. On the visual front, the 7.50 update will bring major enhancements to our graphics engine, including DLSS and FSR 3 support. [quote]How Do I Take Part in the Public Beta? Every player who owns X4: Foundations has the opportunity to download the new 7.50 Public Beta version. To ensure that beta participants are aware of the risks and rules involved, we ask all interested players to visit our forum (no registration required), where they will find the rules, disclaimers, and practical instructions for participating in the beta.[/quote] We're excited to hear your feedback on this transformative update. Follow our Steam updates and other channels via our Linktree to stay informed as we move closer to the official release.
The 25th anniversary year for the X series is rapidly approaching its end, and its been a few months since 7.10, our last major update for X4: Foundations, launched in August. Those familiar with our development journey will already know that this apparently quiet period actually means that behind the scenes were working hard on future developments. At such times weve always tended to be a bit more cautious in our public communication, to avoid setting expectations that may turn out to be unrealistic. Our highly iterative development process, and the shifting plans that lie behind it, often mean that we cant predict exactly what will happen and when.
However, were now at a point where we believe that we can comfortably share a picture of what lies ahead for X4 in 2025. So, today were excited to present a general roadmap, which will provide an insight into our direction and give you an idea of what you can look forward to. Please keep in mind, though, that some of the details of this roadmap may still evolve so consider this our current vision rather than a finalised plan!
In recent weeks, many new pilots, commanders, fleet admirals and space entrepreneurs have found their way into the X4 universe thanks to various discount campaigns. We wanted to take the opportunity to bring some helpful videos and X4 Content Creators who do tutorial videos to the attention of new X4 players. Have fun discovering them, be sure to check out their channels and other videos too - and please share your favourite YouTubers or streamers whose videos can help X4 newcomers in the comments! https://www.youtube.com/watch?v=z_F6kx7ElkE https://www.youtube.com/watch?v=Hz7ocqMBNKI https://www.youtube.com/watch?v=V3ieWQ_dPEc https://www.youtube.com/watch?v=Nj4dEMAINo8 https://www.youtube.com/watch?v=U2HFEPzc1UA https://www.youtube.com/watch?v=luohq0k3aVg https://www.youtube.com/watch?v=raN5Tjf6o5Y&list=PLRNrultsQ-TgQisYZzWbRQ-vIbRMBK-Nb&index=1 https://www.youtube.com/watch?v=Y0geEHxxEGA https://www.youtube.com/watch?v=tuEyNnrR1PQ https://www.youtube.com/watch?v=edf0TfwDjjo Further recommendations: youtube.com/@PerunGamingAU youtube.com/@TobelPlays youtube.com/@deathincluded3706 youtube.com/@Eshir92 youtube.com/@Dailyfix
We're celebrating 25 years of X games and the X Universe! To reflect upon our advancements over the years, we'd like to show you the evolution of some of our in-game assets because, believe it or not, many of them have kept to their core principles even as they became more detailed.
We're just popping up briefly with a small hotfix that addresses several cases where the X-Universe police have been getting a little over-zealous. We hope this small update helps those of you who have run into these issues.
On a fateful day, test pilot Kyle Brennan made a jump from earth into the X Universe with the iconic Xperimental Shuttle. This set in motion the events in X: Beyond the Frontier, which was released in 1999, and started the X series of games. This year marks the 25th anniversary of the X series! For two and a half decades we have explored space, immersed ourselves in lore, managed economic empires, and fought in epic battles, through several main game releases, numerous add-ons, expansions and major updates - and we are far from done! We would like to take this opportunity to reminisce a little about the past 25 years of X games, and have prepared a video in which Bernd Lehahn, creator of the X Universe, takes a flight down memory lane. Enjoy! [previewyoutube=PI9Sv_9vQPw;full][/previewyoutube]
We're happy to share the news that X4: Foundations has regained its "Steam Deck Verified" status, ensuring an optimised experience on this portable device.
A mere seven weeks or so after the release of our major 7.00 update for X4: Foundations, we're pleased to announce the release of the 7.10 update, bringing a range of improvements and fixes to enhance your space-faring adventures.
In addition to improvements to ship behavior during activities such as docking, mining and combat, fixes for smoother progression and completion of various missions, performance and stability enhancements, and a number of small but impactful improvements to the user interface, this update also features a new Factions and Relations tutorial to help players navigate the complex political landscape.
For a detailed list of all the changes and fixes, check out the full changelog at the end of this news article.
Featuring as ships in the new X4: Timelines expansion, the Dart now includes a Travel Drive when unlocked in the Open Universe, allowing it to be used as a fast and efficient way of getting around the galaxy, while the Sapporo has been upgraded with a new anti-fighter missile to boost its combat effectiveness. Further improvements have been made in X4: Timelines itself, making its exploration and combat scenarios more engaging.
For those looking to make their mark, the X4: Timelines Leaderboards offer an exciting competitive element to the expansion. We're sharing a quick video guide below, to help more players learn how to log in and track their ranking. Join in and see your name rise to the top!
[previewyoutube=cDyL2KKjO-g;full][/previewyoutube]
The 7.10 update for X4: Foundations is now live. Dive into the game to experience these enhancements and fixes that elevate your gameplay experience. Fly safe, and may your journeys through the stars be ever thrilling. And a big thank you to everybody who has been involved in beta testing 7.10 over the past few weeks!
The X-Universe is vast and beautiful. No matter where you are in the game, or what pursuits you are involved in, music is omnipresent. The music composed by Alexei Zakharov plays an integral part in creating the atmosphere of the universe and breathing life into its different locations and situations, from calm explorations to massive battles. Today, we want to give you a glimpse into the mind of the artist behind the music, so we welcome Alexei for a short interview about his art and work for the X4 soundtrack. Enjoy!
[quote]How Do I Take Part in the Public Beta? Every player who owns X4: Foundations has the opportunity to download the new 7.10 Public Beta version. In order to ensure that beta participants are aware of the risks and rules involved, we ask all interested players to visit our forum, where they will find the rules and disclaimers, as well as practical instructions for participating in the beta. Follow this link to our forum - no registration required - to find the relevant information.[/quote]
[quote]How Do I Take Part in the Public Beta? Every player who owns X4: Foundations has the opportunity to download the new 7.10 Public Beta version. In order to ensure that beta participants are aware of the risks and rules involved, we ask all interested players to visit our forum, where they will find the rules and disclaimers, as well as practical instructions for participating in the beta. Follow this link to our forum - no registration required - to find the relevant information.[/quote]
[quote]How Do I Take Part in the Public Beta? Every player who owns X4: Foundations has the opportunity to download the new 7.10 Public Beta version. In order to ensure that beta participants are aware of the risks and rules involved, we ask all interested players to visit our forum, where they will find the rules and disclaimers, as well as practical instructions for participating in the beta. Follow this link to our forum - no registration required - to find the relevant information.[/quote]
[quote]How Do I Take Part in the Public Beta? Every player who owns X4: Foundations has the opportunity to download the new 7.10 Public Beta version. In order to ensure that beta participants are aware of the risks and rules involved, we ask all interested players to visit our forum, where they will find the rules and disclaimers, as well as practical instructions for participating in the beta. Follow this link to our forum - no registration required - to find the relevant information.[/quote]
[quote]How Do I Take Part in the Public Beta? Every player who owns X4: Foundations has the opportunity to download the new 7.10 Public Beta version. In order to ensure that beta participants are aware of the risks and rules involved, we ask all interested players to visit our forum, where they will find the rules and disclaimers, as well as practical instructions for participating in the beta. Follow this link to our forum - no registration required - to find the relevant information.[/quote]
When one beta finishes, another one starts - here we are again! Following the great reception of the free 7.00 update for X4: Foundations, we're diving straight into preparations for the next update. We look forward to your support in the 7.10 Public Beta, which is now available. You'll find the changelog at the end of this news. [quote]How Do I Take Part in the Public Beta? Every player who owns X4: Foundations has the opportunity to download the new 7.10 Public Beta version. In order to ensure that beta participants are aware of the risks and rules involved, we ask all interested players to visit our forum, where they will find the rules and disclaimers, as well as practical instructions for participating in the beta. Follow this link to our forum - no registration required - to find the relevant information.[/quote] Please share your feedback / bug report in our Public Beta Feedback forum. Before doing so, please make sure you read the Public Beta Rules and Information, which you can find in a sticky thread at the top of that forum.
Dear X4 players, Thank you for purchasing X4: Timelines and for sharing your feedback about this new expansion, whether in the form of Steam reviews or in the various comment sections of our communication platforms. We are pleased to note that the free 7.00 update for X4: Foundations has been well received, and we continue to believe in our strategy of improving and expanding the base game with large, free updates. Your purchase of expansions supports us in this endeavour. In response to the feedback on X4: Timelines, we've selected a few frequently asked questions that we would like to respond to here.
Egosoft is excited to celebrate the release of the highly anticipated, major 7.00 update for X4: Foundations, along with the brand new expansion, X4: Timelines. These updates bring a wealth of new content and enhancements to the acclaimed space simulation sandbox game, offering both veteran players and newcomers an enriched gaming experience. https://store.steampowered.com/app/2700340/X4_Timelines/ [previewyoutube=6WV1YJsfSss;full][/previewyoutube]
Last Friday, Egosoft founder Bernd Lehahn was a guest of Captain Collins on Twitch and YouTube to talk about X4: Timelines and the big 7.00 update for X4: Foundations. If you weren't able to follow the stream live, you can now find the recording of the conversation here. Enjoy watching - and don't forget to add X4: Timelines to your Steam wishlist! Only 3 days left until release! https://store.steampowered.com/app/2700340/X4_Timelines/ [previewyoutube=6xd2Vtk8qG8;full][/previewyoutube]
[previewyoutube=Q80HZU7FULk;full][/previewyoutube] Embark on an extraordinary auditory voyage with the X4: Timelines Soundtrack, an exquisite collection of music, created by the renowned X series composer Alexei Zakharov. This soundtrack accompanies the 2024 expansion, X4: Timelines, part of the celebrated X4 universe by Egosoft. Known for his long-standing contributions to the series, Zakharov's compositions beautifully capture the essence of your interstellar adventures. https://store.steampowered.com/app/3014950/X4_Timelines_Soundtrack/ Spotify Apple Music: coming soon YouTube Music Amazon Music Deezer ... also available on a lot of other music streaming services worldwide.
This is it! Only 7 days to go before 7.00 and X4: Timelines are released on June 20th, 2024. To take us into the final stretch, 7.00 RC1 ("Release Candidate") is now available to download. We would like to extend our heartfelt thanks to our dedicated players for their unwavering support over the years, and especially during the beta tests that have helped us enormously in the run-up to this day. Without you, none of this would be possible. We hope that you enjoy what we've been working very hard on over the past year. In case you've missed it, please check out our "road to release event" news with the dates for live streams, a Reddit AMA, the soundtrack preview and more. https://store.steampowered.com/app/2700340/X4_Timelines/
We are excited to share some important dates leading up to the release of our new expansion, X4: Timelines, and our major, free X4: Foundations 7.00 update. Here are the details: Friday, June 14, 2024 16:00 CEST (7am PDT / 10am EDT / 3pm BST)
X4 7.00 Public Beta 8 is now available to download. As you probably already know, we are rapidly approaching a significant milestone date. We recently announced that our next expansion, X4: Timelines, will be released on June 20, 2024, alongside the huge, free update 7.00. [previewyoutube=hFNrlEtpmiA;full][/previewyoutube] You can also put a note in your calendar for June 14, 2024, at 4:00 PM CEST, when Egosoft founder and CEO Bernd Lehahn will join Captain Collins in a livestream to talk more about X4 7.00 and X4: Timelines. In addition, we are in the planning stages for a small Reddit AMA with Bernd - we will let you know the exact date as soon as we have it. Thank you for your support on our journey to 7.00! https://store.steampowered.com/app/2700340/X4_Timelines/ [quote]How Do I Take Part in the Public Beta? Every player who owns X4: Foundations has the opportunity to download the new 7.00 Public Beta version. In order to ensure that beta participants are aware of the risks and rules involved, we ask all interested players to visit our forum, where they will find the rules and disclaimers, as well as practical instructions for participating in the beta. Follow this link to our forum - no registration required - to find the relevant information.[/quote] Please share your feedback / bug report in our Public Beta Feedback forum. Before doing so, please make sure you read the Public Beta Rules and Information, which you can find in a sticky thread at the top of that forum.
We're thrilled to announce that our newest expansion, X4: Timelines, as well as the major X4: Foundations 7.00 update are set to launch on June 20, 2024. On June 14, Egosoft founder and Managing Director Bernd Lehahn will be visiting Captain Collins for a live stream to talk more about X4: Timelines. [previewyoutube=hFNrlEtpmiA;full][/previewyoutube]
X4 7.00 Public Beta 7 is now available to download. With this latest update, we continue our commitment to improving your experience with new features, enhancements and fixes based on your feedback. Dive in and discover what's new!
We have another new beta version for you this week. 7.00 Beta 6 can now be downloaded in the usual way. You can find the complete changelog at the end of this news. Changes to the new "Existential Crisis" endgame activity Thank you for your feedback so far on this new 7.00 late-game feature, based on which we've made several changes to it. The feature was always intended to be optional, but now the "Existential Crisis" will be very much opt-in rather than opt-out. To make this happen, we're introducing a new research step that will be required in order for the Crisis to occur, meaning that by simply not researching that item you can very easily avoid it. A warning message in the game will make sure that you are aware of the potential implications of this research. We've also updated our existing FAQ entry on the "Existential Crisis" with information corresponding to the changes that have been made: How do I start the new "Existential Crisis" endgame content? [spoiler]The crisis will be become available upon reaching around half a billion in assets, most of which should be military. This is based on construction cost, i.e. not the monetary value you see in the Empire Menu. As you approach having a big enough empire, Boso Ta will contact you about a new research opportunity making use of your vast fleet. All you then need to do is complete this research and continue preparing your empire for whatever comes next. Boso Ta will later inform you of, and guide you through, the crisis.[/spoiler] We're looking forward to your feedback on these changes in our forum thread on the topic. [quote]How Do I Take Part in the Public Beta? Every player who owns X4: Foundations has the opportunity to download the new 7.00 Public Beta version. In order to ensure that beta participants are aware of the risks and rules involved, we ask all interested players to visit our forum, where they will find the rules and disclaimers, as well as practical instructions for participating in the beta. Follow this link to our forum - no registration required - to find the relevant information.[/quote] Please share your feedback / bug report in our Public Beta Feedback forum. Before doing so, please make sure you read the Public Beta Rules and Information, which you can find in a sticky thread at the top of that forum.
New week, new beta, as we continue on the road to X4 7.00! Today we have made 7.00 Beta 5 available to you, and we would like to draw your attention to two particular elements that we need your feedback on:
We're moving closer to the 7.00 release of X4: Foundations and have now released the latest beta version, 7.00 Beta 4, for testing. We appreciate the feedback you've provided to date and thank you for your continued support as we approach this important update. You can find the changelog for this new version at the end of this announcement. Thank you for your commitment. https://www.youtube.com/watch?v=9dumQL9dK-c [quote]How Do I Take Part in the Public Beta? Every player who owns X4: Foundations has the opportunity to download the new 7.00 Public Beta version. In order to ensure that beta participants are aware of the risks and rules involved, we ask all interested players to visit our forum, where they will find the rules and disclaimers, as well as practical instructions for participating in the beta. Follow this link to our forum - no registration required - to find the relevant information.[/quote] Please share your feedback / bug report in our Public Beta Feedback forum. Before doing so, please make sure you read the Public Beta Rules and Information, which you can find in a sticky thread at the top of that forum.
Today we are taking the next step towards the 7.00 release and have published a new beta version (7.00 Beta 3) for you. Thank you for your feedback so far, and for your continued support as we move towards this substantial update for X4: Foundations. At the end of this news you will find the changelog for this new version. https://www.youtube.com/watch?v=9dumQL9dK-c [quote]How Do I Take Part in the Public Beta? Every player who owns X4: Foundations has the opportunity to download the new 7.00 Public Beta version. In order to ensure that beta participants are aware of the risks and rules involved, we ask all interested players to visit our forum, where they will find the rules and disclaimers, as well as practical instructions for participating in the beta. Follow this link to our forum - no registration required - to find the relevant information.[/quote] Please share your feedback / bug report in our Public Beta Feedback forum. Before doing so, please make sure you read the Public Beta Rules and Information, which you can find in a sticky thread at the top of that forum.
Thank you for all your positive feedback on our 7.00 Public Beta launch last week, and also on our dedicated trailer. We're embedding the trailer again in case you missed it previously: https://www.youtube.com/watch?v=9dumQL9dK-c Those of you who have been with us for a while know how things proceed from here on out, but for all new X4 pilots, here's a heads up: During the Public Beta phase, we will regularly release new beta versions that fix issues found in the previous version, or improve features. This way, we are slowly but surely working our way towards the release of the final 7.00 update. The next step in this direction is today's release of 7.00 Public Beta 2, which you can download now. At the end of this news you will find the changelog for this new version. [quote]How Do I Take Part in the Public Beta? Every player who owns X4: Foundations has the opportunity to download the new 7.00 Public Beta version. In order to ensure that beta participants are aware of the risks and rules involved, we ask all interested players to visit our forum, where they will find the rules and disclaimers, as well as practical instructions for participating in the beta. Follow this link to our forum - no registration required - to find the relevant information.[/quote]
Egosoft is thrilled to announce the launch of the 7.00 Public Beta for X4: Foundations, marking a significant milestone in the evolution of the X Universe. Accompanying today's announcement is a comprehensive trailer, showcasing some of the new features and enhancements, and the futuristic universe that awaits both veterans and newcomers alike. Please join the 7.00 Public Beta and accompany us on our way to its full release later this year. https://www.youtube.com/watch?v=9dumQL9dK-c [quote]How Do I Take Part in the Public Beta? Every player who owns X4: Foundations has the opportunity to download the new 7.00 Public Beta version. In order to ensure that beta participants are aware of the risks and rules involved, we ask all interested players to visit our forum, where they will find the rules and disclaimers, as well as practical instructions for participating in the beta. Follow this link to our forum - no registration required - to find the relevant information.[/quote] With the latest update to X4: Foundations, players are invited to experience the most comprehensive evolution of the game yet, with enhancements spanning content, gameplay mechanics, usability, accessibility, and technical performance. This new chapter introduces a series of transformative updates and features designed to deepen the immersive experience of exploring the vast reaches of space, engaging in dynamic encounters, and navigating the intricate economies and political landscapes of the X4 universe.
In recent weeks, many new pilots, commanders, fleet admirals and space entrepreneurs have found their way into the X4 universe thanks to various discount campaigns. While we continue to work behind the scenes on X4: Timelines and our next major update 7.00, which will include expanded and restructured tutorials, we wanted to take the opportunity in the meantime to bring some helpful videos and X4 Content Creators who do tutorial videos to the attention of new X4 players. Have fun discovering them, be sure to check out their channels and other videos too - and please share your favourite YouTubers or streamers whose videos can help X4 newcomers in the comments! https://www.youtube.com/watch?v=z_F6kx7ElkE https://www.youtube.com/watch?v=V3ieWQ_dPEc https://www.youtube.com/watch?v=U2HFEPzc1UA https://www.youtube.com/watch?v=Y0geEHxxEGA https://www.youtube.com/watch?v=tuEyNnrR1PQ Further recommendations: youtube.com/@TobelPlays youtube.com/@TheRuggedGamer youtube.com/@deathincluded3706 youtube.com/@Eshir92
Time flies when you're navigating the vast expanse of the universe! It's hard to believe, but today marks the 5th Anniversary of X4: Foundations. From distant galaxies to intricate space stations, every moment of this journey has been an incredible experience, made even more special by your unwavering support and enthusiasm. As we celebrate this milestone, we want to extend a heartfelt thank you to all our players and fans. Your passion, feedback, and community spirit have been the guiding stars of this adventure, fuelling our commitment to creating a truly immersive and dynamic space simulation. To commemorate this special day, Egosoft's founder, Bernd Lehahn, has prepared an XLOG episode for you on our YouTube channel. Join him as he reminisces about the game's exciting journey and gives a sneak peek into what the future holds. [previewyoutube=BRNWImLdJXQ;full][/previewyoutube] Thank you for being a vital part of our X4 community. Here's to many more years of exploring the stars together! Happy Anniversary, - Team Egosoft
We're excited to announce that we'll be showcasing at EGX London from October 12 to October 15 at ExCeL London. If you're attending, make sure to stop by our booth RZ04b located in the "EGX Rezzed Zone". Keep an eye out for this banner on site:
What's in store for you?
