TUXDB - LINUX GAMING AGGREGATE
 NEWS TOP_PLAYED GAMES ITCH.IO CALENDAR CHAT WINE SteamDeck
 STREAMERS CREATORS CROWDFUNDING DEALS WEBSITES ABOUT
 PODCASTS REDDIT 

 

SUPPORT TUXDB ON KO-FI

MENU

ON SALE

New Twitch streamer aggregation implemented (#FuckTwitch) due to Twitch's API issues (more info on my Discord )


Name

 X4: Foundations 

 

Developer

 Egosoft 

 

Publisher

 Egosoft 

 

Tags

 

Simulation 

 

Singleplayer 

Release

 2018-11-30 

 

Steam

 € £ $ / % 

 

News

 193 

 

Controls

 Keyboard 

 

 Mouse 

 

 Full Controller Support 

 

Players online

 n/a 

 

Steam Rating

 Mostly Positive 

Steam store

 https://store.steampowered.com/app/392160 

 

SteamSpy

Peak CCU Yesterday

  

Owners

 200,000 .. 500,000 +/-  

 

Players - Since release

  +/-  

Players - Last 2 weeks

  +/-  

Average playtime (forever)

 1111  

Average playtime (last 2 weeks)

 0 

Median playtime (forever)

 1111 

Median playtime (last 2 weeks)

 0 

Public Linux depots

 X4: Foundations Main Linux [50.72 M] 




LINUX STREAMERS (16)
rossbctekknplayxmk2_13myrakelvyrm
preludelinuxhexdslpowergfx_streamsdonjuanleon
exxonlivezyankleeLinuxctrlcomTheRealEldaria
rosscarranrusxzonekyler_redhorsediddumite




X4: Foundations 4.10 Beta 6 now available

As we approach the end of the road that leads to the release of the 4.10 update for X4: Foundations, we are once again releasing a new beta version today. Beta 6 is now available to download, and we thank you in advance for your contributions to the beta test.

--> The full list of changes in 4.10 Beta 6 can be found at the end of this news.

[h3]Multiverse Team Seasons postponed[/h3]
We would also like to inform you of a change of plan regarding the release of the new "Multiverse Team Seasons" game mode. We need a little more time to make Multiverse Team Seasons into the captivating new feature we originally envisioned it to be. In order not to delay the release of the 4.10 update, including the new Custom Game Start feature and the extended Station Editor, we have therefore decided to postpone the introduction of the Multiverse Team Seasons feature. This feature will not now be part of the 4.10 update, as previously announced, and will instead be introduced in a later update for X4: Foundations.

If you would like to know more about the Multiverse Team Seasons, we recommend Episode 1 of the Inside Egosoft Podcast, in which Egosoft's founder and Managing Director Bernd Lehahn describes the new feature.
https://www.youtube.com/watch?v=HCQnWHVpTw8
[h3]How do I take part in the Public Beta?[/h3]
Every player who owns X4: Foundations has the opportunity to download the new 4.10 beta version. In order to ensure that beta participants are aware of the risks and rules involved, we ask all interested players to visit our forum where they will find both the rules and disclaimers, as well as practical instructions for participating in the beta. Follow this link to our forum (no registration required) to find the relevant information.

