X4: Foundations 4.10 Beta 7 now available
Improved docking of non-capital ships. Improved capital ship combat movement when pursuing fleeing targets. Improved selling behaviour of station-based miners assigned to stations that require more than one mineable resource. Improved speed display in crosshairs. Improved info box of selected object on Map by making it transparent when cursor is over it. Improved readability of filtered wares in remaining cargo list in Map menu. Improved distribution of crew roles for player owned ships in custom gamestart (new feature in 4.10). Improved relation budgets balancing in custom gamestart (new feature in 4.10). Improved visualisation of property budget costs in Custom Gamestart Editor (new feature in 4.10). Improved handling of out-of-gpu-memory conditions. Removed AMD FSR support (new feature in 4.10, postponed for a later update). Removed visualisation of module connections in Build Menu while not dragging module. Removed orange order icons for ships with order failures (new feature in 4.10). Fixed NPC station managers sometimes giving double rewards. Fixed excessive damage when missiles hit certain targets. Fixed lasertowers sometimes locking on to distant targets when hostile targets are within firing range. Fixed Split factions not rebuilding trading stations. Fixed Shuffle modules option in Station Editor when modules include Terran solar panels. Fixed HQ warping to wrong position during first encounter. Fixed Boso Ta dialog not playing when browsing research menu. Fixed menu crash when cancelling ship orders under certain circumstances. Fixed save name not being immediately changeable if there is no save yet. Fixed long range scan getting stuck when triggered while menu is open. Fixed missing countermeasure blueprints in encyclopedia. Fixed flight assist and auto-pilot control messages not being shown after loading saves. Fixed storage nodes in Logical Station Overview not marked restricted under certain circumstances. Fixed links to Map from Logbook not setting correct component in focus again (problem introduced in 4.10). Fixed High-Mass Teleportation 2 research not being available when unlocking first research in custom gamestart (new feature in 4.10). Fixed Duke's Haven not allowing ships to dock with certain story states selected in custom gamestart (new feature in 4.10). Fixed missing station known setting after importing custom gamestart (new feature in 4.10). Fixed missing countermeasure and lasertower blueprints in custom gamestarts (new feature in 4.10). Fixed not being able to remove HQ subordinates in custom gamestarts (new feature in 4.10). Fixed known sectors in custom gamestarts being removable even if player property is present (new feature in 4.10). Fixed outdated satellite coverage data when importing or resetting custom gamestarts (new feature in 4.10). Fixed crew of ships in property of custom gamestart not being exported correctly (new feature in 4.10). Fixed station and satellite positions not saved in exported custom gamestarts (new feature in 4.10). Fixed WASD controls in Build menu not working while paused (problem introduced in 4.10). Fixed cockpit glass on Falcon not registering collisions. Fixed floating light and mirrored faction logo on Jian. Fixed inverted panel texture in security office. Fixed being able to jump out of bounds in shops on docking areas. Fixed several causes of crashes.
Every player who owns X4: Foundations has the opportunity to download the new 4.10 beta version. In order to ensure that beta participants are aware of the risks and rules involved, we ask all interested players to visit our forum where they will find both the rules and disclaimers, as well as practical instructions for participating in the beta. Follow this link to our forum (no registration required) to find the relevant information.
[ 2021-09-02 09:06:49 CET ] [ Original post ]
We're almost there! Today we have released Beta 7 for the upcoming 4.10 update of X4: Foundations. You can download it now and get a first impression of our latest improvements to the game. Thank you in advance for your contributions to the beta test.
4.10 Public Beta 7 - Changelog
Improved docking of non-capital ships. Improved capital ship combat movement when pursuing fleeing targets. Improved selling behaviour of station-based miners assigned to stations that require more than one mineable resource. Improved speed display in crosshairs. Improved info box of selected object on Map by making it transparent when cursor is over it. Improved readability of filtered wares in remaining cargo list in Map menu. Improved distribution of crew roles for player owned ships in custom gamestart (new feature in 4.10). Improved relation budgets balancing in custom gamestart (new feature in 4.10). Improved visualisation of property budget costs in Custom Gamestart Editor (new feature in 4.10). Improved handling of out-of-gpu-memory conditions. Removed AMD FSR support (new feature in 4.10, postponed for a later update). Removed visualisation of module connections in Build Menu while not dragging module. Removed orange order icons for ships with order failures (new feature in 4.10). Fixed NPC station managers sometimes giving double rewards. Fixed excessive damage when missiles hit certain targets. Fixed lasertowers sometimes locking on to distant targets when hostile targets are within firing range. Fixed Split factions not rebuilding trading stations. Fixed Shuffle modules option in Station Editor when modules include Terran solar panels. Fixed HQ warping to wrong position during first encounter. Fixed Boso Ta dialog not playing when browsing research menu. Fixed menu crash when cancelling ship orders under certain circumstances. Fixed save name not being immediately changeable if there is no save yet. Fixed long range scan getting stuck when triggered while menu is open. Fixed missing countermeasure blueprints in encyclopedia. Fixed flight assist and auto-pilot control messages not being shown after loading saves. Fixed storage nodes in Logical Station Overview not marked restricted under certain circumstances. Fixed links to Map from Logbook not setting correct component in focus again (problem introduced in 4.10). Fixed High-Mass Teleportation 2 research not being available when unlocking first research in custom gamestart (new feature in 4.10). Fixed Duke's Haven not allowing ships to dock with certain story states selected in custom gamestart (new feature in 4.10). Fixed missing station known setting after importing custom gamestart (new feature in 4.10). Fixed missing countermeasure and lasertower blueprints in custom gamestarts (new feature in 4.10). Fixed not being able to remove HQ subordinates in custom gamestarts (new feature in 4.10). Fixed known sectors in custom gamestarts being removable even if player property is present (new feature in 4.10). Fixed outdated satellite coverage data when importing or resetting custom gamestarts (new feature in 4.10). Fixed crew of ships in property of custom gamestart not being exported correctly (new feature in 4.10). Fixed station and satellite positions not saved in exported custom gamestarts (new feature in 4.10). Fixed WASD controls in Build menu not working while paused (problem introduced in 4.10). Fixed cockpit glass on Falcon not registering collisions. Fixed floating light and mirrored faction logo on Jian. Fixed inverted panel texture in security office. Fixed being able to jump out of bounds in shops on docking areas. Fixed several causes of crashes.