Steam is celebrating its monumental 20th anniversary with a special event that kicks off today. To pay homage to its rich history and the gamers who have used the platform, Steam has set up a special landing page. This space is designed to take visitors on a nostalgic journey through the past two decades, highlighting the games that have captivated audiences year after year. Among these memorable titles is our very own X3: Reunion, one of Steam's best-selling games of 2006. To get X3: Reunion into shape for this celebration, we have invested time and effort in refreshing the game specifically for this event. To further entice both newcomers and long-time fans of the series, an 80% discount on X3: Reunion will be available from September 12 to September 19. https://store.steampowered.com/app/2810/X3_Reunion/ Thanks for your support, and enjoy the Steam 20th Anniversary celebration!
After launching our Blender Modding Tools alongside the 6.00 update and the X4: Kingdom End expansion back in April 2023, we're excited to bring you another important update to our tools for modding X4: Foundations. Firstly, we've introduced a one-click conversion tool that easily transforms old mod models into the new format Egosoft uses. If you've been using older community tools, this is a game-changer for you. For those interested in adding a layer of dynamism, you can now create custom animations. This will allow more interactive and engaging elements within your modded worlds. We've also simplified some of the more technical aspects of the tools. During model export, the tools will now automatically generate "component" XML files, resulting in a speedier process for asset creation. Last but not least, we've incorporated a feature that allows the creation of waypoints, specifically for drone routes. We're in the process of compiling more detailed documentation for all these new capabilities. In the meantime, keep an eye on our Wiki for updates and documentation links. Though still under construction, it's shaping up to be a valuable resource: X Wiki. Go ahead and download the updated modding tools to explore these new features. Whether you're a modding veteran or new to the scene, this update is designed to streamline your creative process. Happy modding!
Thanks to your continued support over the course of almost two months of public beta, we are now able to deliver the next significant update for X4: Foundations. With the 6.20 update, players will find quality of life improvements to the Interact menu, and improved NPC behaviour such as enhanced police responses and better use of deployables during combat. Some other key areas addressed include mission bug fixes, as well as improvements to AI behaviour and ship movement, aiming to provide players with a more immersive and realistic spacefaring experience. Mouse steering mode has been tweaked for more intuitive control, and new hotkey bindings make gameplay more efficient. We have also added a full text Czech localisation, which extends the game's accessibility to a broader audience. This update represents a comprehensive round of enhancements, bolstering the overall game quality. Please check out the complete changelog at the end of this news for more details. We would also like to use this opportunity to forewarn you that 6.20 will most likely be the last update before the big leap to version 7.00. We gave a brief insight into some planned aspects of the future 7.00 update shortly after the release of 6.00 and X4: Kingdom End. You can still watch the video on our YouTube channel. Of course, it won't stop there, and we have many more exciting surprises in store for you for the big 7.00 update. However, it will be a while before we can start talking about it in more detail. So, please don't worry if it gets a little quiet in the coming weeks and months - the team is working hard on 7.00, and on other things that we will reveal in due course. By the way, we will be exhibiting for the first time at EGX London in mid-October. Feel free to drop by to meet team members and have a chat about the X-series. We will remind you about this in a separate news item closer to the time. As always, thank you for your continued support! 2023 has been very successful for us so far and we look forward to updating you on the next steps for X4 in the not too distant future.
[quote]How do I take part in the Public Beta? Every player who owns X4: Foundations has the opportunity to download the new 6.20 Public Beta version. In order to ensure that beta participants are aware of the risks and rules involved, we ask all interested players to visit our forum, where they will find the rules and disclaimers, as well as practical instructions for participating in the beta. Follow this link to our forum (no registration required) to find the relevant information.[/quote]
[quote]How do I take part in the Public Beta? Every player who owns X4: Foundations has the opportunity to download the new 6.20 Public Beta version. In order to ensure that beta participants are aware of the risks and rules involved, we ask all interested players to visit our forum, where they will find the rules and disclaimers, as well as practical instructions for participating in the beta. Follow this link to our forum (no registration required) to find the relevant information.[/quote]
[quote]How do I take part in the Public Beta? Every player who owns X4: Foundations has the opportunity to download the new 6.20 Public Beta version. In order to ensure that beta participants are aware of the risks and rules involved, we ask all interested players to visit our forum, where they will find the rules and disclaimers, as well as practical instructions for participating in the beta. Follow this link to our forum (no registration required) to find the relevant information.[/quote]
Having recently made some fundamental technical changes to the X4 graphics engine in our public beta branch, we're reaching out to specifically invite you to test the latest public beta version (6.20 Public Beta 6) of X4: Foundations on Steam. Your experiences and impressions, especially concerning graphical effects across various hardware configurations, are of great importance to us. We need as much feedback as possible to further optimize the X4 experience. Please read the specific test request and report your feedback in the forum thread. [quote]How do I take part in the Public Beta? Every player who owns X4: Foundations has the opportunity to download the new 6.20 Public Beta version. In order to ensure that beta participants are aware of the risks and rules involved, we ask all interested players to visit our forum, where they will find the rules and disclaimers, as well as practical instructions for participating in the beta. Follow this link to our forum (no registration required) to find the relevant information.[/quote] Thank you for your support!
[quote]How do I take part in the Public Beta? Every player who owns X4: Foundations has the opportunity to download the new 6.20 Public Beta version. In order to ensure that beta participants are aware of the risks and rules involved, we ask all interested players to visit our forum, where they will find the rules and disclaimers, as well as practical instructions for participating in the beta. Follow this link to our forum (no registration required) to find the relevant information.[/quote]
[quote]How do I take part in the Public Beta? Every player who owns X4: Foundations has the opportunity to download the new 6.20 Public Beta version. In order to ensure that beta participants are aware of the risks and rules involved, we ask all interested players to visit our forum, where they will find the rules and disclaimers, as well as practical instructions for participating in the beta. Follow this link to our forum (no registration required) to find the relevant information.[/quote]
[quote]How do I take part in the Public Beta? Every player who owns X4: Foundations has the opportunity to download the new 6.20 Public Beta version. In order to ensure that beta participants are aware of the risks and rules involved, we ask all interested players to visit our forum, where they will find the rules and disclaimers, as well as practical instructions for participating in the beta. Follow this link to our forum (no registration required) to find the relevant information.[/quote]
[quote]How do I take part in the Public Beta? Every player who owns X4: Foundations has the opportunity to download the new 6.20 Public Beta version. In order to ensure that beta participants are aware of the risks and rules involved, we ask all interested players to visit our forum, where they will find the rules and disclaimers, as well as practical instructions for participating in the beta. Follow this link to our forum (no registration required) to find the relevant information.[/quote]
[quote]How do I take part in the Public Beta? Every player who owns X4: Foundations has the opportunity to download the new 6.20 Public Beta version. In order to ensure that beta participants are aware of the risks and rules involved, we ask all interested players to visit our forum, where they will find the rules and disclaimers, as well as practical instructions for participating in the beta. Follow this link to our forum (no registration required) to find the relevant information.[/quote]
Following the recent rollout of the 6.10 update for X4: Foundations, we're ready to embark on the next stage of our journey: the 6.20 Public Beta. The 6.20 update is a reflection of our ongoing commitment to refine and improve your X4 experience. Here are some of the highlights you can look forward to in the first beta version of 6.20:
We are pleased to participate in this year's "Games Germany Steam Event" with a first small discount on our latest X4 expansion, X4: Kingdom End. Jump into the new adventure with the Borons! https://store.steampowered.com/app/1990040/X4_Kingdom_End/ During the Games Germany Steam Event, you have the opportunity to discover many more exciting games from Germany in a lot of different genres! Be sure to check out the event page. Happy shopping and gaming!
Just over two months have passed since the release of X4: Kingdom End and the 6.00 update for X4: Foundations. Both new releases resulted in some very successful weeks of business for us. Kingdom End, for example, was in the top 5 most successful new DLCs on Steam in April, and we would like to take this opportunity to thank you all again for your continued support. As we've mentioned before, we have further plans for X4, which we will reveal properly when the time is right. We have also recently given you our first few small insights into 7.00. https://store.steampowered.com/app/1990040/X4_Kingdom_End/ There is still some time to go before 7.00 is ready, however, so today we're taking the first of several intermediate steps on that path with the release of the 6.10 update for X4: Foundations. This update does not come with our usual long changelog - the most urgent fixes have already been released in the form of hotfixes shortly after the X4: Kingdom End and the 6.00 release. Instead the 6.10 update is primarily a technical update to allow those who have been participating in the Multiverse Team Seasons Public Beta to move back onto a release version. And of course we won't be leaving it at that! The Public Beta phase for a new 6.20 update will start very soon. As soon as it does start, we will of course inform you in the usual fashion. Thank you for your continued support and see you soon!
With the end of the first beta season of our Multiverse Team Seasons today, here's a short update from Egosoft founder and Managing Director Bernd Lehahn: Hello Everybody, First, I would like to thank everyone who participated in the Multiverse Team Seasons public beta. We have learned a lot from this initial large-scale test, in terms of both gameplay and technical infrastructure. In the Season 1 Beta, a total of 373,965 ventures were started, and during these ventures there were 38,729 ship encounters, resulting in the destruction of 1,913 ships. The development of our online mode, while not being a top priority, will continue over the next few months. During this time, we will implement some drastic changes, which are based on what we learned from observing this public beta and from all the feedback you guys have provided! Thank you very much for that. Given that some of the planned changes are quite substantial, it will take a while before we are in a position to start the next public beta. Any rewards you have gained through playing the beta will remain available, even in new game starts. Please note that you will need to stay in the Multiverse Team Seasons Public Beta branch until we publicly release the 6.10 update for X4: Foundations, hopefully in the very near future, in order to access these rewards and to continue using any savegames you've made during the beta. So, to reiterate, you can now have an extended break from Multiverse Team Seasons and will be able return to your other duties in the X universe - or, if you really must, other games ;-) Thank you for testing! -Bernd
Join Egosoft Managing Director Bernd Lehahn as he shares our early ideas and plans for the next big update to X4: Foundations. We also take this opportunity to express our gratitude for your support during the launch of X4: Kingdom End and the major 6.00 Update earlier this year. Stay tuned for more exciting developments in the X4 universe! [previewyoutube=IVMCpw16ClA;full][/previewyoutube]
It has been two weeks since we released the significant 6.00 update and the X4: Kingdom End expansion. We wholeheartedly thank you for your support. The release day of 6.00 and X4: Kingdom End marked the most successful day for X4 since its original release in November 2018. Not only that, during the weekends following the 6.00 release, over 10,000 players have been playing X4 simultaneously. This phenomenal response delights us, and we are thrilled that our dedicated efforts over the past months and years have been well received. https://store.steampowered.com/app/1990040/X4_Kingdom_End/ We have just released Hotfix 2 for version 6.00, which addresses several issues, including pathing problems with an X4: Kingdom End mission in "Sanctuary of Darkness." Please review the complete changelog provided below, and we hope you continue to enjoy both 6.00 and X4: Kingdom End.
Our new Multiverse Team Seasons Public Beta is ready for you to test. In this evolution of the earlier ventures feature you will get access to multiverse ships, and other exclusive rewards, by joining a coalition and embarking on exciting asynchronous team-based operations. With the brand-new Multiverse Team Seasons we're expanding the social aspect of X4: Foundations. You can now join a coalition, interact with your teammates and, most importantly, pursue a common goal as a team. [previewyoutube=QafAmFaAzrg;full][/previewyoutube] Please find an extensive FAQ and step-by-step guide below. >> Multiverse Team Seasons Public Beta Forum
The time has come! You can now update your X4 to the brand new 6.00 version and, with the purchase of X4: Kingdom End, embark on a new and captivating chapter of X4. A long-awaited reunion with the Boron is in store for you - be prepared for unique ships, distinctive systems, old secrets and new acquaintances! https://www.youtube.com/watch?v=IdLuSIB76UA https://store.steampowered.com/app/1990040/X4_Kingdom_End/
6.00 RC3 Changelog:
6.00 RC2 Changelog:
[previewyoutube=IdLuSIB76UA;full][/previewyoutube] Note that the embargo on X4: Kingdom End previews and pre-recorded videos ends on April 5, 2023 at 2pm CEST. So if you want to see more of X4: Kingdom End ahead of its release on April 12, you can expect to find more videos online from X4 content creators soon after the launch trailer premiere. https://store.steampowered.com/app/1990040/X4_Kingdom_End/
[quote]How do I take part in the Public Beta? Every player who owns X4: Foundations has the opportunity to download the new 6.00 beta version. In order to ensure that beta participants are aware of the risks and rules involved, we ask all interested players to visit our forum, where they will find the rules and disclaimers, as well as practical instructions for participating in the beta. Follow this link to our forum (no registration required) to find the relevant information.[/quote] 6.00 RC1 Changelog:
We are very excited to announce that our new expansion X4: Kingdom End, and the major free 6.00 update for X4: Foundations, will be released on April 12th, 2023. https://store.steampowered.com/app/1990040/X4_Kingdom_End/ Enjoy a long-awaited reunion with the Boron in X4: Kingdom End, the fourth expansion for X4: Foundations, which completes the collection of the main factions in the X Universe. Discover the unique Boron ships, and fly them through distinctive systems, on a journey of discovery. Visit fascinating places, uncover old secrets and make new acquaintances. Embark on an immersive new chapter of X4! For more details, visit the expansion's Steam page where you can add X4: Kingdom End to your wishlist in order to be notified when it's released. If you haven't heard about our big free 6.00 update for X4: Foundations yet, you should check out this news about the start of the public beta phase, and our latest XLOG video (embedded below). In addition to major engine changes and additions, there is also a new camera mode that has received great feedback so far. We have also created brand new models for several construction ships in the game. Definitely worth checking out! https://www.youtube.com/watch?v=mbfez5ljdE4
[previewyoutube=KiVb4bkJUZs;full][/previewyoutube] https://store.steampowered.com/app/2288980/X4_Kingdom_End_Soundtrack/ Renowned X-series composer Alexei Zakharov has composed a beautiful and atmospheric soundtrack to accompany players on their journey into the realms of the peace-loving Boron. The official soundtrack consists of 16 original tracks, each designed to transport the listener into the captivating world of X4: Kingdom End. With Zakharov's unique style and expertise, players can expect to be fully immersed in the game's thrilling journey of discovery.
New week, new beta - and one week closer to the finishing line! X4 6.00 Beta 7 is now available for you to check out. We'll add the complete list of changes to the end of this news, and would ask you to continue reporting any issues in our Public Beta Feedback Forum as usual. Thank you for your continued support during this public beta test cycle! [quote]How do I take part in the Public Beta? Every player who owns X4: Foundations has the opportunity to download the new 6.00 beta version. In order to ensure that beta participants are aware of the risks and rules involved, we ask all interested players to visit our forum, where they will find the rules and disclaimers, as well as practical instructions for participating in the beta. Follow this link to our forum (no registration required) to find the relevant information. Note: If Steam displays an older Beta version rather than "public_beta - 6.00 Beta 7" in the beta drop-down menu, this is just a display error in the Steam client. You can correct this by re-entering the beta password (see forum), but even with the incorrect version displayed in the list, you will still be playing the latest version of the beta if you have selected the public_beta branch.[/quote]
We've got some good news to coincide with the Steam Deck's one-year anniversary, which is being celebrated on Steam this week. Having made some changes for the upcoming major 6.00 update of X4: Foundations, the Steam Deck classification of X4 has been upgraded from "playable" to "verified" status. This means that from version 6.00 onwards, X4: Foundations will be fully Steam Deck verified! Yay, X4 on the go!
The changes are already in the 6.00 Public Beta (details below), so you can give them a try today!
[quote]How do I take part in the Public Beta?
Every player who owns X4: Foundations has the opportunity to download the new 6.00 beta version. In order to ensure that beta participants are aware of the risks and rules involved, we ask all interested players to visit our forum, where they will find the rules and disclaimers, as well as practical instructions for participating in the beta. Follow this link to our forum (no registration required) to find the relevant information.
Note: If Steam displays an older Beta version rather than "public_beta - 6.00 Beta 6" in the beta drop-down menu, this is just a display error in the Steam client. You can correct this by re-entering the beta password (see forum), but even with the incorrect version displayed in the list, you will still be playing the latest version of the beta if you have selected the public_beta branch.[/quote]
We're stepping up the pace now, and are pleased to announce the availability of X4 6.00 Beta 6 today, which brings with it the usual assortment of additions, improvements and fixes. As always, you can find the complete changelog at the end of this news. Please report any issues as usual in our Public Beta Feedback Forum. Thank you for your support during this beta test! [quote]How do I take part in the Public Beta? Every player who owns X4: Foundations has the opportunity to download the new 6.00 beta version. In order to ensure that beta participants are aware of the risks and rules involved, we ask all interested players to visit our forum, where they will find the rules and disclaimers, as well as practical instructions for participating in the beta. Follow this link to our forum (no registration required) to find the relevant information. Note: If Steam displays an older Beta version rather than "public_beta - 6.00 Beta 6" in the beta drop-down menu, this is just a display error in the Steam client. You can correct this by re-entering the beta password (see forum), but even with the incorrect version displayed in the list, you will still be playing the latest version of the beta if you have selected the public_beta branch.[/quote]
Gamerant.com recently spoke to Egosoft founder and Managing Director Bernd Lehahn about the X series, Egosoft in general and its current developments. Text interviews are a rarity nowadays, but we do still appreciate them. Which is why we wanted to point it out here. You can find the interview on gamerant.com. We hope you enjoy reading it!
We have a big surprise for you in our next beta update. Up to now in X4, all factions have used the same builder ship model, but this all changes today in the new public beta. Of course this means that the new ships will also be in the release version, as soon as the 6.00 public beta process has finished.
In the 6.00 update for X4, the existing builder ship model for the Paranid and Teladi will be replaced by the following new models:
HERACLES (Paranid XL builder ship)
ALBATROSS (Teladi XL builder ship)
If you own the X4: Split Vendetta and / or X4: Cradle of Humanity expansions, you can also look forward to the following new models:
ELEPHANT (Split XL builder ship)
KYUSHU (Terran XL builder ship)
And while we're in such a good mood, we're also going to give you a first glimpse of the Boron XL builder ship - which will join your game universe as soon as you've purchased the new upcoming X4: Kingdom End expansion. Be sure to add X4: Kingdom End to your Steam wishlist to be automatically notified upon release.
WALRUS (Boron XL builder Ship)
As well as replacing the models, all of their stats have of course been balanced accordingly, so now they really are completely unique builder ships.
We look forward to your feedback on the new builder ships, as well as the other changes in Beta 5 (see full changelog below). Please report any issues as usual in our Public Beta Feedback Forum.
[quote]How do I take part in the Public Beta?
