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X4: Foundations 4.10 Beta 5 now available

The team continues to work diligently on the next big update for X4: Foundations. Today we have released the fifth version of the 4.10 Beta. This is a special update because Beta 5 contains the new Custom Game Start feature for the first time. --> The full list of changes in 4.10 Beta 5 can be found at the end of this news. The new Custom Game Start feature allows players of X4: Foundations to customise certain starting conditions in the game, within limits that are set in order to maintain game balance. It is possible, for example, to influence factors such as available starting capital, sectors already explored, and relationships with other factions. Episode 2 of the Inside Egosoft Podcast includes more details about the Custom Game Start feature. https://www.youtube.com/watch?v=o9ului0trvo The 4.10 Beta 5 allows you to try out this new feature for the first time. We hope you enjoy it and we are looking forward to your feedback! You should definitely take a look at the station editor in Beta 5, because there have also been a few changes here that significantly improve the station design process. This topic was also discussed in a recent podcast episode (YouTube version).

How do I take part in the Public Beta?


Every player who owns X4: Foundations has the opportunity to download the new 4.10 beta version. In order to ensure that beta participants are aware of the risks and rules involved, we ask all interested players to visit our forum where they will find both the rules and disclaimers, as well as practical instructions for participating in the beta. Follow this link to our forum (no registration required) to find the relevant information. We would like to thank all our beta testers for their contributions.

4.10 Public Beta 5 - Changelog


New Feature: Custom game starts. Added new upscaling setting with AMD FSR support (work in progress, improvements and fix for missing outlines to come). Improved clarity of some Deliver Fleet mission reward texts (improves previous improvement in 4.10). Improved loadout editor for station modules by showing other modules in construction plan for context. Improved station editor by showing actual sector background and relevant objects for context. Improved station editor by disabling connection snapping while pressing Control. Improved station editor by allowing module rotation around all axes. Improved Station Build menu by adding option to remove module sequences. Improved Confirm/Cancel buttons for ware filter selection to be always visible. Improved New Game and Extension menus by adding more information. Improved Map by allowing it to remember its previous state when opened again. Improved Ship Behaviour by adding error messages for failed orders (work in progress, more will be added). Fixed missing item trader on stations. Fixed being able to assign one extra service crew or marine to ships in certain cases. Fixed subordinates of stations failing to recover if their commander is destroyed while they are searching for trades. Fixed boarding pods not being able to fly and attach on boarding operations. Fixed capital-class mining ships sometimes not firing on asteroids. Fixed station supply settings not working without manager. Fixed effect at dock persisting after touchdown if ship docked backwards. Fixed Covert Operations story stalling if Antigone does not own any system. Fixed being unable to complete ship mod research mission if it was previously aborted. Fixed displayed per-quadrant DPS information. Fixed Station Construction entries in Account Management menu showing station account values while using slider. Fixed mouse-over texts for Interact menu build storage options referencing station. Fixed order parameter position selection interacting with order lines. Fixed changing radius parameter of default behaviours resetting position parameter. Fixed Mission Manager and Mission Offers menus keeping expanded sections in sync. Fixed all gate icons being shown at all zoom levels on map if any filter string is set (problem introduced in 4.10). Fixed Fog of War sometimes not remaining uncovered (problem introduced in 4.10). Fixed head movement effect on save-related messages (fixes previous improvement in 4.10). Fixed Mercury faction logo missing on right side. Fixed several causes of crashes.


[ 2021-07-28 14:20:08 CET ] [ Original post ]



X4: Foundations
Egosoft
  • Developer

  • Egosoft
  • Publisher

  • 2018-11-30
  • Release

  • Simulation Singleplayer
  • Tags

  • Game News Posts 219  
    🎹🖱️Keyboard + Mouse
    🎮 Full Controller Support
  • Controls

  • Mostly Positive

    (18002 reviews)


  • Review Score

  • https://www.x4foundations.com
  • Website

  • https://store.steampowered.com/app/392160 
  • Steam Store



  • X4: Foundations Main Linux [50.72 M]

  • Public Linux depots



  • Freedom to personally fly all ships:

    X4 will allow you to fly all ships personally. From small scouts over a wide range of ship classes up to the biggest carrier, everything can be piloted from the cockpit or an external view.