[h2]4.10 Public Beta 6 - Changelog[/h2]
Added module set filters to Station Build menu.
Added station module context menu to module list in Station Build menu.
Added option to hide module plan and loadout details in Station Build menu.
Added settings to Station Build menu.
Added options to reset individual custom gamestart budgets (new feature in 4.10).
Added descriptions to custom gamestart budgets (new feature in 4.10).
Added quantity option for player property ships in custom gamestart editor (new feature in 4.10).
Added import and export for custom gamestarts definitions (new feature in 4.10).
Added HQ to player property list when corresponding story state is chosen (new feature in 4.10).
Removed people budget display in Ship Configuration menu for Creative custom gamestarts (new feature in 4.10).
Improved travel speed of formations.
Improved behaviour of ships attacking targets distant enough to require use of travel mode.
Improved movement of capital ships clearing jump gates after transition.
Improved Collect Drop(s) orders to also pick up ammunition containers.
Improved launch of defence drones set to Attack my Current Target.
Improved target acquisition for defence drones when switching to Attack all Enemies mode.
Improved people budget rewarded from loaded savegames in custom gamestart (new feature in 4.10).
Improved Creative custom gamestart to be less restrictive with special ships and blueprints.
Improved zoom sensitivity when using mouse wheel in Station Build menu.
Improved snapping to connections in Build Station menu.
Improved Station Build menu by allowing vertical camera movement (new feature in 4.10).
Improved Station Build menu by accelerating free view movement speed (new feature in 4.10).
Improved Station Build menu by letting mouse dragging and wheel move camera in free view (new feature in 4.10).
Improved lighting in Station Build menu (improves previous improvement in 4.10).
Improved starting camera angle in Station Build menu to make vertical axis default rotation axis (new feature in 4.10).
Improved map position to centre on player start sector when changing it in custom gamestart editor (new feature in 4.10).
Fixed autopilot getting stuck in loop on highway ring if full path to destination is not known.
Fixed jumping between highways on autopilot.
Fixed police authority menu not working if too many sectors are player-owned.
Fixed Collision Avoidance not working even if game setting is set.
Fixed ships not firing at stations even if target directly in front of barrel.
Fixed defence drones set to Attack my Current Target docking without engaging shortly after launch.
Fixed ware transfer sometimes stalling with one ship locked in critical state.
Fixed subordinates sometimes docking at their respective commanders indefinitely.
Fixed ships sometimes not been able to dock in enclosed docks.
Fixed Mass Traffic clumping together (problem introduced in 4.10).
Fixed Amplifier Station in Save Them From Themselves mission not leaving behind wreck.
Fixed Coffin Ship sometimes not undocking during To the Other Side mission in Split Story.
Fixed Fires of Fate mission in Split story not progressing when sabotaging Ravenous Wight.
Fixed control and upgrade problems when starting in spacesuit in custom gamestart (new feature in 4.10).
Fixed player ship being warped out of The Boneyard when setting Split story state in custom gamestart (new feature in 4.10).
Fixed pilots and managers of custom gamestart player property sometimes being invisible (new feature in 4.10).
Fixed player stations in custom gamestarts potentially overlapping each other (new feature in 4.10).
Fixed player stations in custom gamestarts having illegal plots (new feature in 4.10).
Fixed target shortcuts targeting wrecked objects (new feature in 4.10).
Fixed wrong object being in focus after reopening Map (new feature in 4.10).
Fixed links to Map from Logbook not setting focus to correct object (problem introduced in 4.10).
Fixed angle jump when starting to rotate module in Station Build menu (problem introduced in 4.10).
Fixed inability to drag or rotate module in Station Build menu immediately after dragging or rotating (problem introduced in 4.10).
Fixed sector background in station editor rotating with player ship (new feature in 4.10).
Fixed camera reset not working on Map if map is rotated (problem introduced in 4.10).
Fixed Manage Plots tab not working when closing and reopening Map menu (problem introduced in 4.10).
Fixed right click in Station Build menu immediately rotating modules when opening module context menu (problem introduced in 4.10).
Fixed encyclopedia links being available in Ship Configuration menu when using custom gamestart editor (new feature in 4.10).
Fixed missing or incorrect paint theme in ship preview and Ship Configuration menus in custom gamestart editor (new feature in 4.10).
Fixed player property manager or pilot skills not being initialised correctly in custom gamestart editor (new feature in 4.10).
Fixed crew slider for ships in custom gamestarts not working correctly (new feature in 4.10).
Fixed sharp line on Katana cockpit glass.
Fixed Nimcha landing gear not being attached properly.
Fixed object outlines with AMD FSR enabled.
Fixed several causes of crashes.


[ 2021-08-12 16:08:32 CET ] [ Original post ]