Every player who owns X4: Foundations has the opportunity to download the new 6.00 beta version. In order to ensure that beta participants are aware of the risks and rules involved, we ask all interested players to visit our forum, where they will find the rules and disclaimers, as well as practical instructions for participating in the beta. Follow this link to our forum (no registration required) to find the relevant information.
Note: If Steam displays an older Beta version rather than "public_beta - 6.00 Beta 5" in the beta drop-down menu, this is just a display error in the Steam client. You can correct this by re-entering the beta password (see forum), but even with the incorrect version displayed in the list, you will still be playing the latest version of the beta if you have selected the public_beta branch.[/quote]
Recently, Egosoft founder and Managing Director Bernd Lehahn was a guest of Captain Collins. The interview lasted about 90 minutes and was mainly about the upcoming update 6.00, the next expansion X4: Kingdom End, but also about some more general topics and further outlooks into the future. The recording is now available on YouTube, so feel free to have a look: [previewyoutube=rgNb934dUkk;full][/previewyoutube]
It's that time again - beta update time! Update 6.00 Beta 4 is now available and we are looking forward to your feedback. We encourage all players to participate in the beta and provide feedback on the new features in our Public Beta Feedback forum. [quote]How do I take part in the Public Beta? Every player who owns X4: Foundations has the opportunity to download the new 6.00 beta version. In order to ensure that beta participants are aware of the risks and rules involved, we ask all interested players to visit our forum, where they will find the rules and disclaimers, as well as practical instructions for participating in the beta. Follow this link to our forum (no registration required) to find the relevant information.[/quote]
Space adventurers, traders, warriors, explorers - watch out for the new 6.00 Beta 3, which is now available! The team has been working on a number of areas to further improve your experience, as we continue on the road to the release of 6.00 and X4: Kingdom End. Please check out the complete changelog at the end of this news to see what has been changed in 6.00 Beta 3. As we had mentioned in our 6.00 Public Beta kick off news back in January, we have lots more ideas on how to refine and improve the new Live Stream camera mode which is being introduced in 6.00. You'll be able to see some of these changes - such as the addition of faction channels that get unlocked by reaching friend status with a faction - for yourself in Beta 3. You can also now also access faction channel live streams through faction representatives or station owners, open the map in Live Stream camera mode, and switch between objects and sectors. There are plenty more changes to find, so hit F6 in your game and try it out! Just in case you missed our previous announcement: Our Managing Director, Bernd Lehahn, will be appearing as a guest on two live streams this month to give you some more insights into 6.00 and X4: Kingdom End. First, join Bernd on February 13 at 7pm CET (6pm UTC / 1pm EST / 10am PST) in the Gamestar "Find Your Next Game" show for a German-language show. Then, on February 24 at 2pm CET (1pm UTC / 8am EST / 5am PST), tune in to Captain Collins on Twitch for an English-language show with Bernd. Don't miss out on the chance to hear directly from Bernd about these exciting new developments, and ask your questions in chat! Mark your calendars and set your reminders now! We encourage all players to participate in the beta and provide feedback on the new features in our Public Beta Feedback forum. [quote]How do I take part in the Public Beta? Every player who owns X4: Foundations has the opportunity to download the new 6.00 beta version. In order to ensure that beta participants are aware of the risks and rules involved, we ask all interested players to visit our forum, where they will find the rules and disclaimers, as well as practical instructions for participating in the beta. Follow this link to our forum (no registration required) to find the relevant information.[/quote]
Attention, pilots! Get ready for more insight into our upcoming expansion X4: Kingdom End and the massive free 6.00 update. Our Managing Director, Bernd Lehahn, will be appearing as a guest on two live streams this month to give you all the details. First, join Bernd on February 13 at 7pm CET (6pm UTC / 1pm EST / 10am PST) in the Gamestar "Find Your Next Game" show for a German-language show. Then, on February 24 at 2pm CET (1pm UTC / 8am EST / 5am PST), tune in to Captain Collins on Twitch for an English-language show with Bernd. Don't miss out on the chance to hear directly from Bernd about these exciting new developments, and ask your questions in chat! Mark your calendars and set your reminders now! Haven't heard about 6.00 yet? Be sure to check out our news on the 6.00 public beta launch. There you can find out what our new physics engine and our heavily improved graphics engine in 6.00 are all about.
One week on from the start of the 6.00 public beta (see news) and we are back already with a new beta version. Please check out the complete changelog at the end of this news to see what has been changed in 6.00 Beta 2. We would also like to re-share the XLOG video featuring Egosoft founder and Managing Director Bernd, who gives you a closer look at some of the interesting topics surrounding 6.00. We encourage all players to participate in the beta and provide feedback on the new features in our Public Beta Feedback forum. Thank you for your support during the beta and please enjoy X4: Foundations! https://www.youtube.com/watch?v=mbfez5ljdE4 [quote]How do I take part in the Public Beta? Every player who owns X4: Foundations has the opportunity to download the new 6.00 beta version. In order to ensure that beta participants are aware of the risks and rules involved, we ask all interested players to visit our forum, where they will find the rules and disclaimers, as well as practical instructions for participating in the beta. Follow this link to our forum (no registration required) to find the relevant information.[/quote]
[previewyoutube=mbfez5ljdE4;full][/previewyoutube] Egosoft Managing Director Bernd Lehahn is here to give you a brief overview of the fundamental changes and improvements in the recently launched X4: Foundations 6.00 Public Beta and the further plans for the year. Learn more about X TECH 5, the gameplay improvements in our latest Public Beta and find the full changelog in our previous news The 4K gameplay scenes in the background are from beta versions of X4: Foundations 6.00 and X4: Kingdom End, which are both still in development. https://store.steampowered.com/app/1990040/X4_Kingdom_End/ [quote]How do I take part in the Public Beta? Every player who owns X4: Foundations has the opportunity to download the new 6.00 beta version. In order to ensure that beta participants are aware of the risks and rules involved, we ask all interested players to visit our forum, where they will find the rules and disclaimers, as well as practical instructions for participating in the beta. Follow this link to our forum (no registration required) to find the relevant information.[/quote]
Once our recently announced new X4 expansion, X4: Kingdom End, is ready to be released later this year, it will be accompanied by the most extensive set of improvements to X4: Foundations since the game's original release back in 2018. These major technical changes to the game call for a lot of testing - so please join our 6.00 Public Beta!
[quote]How do I take part in the Public Beta?
Every player who owns X4: Foundations has the opportunity to download the new 6.00 beta version. In order to ensure that beta participants are aware of the risks and rules involved, we ask all interested players to visit our forum, where they will find the rules and disclaimers, as well as practical instructions for participating in the beta. Follow this link to our forum (no registration required) to find the relevant information.[/quote]
We've got a somewhat unusual campaign for you this year, which we hope will be to your taste. After several months of collaboration with the plushie professionals at Makeship, we are turning a long-cherished idea into reality.
Introducing Baby Boron Plushie! We are excited to announce that our crowdfunding campaign, for the cutest, cuddliest plushie you've ever seen, is starting soon. This plushie is the perfect companion for any X4 fan, with its soft, huggable body and adorable features.
Baby Boron will watch your back while you enjoy the long-awaited reunion with the Boron in X4: Kingdom End, the fourth expansion for X4: Foundations, later this year.
Please note that all Makeship plushies are unique editions. This specific Baby Boron Plushie will no longer be available after the end of this campaign.
Egosoft today unveils the next chapter in its long-running space simulation franchise. X4: Kingdom End is the fourth expansion for the latest game in the series, X4: Foundations.
The reveal teaser for X4: Kingdom End is now available on YouTube. X4: Kingdom End will be released for PC (Windows, Linux) in 2023 and can already be wishlisted on Steam.
https://www.youtube.com/watch?v=pWfQ6fHsMQA
X4: Kingdom End celebrates the long-awaited reunion with the Boron, and completes the collection of the main factions in the X Universe. Discover the unique Boron ships, and fly them through distinctive systems, on a journey of discovery. Visit fascinating places, uncover old secrets and make new acquaintances. Embark on an immersive new chapter of X4!
[previewyoutube=V7FQDbFts9E;full][/previewyoutube] The next chapter of X4: Foundations will be revealed on Friday December 23rd, 2022 on www.youtube.com/egosoft https://www.youtube.com/watch?v=pWfQ6fHsMQA
Back in July we invited you to participate in a slightly larger-than-usual player survey. Many of you have expressed a wish for us to publish the results of this survey. So, we are going to do so, at least for the actual game related questions. We will also provide some commentary on some of the survey results to give them better context. The overall aim of this survey was to get a broad picture of how you see X4 today, what you enjoy about it, what problems you see, and so on, rather than to identify specific potential changes to X4 and put them on our short-term "To Do ASAP" list. It will come as no surprise to you that we still have plenty of plans for the X series, so this survey was about gathering your feedback, analysing it and using it together with our own plans and ideas, to set the course for the future. Please note that the percentages mentioned only refer to the participants in the survey, not to the total number of buyers or players of X4: Foundations. For information, just under 20,000 of you participated in the survey. With this in mind, here are the results of the survey: [quote]How many hours have you invested in your most advanced savegame so far? 7% More than 500 hours 32% 100 to 500 hours 26% 50 to 100 hours 24% 10 to 50 hours 6% 5 to 10 hours 5% Less than 5 hours[/quote] Long playtime, strong commitment We are always pleased to see the larger number of hours played by our players, not only those who participated in the survey, but also the average player of X4. Clearly the X4 universe manages to keep you entertained for a long time! Almost 40% of survey participants have played the game for over 100 hours. We believe that one of the main reasons for this is also one of X4's greatest strengths: it is played similarly to an MMO, but because it is single-player, it allows for faster and virtually unlimited growth. X4 evidently has a lot to offer in terms of real economy, authentic universe, growth and so on. [quote]How many times have you started a new game? 15% More than 10 times 25% 5 to 10 times 45% 2 to 4 times 15% Just once[/quote] Learn about the budgeted custom gamestart system, and start a new custom game! Starting a new game in X4 should always be appealing. As the survey results show, 40% of the participants have already restarted at least five times, but we would like to see an even higher number here. In addition to new gamestarts added in previously released expansions, which provide exciting new scenarios that you should definitely check out, we also introduced a "Custom Gamestart" feature in September 2021 as part of the 4.10 Update of X4: Foundations. This has a points system, which allows you to change or customise certain starting parameters in the game according to your preferences. You collect points towards the budget for these parameters through your actions in previous play-throughs of the game, such as exploring, playing story missions, etc. You can then spend the points in your new budgeted custom gamestart, giving you things such as available capital, sectors already explored, or relations with other factions. There is nothing to lose by doing this, and the points remain available for future gamestarts, so we recommend you try it out if you haven't already. Rediscovering X4 from a new starting point is definitely worthwhile! Why not check out this comprehensive video from X4 content creator Captain Collins on the Custom Gamestart feature (July 2021): https://www.youtube.com/watch?v=mqcmNf3NW7c [quote]Which (gameplay) element of X4 do you enjoy the most? 33% Trading / Economy 24% Fighting / Battles 13% Designing / Building stations 12% Free exploration 11% Missions / Storylines[/quote] Possibly our biggest challenge: the diversity of X players The answers to this question highlight one of our biggest opportunities, but at the same time risks, with X4: the diversity of player interests and priorities. The very core of our vision of the X series games is the idea of giving players as much freedom as possible; freedom to make their own decisions about what to do in our games. To achieve this, requires us to include many different types of activity as part of the game, which in turn attracts at least as many different types of players. Not to put too fine a point on it, everyone wants something different from X4! Perhaps our greatest challenge during our time working on X4, but also for the future of the X series, is to find compromises that "work" for as many as possible of these, sometimes fundamentally different, types of players. At the same time, we have to be realistic and acknowledge that this makes it almost impossible for us to deliver the "perfect game for any given group of players. Nevertheless, we have no plans to change our overall mission, which we at Egosoft have been committed to since the development of X - Beyond the Frontier in the late 90s. [quote]Would you like to be able to play X4 with friends? 46% Yes 16% No 38% Wouldn't matter to me If you are interested in a multiplayer option, what would it ideally look like for you? 14% MMO 63% Online Co-Op 16% Asynchronous Multiplayer[/quote] The best of both worlds: a single-player universe with fast progression, and team play in Multiverse online mode This is a question which has naturally led to many discussions within the community over the years. Before any further discussion, we need to make it clear that, in our opinion, an X series game can only be what it is if it is, at heart, a single-player universe. Without going into too much detail, the issue of rapid and unlimited growth, as mentioned in a previous comment, is key to this. That said, we definitely see possibilities for more direct cooperation between players of X games in the longer term. The Multiverse online mode, originally announced in 2021, will be a first step in that direction. We are still working on that Multiverse online mode, which is itself a development of the Ventures" feature that was in some earlier versions of X4. We're making good progress on that, and are hopeful that we'll be able to tell you more about it in 2023. [quote]How satisfied are you with X4 today? (5 = Completely; 1 = Not at all) 5 = 16% 4 = 61% 3 = 18% 2 = 4% 1 = 1%[/quote] High approval rate, but room for improvement Our survey shows that 77% of participants are at least moderately satisfied with X4 today. This figure is also reflected in our Steam reviews, where around 75% of reviewers have left positive ratings at the time of writing. Given the previously mentioned diversity of our players, and the wide range of gameplay elements within X4, we are very happy to have such a high approval rating. However, this does not mean that we will rest on our laurels. We will continue to set our goals higher, and hope to further improve these ratings and review scores in the future. [quote]How satisfied are you with the game performance on your hardware? (5 = Completely; 1 = Not at all) 5 = 29% 4 = 36% 3 = 22% 2 = 9% 1 = 3%[/quote] Constant work on improving performance The X series games will always be demanding on hardware. It is in the very nature of the game, and our vision for the series, that the technical requirements will often preclude the use of lower performance systems. The full universe simulation, for example, will always require more CPU and memory than other games in the genre. The fact that 65% of the surveys participants are reasonably satisfied with the performance of the game on their systems gives us some confidence that we are striking the right balance. However, we are constantly working on improvements, throughout our game engine, to enhance the performance of X4. In the not-too-distant future we hope to be able to start talking about the next big X4 update, 6.00, which will include our latest work in this area. [quote]Do you use game modifications (mods) when playing X4? 53% Yes 47% No If you have used Mods in X4, how many mods are you currently using in your most recent X4 savegame? 48% More than 5 mods 40% 2 to 5 mods 8% 1 mod 4% None Why do you use mods in X4? 85% To improve game elements that bother me (e.g. "quality of life", balancing) 66% To be able to use more content (e.g. additional ships) 16% To make the game harder 14% To make the game easier[/quote] Modding community as important to us as ever We haven't done a survey on the topic of mods for quite a while, and we are pleased to now have an up-to-date overview of mod use. The modding community remains as important to us as ever. One of the sticking points for modders has been the issue that players cannot send ships into the Multiverse when playing a modified game. This is unavoidable for many types of mods, especially those that add ships or change the fundamental gameplay, but may be something that could be addressed for mods that make purely quality-of-life changes. With the introduction of the Multiverse online mode, hopefully during 2023, we will be taking a closer look at the possibility of signing certain popular quality-of-life mods, so that they do not prevent Multiverse access. In the context of this, it is good to see that quality-of-life mods are among the most important to you. However, all of this is still in the future at the moment, and we will go into more detail about it once we have a clearer picture of what will, and will not, be possible. A small side note on the subject of mods: for many years now, we have been drafting gifted X series modders into the ranks of our team. We're pleased to say that earlier this year, modders Shuul (VRO and many other mods) and kuertee (several gameplay and quality-of-life mods) have started working with us on the future of the X series. Glad to have you on board, guys! [quote]Which type of controls do you use most often in X4? 83% Mouse and keyboard 9% HOTAS 5% Gamepad / Controller[/quote] Wide-ranging agreement on controls When it comes to gameplay features, X4 players are very varied, as discussed in a previous comment, but when it comes to the controls, there is much more agreement. That is not to say, however, that we only focus on the majoritys requirements, and we are especially happy to see the hardcore simulation fans who fly through the X universe using a HOTAS device. With a little effort, even the most rare and complicated HOTAS systems control schemes can be fully customised with X4. [quote]Have you bought (at least) one expansion for X4? 93% Yes 7% No[/quote] We are hugely excited to see the high level of uptake for our X4 expansions, and thank you all for your support. [quote]Which expansion(s) for X4 do you own? (multiple answers possible) 98% Split Vendetta 97% Cradle of Humanity 77% Tides of Avarice Which expansion do you like the most? 7% Split Vendetta 40% Cradle of Humanity 7% Tides of Avarice 46% I have no favourite[/quote] Nicer ships = higher approval rating? The results of these survey questions lead us to assume that the popularity of expansions among players of X4 is driven primarily by the ships that we introduce in those expansions. In particular, we interpret this result to mean that the ships from X4: Cradle of Humanity are your favourites, resulting in it receiving the highest rating at 40%. Are we right in our assumptions, or are there other factors that led you to your answers? Feel free to let us know in the comments section for this article. This is probably also a good opportunity to highlight two specific beauties from the most recent X4 expansion, X4: Tides of Avarice, which you should definitely take the time to check out:
We would be infinitely grateful if you'd consider us for the Steam Labor of Love Award. You can nominate us right in this news (look up), on the X4: Foundations store page or through the Steam Awards Nominations page. X4: Foundations is about to celebrate its fourth anniversary and we appreciate your support and feedback every day. Thanks for everything and keep on having fun in the X-Universe!
We are pleased to announce that we will be part of the Indie Arena Booth at gamescom in Cologne this year. Indie Arena Booth is a collaborative booth featuring a curated selection of games from around the world.
From Wednesday, 24 August 2022 to Sunday, 28 August 2022 you can find us at the Indie Arena Booth in Hall 10.2 of the Klnmesse. Each day, various team members will be present and looking forward to chatting with you. If you are not yet familiar with X4, you will of course have the opportunity to try out the game on-site.
A quick word to manage expectations: we will not be making any new announcements at this year's gamescom. It will be a little longer before we are ready to reveal the next chapter of X4.
Here are a few more related links on the topic of gamescom:
Our latest player survey will ask you questions about your personal progress in X4: Foundations, your satisfaction with the game, your wishes and priorities for the future of the X series, and your feelings about the X series and Egosoft outside of the game. By taking part in our survey, you will be helping us to make the X series even better. Please visit this link to participate in the survey. Thank you for your support!
We don't usually create a news item for every hotfix, but we're making an exception for 5.10 Hotfix 3 of X4: Foundations, which was released today. As many of you are aware, it's been quite a while since you were last able to access the paint mods that are in your online inventory for X4: Foundations. The reason for this is that we have been working on extensive changes to the Ventures feature of the game, which is part of the same online functionality as the paint mods. Since that work is still ongoing, and we don't want to keep you from your favourite paint mods any longer, today's hotfix re-enables the option to log in to your Egosoft account and access your paint mods. Please note the following points about 5.10 Hotfix 3:
Egosoft CEO Bernd Lehahn returns to the Space Game Junkie Podcast today. In the live show he will talk about the development of X4: Tides of Avarice and X4: Foundations in general. The live show starts at 10am PDT / 1pm EDT / 6pm BST / 19:00 CEST (What time is that in my time zone?). Tune in via Twitch or YouTube and join the chat with your questions. We hope you have fun! https://www.youtube.com/watch?v=K0vMfYBF05M
Less than a month has passed since we expanded and improved the X4 universe again with X4: Tides of Avarice and the major 5.00 update. We haven't just been resting on our laurels since then, but have launched straight into update 5.10. We're excited to bring you this next update for X4: Foundations today. Please find the full changelog below. https://store.steampowered.com/app/1701060/X4_Tides_of_Avarice/ We would like to reassure you that we're not quite done yet with our vision for X4, but please note that the next item on the agenda for the game is a little further off, and that we won't be able to get into specifics about it for quite a while. In the meantime, we hope that you continue to enjoy X4, build your empire, explore far away systems, dive into the storylines, and let yourselves be immersed in the X Universe. Thank you for your continued support!
