X4: Foundations 1.50 and first X Online Mode
The Egosoft team today releases our first experimental online gameplay mode for any X game into BETA. We call it "Online Ventures". With X4: Foundations online ventures, every player can send a ship into other players' universes and allow visitors into their own.
Visitors to your universe can easily be identified in HUD and on the map. They will see your ships the way you designed and decorated them (an exception is if you created your own custom logo).
Assign ship to a venture dock before sending it into a parallel universe. After building a VENTURE PLATFORM and a VENTURE DOCK, you can send any S or M ship on a selected venture.
Different ventures unlock different rewards. For now they are all safe! Ventures can take anywhere from one hour to several (real-time) days and will, with a bit of luck, unlock some exclusive rewards on success.
Every player can get one venture platform and one venture dock and build it on any station or on his or her player HQ.
More information about how this works can be found in our X4: Foundations Manual.
While the online venture gameplay is now available to all with the normal version of X4: Foundations on Steam and GOG, the online feature itself is still in BETA. There is no risk to your savegames or to stability, but the ventures themselves might go wrong. Participation in this new online mode is entirely optional and only possible with one unmodified savegame at a time!
Happy holidays from the entire team. We are very much looking forward to building on this great FOUNDATION that is X4 with updates and expansions in 2019!
NEW FEATURE (BETA): Send your ships on ventures into other players' universes! Added (BETA) Japanese localisation. Added option for "Betty" to speak target names. Added option to undock and abort ship upgrades that are waiting for resources. Added turret behaviour settings to the Ship Interactions menu (including L/XL ship turret groups). Added notification in case player-owned ship is unable to dock as ordered. Added inventory net worth in empire overview. Added cooldown for station repair when stations are under attack. Added entry for the manual to Help menu. Improved performance with AMD GPUs. Improved ability of lasertowers to track targets. Improved faction rebuilding logic to not overload shipyards as much. Improved traders supplying shipyards and wharfs. Improved "Where can I find...?" dialogue option. Changed inventory drop button to drop all selected wares if multiple are selected (for single wares amount can still be chosen). Changed maximum damage done to ships due to sabotage by bailing pilots. Fixed getting left behind when leaving your ship in the space suit while in relative movement with a bigger ship. Fixed squadron subordinates sometimes flying extremely far from their commanders while flying in formation. Fixed station-based mining ships delivering very few resources to their station if the station has little to no funds. Fixed shipyards not stockpiling enough resources for ships with large amounts of deployables, and miscalculating resource allocation for other wares. Fixed further case that could lead to police punishing player for retaliating against pirates. Fixed capital ships sometimes bouncing off of each other when attempting to dock to exchange wares. Fixed pirate ships congregating around their own stations. Fixed and prevented pirate ships attempting to plunder in highways. Fixed receiving requests from other pilots for help while not in a cockpit. Fixed player-owned docked ships requring additional instruction to proceed with orders after being given new orders. Fixed Xenon and Kha'ak ships always having very bad pilots. Fixed incorrect reputation requirements for friend/ally ceremonies of Ministry of Finance. Fixed repair mass traffic of pirate ships causing reputation loss when destroyed. Fixed turrets and self-maintenance not working on ships whose pilots bailed out. Fixed job ships not filling out their squadrons to make up for combat losses. Fixed player ship not being included in boarding menu ship selection if player ship is selected along with other player-owned ships. Fixed target of successful boarding operation sometimes getting some owner other than the player faction. Fixed newly-boarded ships retaining their old orders. Fixed lasertowers deployed by AI pilot waiting for player to tell it to proceed before deploying while player is standing on ship. Fixed defence drones attempting to go to dock for repairs and to get more supplies. Fixed mining ships not correctly reporting when they have completed their order. Fixed player station managers not being assigned correctly in certain situations. Fixed being able to teleport to stations that are not player-owned or allied. Fixed missile blueprints not being available (now available from faction representatives). Fixed HQ Escort mission selecting an inactive gate for the ship to fly through. Fixed Satellite Coverage mission. Fixed Rescue Ship mission not rewarding any credits. Fixed ships to be rescued from a minefield responding to attacks. Fixed other lasertowers in a group not responding if one of them is attacked. Fixed several issues with Find Lockbox mission, including it not finishing in certain cases. Fixed Repair mission not completing if object got repaired in the meanwhile. Fixed Acquire Captain mission being available for spacesuit. Fixed Assassination missions selecting player-owned NPC's as mission-target. Fixed abort condition for several missions. Fixed several tutorial progression issues. Fixes savegames with stalled guild missions. Fixed player not being correctly refunded when aborting some ship builds. Fixed shipyards and wharfs never building again if they were hacked. Fixed Xenon shipyards and wharfs sometimes storing wares they don't need. Fixed menu crash when upgrading capital ships. Fixed trade context menu being black. Fixed doors sometimes getting stuck after loading a savegame. Fixed NPC ships being removed on loading savegame in some situations. Fixed failure to open Logical Station Overview for large stations and for low UI scale values. Fixed plot management menu breaking with too many stations. Fixed freeze in map when viewing information on very large stations. Fixed mission briefing in ultra-wide resolutions. Fixed start menu not opening in certain cases. Fixed missing German character voices. Fixed various localisation issues. Fixed reversed front/back speakers. Fixed causes of several freezes and performance issues in specific circumstances. Fixed several other causes of rare crashes.