How do I take part in the Public Beta?
Every player who owns X4: Foundations has the opportunity to download the new 4.10 beta version. In order to ensure that beta participants are aware of the risks and rules involved, we ask all interested players to visit our forum where they will find both the rules and disclaimers, as well as practical instructions for participating in the beta. Follow this link to our forum (no registration required) to find the relevant information.
X4: Foundations
Egosoft
Egosoft
2018-11-30
Simulation Singleplayer
Game News Posts 219
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
Mostly Positive
(18002 reviews)
https://www.x4foundations.com
https://store.steampowered.com/app/392160 
X4: Foundations Main Linux [50.72 M]
Freedom to personally fly all ships:
X4 will allow you to fly all ships personally. From small scouts over a wide range of ship classes up to the biggest carrier, everything can be piloted from the cockpit or an external view.
A big focus in the development of X4 has been to achieve a seamless and immersive experience when moving between ships. You can leave a ship, climb down a ladder, walk over the dock of a large space station into another ship you may have parked there and replace the pilot that was working for you just by clicking on his chair.
Modular stations and ship upgrades:
Building space stations and factories has always been a foundation of the X games. After gaining enough money through fighting or trading, most players want to establish their own economy and start influencing the universe on a larger scale. In X4, it is now possible to be completely free and creative. Stations can be constructed from a variety of modules, be it production modules, living sections, docks or many other types of parts. The powerful new map system allows you to drag and connect modules using a connection system to design your own unique creations.
Ships also offer a variety of upgrades. Engines, weapons and other equipment can be added in a graphical editor and actually seen on the ship.
Most dynamic X universe ever:
X4 will be the first X game to allow our races and factions to freely build and expand their empires; the same flexibility the player enjoys in creatively designing space stations from modular building blocks is also available to them. Races expand their empire based on supply and demand, which leads to an extremely dynamic universe where every action the player makes can influence the course of the entire universe.
Managing your empire with a powerful map:
Once you have more ships and many NPCs working for you as pilots, crew or station managers, the map will be your preferred method of managing it all. Ships can be ordered with simple clicks and through drag-and-drop operations to set their future path and commands.
Graphically plan your trade routes, coordinate attacks with your entire fleet, manage the hierarchy or send ships on remote exploration missions.
Most detailed X economy ever:
One of the key selling points of X games has always been the realistic, simulated economy. Wares produced by hundreds of stations and transported by thousands of ships are actually traded by NPCs and prices develop based on this simulated economy. This is the foundation of our living and breathing universe. Now with X4, we have taken another, massive step. For the first time in any X game, all parts of the NPC economy are manufactured from resources. Ships, weapons, upgrades, ammo and even stations. You name it. Everything comes out of the simulated economy.
Research and Teleportation:
The seamless change from ship to ship and from NPCs controlling your empire for you continues on a higher level. Once you own a larger fleet, you will be very interested in researching a technology from your HQ: Teleportation. Once you've unlocked teleportation, you can jump from ship to ship a lot quicker and experience all the critical situations your NPCs encounter first hand.
Every order you have given to a ship before turns into a mission objective when you pilot the ship yourself. The moment you leave again, your pilot takes the helm and continues with their previous orders.
Get into the game:
In X4, you can start your journey from a number of different gamestarts and as a number of different characters, each with their own role, set of relationships and different ships and technologies to start with. No matter how you start, you are always free to develop in any other direction. Focus on exploration, make money with illegal trading and theft, command large battle fleets or become the greatest entrepreneur ever. It's all up to you to decide.
MINIMAL SETUP
- OS: SteamOS (64-bit) or Ubuntu 18.04 (64-bit)
- Processor: Intel i5-4590 3.3GHz or AMD equivalentMemory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: Nvidia GTX 780/970 or AMD equivalent (Vulkan support required)
- Storage: 35 GB available space
- OS: SteamOS (64-bit) or Ubuntu 18.04 (64-bit)
- Processor: Intel Core i7-6700 or AMD equivalentMemory: 16 GB RAM
- Memory: 16 GB RAM
- Graphics: Nvidia GTX 1070 or AMD equivalent (Vulkan support required)
- Storage: 50 GB available space
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