You didn't think we would be resting now, did you? You know very well how we do things ;) So, no long speeches - today we start the beta phase for the next update for X4: Foundations. The team is working hard on version 5.10 and you can support us by participating in the beta test. Below, you can find the changelog for today's first version of the 5.10 public beta, as well as the instructions on how to take part.
It's hard to believe that only about a week has passed since the release of X4: Tides of Avarice and the big 5.00 update for X4: Foundations. We would like to thank you for what has turned out to be a very successful week for us. We have received loads of positive feedback, and are very happy to have welcomed so many new players to the X4 universe. Now, we wouldn't be the Egosoft you know if we just sat back and took a break after a big release. You've probably noticed that we've already put out a couple of hotfixes for 5.00, to iron out a few bugs, and today today we're adding a third hotfix to that list. Below this news item, you'll find the complete changelogs of the three hotfixes so far. We hope you continue to enjoy X4: Foundations and X4: Tides of Avarice! Please keep spreading the word, and don't forget to leave a review for X4: Foundations and X4: Tides of Avarice. https://store.steampowered.com/app/1701060/X4_Tides_of_Avarice/
It's ready! X4: Tides of Avarice, the third expansion for our current game X4: Foundations, is now available for download, along with the free major 5.00 update for the base game. We are very much looking forward to hearing your reaction to the latest chapter in the X4 story. Thank you in advance for your support. https://store.steampowered.com/app/1701060/X4_Tides_of_Avarice/ If you enjoy the expansion, and the new update for X4: Foundations, we would be delighted if you could share that enjoyment with others, and also leave a review on Steam. https://www.youtube.com/watch?v=_FrsFI0L9Uo Have fun with X4: Tides of Avarice and X4: Foundations 5.00! Version 5.00 (474665) - 2022-03-14 New Feature: Scrap recycling. New Feature: New Paranid capital ship designs. New Feature: Personal office on HQ. New Feature: Support for AMD FidelityFX Super Resolution (FSR). Added several new achievements. Added "special" NPC's offering new mission chains. Added hidden pirate operations that may include valuable targets. Added new equipment mods. Added cooldown time to station storage hacking. Added fifth subordinate group for station subordinates. Added new default behaviour Local AutoTrade. Added options to control whether player ships wait for player under certain circumstances. Added notification if player-owned capital ship is ordered to go mining but has no mining drones. Added support for copy and paste in text fields. Added possibility to change equipment of multiple ships of same model at same time. Added information about multiple production methods to Encyclopedia. Added info about production cycles per hour to Encyclopedia. Added Retrieve from Internal Storage option for stored ships. Added mouse steering HUD indicator. Added trade offer icons to Map legend. Added buttons for quick access to Map filters. Added map filter to toggle rendering of satellite coverage. Added markers for failed orders in Map menu. Added AI order and behaviour descriptions to mouseover tooltips on Map. Added station upkeep and storage information to Selected Object section in Map menu. Added texts to explain status icons in Logical Station Overview. Added hull integrity efficiency display to Logical Station Overview. Added hull info to station modules in Object List and Property Owned menus. Added Default Behaviour icons to Object List and Property Owned menus. Added hull and shield details to hull shield bar mouseover texts. Added mouseover text to explain warning icon for research entries. Added icons to improve display of workforce capacity and growth effects. Added preview for Default Ship Skin in Custom Gamestart Editor. Added Reloading UI message when changing certain settings. Added key binding to deselect current target. Added new voices for Duke's Buccaneers and Realm of the Trinity faction representatives. Added alarm sounds for enemy proximity and enemy attack. Added new multi-tiered fight music tracks. Added holographic effects to Terran 4-dock pier to make capital ship docking easier. Added warning when starting game with NVIDIA version 436.51 drivers or older. Added warning when client becomes modified during gameplay. Added info about saves being modified to Load Game menu. Added option for mods to specify maximum supported version of game or other required extensions (maxversion attribute in dependencies). Changed behaviour of contested sectors to become ownerless if old owner no longer has any claim. Changed name of Distribute Wares order to Fill Shortages. Changed colour for illegal wares in menus. Changed position of Reset View button in Map menu to upper left corner. Changed Trade Filter Max Price in Map menu to apply no filter if set to zero. Removed fleet delivery requirement for repair drones for Split story missions Declaration of Curbs and Fires of Fate. Removed research resource warnings for research that is not yet available. Removed rectangles around small details in scan mode. Improved stellar output in Bright Promise and Heart of Acrimony II. Improved hints and warnings during some complicated sections of HQ story. Improved visuals of faction vs faction guild mission intro room. Improved fighter combat movement. Improved initial approach of capital ships in combat, particularly against stations. Improved carrier combat behaviour when all subordinates are set to Docked. Improved choice of mining location by mining ships. Improved aim accuracy against surface elements of moving targets. Improved loadout range for NPC construction vessels to give them more construction drones. Improved coordination between multiple free-flying police ships operating in same sector. Improved mission briefings by removing certain distracting map elements. Improved accuracy of gas and mineral indicators on map. Improved saving of loadouts and construction plans by enabling text input by default. Improved information and target monitor display for hackable control panels. Improved logbook entry for ships that have fled. Improved trade filtering on Map when combining specific ware filters and other filters. Improved Map to show icons matching text filter even when zoomed out. Improved Selected Object info in Map. Improved docking hint by not mentioning spacesuit if target does not have matching dock. Improved button position for ware, sector and faction selection in Map and Global Orders menus. Improved button position for trade ware selection in Logical Station Overview. Improved Object Info menu to remember previous tab, where possible, when opened from Interact menu. Improved sorting of trade orders when selecting Default Behaviour. Improved consistency of turret group naming in various menus. Improved notification of recurring order failure resulting from assignments or default behaviours. Improved menu navigation with controller in Player Information and Transaction Log menus. Improved ship controls to be enabled while multi-stage hint text is shown. Improved joystick button auto-repeat. Improved interior locations for Argon station designs. Improved fight music trigger conditions. Improved determination of available threads on Linux systems. Improved saving time. Fixed triggering of Data Mining achievement when receiving blueprint as random scan reward. Fixed The Unworthy Entrepreneur gamestart intro narration cutting off. Fixed Going Offensive mission potentially getting stuck if mission left for too long. Fixed Torus Mission not continuing after successfully flying through initial airlock in Neptunian Terraforming story. Fixed Save Them From Themselves mission remaining active after NPC has defected during Mutually Assured Destruction mission. Fixed A Matter of Respect mission getting stuck if player runs away before fight or if informant's ship is scrapped before player approaches mission area. Fixed welfare module research mission not being available from savegames. Fixed passenger transport missions occasionally not having guidance when accepted. Fixed some missions getting stuck when using Moreya while under cover. Fixed incorrect lines being spoken during welfare module research mission. Fixed hack station missions instructing player to dock when standing on docked ship. Fixed some Split War Subscription missions sometimes requesting Sentinel type instead of Argon Vanguard. Fixed player getting offered A Heart for Pirates mission despite leaving Yaki territory on bad terms. Fixed War of Intervention mission guidance getting stuck if fleet commander is assigned to different patrol fleet. Fixed helpful hint in deliver ship missions never appearing again. Fixed Paranid story skipping to final state after progressing mission in custom gamestart. Fixed station subordinate upkeep missions sometimes not completing after ship assignment. Fixed dialog during Teladi encounter at Mars-Asteroid Belt Gate getting interrupted by Terran plot dialog if cutscene is skipped. Fixed Zyarth's Coffin mission getting stuck because of missing trade offer on delivery station. Fixed case of Coffin ship not undocking during To The Other Side mission in Split story. Fixed Dr. Rick Feynman repeating dialog during Second Assistant and Data Transfer missions in Segaris Pioneer story. Fixed ships delivered for certain missions potentially ending up with wrong owner. Fixed some saved mission loadouts not being loadable (does not fix loadouts that have already been saved). Fixed crew amounts of player property ships not being imported correctly from exported Custom Gamestarts. Fixed imported custom gamestarts that were over-budget on import still showing as over-budget after reducing costs under certain circumstances. Fixed crew amounts in Custom Gamestart Editor not allowing all values under certain circumstances. Fixed several cases of custom gamestart faction relations being overwritten during story missions. Fixed welfare module blueprint not being available if unlocked via custom gamestart. Fixed freeze on manual ware exchange between two ships. Fixed capital ships colliding with invisible objects. Fixed unrealistic player ship movement when colliding with smaller objects. Fixed player-controlled capital ships aborting travel mode when colliding with asteroids. Fixed ships sometimes getting stuck after passing control to AI and leaving. Fixed turrets set to Attack My Current Target continuing to fire after selecting non-hostile target. Fixed Building Drones showing hourglass icon on radar and map. Fixed miners assigned to Mimic their commander changing their anchor space when their commander changes sectors. Fixed fleet subordinates not engaging hostiles according to their assignment when in transit. Fixed some NPC stations not having, or wanting, sufficient drones. Fixed certain discounts/commissions not unlocking when they should. Fixed asteroids appearing to suddenly spawn near mining ships. Fixed capital ships continuing to strafe in combat if forward guns are deactivated while already engaged. Fixed cargo containers dropped when hacking station storage sometimes ending up inside modules. Fixed station plots being able to be placed in fog of war or overlapping other stations. Fixed ships sometimes repeatedly docking and undocking while fleeing. Fixed standby pilots remaining inactive even after player has taken control of another ship. Fixed ships docked waiting for player removing their next order after being told to proceed. Fixed container magnet not working well on certain capital ships. Fixed certain random drops from destroyed asteroids not getting cleaned up over time. Fixed dropped cargo being instantly picked back up again by pushing containers away from hull. Fixed destroyed objects disappearing instead of being wrecked under certain conditions. Fixed some characters remaining on bridge of boarded ships after successful operation. Fixed automatic targeting failing to aim at capital ship engines. Fixed small plasma weapon not being able to gimbal up/down. Fixed forward-mounted missile launchers doing damage with no ammo when player not present. Fixed ships and stations destroying objects in highways when player not present. Fixed ships engaging mass traffic ships when moving long-distance while patrolling. Fixed turrets on ships not firing on valid targets if set to Attack Fighters or Attack Capital Ships but no turrets are set to Attack All Enemies. Fixed carriers with active subordinates plotting positions far enough away from targets that they lose sight of their targets and disengage. Fixed carriers with subordinates getting too close to their targets when in combat. Fixed police ships sometimes forgetting about ships and stations that they already scanned. Fixed Deposit Inventory order being removed from repeated order queue if pilot has nothing to deposit. Fixed very rare case of ships failing to avoid collisions with stations. Fixed ships sometimes failing to dock after being sold. Fixed movement problems when undocking from moving ships. Fixed getting stuck if pressing Shift+D while crouching on board ship. Fixed subordinates of very full carriers not getting repaired at their carrier when they dock. Fixed falling through some floors on dock areas of capital ships that are themselves docked. Fixed rare issue where stations may not have certain rooms. Fixed missing group training option when assigning crew to player HQ with group training capabilities. Fixed not being able to retrieve ship from storage under certain conditions. Fixed rare case involving invisible cargo space reservation for wares that are no longer needed but still have manual storage amounts defined. Fixed extremely rare case of automatic storage allocation failing for stations with excessive amounts of storage. Fixed rare case of insufficient cargo allocation for terraforming projects. Fixed research resource amounts overriding trade ware storage allocation. Fixed incorrect price of Proton Barrage MK1/Mk2 and Meson Stream Mk2 weapons. Fixed Hatikvah Free League and Scaleplate Pact not having access to blueprint for Behemoth Main Battery. Fixed docking guidance going through walls at certain dock areas. Fixed some game settings not being reset when restoring defaults. Fixed more cases of NPCs warping to their destination. Fixed some capital ship bridges staying at red alert after having once been in combat. Fixed ship stopping when opening menu while matching speed despite Maintain Speed in Menus being set. Fixed max range for Advanced AutoMine and Advanced AutoTrade being capped at piloting skill minus one. Fixed ship crews bailing in response to player demanding they surrender while in spacesuit. Fixed attacking ships sometimes overshooting their target on long-distance movement. Fixed ships assigned to trade for station build storage refusing to do so unless build storage is able to pay for it. Fixed inconsistent ship behaviour when trading between player stations that don't have money. Fixed inconsistent cargo numbers when using Ware Exchange. Fixed sub-missions in Mission Briefing context menu being wrongly marked as completed under certain circumstances. Fixed mission offer groups in Mission Offers menu sometimes requiring 2 clicks to collapse. Fixed missing user question about discarding planned default behaviour under certain circumstances Fixed Ship Behaviour menu not being displayed under certain circumstances. Fixed menu selection in Behaviour menu jumping to first row. Fixed missing options in Interact menu under certain circumstances. Fixed not being able to select or target objects on Map under certain circumstances. Fixed trade and mission offer interactions being available while selecting order parameters. Fixed resource warning icon for research that has already started. Fixed mission context menus not working when NPC object is selected. Fixed Boarding menu reporting more marines being assigned while pods are in flight. Fixed station plots in Xenon sectors showing plot fee before placing. Fixed equipment mod crafting sometimes showing more properties than are possible. Fixed stimulants production module being at wrong position in Station Build menu. Fixed Logical Station Overview not correctly visualising connections of production modules with three different resource types. Fixed Terran E pier geometry being at wrong position in Station Build menu. Fixed Manorina (Mineral) front hatches intersecting in Ship Build/Upgrade menus. Fixed equipment listed for shopping list entries in Ship Upgrade menu. Fixed sort order of equipment in Ship and Station Configuration menus. Fixed missing ship information in transaction log when involved ship was destroyed after transaction (applies to new entries only). Fixed various minor issues in transaction log. Fixed workforce efficiency info being hidden in Logical Station Overview for some player stations. Fixed missing sector selection for Buy and Sell orders. Fixed Resource Probe scanning range value in Encyclopedia. Fixed issue with shift-selecting docked ships in Property Owned menu. Fixed ship system indicators being visible while docking/undocking. Fixed Map camera jumping when returning from Plot Management tab. Fixed duplicated Player HQ module in Station Build menu of empty plot. Fixed selecting Fleet commander on Map changing to Unassigned Ships category. Fixed option to hire being available for enemy Builder ships. Fixed Logical Station Overview options being missing under certain circumstances. Fixed jumping selection in Manage Plots tab of Map menu. Fixed menu position in Behaviour and Individual Instructions menu jumping to first row. Fixed alert levels not shown in Object List or Property Owned menu under certain circumstances. Fixed incorrectly scrolled view without scroll bar in Logical Station Overview when hiding display of Economy Statistics. Fixed orientation of certain icons in Map info boxes. Fixed comm cutscenes occasionally getting stuck. Fixed menu crash in Behaviour menu under certain circumstances. Fixed text input in Steam Big Picture mode. Fixed being able to duplicate controls that are not remappable. Fixed incorrect camera position when saving and loading while sitting on station. Fixed nearby ships sometimes being invisible. Fixed certain large landmarks not being visible from long distance. Fixed room overlapping with trader's shop on Argon trade stations. Fixed docking bays on Teladi capital ships being placed above intended location. Fixed minor graphical glitches on various Terran station modules. Fixed excessively dirty cockpit glass on Argon L capital ship bridges. Fixed collision mesh in cockpit on Katana. Fixed Katana paint mod affecting unwanted surfaces. Fixed delay in updating crosshair hull and shield bars. Fixed flickering target shield bar in hazardous regions under certain circumstances. Fixed docking hint remaining on screen much too long if docking permission is repeatedly requested. Fixed turret positions on Teladi capital mining ships. Fixed Magpie cockpit hatch pushing player into ship wall when opening. Fixed Katana ramp not opening correctly. Fixed Kukri not having a wreck. Fixed mirrored text on 3M6S dock area. Fixed certain cases of flickering asteroids. Fixed lens flares being visible through hull of own capital ship. Fixed verbal notifications being repeatedly spoken by player-owned ships with looped orders. Fixed Steam/Galaxy overlay and OBS capture with latest graphics drivers. Fixed underlying cause of specific long freeze. Fixed several causes of crashes.
There is just one week to go until the release of X4: Tides of Avarice on March 14, 2022. So, today we present to you our Launch Trailer, which showcases both the new expansion and the accompanying 5.00 update for X4: Foundations that will be released on the same day. https://www.youtube.com/watch?v=_FrsFI0L9Uo As with our previous trailers, this video was created in collaboration with one of our community members, Tomonor. Thanks for your fantastic work, Tomonor! Incidentally, the first gameplay preview videos of X4: Tides of Avarice can also now be found online. A curated group of YouTubers have been given the opportunity to immerse themselves in a pre-release version of X4: Tides of Avarice in order to create their videos before the expansion is released. We've included a selection here - but be warned: there may well be spoilers in these videos! From today, livestreams involving X4: Tides of Avarice are also allowed. This Twitch link allows you to see all streamers who are currently live with X4: Foundations. We hope you enjoy watching the trailer, and the videos by content creators. And as ever, thank you for your support. https://www.youtube.com/watch?v=j0du-_qg1ZE https://www.youtube.com/watch?v=DE6pJIYNoaw https://www.youtube.com/watch?v=wMdsAYt_0FA
We're only two weeks away from the release of the new X4: Tides of Avarice expansion and the accompanying major update for X4: Foundations itself. We're therefore moving from Beta to Release Candidate (RC) versions, and RC 1 of 5.00 is now available for download. As you can imagine, we're not adding major new features at this late stage, and are concentrating our efforts on fixes and smaller improvements. You can find the changelog at the end of this news. https://store.steampowered.com/app/1701060/X4_Tides_of_Avarice/ X4: Tides of Avarice - content creator videos incoming! If you're not afraid of spoilers, you'll no doubt be excited to hear that the first videos featuring X4: Tides of Avarice content will be hitting the web tomorrow. A curated group of content creators has been given access to the closed beta version of X4: Tides of Avarice a few weeks ago, and have been playing this not-yet-final version. Starting from tomorrow, March 1, 2pm CET (1pm GMT / 8am EST / 5am PST), these content creators will be allowed to upload their videos. Keep your eyes peeled - or give them a wide berth, if you prefer! Thanks a lot for the support in the beta testing phase!
The Avarice and Windfall systems echo with the sound of lawless pirates and scavengers. Created by Alexei Zakharov, renowned composer and producer of the scores for the X series games, the X4: Tides of Avarice soundtrack invites you to engage with the unknown and see the X-universe from new perspectives. https://store.steampowered.com/app/1788600/X4_Tides_of_Avarice_Soundtrack/ It's now also available on several Streaming platforms:
More platforms will follow. Enjoy the tunes and spread the word :)Today we have yet another new beta version of the upcoming big 5.00 update for X4: Foundations for you. 5.00 Beta 6 is now available for download, and you can find the changelog at the end of this news. As you may have already seen, we recently announced the release date for the 5.00 update and the new expansion X4: Tides of Avarice. Both the new expansion and the free update will be available from March 14, 2022. If you'd like to support us, X4: Tides of Avarice is now available for pre-purchase. https://store.steampowered.com/app/1701060/X4_Tides_of_Avarice/ If you're into the music of the X universe, there's another important date for you this week. That's because on Friday, February 25, we're releasing the soundtrack to X4: Tides of Avarice. You can listen to the preview on our YouTube channel and then add the soundtrack to your wishlist. https://www.youtube.com/watch?v=pp9aRlUhbzM
Today, we are thrilled to announce that X4: Tides of Avarice, our new expansion for X4: Foundations, will be available from March 14, 2022, along with the major 5.00 update for the base game.
https://store.steampowered.com/app/1701060/X4_Tides_of_Avarice/
Encountering and interacting with previously unknown, lawless pirate and scavenger factions, will challenge your perception of social order and justice in the X universe. In new sectors and dangerous regions, you will not only discover new ships and stations, but also encounter stellar phenomena that will significantly influence your plans and actions. What is it all about, and who are the mysterious manipulators that have learned to master a rare and vital resource? Your journey will lead you towards the answers. Set out and discover a new chapter of X4: Foundations.