[ 2018-12-20 15:37:00 CET ] [ Original post ]
We are happy to announce today the availability of Update 1.50 of X4: Foundations. It adds the ability to ask people for directions, reintroduces a more talkative Betty shipboard computer and fixes a long list of issues. With this update, the game now also gets its first ever X online mode called Online Ventures.
[url=https://youtu.be/NuONlBUTuy0]
[url=https://youtu.be/NuONlBUTuy0]
YouTube video: Features of 1.50 and Online Ventures explained
X4: Foundations - Online Ventures
The Egosoft team today releases our first experimental online gameplay mode for any X game into BETA. We call it "Online Ventures". With X4: Foundations online ventures, every player can send a ship into other players' universes and allow visitors into their own.
Visitors to your universe can easily be identified in HUD and on the map. They will see your ships the way you designed and decorated them (an exception is if you created your own custom logo).
Assign ship to a venture dock before sending it into a parallel universe. After building a VENTURE PLATFORM and a VENTURE DOCK, you can send any S or M ship on a selected venture.
Different ventures unlock different rewards. For now they are all safe! Ventures can take anywhere from one hour to several (real-time) days and will, with a bit of luck, unlock some exclusive rewards on success.
Every player can get one venture platform and one venture dock and build it on any station or on his or her player HQ.
X4 Manual
More information about how this works can be found in our X4: Foundations Manual.
It's a BETA - More to come soon
While the online venture gameplay is now available to all with the normal version of X4: Foundations on Steam and GOG, the online feature itself is still in BETA. There is no risk to your savegames or to stability, but the ventures themselves might go wrong. Participation in this new online mode is entirely optional and only possible with one unmodified savegame at a time!
Happy holidays and a great 2019!
Happy holidays from the entire team. We are very much looking forward to building on this great FOUNDATION that is X4 with updates and expansions in 2019!
Changelog:
NEW FEATURE (BETA): Send your ships on ventures into other players' universes! Added (BETA) Japanese localisation. Added option for "Betty" to speak target names. Added option to undock and abort ship upgrades that are waiting for resources. Added turret behaviour settings to the Ship Interactions menu (including L/XL ship turret groups). Added notification in case player-owned ship is unable to dock as ordered. Added inventory net worth in empire overview. Added cooldown for station repair when stations are under attack. Added entry for the manual to Help menu. Improved performance with AMD GPUs. Improved ability of lasertowers to track targets. Improved faction rebuilding logic to not overload shipyards as much. Improved traders supplying shipyards and wharfs. Improved "Where can I find...?" dialogue option. Changed inventory drop button to drop all selected wares if multiple are selected (for single wares amount can still be chosen). Changed maximum damage done to ships due to sabotage by bailing pilots. Fixed getting left behind when leaving your ship in the space suit while in relative movement with a bigger ship. Fixed squadron subordinates sometimes flying extremely far from their commanders while flying in formation. Fixed station-based mining ships delivering very few resources to their station if the station has little to no funds. Fixed shipyards not stockpiling enough resources for ships with large amounts of deployables, and miscalculating resource allocation for other wares. Fixed further case that could lead to police punishing player for retaliating against pirates. Fixed capital ships sometimes bouncing off of each other when attempting to dock to exchange wares. Fixed pirate ships congregating around their own stations. Fixed and prevented pirate ships attempting to plunder in highways. Fixed receiving requests from other pilots for help while not in a cockpit. Fixed player-owned docked ships requring additional instruction to proceed with orders after being given new orders. Fixed Xenon and Kha'ak ships always having very bad pilots. Fixed incorrect reputation requirements for friend/ally ceremonies of Ministry of Finance. Fixed repair mass traffic of pirate ships causing reputation loss when destroyed. Fixed turrets and self-maintenance not working on ships whose pilots bailed out. Fixed job ships not filling out their squadrons to make up for combat losses. Fixed player ship not being included in boarding menu ship selection if player ship is selected along with other player-owned ships. Fixed target of successful boarding operation sometimes getting some owner other than the player faction. Fixed newly-boarded ships retaining their old orders. Fixed lasertowers deployed by AI pilot waiting for player to tell it to proceed before deploying while player is standing on ship. Fixed defence drones attempting to go to dock for repairs and to get more supplies. Fixed mining ships not correctly reporting when they have completed their order. Fixed player station managers not being assigned correctly in certain situations. Fixed being able to teleport to stations that are not player-owned or allied. Fixed missile blueprints not being available (now available from faction representatives). Fixed HQ Escort mission selecting an inactive gate for the ship to fly through. Fixed Satellite Coverage mission. Fixed Rescue Ship mission not rewarding any credits. Fixed ships to be rescued from a minefield responding to attacks. Fixed other lasertowers in a group not responding if one of them is attacked. Fixed several issues with Find Lockbox mission, including it not finishing in certain cases. Fixed Repair mission not completing if object got repaired in the meanwhile. Fixed Acquire Captain mission being available for spacesuit. Fixed Assassination missions selecting player-owned NPC's as mission-target. Fixed abort condition for several missions. Fixed several tutorial progression issues. Fixes savegames with stalled guild missions. Fixed player not being correctly refunded when aborting some ship builds. Fixed shipyards and wharfs never building again if they were hacked. Fixed Xenon shipyards and wharfs sometimes storing wares they don't need. Fixed menu crash when upgrading capital ships. Fixed trade context menu being black. Fixed doors sometimes getting stuck after loading a savegame. Fixed NPC ships being removed on loading savegame in some situations. Fixed failure to open Logical Station Overview for large stations and for low UI scale values. Fixed plot management menu breaking with too many stations. Fixed freeze in map when viewing information on very large stations. Fixed mission briefing in ultra-wide resolutions. Fixed start menu not opening in certain cases. Fixed missing German character voices. Fixed various localisation issues. Fixed reversed front/back speakers. Fixed causes of several freezes and performance issues in specific circumstances. Fixed several other causes of rare crashes.
