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Public Beta 8 for Update 3.0 is now available

New week, new beta update. We're drawing closer and closer to the full release of the massive 3.0 Update for X4: Foundations. Soon we will we able to share more details on that - but for now, here are some of the changes introcuded in today's Beta 8:

  • Added display of craftable amount of equipment mods in the mod overview.
  • Added more information about crew availability when purchasing or upgrading ships.
  • Added hint information showing reason when docking request is not possible.
  • Added options to Flee or Attack to conversation when acknowledging ship coming under attack.
  • Added Attack Instead option to Flee override orders (new feature in 3.00).
  • Added French voice recordings (currently incomplete, work in progress).
  • Improved display of active and total drone amounts in Object Info menu.
  • Improved categorisation of missions and mission offers in map.
  • Improved decision-making on responding to distress calls.
  • Fixed Nodan not reliably being able to pick up creates or be hit by enemies.
  • Fixed Atlas dock being in a wrong position in ship buy/upgrade menu.
  • Fixed some S-sized fighters not having any weapons.
  • Fixed ships with turrets being able to shoot docked ships in low attention.
  • Fixed player-owned ships claiming credit for finding lockboxes that the player had directed other player-owned ships to collect.
  • Fixed stations sometimes reporting friendly ships attacking hostile ships.
  • Fixed ships fleeing from pirate or police ships sometimes fleeing towards their attacker.
  • Fixed visitor ships sometimes already having enemies when they only just arrived.
  • Fixed broken docking UI when flying a capital ship that has dock connection on side.
  • Fixed map search strings not being removed in certain resolutions and UI scale settings.
  • Fixed signal leak hints sometimes missing and the first hint only being displayed for 2 seconds.
  • Fixed broken Ship Interactions menu in rare circumstances.
  • Fixed missing option to confirm trades if using Ctrl-RMB to initiate a trade.
  • Fixed camera problems when talking to an NPC while the framerate is very low.
  • Fixed several causes of crashes.
Thank you for your continued support. If you want to check out the current beta version of X4: Foundations 3.0, please visit our forums to find the full instructions and details, as well as the full change log.


[ 2020-03-11 16:59:03 CET ] [ Original post ]



X4: Foundations
Egosoft
  • Developer

  • Egosoft
  • Publisher

  • 2018-11-30
  • Release

  • Simulation Singleplayer
  • Tags

  • Game News Posts 219  
    🎹🖱️Keyboard + Mouse
    🎮 Full Controller Support
  • Controls

  • Mostly Positive

    (18002 reviews)


  • Review Score

  • https://www.x4foundations.com
  • Website

  • https://store.steampowered.com/app/392160 
  • Steam Store



  • X4: Foundations Main Linux [50.72 M]

  • Public Linux depots



  • Freedom to personally fly all ships:

    X4 will allow you to fly all ships personally. From small scouts over a wide range of ship classes up to the biggest carrier, everything can be piloted from the cockpit or an external view.

    A big focus in the development of X4 has been to achieve a seamless and immersive experience when moving between ships. You can leave a ship, climb down a ladder, walk over the dock of a large space station into another ship you may have parked there and replace the pilot that was working for you just by clicking on his chair.




    Modular stations and ship upgrades:

    Building space stations and factories has always been a foundation of the X games. After gaining enough money through fighting or trading, most players want to establish their own economy and start influencing the universe on a larger scale. In X4, it is now possible to be completely free and creative. Stations can be constructed from a variety of modules, be it production modules, living sections, docks or many other types of parts. The powerful new map system allows you to drag and connect modules using a connection system to design your own unique creations.

    Ships also offer a variety of upgrades. Engines, weapons and other equipment can be added in a graphical editor and actually seen on the ship.




    Most dynamic X universe ever:

    X4 will be the first X game to allow our races and factions to freely build and expand their empires; the same flexibility the player enjoys in creatively designing space stations from modular building blocks is also available to them. Races expand their empire based on supply and demand, which leads to an extremely dynamic universe where every action the player makes can influence the course of the entire universe.




    Managing your empire with a powerful map:

    Once you have more ships and many NPCs working for you as pilots, crew or station managers, the map will be your preferred method of managing it all. Ships can be ordered with simple clicks and through drag-and-drop operations to set their future path and commands.

    Graphically plan your trade routes, coordinate attacks with your entire fleet, manage the hierarchy or send ships on remote exploration missions.


    Most detailed X economy ever:

    One of the key selling points of X games has always been the realistic, simulated economy. Wares produced by hundreds of stations and transported by thousands of ships are actually traded by NPCs and prices develop based on this simulated economy. This is the foundation of our living and breathing universe. Now with X4, we have taken another, massive step. For the first time in any X game, all parts of the NPC economy are manufactured from resources. Ships, weapons, upgrades, ammo and even stations. You name it. Everything comes out of the simulated economy.


    Research and Teleportation:

    The seamless change from ship to ship and from NPCs controlling your empire for you continues on a higher level. Once you own a larger fleet, you will be very interested in researching a technology from your HQ: Teleportation. Once you've unlocked teleportation, you can jump from ship to ship a lot quicker and experience all the critical situations your NPCs encounter first hand.

    Every order you have given to a ship before turns into a mission objective when you pilot the ship yourself. The moment you leave again, your pilot takes the helm and continues with their previous orders.


    Get into the game:

    In X4, you can start your journey from a number of different gamestarts and as a number of different characters, each with their own role, set of relationships and different ships and technologies to start with. No matter how you start, you are always free to develop in any other direction. Focus on exploration, make money with illegal trading and theft, command large battle fleets or become the greatest entrepreneur ever. It's all up to you to decide.
    MINIMAL SETUP
    • OS: SteamOS (64-bit) or Ubuntu 18.04 (64-bit)
    • Processor: Intel i5-4590 3.3GHz or AMD equivalentMemory: 8 GB RAM
    • Memory: 8 GB RAM
    • Graphics: Nvidia GTX 780/970 or AMD equivalent (Vulkan support required)
    • Storage: 35 GB available space
    RECOMMENDED SETUP
    • OS: SteamOS (64-bit) or Ubuntu 18.04 (64-bit)
    • Processor: Intel Core i7-6700 or AMD equivalentMemory: 16 GB RAM
    • Memory: 16 GB RAM
    • Graphics: Nvidia GTX 1070 or AMD equivalent (Vulkan support required)
    • Storage: 50 GB available space
    GAMEBILLET

    [ 5951 ]

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    0.75$ (81%)
    11.69$ (35%)
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    4.19$ (30%)
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    5.0$ (75%)
    7.5$ (70%)
    6.6$ (78%)
    4.75$ (76%)
    2.43$ (51%)
    0.75$ (92%)
    8.99$ (55%)
    1.84$ (74%)
    3.3$ (78%)
    7.99$ (20%)
    7.3$ (51%)
    1.5$ (92%)
    2.5$ (75%)
    7.7$ (78%)
    5.25$ (74%)
    5.0$ (75%)
    0.56$ (81%)
    0.9$ (77%)

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