X4: Tides of Avarice will be available for download on March 14, 2022 from 6pm CET [5pm GMT / 1pm EDT / 10am PDT]. For more details, visit the expansion's Steam page, where you can now pre-purchase X4: Tides of Avarice or add it to your wishlist.
For more information on the 5.00 update to X4: Foundations, visit the Steam News Hub or www.egosoft.com.
https://www.youtube.com/watch?v=W9jpH_1gOBg
In the run-up to the release, you can look forward to the following:
We have continued to work diligently on the upcoming 5.00 update for X4: Foundations over the past week, and today we are releasing another new beta version for you. 5.00 Beta 5 is now available for download. You can find the changelog at the end of this news.
We are happy to be part of the Games from Germany sale event on Steam, which starts today. You can find lots of great games from Germany, and very attractive discounts, on the dedicated Steam event page. Take a look and discover what else Egosoft's home country has to offer in terms of PC gaming!
During the event you can save 50% on the purchase of our current title X4: Foundations, 30% on the purchase of the X4: Split Vendetta expansion, and 20% on the purchase of the X4: Cradle of Humanity expansion.
https://store.steampowered.com/bundle/14073/X4_Foundations_Collectors_Edition/
If you're looking to add to your soundtrack collection on Steam, check out our soundtracks for X4: Foundations, X4: Split Vendetta and X4: Cradle of Humanity, all of which are 70% off.
https://store.steampowered.com/bundle/13520/X_Universe__Soundtrack_Collection/
Enjoy discovering the latest and greatest games from Germany in the Steam event!
We are fast approaching the release of the big 5.00 update for X4: Foundations and, as you might already have been expecting, we have an update of the beta for you again this week. 5.00 Beta 4 is now available for download. You can find the changelog for beta 4 at the end of this news.
The Avarice and Windfall systems echo with the sound of lawless pirates and scavengers. Created by Alexei Zakharov, renowned composer and producer of the scores for the X series games, the X4: Tides of Avarice soundtrack invites you to engage with the unknown and see the X-universe from new perspectives. https://www.youtube.com/watch?v=pp9aRlUhbzM This preview brings you a first taste of eight of the sixteen tracks on the album. The X4: Tides of Avarice soundtrack will be available on Steam and GOG from February 25, 2022. It will also be available on various streaming platforms, including Spotify, YouTube Music, Apple Music, etc. https://store.steampowered.com/app/1788600 Add the X4: Tides of Avarice soundtrack to your wishlist now.
New week, new beta! X4: Foundations 5.00 Beta 3 is now available to download, bringing further additions and fixes to the game. The complete changelog for 5.00 Beta 3 can be found at the end of this news. This week, we'd especially like to draw your attention to the new player office, which was introduced in the first 5.00 beta. We've received a lot of feedback on this over the past few weeks and, based on that feedback, we've taken it up a notch by allowing you to use SETA while sitting in your office or standing at a terminal. We look forward to seeing how you like this new opportunity!
As mentioned last week in our news about the start of the 5.00 beta, you can expect regular updates as we approach the release of 5.00 and X4: Tides of Avarice, the forthcoming expansion for X4: Foundations. True to our word, 5.00 Beta 2 is now available to download, bringing further additions and fixes to the game. The complete changelog for 5.00 Beta 2 can be found at the end of this news. A special note about the new alarm sounds that you will hear when an enemy is approaching and attacking: the sounds currently being used for this are placeholders; the final sounds will be added in an upcoming version of the 5.00 beta.
The next chapter of X4: Foundations starts today. You can now participate in the Public Beta of the major 5.00 update of our current game. With the 5.00 beta version of X4: Foundations, you will get a first taste of the latest developments and our future vision for the game. For the full change log for 5.00, please visit our forum.
When the free 5.00 update for X4: Foundations is released later this quarter, it will, among other things, introduce a series of new capital ships. These ships have been re-imagined, and a new range of improved models will now be on sale at various shipyards. A number of factions in the game will gradually start using these new and improved ships. The 5.00 update will also bring AMD FidelityFX Super Resolution (FSR) to X4: Foundations, using a collection of cutting-edge upscaling technologies to boost performance.
Have you ever come across a shipwreck and wished you could use it in a profitable way? With the introduction of a new gameplay mechanic, salvaging and recycling become important elements of your universe. Tow the wreck with a tug ship, take it to a scrap processor, and find out what happens.
Wouldn't it be great to have a place where you can relax in a comfy chair, while you govern your empire or reminisce about your accomplishments? Space adventurers should take a closer look at their headquarters in the 5.00 beta - there is a lot to discover!
Along the route to the extensive 5.00 update, which will be released next year (see announcement), we are making a short stopover today to deliver the 4.20 update for X4: Foundations. The focus of this update is on fixes and small improvements, so we are not introducing any new features with this release. We hope you have lots of fun with X4: Foundations, and thank you for your support during this unusual year.
Time to get out the calendars and mark December 9th in red. That's the day when Egosoft founder Bernd Lehahn will be paying another visit to X4 pro Captain Collins on Twitch. Starting at 6pm CET (9am PST / noon EST / 5pm GMT), the two will jump into an approximately one-hour conversation about the past few months of X4: Foundations and, of course, the freshly revealed, third expansion - X4: Tides of Avarice. So, best follow Captain Collins' Twitch channel today, and set a reminder for the stream on December 9th, 2021, 6pm CET. PS: If you missed Bernd's previous visit to Captain Collins in spring 2021, you can watch the recording here: https://www.youtube.com/watch?v=zxt68D_H82A
We would be infinitely grateful if you'd consider us for the Steam Labor of Love Award. You can nominate us right in this news (look up), on the X4: Foundations store page or through the Steam Awards Nominations page. We appreciate your support and feedback every day. X4: Foundations is about to celebrate its third anniversary and very soon we will give you a first insight into the next big chapter of X4. Thanks for everything and keep on having fun in the X-Universe!
Earlier this week we released two beta versions of the X4: Foundations 4.20 update. The focus of this update is on improvements and fixes, so we're not introducing any new features with this release. Please visit our forums for details of how to access the beta and report your findings. Thanks very much for participating, and for helping us with the ongoing development of X4: Foundations! Version: 4.20 Beta 2 (464483) - 2021-11-16
Fixed in-game and savegame issues when using certain locale settings under Linux.
When playing X4: Foundations with our recently released 4.10 update, you will notice some changes while building stations, especially in terms of usability. To celebrate these changes, we started a "Station Design Contest" in the Egosoft forums. Today we present our five favourites and thank all participants for their great submissions Vote for your favourite at https://strawpoll.com/8p8do2wrw. https://www.youtube.com/watch?v=9qqrIWaGUY0 You can find all the submissions here: https://forum.egosoft.com/viewtopic.php?f=146&t=441406 (English) https://forum.egosoft.com/viewtopic.php?f=147&t=441415 (Deutsch)
Since the release of X4: Cradle of Humanity and the extensive 4.00 update for X4: Foundations, we've been hard at work on the next big steps for our game. Today, we are pleased to announce that the 4.10 update is now available to download. --> You can find the complete changelog for the 4.10 update at the end of this news. The new 4.10 update for X4: Foundations has become more extensive than originally planned and has, therefore, taken a bit more time. However, we are convinced that the extra effort was worth it and that you will like the numerous enhancements. In the 4.10 update we have, for example, improved the existing game feature of Terraforming and, in response to feedback on the 4.00 update, we have fixed various issues in connection with mining, trade and station management, among other things. We have also made improvements to the asset management of our graphics engine, resulting in better use of graphics memory. You will notice some changes when building stations, especially in terms of usability (more on this in Inside Egosoft Podcast Episode 4).
In Episode #05 of the Inside Egosoft podcast, Greg talks to Lennart (a.k.a. Gimbutz), who is part of the mission team at Egosoft. In this conversation, Lennart provides some fascinating insights into his work. How are stories and missions created in X4? Which tasks provide the greatest challenges? What is the most helpful type of player feedback for the mission team? All this, and more, is answered in this new episode. Spotify Pocket Casts Google Podcasts Apple Podcasts Breaker RadioPublic Anchor https://www.youtube.com/watch?v=5mUPPJ65l5I Thanks for tuning in, and don't forget to subscribe to Inside Egosoft using your favourite podcast app. If you don't want to use an audio app, then you can of course listen to the podcast in your browser (e.g. via anchor.fm/inside-egosoft) or find it on our YouTube channel. Music: Alexei Zakharov - Turquoise Sea (from the "X4: Split Vendetta" OST)
We're almost there! Today we have released Beta 7 for the upcoming 4.10 update of X4: Foundations. You can download it now and get a first impression of our latest improvements to the game. Thank you in advance for your contributions to the beta test.
gamescom is once again taking place in digital form only. Of course, that won't stop us from celebrating our games. In addition to our participation in this year's Indie Arena Booth, we're excited to offer you our biggest discount ever on X4: Foundations. For the next 7 days, you have the opportunity to save 50% on your purchase of X4: Foundations! Older titles in the X series are reduced in price by even more - up to 90% this week. https://store.steampowered.com/app/392160/X4_Foundations So, if you haven't jumped into X4: Foundations yet, now is a great time to do so. Youll also be able to look forward to the upcoming 4.10 update, in which we are adding yet more enhancements and new features to the game. For more information on the eagerly awaited changes, check out our Steam Newshub, our website, our social media channels and the Inside Egosoft podcast. We look forward to welcoming you to the X Universe, and thank you for your support! https://www.youtube.com/watch?v=oGbZcX4Aj1I
As we approach the end of the road that leads to the release of the 4.10 update for X4: Foundations, we are once again releasing a new beta version today. Beta 6 is now available to download, and we thank you in advance for your contributions to the beta test. --> The full list of changes in 4.10 Beta 6 can be found at the end of this news.
The team continues to work diligently on the next big update for X4: Foundations. Today we have released the fifth version of the 4.10 Beta. This is a special update because Beta 5 contains the new Custom Game Start feature for the first time. --> The full list of changes in 4.10 Beta 5 can be found at the end of this news. The new Custom Game Start feature allows players of X4: Foundations to customise certain starting conditions in the game, within limits that are set in order to maintain game balance. It is possible, for example, to influence factors such as available starting capital, sectors already explored, and relationships with other factions. Episode 2 of the Inside Egosoft Podcast includes more details about the Custom Game Start feature. https://www.youtube.com/watch?v=o9ului0trvo The 4.10 Beta 5 allows you to try out this new feature for the first time. We hope you enjoy it and we are looking forward to your feedback! You should definitely take a look at the station editor in Beta 5, because there have also been a few changes here that significantly improve the station design process. This topic was also discussed in a recent podcast episode (YouTube version).
In Episode #04 of the Inside Egosoft podcast, Greg talks to Matthias, who is currently working on some enhancements to the Station Editor feature in X4: Foundations. Matthias discusses the fact that he'd like to make the Station Editor more accessible, and talks about the new possibilities that will be opened up when constructing a station. The improvements he mentions are planned to be available in a forthcoming beta version of X4: Foundations 4.10. https://www.youtube.com/watch?v=8WoYC8ixF_0 Spotify Pocket Casts Google Podcasts Apple Podcasts Breaker RadioPublic Anchor We hope you enjoy this new episode; don't forget to subscribe to Inside Egosoft using your favourite podcast app. If you don't want to use an audio app, then you can of course listen to the podcast in your browser (e.g. via https://anchor.fm/inside-egosoft) or find it on our YouTube channel. Music: Alexei Zakharov - Homesick (from the "X4: Cradle of Humanity" OST)
In Episode #03 of the Inside Egosoft podcast, Greg talks to Ketraar, who was part of the X3: Farnham's Legacy project team. Greg also gives you a quick overview on our recently started 4.10 Beta for X4: Foundations. Spotify Pocket Casts Google Podcasts Apple Podcasts Breaker RadioPublic Anchor https://www.youtube.com/watch?v=49eIntebb8k Enjoy this new episode, and don't forget to subscribe to Inside Egosoft in your favourite podcast app. If you don't want to use an audio app, you can of course listen to the podcast in your browser (e.g. via Anchor) or find it on our YouTube channel. https://store.steampowered.com/app/483330/X3_Farnhams_Legacy/ Thanks for tuning in!
Since the release of the 4.00 update and the second expansion, X4: Cradle of Humanity, we have been busy working on the next big update for X4: Foundations. Today we're kicking off the public beta phase for the upcoming 4.10 update, which you too can take part in. For details on how to join the beta and share your feedback, read on. In the 4.10 update we will be adding a couple of major new features, as well as improving some existing ones such as terraforming. In response to your feedback on the 4.00 update, we are fixing, among other things, various issues associated with mining, trading and station management. Another improvement we have made is to our graphics engines asset management in X4: Foundations. This should result in better use of graphics memory, and help with things like asteroids popping in. The full changelog for the first beta version of the 4.10 update can be found at the bottom of this news. Please note that the two key new features mentioned above will not be in the first 4.10 beta release, but are scheduled to be added in later beta versions. Below is a brief summary of what you can look forward to.
The next episode of our Inside Egosoft podcast is now available. This time around, we will be filling you in on what we're doing with the upcoming "Custom Game Start" feature in X4: Foundations. Spotify Pocket Casts Google Podcasts Apple Podcasts (not refreshing properly currently, problem on Apple's side) Breaker RadioPublic Anchor https://www.youtube.com/watch?v=o9ului0trvo The new Custom Game Start feature will enable players of X4: Foundations to change or adapt certain starting conditions for the game. Some limits are in place to help maintain a bit of game balance, particularly for those who want to play Multiverse Team Seasons. To give you some examples, in a Custom Game Start it will be possible to influence things such as your available starting capital, sectors already explored, and your relations with other factions. In order to be able to make these changes, X4 players will, in future, accumulate budgets in specific Custom Game Start categories (including money, knowledge and relations) by making progress in various aspects of the game. For example: if a player has reached a certain relation level with a faction in their X4 game, this counts towards their relations budget and therefore allows the player to change their starting level of relations with one or more factions in a new Custom Game Start. In Episode #02 of the Inside Egosoft podcast, Greg talks to Owen (https://www.twitch.tv/xenon_slayer), who will be giving more practical examples and explanations of the new feature. Enjoy this new episode, and don't forget to subscribe to Inside Egosoft in your favourite podcast app. If you don't want to use an audio app, you can of course listen to the podcast in your browser (e.g. via Anchor) or find it on our YouTube channel. Thanks for tuning in!
Recent topics, chats with the team and exciting insights: All this is now available in the brand-new Inside Egosoft podcast. Listen to our first short trailer episode to find out what we've got planned: https://www.youtube.com/watch?v=6UQj1FmSTJ8 And in episode 1 of the Inside Egosoft Podcast, we take a first detailed look at the new and improved online element of X4: Foundations. What lies behind the Multiverse Team Seasons title, and how will X4 players experience it? Greg discusses this topic with Egosoft founder, CEO and lead game designer, Bernd Lehahn. https://www.youtube.com/watch?v=HCQnWHVpTw8 If you prefer listening to this in a different way, search for "Egosoft" in your favourite podcast catcher app or simply use one of the following links. Subscribe to not miss the next episode. Spotify Pocket Casts Google Podcasts Breaker RadioPublic Anchor
To celebrate tomorrow's release of X3: Farnham's Legacy, we're running a big promotional discount this week, which will last until Monday, May 10th, 2021. So, if you don't already own the games you need to play X3: Farnham's Legacy for free, you can now get them at a much reduced price. We have also reduced the price of X4: Foundations as part of this promotion. Take advantage of a 40% discount and start your space adventure today! The timing couldn't be better, coming so soon after the extensive 4.00 update, which we released in March 2021. https://store.steampowered.com/app/392160/X4_Foundations/ https://store.steampowered.com/bundle/14073/X4_Foundations_Collectors_Edition/ https://store.steampowered.com/bundle/12604/X_Universe__20th_Anniversary_Collection/
A few days ago, EGOSOFT founder and CEO Bernd Lehahn sat down with content creator The Rugged Gamer for an interview. The video is now available and you can check it out right here: https://www.youtube.com/watch?v=dZ5W-wCDeL8
We at Egosoft have been working on our current title, X4: Foundations, and have recently released a major 4.00 update, as well as a new expansion, X4: Cradle of Humanity. In the meantime, a new product has emerged from our DevNet community that we would like to tell you about.
Almost ten years ago, with the release of X3: Albion Prelude, Egosoft decided to bring development of titles based on the long-running X3 game engine to an end. However, a dedicated group of players from our DevNet community had other ideas!
The X3: Farnham's Legacy project kicked off in earnest in 2016 but, as with any community project, there were times when progress was faster than others. Five years on, and the team are now finally ready to show you their creation!
Set in the years after X3: Albion Prelude, as the chaos caused by the gate shutdown really takes hold, X3: Farnham's Legacy starts very differently to previous games in the X3 series. Trapped in an isolated area of space, you'll first need to make use of the new exploration features to find your way back to civilisation. Then, once you're there, you'll be able to use the new diplomacy options to help shape your relationships with the factions you find.
https://www.youtube.com/watch?v=B8Z9YDCXbdM
The new features don't end with the storyline, though. There are numerous other improvements, ranging from drone carriers, station-building services and an enhanced player headquarters, to a new ship browser and a hyperlinked encyclopedia. And of course, no new X3 game would be complete without new ships and stations!
X3: Farnham's Legacy will be released into Early Access on May 4th, 2021. The best news of all, however, is that this new expansion will be FREE OF CHARGE to all owners of X3: Albion Prelude!
In the four weeks until the release, we will provide you with interviews of the team members to further fuel the anticipation. Please keep an eye on our usual news channels.
https://store.steampowered.com/app/483330/X3_Farnhams_Legacy/
We're back with another hotfix for X4: Foundations 4.00 to deal with a couple of remaining issues, so that you can spend more time with the game over the Easter weekend. Here's the changelog for X4: Foundations 4.00 Hotfix 3:
Just ten days after the release of our big update and the new expansion, we're pushing out another hotfix for X4: Foundations 4.00 to deal with a few leftover issues, especially in stories and missions. Here's the full changelog for X4: Foundations 4.00 Hotfix 2:
One week after the release of the big 4.00 update for X4: Foundations and the new expansion X4: Cradle of Humanity, Egosoft founder and CEO Bernd Lehahn meets "SpaceGameJunkie" Brian and his team in a live podcast today (March 23rd, 2021) from 2pm CET (1pm GMT / 9am EDT / 6am PDT). In a relaxed setting, the group will talk about Egosoft, the X series, current development of X4: Foundations... and whatever else might come up. Follow the whole thing live today from 2pm CET via:
NVIDIA GeForce has just released GeForce Hotfix Driver Version 462.07. Please download this driver update, especially if you've been experiencing the "lost devices" crash in X4: Foundations while using a GeForce RTX 30 Series GPU. https://nvidia.custhelp.com/app/answers/detail/a_id/5174 Please use NVIDIA's Display Driver Feedback Form in case you still experience issues after updating to the new hotfix driver: https://forms.gle/kJ9Bqcaicvjb82SdA
The X4: Foundations 4.00 update and our new expansion X4: Cradle of Humanity have now been out for almost 3 days, and we can't thank you enough for the massive support you've been showing us. Concurrent player numbers are at their highest level since the release of the base game in November 2018, and we've been receiving fantastic feedback on a wide variety of game features. Thank you! Having said that... it turns out that a few screws were still a little loose, especially in some of the plot missions, and we've been tightening them as quickly as we can for a new hotfix. Check out the changelog while you download the update:
If you're using NVIDIA GeForce RTX 3060, 3070, 3080 or 3090-based graphics cards, there's unfortunately a possibility that you will experience game crashes due to a "lost device" issue. We are immensely sorry about this. Despite working closely with the hardware manufacturer, we clearly have not been able to resolve the issue in time for the release of X4: Foundations 4.00 and X4: Cradle of Humanity. Be assured that we take this very seriously. As we write this, the NVIDIA driver team is working on a hotfix and they're aiming to release this as soon as possible. We apologise again for the inconvenience this causes and will post an update message as soon as the issue is resolved.