X4: Foundations
Egosoft
Egosoft
2018-11-30
Simulation Singleplayer
Game News Posts 219
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
Mostly Positive
(18002 reviews)
https://www.x4foundations.com
https://store.steampowered.com/app/392160 
X4: Foundations Main Linux [50.72 M]
Freedom to personally fly all ships:
X4 will allow you to fly all ships personally. From small scouts over a wide range of ship classes up to the biggest carrier, everything can be piloted from the cockpit or an external view.
A big focus in the development of X4 has been to achieve a seamless and immersive experience when moving between ships. You can leave a ship, climb down a ladder, walk over the dock of a large space station into another ship you may have parked there and replace the pilot that was working for you just by clicking on his chair.
Modular stations and ship upgrades:
Building space stations and factories has always been a foundation of the X games. After gaining enough money through fighting or trading, most players want to establish their own economy and start influencing the universe on a larger scale. In X4, it is now possible to be completely free and creative. Stations can be constructed from a variety of modules, be it production modules, living sections, docks or many other types of parts. The powerful new map system allows you to drag and connect modules using a connection system to design your own unique creations.
Ships also offer a variety of upgrades. Engines, weapons and other equipment can be added in a graphical editor and actually seen on the ship.
Most dynamic X universe ever:
X4 will be the first X game to allow our races and factions to freely build and expand their empires; the same flexibility the player enjoys in creatively designing space stations from modular building blocks is also available to them. Races expand their empire based on supply and demand, which leads to an extremely dynamic universe where every action the player makes can influence the course of the entire universe.
Managing your empire with a powerful map:
Once you have more ships and many NPCs working for you as pilots, crew or station managers, the map will be your preferred method of managing it all. Ships can be ordered with simple clicks and through drag-and-drop operations to set their future path and commands.
Graphically plan your trade routes, coordinate attacks with your entire fleet, manage the hierarchy or send ships on remote exploration missions.
Most detailed X economy ever:
One of the key selling points of X games has always been the realistic, simulated economy. Wares produced by hundreds of stations and transported by thousands of ships are actually traded by NPCs and prices develop based on this simulated economy. This is the foundation of our living and breathing universe. Now with X4, we have taken another, massive step. For the first time in any X game, all parts of the NPC economy are manufactured from resources. Ships, weapons, upgrades, ammo and even stations. You name it. Everything comes out of the simulated economy.
Research and Teleportation:
The seamless change from ship to ship and from NPCs controlling your empire for you continues on a higher level. Once you own a larger fleet, you will be very interested in researching a technology from your HQ: Teleportation. Once you've unlocked teleportation, you can jump from ship to ship a lot quicker and experience all the critical situations your NPCs encounter first hand.
Every order you have given to a ship before turns into a mission objective when you pilot the ship yourself. The moment you leave again, your pilot takes the helm and continues with their previous orders.
Get into the game:
In X4, you can start your journey from a number of different gamestarts and as a number of different characters, each with their own role, set of relationships and different ships and technologies to start with. No matter how you start, you are always free to develop in any other direction. Focus on exploration, make money with illegal trading and theft, command large battle fleets or become the greatest entrepreneur ever. It's all up to you to decide.
MINIMAL SETUP
- OS: SteamOS (64-bit) or Ubuntu 18.04 (64-bit)
- Processor: Intel i5-4590 3.3GHz or AMD equivalentMemory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: Nvidia GTX 780/970 or AMD equivalent (Vulkan support required)
- Storage: 35 GB available space
- OS: SteamOS (64-bit) or Ubuntu 18.04 (64-bit)
- Processor: Intel Core i7-6700 or AMD equivalentMemory: 16 GB RAM
- Memory: 16 GB RAM
- Graphics: Nvidia GTX 1070 or AMD equivalent (Vulkan support required)
- Storage: 50 GB available space
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