    A big focus in the development of X4 has been to achieve a seamless and immersive experience when moving between ships. You can leave a ship, climb down a ladder, walk over the dock of a large space station into another ship you may have parked there and replace the pilot that was working for you just by clicking on his chair.




    Modular stations and ship upgrades:

    Building space stations and factories has always been a foundation of the X games. After gaining enough money through fighting or trading, most players want to establish their own economy and start influencing the universe on a larger scale. In X4, it is now possible to be completely free and creative. Stations can be constructed from a variety of modules, be it production modules, living sections, docks or many other types of parts. The powerful new map system allows you to drag and connect modules using a connection system to design your own unique creations.

    Ships also offer a variety of upgrades. Engines, weapons and other equipment can be added in a graphical editor and actually seen on the ship.




    Most dynamic X universe ever:

    X4 will be the first X game to allow our races and factions to freely build and expand their empires; the same flexibility the player enjoys in creatively designing space stations from modular building blocks is also available to them. Races expand their empire based on supply and demand, which leads to an extremely dynamic universe where every action the player makes can influence the course of the entire universe.




    Managing your empire with a powerful map:

    Once you have more ships and many NPCs working for you as pilots, crew or station managers, the map will be your preferred method of managing it all. Ships can be ordered with simple clicks and through drag-and-drop operations to set their future path and commands.

    Graphically plan your trade routes, coordinate attacks with your entire fleet, manage the hierarchy or send ships on remote exploration missions.


    Most detailed X economy ever:

    One of the key selling points of X games has always been the realistic, simulated economy. Wares produced by hundreds of stations and transported by thousands of ships are actually traded by NPCs and prices develop based on this simulated economy. This is the foundation of our living and breathing universe. Now with X4, we have taken another, massive step. For the first time in any X game, all parts of the NPC economy are manufactured from resources. Ships, weapons, upgrades, ammo and even stations. You name it. Everything comes out of the simulated economy.


    Research and Teleportation:

    The seamless change from ship to ship and from NPCs controlling your empire for you continues on a higher level. Once you own a larger fleet, you will be very interested in researching a technology from your HQ: Teleportation. Once you've unlocked teleportation, you can jump from ship to ship a lot quicker and experience all the critical situations your NPCs encounter first hand.

    Every order you have given to a ship before turns into a mission objective when you pilot the ship yourself. The moment you leave again, your pilot takes the helm and continues with their previous orders.


    Get into the game:

    In X4, you can start your journey from a number of different gamestarts and as a number of different characters, each with their own role, set of relationships and different ships and technologies to start with. No matter how you start, you are always free to develop in any other direction. Focus on exploration, make money with illegal trading and theft, command large battle fleets or become the greatest entrepreneur ever. It's all up to you to decide.
    MINIMAL SETUP
    • OS: SteamOS (64-bit) or Ubuntu 18.04 (64-bit)
    • Processor: Intel i5-4590 3.3GHz or AMD equivalentMemory: 8 GB RAM
    • Memory: 8 GB RAM
    • Graphics: Nvidia GTX 780/970 or AMD equivalent (Vulkan support required)
    • Storage: 35 GB available space
    RECOMMENDED SETUP
    • OS: SteamOS (64-bit) or Ubuntu 18.04 (64-bit)
    • Processor: Intel Core i7-6700 or AMD equivalentMemory: 16 GB RAM
    • Memory: 16 GB RAM
    • Graphics: Nvidia GTX 1070 or AMD equivalent (Vulkan support required)
    • Storage: 50 GB available space
    GAMEBILLET

    [ 5951 ]

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    2.93$ (80%)
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    GAMERSGATE

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    1.5$ (85%)
    2.93$ (77%)
    16.0$ (60%)
    3.6$ (64%)
    8.43$ (44%)
    1.87$ (83%)
    3.38$ (66%)
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    1.84$ (74%)
    0.53$ (92%)
    1.8$ (88%)
    17.99$ (40%)
    12.5$ (75%)

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