The wait is over, and the next chapter of the X4: Foundations space simulation has begun! You can now download the extensive free 4.00 update to the base game, which expands and improves it in numerous ways. Gameplay changes include completely new features such as Terraforming, new options for managing hostilities, improved fleet control, and a new emergency eject feature. On the technical side, the 4.00 update brings volumetric fog effects, improves the fading-in of asteroids, and adds a visual shield impact effect. You can find the complete changelog for the 4.00 update below - have fun scrolling and discovering!
https://store.steampowered.com/app/392160/X4_Foundations/
But that's not all! Today we are celebrating the release of X4: Cradle of Humanity, the second expansion for X4: Foundations. The expansion brings the X series back to Earth. It significantly expands the game universe with new sectors, and welcomes two Terran factions along with their economies, ships, weapons and stations. New gamestarts introduce players to the identities and political stances of the Terran factions, and offer alternative perspectives on events in the story of X4: Foundations. New storylines, with cutscenes and brand-new character models, will draw you deeper into the X-Universe and keep you enthralled.
https://www.youtube.com/watch?v=Zs2BwzOKjhs
https://store.steampowered.com/app/1288460/X4_Cradle_of_Humanity/
We hope you have a great time with X4: Cradle of Humanity, and look forward to seeing and reading how you're enjoying it. Feel free to leave a review for X4: Foundations and X4: Cradle of Humanity - reviews really help us a lot!
As for us, we're now moving on to the next round of planned additions to X4: Foundations. We'll be in touch, with more details on these next steps, in the not-too-distant future. Until then, have fun with X4: Foundations and X4: Cradle of Humanity!
As you may have read or heard already, we are planning a major overhaul of our "ventures" asynchronous multiplayer feature in the not-too-distant future. We're not quite ready to share more details about this just yet, but we do have an important message about ventures, involving next week's release of the big 4.00 update for X4: Foundations. When the 4.00 update is released on March 16th, 2021, ventures will be disabled. You will be unable to start any new ventures, or continue existing venture missions that have already started. Ships that are currently on ventures in your game will automatically return to the Venture Dock from which they started, and they will not bring back any venture rewards. As we make further progress with the aforementioned venture overhaul in the next couple of weeks, we will update you with details of the upcoming changes. We apologise for any inconvenience, and look forward to providing you with more details on the revised ventures soon.
Last week we introduced you to the new launch trailer for X4: Cradle of Humanity. Many comments that we received about the trailer focused on the fantastic music that accompanies it. To further whet your appetite for the new soundtrack to X4: Cradle of Humanity, we are unveiling another preview of it today. Since 2003, the soundtracks and sound design of our X series games have been in the safe hands of Alexei Zakharov, a familiar name to many of you. With X4: Cradle of Humanity, Alexei has outdone himself once again, delivering a soundtrack that is even more melodic than previous X soundscapes. Choral vocals and Nordic motifs accompany you on your journey through X4: Cradle of Humanitys new systems. The teaser below gives you another taste of the expansion's soundtrack: [previewyoutube=HDhniOTutZs;full]https://www.youtube.com/watch?v=HDhniOTutZs[/previewyoutube] The soundtrack for X4: Cradle of Humanity is part of the Collector's Edition of X4: Foundations. Those who already own, or buy, the Collector's Edition will automatically receive access to the soundtrack on Steam and GOG with the release on March 16th, 2021. Alternatively, the soundtrack can be purchased separately. https://store.steampowered.com/app/1288490/X4_Cradle_of_Humanity_Soundtrack/ The soundtrack will also be available on the usual streaming and music platforms, including Spotify, YouTube Music, Amazon Music and so on. Please note that we have no direct influence over the release process on these platforms, so it is possible that the soundtrack may not be available immediately on all of them on March 16th. Keep an eye open to make sure you don't miss anything. If you can't get enough of Alexei's phenomenal work, we recommend our "X Universe - Soundtrack Collection" bundle. https://store.steampowered.com/bundle/13520/X_Universe__Soundtrack_Collection/ Relax and escape into Alexei's universe of sound!
Things are getting really exciting! In just seven days, we'll be releasing the substantial 4.00 update for X4: Foundations, along with our second expansion for the game, X4: Cradle of Humanity. Over the past few days, preview videos for X4: Cradle of Humanity have started appearing online; we're sure that many of you have already discovered them. Our thanks go to the content creators for their support! Following on from this, from Thursday, March 11th, the first reviews and livestreams of X4: Cradle of Humanity will also be available. But, one thing at a time! Today is beta day, and of course our focus this week is on polishing up the new features, sweeping the last few bugs out of dusty corners, and generally making everything ready for the big day.
We're only two weeks away from the big release of the 4.00 update for X4: Foundations, along with its next expansion, X4: Cradle of Humanity, on March 16, 2021. The team is hard at work, getting everything ready so that you can jump into the new gamestarts, and experience the new ships that the Terrans will bring along with them. First things first, though - it's beta day! For this beta, we've been concentrating on the excellent feedback we've been getting from our amazing beta testers. Thanks to their input, we've fine-tuned the balancing of the new Terraforming feature, implemented more quality-of-life improvements in the UI, and asked the Kha'ak to back off a little from attacking mining operations! And, needless to say, we've also been tackling bugs. You can find the full list of the things we've fixed and improved in our forum. In case you missed it, here's the launch trailer for X4: Cradle of Humanity, which premiered earlier this week on our YouTube channel: https://www.youtube.com/watch?v=Zs2BwzOKjhs As always, thanks for testing, for supporting us and for playing X4: Foundations. We're super excited to see what you think about our upcoming new content! https://store.steampowered.com/app/1288460/X4_Cradle_of_Humanity/
With only two more weeks until the release of X4: Cradle of Humanity, the second expansion for X4: Foundations, we are really excited to show you the new launch trailer! https://youtu.be/Zs2BwzOKjhs Tomonor is a long-standing member of our player community who publishes excellent videos about X4: Foundations, and our older titles, on his YouTube channel. He has worked closely with us over the past few weeks to create this breathtaking launch trailer. https://store.steampowered.com/app/1288460/X4_Cradle_of_Humanity/ We hope that it gets you in the mood for the release of X4: Cradle of Humanity, and the 4.00 update for the base game, on March 16, 2021.
The weeks are flying by, and we are getting closer and closer to the release of the big 4.00 update for X4: Foundations, and of course our next expansion, X4: Cradle of Humanity, on March 16, 2021. That means that it's time for a new beta release! The focus of Beta 9 is on further improvements to combat simulation, mining, workforce, and capital ship movement between sectors. You can find the full list in our forum. Don't miss tomorrow's livestream with Egosoft CEO Bernd Lehahn and Captain Collins! Details in our Steam News.
If you've been looking for videos about X4: Foundations on YouTube over the past nine months, you'll have no doubt come across Captain Collins' channel. During this time, the content creator has published a number of helpful YouTube videos about the game, and inspired his live viewers through regular livestreams on Twitch.
In a special broadcast, Egosoft CEO and founder Bernd Lehahn will attend the Captain Collins livestream on February 25, 2021 (4pm CET / 3pm GMT / 10am EST / 7am PST).
Among other things, the conversation will cover the current status of X4: Foundations and the soon to be released 4.00 update, as well as the new expansion X4: Cradle of Humanity. Captain Collins will also incorporate a few questions from the live chat.
The livestream will take place on Captain Collins' Twitch channel (twitch.tv/CaptainCollins), and will also be hosted on our own channel (twitch.tv/egosoftofficial).
We are looking forward to your participation!
https://store.steampowered.com/app/1288460/X4_Cradle_of_Humanity/
Only one month left until the release of X4: Cradle of Humanity and the big 4.00 update for X4: Foundations. In other words, time for the next 4.00 beta release! Without further ado, here are the highlights of the beta 8 changelog:
We are pleased to announce that both the X4: Cradle of Humanity expansion and the extensive 4.00 update for X4: Foundations will be released on March 16, 2021.
A few months have passed since the announcement of X4: Cradle of Humanity at gamescom 2020, and the start of the beta phase for the 4.00 update of X4: Foundations. Thanks to the great efforts of the team, who have been working from home for almost a year, we can now usher in the next chapter of our space simulation X4: Foundations.
This major 4.00 update, which will be available to all owners of the game upon release, enhances X4: Foundations in numerous ways, including completely new gameplay features and extensive technical improvements. Insights into some of these exciting new features, such as volumetric fog, the new terraforming end-game activity, and new ways to manage hostilities, have already been given. In the weeks leading up to the 4.00 release, we will reveal further new aspects, in detail, through news articles, videos and livestreams. Rest assured that the 4.00 update will be as attractive to new players as it will be to X4 experts.
If you want to have a closer look at the changes already being tested, you can find the change log for the current 4.00 beta version on our forum.
https://www.youtube.com/watch?v=bjqe_kaenEk
We're making great strides towards the big release of our 4.00 update and the new X4: Cradle of Humanity expansion. You've probably got used to how this works by now, so it will come as no surprise that we've released another new beta version for 4.00! Download the new version now and dive in. Among other things, beta 7 includes the following changes:
It's been more than two full years since X4: Foundations was released, and many of you have played the game for hundreds of hours. We couldn't be happier about this! If you've been asking yourself what else you could possibly do in X4: Foundations, then read on, because this is specifically for you.
For those of you with an abundance of spare resources, were adding a new end-game activity in 4.00. This involves initiating projects for planetary improvements, including several types of infrastructure development, with the aim of making specific planets more habitable. We're calling this "Terraforming" and you may already have heard us talk about it in our gamescom 2020 live-stream.
In terms of gameplay, you will be undertaking new missions that serve as entry points to the Terraforming feature. Settlements will form, and landscapes can be changed through the investment of time and resources. And, as if the thought of shaping the universe wasn't exciting enough, there may even be other rewards involved.
Just to be clear about one thing you won't be landing on any planets! You will, however, have a closer involvement with them than you have ever had in any X series game to date. We would love to hear your experiences with this new feature, especially if you're one of those end-game pilots.
Want to check this new element out ahead of the public release of the 4.00 update? You can by participating in the currently running 4.00 beta phase. Just visit our forum for an instruction on how to do so.
New week, new beta! The sixth public beta for the 4.00 update of X4: Foundations is now available to download. We've fixed an unfortunate gas resource depletion issue that was introduced in beta 5 last week. If you're using a 4.00 beta 5 savegame, we're topping up gas to 50% of the cargo hold on all stations that need gas as a resource, to get your production processes rolling again. Sorry for the inconvenience. Among other things, beta 6 also includes:
This quarter, the X4: Foundations universe will be extended once again! Alongside the second expansion, X4: Cradle of Humanity, we will also be releasing the largest free update to X4 yet. The 4.00 update will not only include many quality-of-life improvements to X4: Foundations, but will also introduce a number of new features. Some of these new features were announced at the start of the beta phase, but well be shedding light on more of them between now and the full public release of the 4.00 update and X4: Cradle of Humanity.
To kick things off, we'll look at three new ways to manage hostilities, i.e. what your ships can and cannot attack. To help us illustrate this, content creator Werit has prepared a video showing you what these new options really mean, how they're used, and what advantages they bring to your X4: Foundations experience.
https://www.youtube.com/watch?v=wCdHVDJECpg
Make sure you visit Werit's channel and subscribe, so as not to miss any of his helpful X4: Foundations videos.
For a short-term attack, you can choose to "mark as hostile" any non-hostile object. This generates a relation boost, usually lasting around 10 minutes, during which time this object will be treated as a hostile enemy. This new feature enables you to start a fight against a non-enemy object without having to fire on it manually. The 10 minute relation boost is usually long enough to ensure that a battle starts. The battle itself should then sustain the hostile state long enough for an outcome to be achieved.
For a medium-term attack, you can apply a new "fire authorisation override" setting, either globally or on specific ships. This tells those ships which factions they're allowed to attack whether or not those factions are actually enemies. This option can be used to start a more general fight with a specific faction, by overriding the usual peaceful behaviour of your ships towards theirs. It can also be used to try and make peace with a faction that is currently your enemy. This is achieved by altering your ships default behaviour, which would normally be to attack, with an override instruction not to shoot.
For a long-term attack, we have introduced a "war declaration" option. This is a decision to make a faction your enemy, and to inform them of the situation. This will take effect immediately. But beware! There is no "peace declaration" option. If you decide that you want to make up with that now-hostile faction, you will have to work your way back into their good books.
To try out these new features ahead of the public release of the 4.00 update, you can join in with the current 4.00 beta phase. Just visit our forum for instructions on how to take part.
We'll be back soon with more insights into the 4.00 update and X4: Cradle of Humanity. Until then, enjoy your space travels, leave a review, wishlist Cradle of Humanity and stay safe!
https://store.steampowered.com/app/1288460/
Full speed ahead towards the 4.00 update for X4: Foundations! Today we have released the first beta update of the new year. Here are just a few of the highlights from the ever-growing changelog:
X4: Foundations is a space simulation game in a living, breathing universe. But what does that actually mean? What can the player do in this huge game? In a series of six videos, EGOSOFT CEO and Lead Game Designer Bernd Lehahn introduces you to the huge array of activities that are available to you in X4: Foundations, goals you might want to pursue (or not), settings you should be aware of, and much more. All six episodes are available on our YouTube channel. Enjoy watching and stay safe! https://www.youtube.com/watch?v=K0hCP1yuNe8 https://www.youtube.com/watch?v=s1YF-Zp85LU https://www.youtube.com/watch?v=6vtTC41ZJCo https://www.youtube.com/watch?v=59Dwn-PIPMA https://www.youtube.com/watch?v=KQYz6y54wDU https://www.youtube.com/watch?v=yJxBkub4rsI
Have you had X4: Foundations on your wishlist for some time, but been waiting for the right moment? As part of the Steam Winter Sale we are currently offering a 35% discount on X4: Foundations. It truly is a great time to get into the game. Since releasing our latest big update (3.30) in July, we've been working hard on the next big step for X4: Foundations - the 4.00 update, that will arrive in the first quarter of 2021. If you own X4: Foundations, you can check out the current beta version of 4.00 already and experience new gameplay features like an improved fleet steering system or enjoy the new volumetric fog. Find out more about the 4.00 beta in this news. https://store.steampowered.com/app/392160/X4_Foundations/ Earlier this year we've also released the first expansion for the game, called X4: Split Vendetta, which was very well received by its players. In case you haven't gotten it yet, you can now save 10% on the purchase during the Steam Winter Sale. https://store.steampowered.com/app/1133000/X4_Split_Vendetta/ You could also choose the X4: Collector's Edition bundle, which is also on sale. You won't just get the base game and the Split expansion, but also pre-purchase X4: Cradle of Humanity, the second expansion to X4, coming in the first quarter of 2021. In addition to the game and the expansions, you're also getting the soundtracks (MP3 and FLAC) and additional bonus material that is exclusively available in the Collector's Edition. https://store.steampowered.com/bundle/14073/ We would be happy to welcome you to the X4: Foundations family! Thanks for your continued support, stay safe and enjoy your space adventure!
The entire EGOSOFT team wishes you a joyful and relaxing holiday season and a Happy New Year. 2020 has been a particularly challenging year for everyone and we hope that you are all safe and well. In these difficult times we are pleased to be able to take your mind off things and transport you to another universe. We thank you for your support and loyalty over the past twelve months and look forward to a new year packed with exciting X4 developments.
To close out the year, you can catch a first glimpse of another new ship on this year's EGOSOFT Christmas card. You'll find this ship in the upcoming X4: Cradle of Humanity expansion. We hope you like the special Christmas-themed paint job!
We'll be back in January to talk more about the gameplay changes and new features that youll find in the 4.00 update. We have also recently updated the public beta for 4.00, so feel free to visit our forum to learn more about it and to find instructions on how to participate.
Happy Christmas and stay safe!
-Team EGOSOFT
To celebrate today's second anniversary of X4: Foundations, were drawing back the curtain on a brand-new XL sized battleship that will be deployed for the first time in X4: Cradle of Humanity.
This beast of sheer firepower is one of the most heavily armed ships to be found so far in the X4 universe. Its ability to take on large targets is second to none. However, can it be undermined by a fleet of small ships?
Find out in the first quarter of 2021 when X4: Cradle of Humanity, the second expansion for X4: Foundations, will be released.
Whilst the name for this majestic piece of technology is being kept firmly under-wraps for now, take a guess at what we have christened this new battleship!
We would be infinitely grateful if you'd consider us for the Steam Labor of Love Award. You can nominate us right in this news (look up), on the X4: Foundations store page or through the Steam Awards Nominations page.
We are far from finished with X4: Foundations and are appreciative of your support and feedback every day. The game is about to celebrate its second anniversary and just recently we started the 4.00 Beta for X4: Foundations (details in this news), where we give you a first insight into the next big chapter of X4. With X4: Cradle of Humanity, the story will also continue in the first quarter of 2021 and we are looking forward to welcoming the Terrans to X4!
Thanks for everything and keep on having fun in the X-Universe!
Have you had X4: Foundations on your wishlist for some time, but been waiting for the right moment? As part of the Steam Autumn Sale we are currently offering a 30% discount on X4: Foundations. It truly is a great time to get into the game. Since releasing our latest big update (3.30) in July, we've been working hard on the next big step for X4: Foundations - the 4.00 update, that will arrive in the first quarter of 2021. If you own X4: Foundations, you can check out the current beta version of 4.00 already and experience new gameplay features like an improved fleet steering system or enjoy the new volumetric fog. Find out more about the 4.00 beta in this news. https://store.steampowered.com/app/392160/X4_Foundations/ Earlier this year we've also released the first expansion for the game, called X4: Split Vendetta, which was very well received by its players. In case you haven't gotten it yet, you can now save 10% on the purchase during the Steam Autumn Sale. https://store.steampowered.com/app/1133000/X4_Split_Vendetta/ You could also choose the X4: Collector's Edition bundle, which is also on sale. You won't just get the base game and the Split expansion, but also pre-purchase X4: Cradle of Humanity, the second expansion to X4, coming in the first quarter of 2021. In addition to the game and the expansions, you're also getting the soundtracks (MP3 and FLAC) and additional bonus material that is exclusively available in the Collector's Edition. https://store.steampowered.com/bundle/14073/ We would be happy to welcome you to the X4: Foundations family! Thanks for your continued support, stay safe and enjoy your space adventure!
We announce, with great pleasure, that today is the start of the public beta phase for the much-anticipated 4.00 update of X4: Foundations. With the 4.00 beta version of X4: Foundations, you will get a first impression of our new developments and future vision for the game.
The 4.00 update is, without a doubt, the biggest free update so far to our space simulation X4: Foundations. This major update, which will be available to all owners of the game when it is released in the first quarter of 2021, enhances X4: Foundations in numerous ways, including completely new gameplay features and extensive technical improvements. For the full change log for the 4.00 beta update, please visit our forum.
Some of the most significant changes include:
This classic fighter was first deployed in X3: Terran Conflict. Its design has recently been polished up and refreshed for its glorious return in X4: Cradle of Humanity, the second expansion for X4: Foundations, to be released in the first quarter of 2021.
But do you remember this ship's name?
X4: Cradle of Humanity is the second expansion for X4: Foundations and will be released for PC in the first quarter of 2021. We'll have more to share in the following weeks, including long awaited news on the public beta of the 4.0 update for X4: Foundations. Keep an eye on our news section to not miss a thing.
https://store.steampowered.com/app/1288460/X4_Cradle_of_Humanity/
https://www.youtube.com/watch?v=_WWylkYpxmM
A new patch for the current 3.30 version of X4: Foundations is now available for download. This is purely a stability patch, which means that it does not include any gameplay changes or new features. "3.30 Hotfix 1", as the patch is officially called, fixes, among other things, a display corruption experienced by players with AMD Radeon RX 5600 XT graphics cards with the Glow option enabled. Please visit our forums for the full changelog. https://store.steampowered.com/app/392160/X4_Foundations/
More than a month has passed since we unveiled the next expansion for X4: Foundations at gamescom 2020. X4: Cradle of Humanity brings the X series back to Earth and expands the game's universe with new sectors and two Terran factions, including their economies, ships, weapons and stations. The expansion tells new stories and introduces the identity and political stance of the Terran factions, as well as giving an alternative perspective on existing story developments in X4: Foundations. https://youtu.be/bjqe_kaenEk
After yesterday's announcement of X4: Cradle of Humanity, the upcoming second expansion for X4: Foundations, the folks over at IGN premiered our teaser trailer as well as an extended teaser with developer commentary. In case you've missed it, here they are: https://www.youtube.com/watch?v=0nRg5mA5OWc https://www.youtube.com/watch?v=__973uiwrkY Make sure to tune in to our livestream tonight today at 7pm CEST / 6pm BST / 1pm EDT / 10am PDT over at www.twitch.tv/egosoftofficial for an insight into current development progress and an outlook on to X4: Cradle of Humanity and the 4.0 update. https://store.steampowered.com/app/1288460/X4_Cradle_of_Humanity/
EGOSOFT unveils the next chapter in its long-standing space simulation franchise. X4: Cradle of Humanity is the second expansion for the latest game in the series, X4: Foundations, which was released for PC in November 2018.
The teaser trailer for X4: Cradle of Humanity will premiere today at 23:45 CEST / 10:45pm BST / 5:45pm EDT / 2:45pm PDT during the gamescom studio live show, produced by IGN, over at www.youtube.com/IGN.
Later this year, X4: Cradle of Humanity will bring the X series back to Earth, significantly increasing the size of the game's universe with new sectors, and welcoming two Terran factions to X4: Foundations, along with their economy, ships, weapons and stations. New game-starts will introduce the identity and political stance of the Terran factions, as well as giving an alternative perspective on existing story developments in X4: Foundations.
X4: Cradle of Humanity will also shed light on what has happened to Earth in the decades since the jump-gate shutdown. Furthermore, a certain pirate faction that is well known to fans of the series will be making a dramatic comeback!
https://store.steampowered.com/app/1288460/X4_Cradle_of_Humanity/
X4: Cradle of Humanity will be accompanied by the biggest free update to X4: Foundations yet. Update 4.0 will be made available to all owners of the base game and is set to further enhance X4: Foundations in a number of ways, including major new gameplay features (e.g. a new terraforming feature) and wide-ranging visual improvements (e.g. volumetric fog). Details of these, and on other new elements of the 4.0 update, will be disclosed at a later stage.
Join us for a livestream on Friday, August 28th, 2020 at 7pm CEST / 6pm BST / 1pm EDT / 10am PDT at www.twitch.tv/egosoftofficial to find out more about our plans for the future of X4: Foundations and X4: Cradle of Humanity.
X4: Cradle of Humanity is now listed on Steam and can be added to players' wish-lists. Alternatively, by purchasing the X4: Foundations Collector's Edition bundle, space adventurers can secure access to the expansion when it is released as well as benefitting from a discount over buying it separately.
Working on the assumption that not all your questions will have been answered during the livestream on Friday evening, you will have another opportunity, a day later, to learn more about the current and future development of X4: Foundations. EGOSOFT founder and Lead Game Designer, Bernd Lehahn, will be available to answer questions in a Reddit AMA starting at 9pm CEST / 8pm BST / 3pm EDT / noon PDT. The AMA will take place over at /r/iAmA. In the meantime we invite you to join our subreddit at /r/X4Foundations.
Set a reminder on Steam to not miss the AMA. See you on Saturday!
The first couple of gamescom days will be rounded off on Friday evening with a livestream on www.twitch.tv/egosoftofficial. Following our usual format, we will give you an insight into current development progress on X4: Foundations, starting at 7pm CEST / 6pm BST / 1pm EDT / 10am PDT. And, of course, we will talk about our plans for the second expansion and the next big update.
Set a reminder on Steam to not miss the stream. See you on Friday!
We have all had to adapt our lives to extraordinary circumstances this year, and gamescom, the world's largest event for games, is no different. This year the event will take place in a purely digital form - and we will be there! As an official gamescom partner, EGOSOFT is taking part in the event's programme, but of course there is more to it than that, so here is a brief overview of our planned activities around gamescom 2020:
Less than two months after releasing the 3.20 update and introducing the new Trade Rules feature, we're ready to let everyone experience the next big batch of improvements and changes to X4: Foundations. The 3.30 update is now available for you to download!
As well as plenty of gameplay improvements, we're especially excited to tell you about the new crew transfer system, which has been completely overhauled to give players an easier way to transfer crew between ships.
While X4: Foundations previously required this to be done as an order, with the two ships having to meet first, there are now far fewer restrictions. Crew members can be transferred between ships regardless of their location, with the crew using transport capsules to move to their new assignment. Crew transfers can now be used to move any number of people, from a single crew member to an entire ships crew. Youll also find it a lot easier to assign a captain to an unmanned ship!
The user interface for the new crew transfer system can be found under the Empire Overview in X4: Foundations.
If you'd like to see and hear more about this new feature before experiencing it for yourself in the game, here are some suggested videos from Werit and Captain Collins, who are consistently creating great X4: Foundations content on their YouTube channels - thanks guys!
https://www.youtube.com/watch?v=EG5nuTa05-s
https://www.youtube.com/watch?v=mkBXX4quNcg
The beta test for our big upcoming 3.30 update of X4: Foundations has been running for almost exactly one month. Besides the new Crew Transfer feature, you can also experience improvements in the beta version in terms of notifications, more information in the logical station overview and enhancements in trading behaviour. Yesterday we released the fourth version of the 3.30 Beta. Beta 4 includes the following changes, amongst others:
Have you had X4: Foundations on your wishlist for some time, but been waiting for the right moment? As part of the Steam Summer Sale we are currently offering a 30% discount on X4: Foundations. This discount is valid until July 9th, 2020 and it is a great time to get into the game. After the big 3.0 update in March 2020, we continue to work on X4: Foundations and specifically on the 3.30 update, which is already playable in the beta version. Details on that can be found in the X4: Foundations Steam news section. https://store.steampowered.com/app/392160/X4_Foundations/ Besides the big 3.0 update, the first expansion to the game, X4: Split Vendetta, was released in March 2020 too and was very well received by its players. If you choose the X4: Collector's Edition, which is currently 39% off, you will not only get the basic game and the first expansion, but you will also automatically receive the second expansion for X4: Foundations, which we haven't revealed too much about yet... more about that later this year! In addition to the game and the expansions, you're also getting the soundtracks (MP3 and FLAC) and additional bonus material that is exclusively available in the Collector's Edition. We would be happy to welcome you to the X4: Foundations family! Thanks for your continued support, stay safe and enjoy your space adventure!
Since the release of update 3.20 for X4: Foundations earlier this month, we've been working hard from our respective homes on more improvements and new features to be integrated into the game. We are happy to announce that we are starting the beta phase for the upcoming 3.30 update today.
Fight or trade? War gains or profitsss? Split or Teladi? Whatever your choice - both designs are now available for hoodies and t-shirts at bit.ly/x-merch. Get yours today with worldwide shipping! More merchandise will follow in the coming months.
X4: Foundations is a space simulation game in a living, breathing universe. But what does that actually mean? What can the player do in this huge game? In a series of six videos, EGOSOFT CEO and Lead Game Designer Bernd Lehahn introduces you to the huge array of activities that are available to you in X4: Foundations, goals you might want to pursue (or not), settings you should be aware of, and much more. All six episodes are now available on our YouTube channel. Enjoy watching and stay safe! https://www.youtube.com/watch?v=K0hCP1yuNe8 https://www.youtube.com/watch?v=s1YF-Zp85LU https://www.youtube.com/watch?v=6vtTC41ZJCo https://www.youtube.com/watch?v=59Dwn-PIPMA https://www.youtube.com/watch?v=KQYz6y54wDU https://www.youtube.com/watch?v=yJxBkub4rsI
Today we are releasing another significant update for X4: Foundations. The 3.20 update introduces a new feature, Trade Rules, which gives you finer control over the buying and selling of each ware at your stations, and allows you to create templates for these rules which can be applied to your entire empire, multiple stations, or even individual wares. But that is by no means all there is to it. We have also introduced an easier way to share your station designs with other players, made numerous quality-of-life adjustments to the menus, improved turret accuracy, and squashed lots and lots of bugs. A complete changelog for update 3.20 can be found here. Update your game to 3.20 now to benefit from over 200 improvements. Enjoy your space adventure and stay safe!
With the beta phase for update 3.20 having started a few days ago, we have another livestream for you on Friday, May 8th 2020. During the stream we will look back on the events of the last weeks and give you an insight into the current development of X4: Foundations. In addition to Lead Designer and CEO Bernd Lehahn, additional EGOSOFT team members will also be on hand to take part in the stream and report on their respective development areas. We look forward to your participation in the chat. The livestream will start on Friday, May 8th 2020 at 6pm CEST / 5pm BST / 4pm UTC / noon EDT / 9am PDT, and you'll find us on Twitch and YouTube. See you there!
As you might have expected, we've been working hard on the next update for X4: Foundations - safely from home! A first Beta Update 3.20 has just been released and we're thrilled to show you the huge changelog it carries. We have noted your discontentment about the big amount of news updates recently here on Steam though, so we will leave it at one news entry for the 3.20 beta - i.e. we won't be posting individual news entries for every upcoming update of the 3.20 beta. Feel free to always keep an eye on our forums, which still is the best source of information for our game.
X4: Foundations is a space simulation game in a living, breathing universe. But what does that actually mean? What can the player do in this huge game? In a new series of six videos, EGOSOFT CEO and Lead Game Designer Bernd Lehahn introduces you to the huge array of activities that are available to you in X4: Foundations, goals you might want to pursue (or not), settings you should be aware of, and much more. In the last episode, Bernd will highlight the STRATEGY aspects of X4: Foundations. https://www.youtube.com/watch?v=yJxBkub4rsI Check out the full series on this YouTube playlist. The X series games are unique in their depth, simulating an entire universe of NPC ships and stations, forming a realistic economy. Each game consists of a huge universe, simulated from the bottom up. Hundreds of stations, and thousands of ships, trade goods among themselves. Prices change based on supply and demand; resources are mined and processed in several stages. This economy is linked directly to the simulation of major conflicts in a universe with dynamically-acting factions. Every player decision can dramatically change the future of the game universe. https://store.steampowered.com/app/392160/
X4: Foundations is a space simulation game in a living, breathing universe. But what does that actually mean? What can the player do in this huge game? In a new series of six videos, EGOSOFT CEO and Lead Game Designer Bernd Lehahn introduces you to the huge array of activities that are available to you in X4: Foundations, goals you might want to pursue (or not), settings you should be aware of, and much more. In this episode, Bernd will highlight the EXPLORE aspects of X4: Foundations. https://www.youtube.com/watch?v=KQYz6y54wDU In the next episode: STRATEGY (6/6) - May 4, 2020 Check out the full series on this YouTube playlist. The X series games are unique in their depth, simulating an entire universe of NPC ships and stations, forming a realistic economy. Each game consists of a huge universe, simulated from the bottom up. Hundreds of stations, and thousands of ships, trade goods among themselves. Prices change based on supply and demand; resources are mined and processed in several stages. This economy is linked directly to the simulation of major conflicts in a universe with dynamically-acting factions. Every player decision can dramatically change the future of the game universe. https://store.steampowered.com/app/392160/
X4: Foundations is a space simulation game in a living, breathing universe. But what does that actually mean? What can the player do in this huge game? In a new series of six videos, EGOSOFT CEO and Lead Game Designer Bernd Lehahn introduces you to the huge array of activities that are available to you in X4: Foundations, goals you might want to pursue (or not), settings you should be aware of, and much more. In this episode, Bernd will highlight the THINK aspects (i.e. mission gameplay) of X4: Foundations. https://www.youtube.com/watch?v=59Dwn-PIPMA In the next episodes: EXPLORE (5/6) - May 2, 2020 STRATEGY (6/6) - May 4, 2020 Check out the full series on this YouTube playlist. The X series games are unique in their depth, simulating an entire universe of NPC ships and stations, forming a realistic economy. Each game consists of a huge universe, simulated from the bottom up. Hundreds of stations, and thousands of ships, trade goods among themselves. Prices change based on supply and demand; resources are mined and processed in several stages. This economy is linked directly to the simulation of major conflicts in a universe with dynamically-acting factions. Every player decision can dramatically change the future of the game universe. https://store.steampowered.com/app/392160/
X4: Foundations is a space simulation game in a living, breathing universe. But what does that actually mean? What can the player do in this huge game? In a new series of six videos, EGOSOFT CEO and Lead Game Designer Bernd Lehahn introduces you to the huge array of activities that are available to you in X4: Foundations, goals you might want to pursue (or not), settings you should be aware of, and much more. In this episode, Bernd will highlight the FIGHT aspects of X4: Foundations. https://www.youtube.com/watch?v=6vtTC41ZJCo In the next episodes: THINK (4/6) - April 30, 2020 EXPLORE (5/6) - May 2, 2020 STRATEGY (6/6) - May 4, 2020 Check out the full series on this YouTube playlist. The X series games are unique in their depth, simulating an entire universe of NPC ships and stations, forming a realistic economy. Each game consists of a huge universe, simulated from the bottom up. Hundreds of stations, and thousands of ships, trade goods among themselves. Prices change based on supply and demand; resources are mined and processed in several stages. This economy is linked directly to the simulation of major conflicts in a universe with dynamically-acting factions. Every player decision can dramatically change the future of the game universe. https://store.steampowered.com/app/392160/
X4: Foundations is a space simulation game in a living, breathing universe. But what does that actually mean? What can the player do in this huge game? In a new series of six videos, EGOSOFT CEO and Lead Game Designer Bernd Lehahn introduces you to the huge array of activities that are available to you in X4: Foundations, goals you might want to pursue (or not), settings you should be aware of, and much more. In this episode, Bernd will highlight the FIGHT aspects of X4: Foundations. https://www.youtube.com/watch?v=s1YF-Zp85LU In the next episodes: BUILD (3/6) - April 28, 2020 THINK (4/6) - April 30, 2020 EXPLORE (5/6) - May 2, 2020 STRATEGY (6/6) - May 4, 2020 Check out the full series on this YouTube playlist. The X series games are unique in their depth, simulating an entire universe of NPC ships and stations, forming a realistic economy. Each game consists of a huge universe, simulated from the bottom up. Hundreds of stations, and thousands of ships, trade goods among themselves. Prices change based on supply and demand; resources are mined and processed in several stages. This economy is linked directly to the simulation of major conflicts in a universe with dynamically-acting factions. Every player decision can dramatically change the future of the game universe. https://store.steampowered.com/app/392160/
X4: Foundations is a space simulation game in a living, breathing universe. But what does that actually mean? What can the player do in this huge game? In a new series of six videos, EGOSOFT CEO and Lead Game Designer Bernd Lehahn introduces you to the huge array of activities that are available to you in X4: Foundations, goals you might want to pursue (or not), settings you should be aware of, and much more. In this first episode, Bernd will highlight the TRADE aspects of X4: Foundations. https://www.youtube.com/watch?v=K0hCP1yuNe8 In the next episodes: FIGHT (2/6) BUILD (3/6) THINK (4/6) EXPLORE (5/6) STRATEGY (6/6) The X series games are unique in their depth, simulating an entire universe of NPC ships and stations, forming a realistic economy. Each game consists of a huge universe, simulated from the bottom up. Hundreds of stations, and thousands of ships, trade goods among themselves. Prices change based on supply and demand; resources are mined and processed in several stages. This economy is linked directly to the simulation of major conflicts in a universe with dynamically-acting factions. Every player decision can dramatically change the future of the game universe. https://store.steampowered.com/app/392160/
Are you enjoying the soundtrack to X4: Split Vendetta? In the coming weeks we will occasionally give you some insights into its production. The composer of the X series soundtracks, Alexei Zakharov, will highlight individual pieces from the X4: Split Vendetta OST and tell short stories about these titles. To kick things off, here are Alexei's insights into "Heart of Acrimony". https://music.youtube.com/watch?v=srqI7tS5fNM "One of the community's most popular pieces of music from the X series is without a doubt "Kingdom's End" from X3: Reunion. The work on this piece started with a melody that I couldn't get out of my head. The melody wasn't really meant for the soundtrack, it was too "different" and not "spacey" enough. At least that's what we thought at first. So we just tried it and put it into the game, which turned out to be a very good decision. A short time later, it was clear that the players liked the title a lot and eventually it was almost given iconic status. On the X4: Split Vendetta soundtrack, I wanted to follow the basic idea of "Kingdom's End" with "Heart of Acrimony", but develop it significantly further. Under the cover of the track is a strong title melody, created with the same set of instruments as on "Kingdom's End", but enhanced by a number of modern, analogue synthesizers. I also wanted to bring an eastern, Asian touch to the track, so I used the erhu, a Chinese string instrument. It underlines the main melody in the piece and occasionally even takes the lead in the orchestra. I hope you like "Heart of Acrimony" and I'm looking forward to your comments and questions about this piece of the X4: Split Vendetta soundtrack. Until next time, Alexei" https://store.steampowered.com/app/1277600/ Find the X4: Split Vendetta soundtrack on Steam, Amazon, Apple Music, Spotify, YouTube Music, Deezer and many other stores and streaming platforms!
We're very excited to let you know that popular Twitch streamer CohhCarnage, who had already played X4: Foundations when it was originally released at the end of 2018, will revisit the game on his Twitch channel starting today. According to his announcement, the X4: Foundations stream will start today (Friday, April 17th, 2020) at 2pm CEST / noon UTC / 8am EDT / 5am PDT. Let's tune in and check out how Cohh will do in the richly enlarged universe of X4: Foundations!
A week after the release of the big 3.00 update for X4: Foundations and the X4: Split Vendetta expansion, the next update is already here. Update 3.10 for X4: Foundations is now publicly available. Update your game now to benefit from numerous optimizations and changes.
After a few eventful days following the release of X4: Foundations 3.00 and X4: Split Vendetta, we are now entering a new public beta phase. We have just released a Public Beta version of the upcoming 3.10 update for X4: Foundations.
With the biggest update since the release of X4: Foundations, EGOSOFT extends its current title with the new storyline "A lever to move the world", introducing diplomatic missions. In addition to a new unlockable game start and three new, stand-alone tutorial scenarios to welcome new pilots to the X universe, X4: Foundations players will also benefit from numerous new gameplay elements with the 3.0 Update. X4: Foundations will also receive French voice recordings for the first time. The complete change log for the 3.0 Update includes more than 400 individual entries covering new features, weapons, sectors, improved gameplay elements, an upgraded user interface experience and many fixes. The full list is available in the EGOSOFT forums. https://www.youtube.com/watch?v=88CFQaqs-xA
The soundtrack for X4: Split Vendetta, the first expansion to X4: Foundations, is now available on Steam and comes with a 10% launch discount. Alexei Zakharov, renowned composer and producer of the X game series scores, delivers 18 brand new melodic tracks of a large scale. Immerse yourself in the soundworlds of the enlarged X4 universe. Included are three bonus tracks from the game's main menu as well as from the two X4: Split Vendetta trailers - all in both MP3 and FLAC format, as usual. https://store.steampowered.com/app/1277600/ A small thank you awaits owners of the X4: Foundations Collector's Edition - we give you the soundtrack to X4: Split Vendetta as a gift and have added it to the Collector's Edition. So have a look into your Steam library under "X4" to find it. Alternatively you can start the download from the product page. Don't forget - today we also release the game expansion X4: Split Vendetta! https://store.steampowered.com/app/1133000/ Have fun in space and take care of yourself! - Team Egosoft
Get ready for the release of X4: Split Vendetta and the massive 3.0 update for X4: Foundations ("A lever to move the world") on March 31st, 2020! Tune in to our YouTube channel today at 5pm CET (9am PDT / noon EDT / 4pm GMT) to see the premiere of our launch trailer for X4: Split Vendetta and the 3.0 update for X4: Foundations. https://youtube.com/watch?v=88CFQaqs-xA One week to go until we significantly enlarge X4: Foundations! https://store.steampowered.com/app/1133000/
We will significantly enlarge our current title X4: Foundations at the end of the month. Both the free 3.0 Update to X4: Foundations and its first expansion, X4: Split Vendetta, will be released on March 31st, 2020, giving space game enthusiasts the perfect opportunity to newly discover or revisit the biggest space sandbox this side of the galaxy!
New week, new beta update. We're drawing closer and closer to the full release of the massive 3.0 Update for X4: Foundations. Soon we will we able to share more details on that - but for now, here are some of the changes introcuded in today's Beta 8:
The next version of our public beta for the 3.0 update of X4: Foundations is now available for you to check out. We still intend to release X4: Split Vendetta and the huge 3.0 update for X4: Foundations in March 2020. More details will follow in the coming weeks on our usual channels. Thanks for your continued support! Among the changes to Beta 7 are:
Egosoft gets a visitor! On March 3rd, the popular German-language streamer "Writing Bull" will visit us in Wrselen and together with Egosoft CEO and Lead Designer Bernd Lehahn will give you an insight into the upcoming huge 3.0 update for X4: Foundations as well as the upcoming expansion X4: Split Vendetta. The livestream will start at 8pm CET (7pm GMT / 2pm EST / 11am PST).
Please note that this will be a German-language stream. Once it's done we will create English subtitles and upload a recording of the stream onto our YouTube channel as a special episode of our XLOG video series.
Be sure to check in and ask your questions in the Twitch Chat. The stream will be broadcasted live on the Twitch channels of Writing Bull and Egosoft.
We are looking forward to your participation!
PS: X4: Split Vendetta, the first expansion to X4: Foundations, is now available for pre-order on Steam.
https://store.steampowered.com/app/1133000/X4_Split_Vendetta/
New features, tons of added and improved elements as well as a bunch of fixed issues - Public Beta 6 for our upcoming big 3.0 update of X4: Foundations is now available. Check out the full change log and how to participate at http://bit.ly/x4foundationsbeta. Thanks for your continued support!
Attention music fans! As you may have seen, Steam has recently redesigned and improved its system for selling and listening to game soundtracks. Soundtracks can now be viewed, downloaded and played directly in the Steam Library. In the context of these changes we were also active: From now on many soundtracks for different X games of the past years are available individually on Steam. To celebrate the new features, Steam is also currently hosting a big soundtrack sale, in which we are also participating. Take advantage of the strong discounts and immerse yourself in the soundworlds of Alexei Zakharov, which have been delighting X players for years. All soundtracks include the lossless FLAC format in addition to the conventional MP3 files. In the Steam client's music settings, look for the option "Download high-quality audio files". If you own the Collector's Editions of X Rebirth and X4: Foundations, you can now view the included soundtracks directly in the Steam library. However, due to the new product structure on Steam, you have to download them again. The following X soundtracks are now available on Steam: https://store.steampowered.com/app/258990/ https://store.steampowered.com/app/258991/ https://store.steampowered.com/app/1238200/ https://store.steampowered.com/app/1239170/ https://store.steampowered.com/app/1239210/ https://store.steampowered.com/app/1239390/
In this XLOG episode, EGOSOFT founder and CEO Bernd Lehahn replies to a user question about some of the hardships and difficulties of developing an X game. How do we simulate the X universe and what does it entail? https://www.youtube.com/watch?v=pP7nuWGEbNA In our "XLOG" video series we will be giving you a deeper look behind the scenes of X4: Foundations and EGOSOFT. In this series, we will introduce you to various features of our titles in more detail, let the respective experts from our team have their say, and try to answer some of your questions. We look forward to your feedback, which we hope to use to help guide the future direction of the video series. Want to participate in the public beta for update 3.0? Check out all the necessary details here: http://bit.ly/x4foundationsbeta
The new year is in full swing and we continue to work hard on the upcoming major update 3.0 for X4: Foundations and its first expansion, X4: Split Vendetta. The next big step is today's release of the fifth public beta version for the 3.0 update. The list of changes, optimizations and additions for update 3.0 now contains over 400 entries. The complete list and details on how to participate in the public beta of X4: Foundations can be found as usual at bit.ly/x4foundationsbeta. Please note that this public beta version of the 3.0 update does not include new story content - this will be added at a later date. Thanks for your continuous support! And don't forget to add X4: Split Vendetta to your wishlist :) https://store.steampowered.com/app/1133000/X4_Split_Vendetta/
The whole EGOSOFT team wishes you a merry and relaxed Christmas season and a happy new year. An exciting year with X4: Foundations lies behind us and we thank you for your support and loyalty. There is a lot on the agenda for 2020 - stay tuned!
Join us tonight (Friday December 20th at 9pm CET / 8pm GMT / 3pm EST / 12pm PST) on our YouTube channel, Twitch channel, Facebook page or Steam page to watch the new episode of our #XLOG video series live with others, while we'll be interacting with you in the chat.
[previewyoutube=sfPw-ldGM1o;leftthumb][/previewyoutube]In our new "XLOG" video series we will be giving you a deeper look behind the scenes of X4: Foundations and EGOSOFT. In this series, we will introduce you to various features of our titles in more detail, let the respective experts from our team have their say, and try to answer some of your questions. We look forward to your feedback, which we hope to use to help guide the future direction of the video series. In our first XLOG episode, Egosoft founder and managing director Bernd Lehahn talks about the current development of X4: Foundations, the recent start of the 3.0 public beta as well as the upcoming expansion X4: Split Vendetta. Have fun with XLOG #1!
As you might have already noticed, you can now again nominate games for the annual Steam Awards. We would be very happy if you'd consider X4: Foundations for a nomination. In our opinion, the "Labor of Love" category suits us pretty well, doesn't it? The Labor of Love Award "This game has been out for a while. The team is well past the first unveiling of their creative baby, but being the good parents they are, these devs continue to nurture and support their creation. This game, to this day, is still getting new content after all these years." X4: Foundations is about to celebrate its first birthday. A Steam Award nomination would be a great honor for our entire team, who are currently working hard on the upcoming major 3.0 update of the game. Thanks in advance!
Just a few hours after releasing the 3.0 Public Beta for X4: Foundations yesterday afternoon, we hosted a live stream from our office to chat about the public beta, the 3.0 update and the upcoming X4: Split Vendetta expansion. You can now check out the recording of the live stream in case you missed it last night: [previewyoutube=qp3Rzm5K5SA;full][/previewyoutube] More details about the 3.0 Public Beta of X4: Foundations and details on how to access the public beta of X4: Foundations can be found HERE. Thank you for your support and enjoy the public beta!
We're thrilled to kick off the beta for our big 3.0 update of X4: Foundations! While we recently informed you about the delay of the 3.0 public release, we're now ready to have interested beta testers check out some of the main changes this big update will bring to X4: Foundations in the first quarter of 2020. These include:
On Thursday, November 14th, we will be streaming live on our Twitch channel to update you on the current state of development of X4: Foundations, and our plans for X4: Split Vendetta. Bernd Lehahn, founder and Managing Director of EGOSOFT, will be taking part, as will several other team members.
Post your questions about X4: Foundations, X4: Split Vendetta and EGOSOFT here in this thread, so that we can read and answer some of them during the live stream.
From November 1st to November 3rd, we're attending EGX Berlin to present our latest demo for the upcoming expansion X4: Split Vendetta. Come and find us in the Indie Area to experience different scenarios within the X4 universe, see some new Split ships and much more. If you're fast you might even get an exclusive paint mod for your ships in X4 (while stocks last). [previewyoutube=QC-s7fAhdyw;leftthumb][/previewyoutube]X4: Split Vendetta is the next chapter in the X4: Foundations story. This is the first big expansion for X4, greatly increasing the size of the universe and introducing two new Split family clans along with their economy, new ships, weapons and station modules. Along with the Update 3.0 to X4: Foundations, the X4: Split Vendetta expansion brings exciting new missions and adventures to the game. New gamestarts allow an even more varied experience in the biggest sandbox this side of the galaxy. TRADE with the Split families or FIGHT against them. BUILD your own station designs based on the new modules and THINK carefully on your path through the new diplomatic missions. Both X4: Split Vendetta and the free 3.0 update to X4: Foundations will be released in the first quarter of 2020. Wishlist X4: Split Vendetta now!
X Universe fans, save the date: On October 29, EGOSOFT founder Bernd Lehahn will host an AMA ("Ask Me Anything") on Reddit to answer your questions about the upcoming 3.0 update and X4: Split Vendetta, the first expansion to X4: Foundations, to be released in Q1 2020. Dont miss it and follow us on Twitter and Facebook to get the direct link once the AMA starts next week.
The main changes and fixes include: significantly improved in-game economy better navigation, both for the player guidance system and for AI ships updated Logical Station Overview and Station Info menu added Russian voice recordings a whole host of smaller fixes and improvements You can find the full change log here. We would like to thank you for your valuable and helpful feedback during the beta testing phase of this update. We also need to inform you that the previously announced expansion X4: Split Vendetta and the associated big 3.0 update for X4: Foundations wont, unfortunately, hit their original targeted release timeframe of Q4 2019. Were now targeting a new release date within the first quarter of 2020 for both the X4: Split Vendetta expansion and the 3.0 update. Once we get a little closer, we will be able to announce a more specific date. Were very sorry about this delay and would particularly like to apologise to all owners of the X4: Foundations Collector's Edition, which includes the two future expansions. During the development of the X4: Split Vendetta expansion and the 3.0 update, a number of things have emerged that we really want to see implemented, optimised and fixed in time for the next big step forward for X4: Foundations in order to meet our own expectations as well as yours. We simply need a bit more time to do so. In order to give you some more insight into the current development of our game, we will shortly be announcing a date for an AMA on Reddit with Bernd Lehahn, Managing Director of EGOSOFT, where you can ask your questions about the X series and specifically about X4: Split Vendetta and the 3.0 update. Were also planning to do another live stream on our Twitch channel with Bernd and other team members where well be showing off 2.60 and will answer more of your questions. Watch this space for announcements of specific dates for both the upcoming AMA as well as the live stream. Thank you for your understanding and patience.
In addition to several more improvements and fixes, X4: Foundations 2.60 Beta 5 adds Russian to the list of languages for which voice recordings are supported. More details of the update and how to access it can be found here.
We've updated the Public Beta with several more improvements and fixes. More details of the update and how to access it can be found here.
As those of you who saw our Gamescom presentation will be aware, we have been working hard over the summer to bring you a new update for X4 Foundations. Currently on its second Beta, the 2.60 update includes:
We are pleased to announce the release of 2.50, which introduces some new features to X4: Foundations as well as fixing a number of issues with the game. We have added a whole new class of Auxiliary ships, and associated resupply orders, to help you support your fleet. We have also added a blacklist feature to enable your ships to avoid dangerous areas, and new inventory management functionality so that items collected by your pilots can be transferred to you or to a safe location. Also with this release, the Linux version of the game is now available to all players, and Tobii eye-tracking is supported for those of you playing on Windows. Rest assured that this release is just part of our ongoing program of fixes and features, and that the focus of our next update will be on improvements to the in-game economy.
EGOSOFT is happy to announce the availability of X4: Foundations Update 2.00.
Today, Egosoft is happy to announce the release of patch 1.60. You can find the full changelog for 1.60 at the end of this announcement. We would also like to take this opportunity to share our near-future plans for X4: Foundations with our community! You can find our "road map" regarding future patches below.
We are happy to announce today the availability of Update 1.50 of X4: Foundations. It adds the ability to ask people for directions, reintroduces a more talkative Betty shipboard computer and fixes a long list of issues. With this update, the game now also gets its first ever X online mode called Online Ventures.
[url=https://youtu.be/NuONlBUTuy0]
[url=https://youtu.be/NuONlBUTuy0]
YouTube video: Features of 1.50 and Online Ventures explained
Removed ability to assign trading/mining ships to invalid tasks and commanders. Fixed factions not building new ships. Fixed highway destinations not being displayed in target monitor. Fixed guild missions not correctly restarting if a mission was failed or aborted. Fixed player-owned ships formerly belonging to pirates sometimes attacking the player. Fixed getting stuck in trader areas on the Teladi trade station. Fixed being able to save game while Game Over is displayed. Fixed occasional menu crash when changing crew at a shipyard/wharf/equipment dock. Fixed Load Game menu breaking when trying to load an empty savegame slot. Fixed Confirm/Cancel buttons sometimes missing in ship or station configuration menus. Fixed top menu arrow not showing in Chinese/Korean localisations. Fixed another cause of rare crashes.
Fixed HQ mission stalling if the escorted ship is unable to dock at its destination. Fixed HQ mission stalling if player flew through the anomaly too fast. Fixed duplicate and missing weapon entries in the HUD if multiple groups have been setup. Fixed ship upgrade builds not starting in certain situations. Fixed another cause of rare crashes.
Added graphics setting to show graphics card and screen separately on multi-GPU systems. Added option to restore all default settings. Added Nividium to items bought by Argon and Teladi trade stations. Added SSAA 2x and 4x options back in. Improved accuracy of turrets and gimballed weapons. Improved skill gain profile for NPCs. Improved station-based traders to sell products at at least the price set at their station. Improved options for selling illegal wares. Removed non-functional engine mod type. Removed mining turret compatibility from Sunder. Removed display of type icons for unknown objects on map. Removed mouse cursor emulation in start menu. Removed option to shuffle station construction plan for HQ. Fixed logbook showing oldest 1000 entries instead of newest. Fixed searching for ware names to use the correct trade filter. Fixed missing guidance information in Mission Manager Fixed invasions stalling and starving the war missions of suitable situations. Fixed illegal build plot for advanced gamestart "The Unworthy Entrepreneur". Fixed player-owned ships sometimes dropping cargo without the player telling them to. Fixed passengers or prisoners sometimes being promoted to captain thereby changing ship ownership. Fixed turrets on M-sized ships flown by the player and set to attack all enemies not engaging hostile XS-sized ships. Fixed case of patrolling ships failing to engage pirates pretending to belong to their faction. Fixed police ships penalising unpaid plots in locations where they do not have police authority. Fixed "Promote best crewmember" button not working if ship has no pilot and all crewmembers have 0 skills. Fixed being able to recruit crew from NPC-owned capital ships. Fixed another case of AutoTrade not functioning. Fixed AutoMiners not selling the resources that they gather. Fixed some player-owned ships not allowing you to dock. Fixed L-sized turret and shieldgenerator blueprints not being available to the player. Fixed certain collectables not being picked up when you fly over them. Fixed ships stuck while docked awaiting an invalid build to complete. Fixed characters being stuck in unhelpful places. Fixed being able to clone crew members. Fixed player logo being applied to HQ asteroid. Fixed player HQ information menu not working after adding a production to the HQ. Fixed missing dock areas on builder ships. Fixed incorrect type of mines near gate in Eighteen Billion. Fixed error incorrectly appearing if build is completed. Fixed asteroid scanning not being possible. Fixed missing text localization in several places. Fixed missing German station announcements and other voiced lines. Fixed a case of ships having no collision detection. Fixed ships skipping collision avoidance in certain situations. Fixed most cases of clipping through docking bay floors when docking. Fixed a case of the player ship warping to an invalid location on undocking. Fixed more cases of the player ship warping around (e.g. after taking control). Fixed crash when installing broken equipment mods. Fixed occasional unrecoverable freezes. Fixed several other causes of rare crashes.
Improved automatic GPU selection to prioritise discrete GPUs. Fixed freeze when saving the game. Fixed some causes of freezes when starting the game. Fixed cause of a crash after loading savegame. Fixed upgrade orders becoming non-functional when loading a savegame. Fixed money not being refunded for cancelled upgrades. Fixed ships not being claimable from the space suit. Fixed a case that could result in AutoTraders sometimes trading at a loss. Fixed excessive delay between damage and start of repairs. Fixed several other causes of rare crashes.
Added Korean localisation. Added "Keep Settings?" dialog when changing antialiasing option. Added user-submitted default profile for the Thrustmaster T16000m FCS HOTAS (thanks eisberg1977!). Changed default setting for gamepad mode to be "Only for controllers". Removed hull damage on collisions until the auto pilot has learned to fly around things! Fixed suspense music still playing even if all nearby enemies have been destroyed. Fixed player-owned ship icons that are underneath player-owned station icons getting selection priority. Fixed player ships assigned to stations not trading in some cases. Fixed the movement of newly assigned managers to the managers office. Fixed manager's office on player stations not being accessible if there is no manager. Fixed crew re-assignment in certain cases (e.g. from M ship to docked S ship). Fixed assigning of crew in the back of your ship. Fixed being able to assign crew as black marketeers. Fixed cash exploit involving hallucinogenics and hard drugs! Fixed too many Split characters appearing as pilots and managers. Fixed not being able to Comm managers of player-owned stations via the info menu. Fixed exploit allowing Comm with all known ships regardless of location (increased Comm range to compensate). Fixed repair prices being inversely proportional to the amount of damage. Fixed mass traffic being damaged in hazardous regions. Fixed Bring Item missions. Fixed some unlocalised text. Fixed excessively loud repair lasers. Fixed certain asteroids not displaying the correct name. Fixed mirrored logos on small argon fighters. Fixed highway adsigns clipping into opposite lane. Fixed high and medium graphics qualities being identical. Fixed graphics quality presets not changing texture quality and SSR option. Fixed black screen after setting controller sensitivity to zero. Fixed possible freeze involving ships repeatedly recalling subordinates who are unable to dock. Fixed several other causes of rare crashes.
Added warning when selecting graphics settings that are too high for current hardware. Removed SSAA options (if you previously selected SSAA then you are advised to select a different AA setting). Removed outdated, broken and not very useful "joystick" input preset. Fixed the player ship warping around when opening the map under certain conditions. Fixed explosions near the Manager's Office sometimes killing the station manager and making trading impossible. Fixed non-missile weapons assigned to an active secondary group shooting while the long range scan mode is active. Fixed inactive missions becoming active after requesting guidance to an object. Fixed links to the Encyclopedia from software and deployables. Fixed black trade menus when owning small mining ships. Fixed mining orders not available for small mining ships. Fixed pilots not getting up when asked. Fixed some savegames crashing shortly after loading them. Fixed crash when trying to start the game with certain older AMD driver versions. Fixed several other causes of rare crashes.
Fixed various crashes when unable to write files to disk. Fixed light blue screen flash after intro video.
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