The next chapter of X4: Foundations starts today. You can now participate in the Public Beta of the major 5.00 update of our current game. With the 5.00 beta version of X4: Foundations, you will get a first taste of the latest developments and our future vision for the game. For the full change log for 5.00, please visit our forum.
When the free 5.00 update for X4: Foundations is released later this quarter, it will, among other things, introduce a series of new capital ships. These ships have been re-imagined, and a new range of improved models will now be on sale at various shipyards. A number of factions in the game will gradually start using these new and improved ships. The 5.00 update will also bring AMD FidelityFX Super Resolution (FSR) to X4: Foundations, using a collection of cutting-edge upscaling technologies to boost performance.
Have you ever come across a shipwreck and wished you could use it in a profitable way? With the introduction of a new gameplay mechanic, salvaging and recycling become important elements of your universe. Tow the wreck with a tug ship, take it to a scrap processor, and find out what happens.
Wouldn't it be great to have a place where you can relax in a comfy chair, while you govern your empire or reminisce about your accomplishments? Space adventurers should take a closer look at their headquarters in the 5.00 beta - there is a lot to discover!
How do I take part in the Public Beta?
Every player who owns X4: Foundations has the opportunity to download the new 5.00 beta version. In order to ensure that beta participants are aware of the risks and rules involved, we ask all interested players to visit our forum, where they will find the rules and disclaimers, as well as practical instructions for participating in the beta. Follow this link to our forum (no registration required) to find the relevant information. This is just the start of the 5.00 Public Beta for X4: Foundations. The beta will be updated regularly over the next few weeks, so keep an eye on our news channels to avoid missing anything. https://www.youtube.com/watch?v=W9jpH_1gOBg
X4: Tides of Avarice - Wishlist now
X4: Tides of Avarice is the third expansion for X4: Foundations and will be released in the first quarter of 2022. Find out more in the reveal news, and wishlist it today! https://store.steampowered.com/app/1701060/X4_Tides_of_Avarice/ If you haven't already done so, we suggest you check out the interview by content creator Captain Collins with Egosoft founder and CEO Bernd Lehahn, which took place in early December 2021. Their chat will give you some additional insight into what to expect in the major 5.00 update to X4: Foundations and the upcoming new expansion, X4: Tides of Avarice. https://www.youtube.com/watch?v=ckc6bwKaFc4 We would like to thank all our beta testers for their contributions. We hope you enjoy trying out the 5.00 update, and discovering its new features! Version: 5.00 Beta 1 (469377) - 2022-01-20 New Feature: Scrap recycling. New Feature: New Paranid capital ship designs. New Feature: Personal office on HQ. New Feature: Support for AMD FidelityFX Super Resolution (FSR). Added several new achievements. Added "special" NPC's offering new mission chains. Added information about multiple production methods to Encyclopedia. Added possibility to change equipment of multiple ships of same model at same time. Added options to control whether player ships wait for player under certain circumstances. Added new voices for Duke's Buccaneers and Realm of the Trinity faction representatives. Added new default behaviour Local AutoTrade. Added Retrieve from Internal Storage option for stored ships. Added mouse steering HUD indicator. Added buttons for quick access to Map filters. Added trade offer icons to Map legend. Added texts to explain status icons in Logical Station Overview. Added hull integrity efficiency display to Logical Station Overview. Added hull info to station modules in Object List and Property Owned menus. Added hull and shield details to hull shield bar mouseover texts. Added mouseover text to explain warning icon for research entries. Added icons to improve display of workforce capacity and growth effects. Added preview for Default Ship Skin in Custom Gamestart Editor. Added Reloading UI message when changing certain settings. Added warning when client becomes modified during gameplay. Added info about saves being modified to Load Game menu. Added option for mods to specify maximum supported version of game or other required extensions (maxversion attribute in dependencies). Changed behaviour of contested sectors to become ownerless if old owner no longer has any claim. Changed name of Distribute Wares order to Fill Shortages. Changed colour for illegal wares in menus. Changed position of Reset View button in Map menu to upper left corner. Removed research resource warnings for research that is not yet available. Removed rectangles around small details in scan mode. Improved hints and warnings during some complicated sections of HQ story. Improved visuals of faction vs faction guild mission intro room. Improved fighter combat movement. Improved choice of mining location by mining ships. Improved initial approach of capital ships in combat, particularly against stations. Improved aim accuracy against surface elements of moving targets. Improved loadout range for NPC construction vessels to give them more construction drones. Improved accuracy of gas and mineral indicators on map. Improved saving of loadouts and construction plans by enabling text input by default. Improved information and target monitor display for hackable control panels. Improved logbook entry for ships that have fled. Improved trade filtering on Map when combining specific ware filters and other filters. Improved Map to show icons matching text filter even when zoomed out. Improved Selected Object info in Map. Improved joystick button auto-repeat. Improved interior locations for Argon station designs. Fixed Going Offensive mission potentially getting stuck if mission left for too long. Fixed some saved mission loadouts not being loadable (does not fix loadouts that have already been saved). Fixed passenger transport missions occasionally not having guidance when accepted. Fixed some missions getting stuck when using Moreya while under cover. Fixed hack station missions instructing player to dock when standing on docked ship. Fixed some Split War Subscription missions sometimes requesting Sentinel type instead of Argon Vanguard. Fixed crew amounts of player property ships not being imported correctly from exported Custom Gamestarts. Fixed crew amounts in Custom Gamestart Editor not allowing all values under certain circumstances. Fixed unrealistic player ship movement when colliding with smaller objects. Fixed container magnet not working well on certain capital ships. Fixed certain random drops from destroyed asteroids not getting cleaned up over time. Fixed dropped cargo being instantly picked back up again by pushing containers away from hull. Fixed destroyed objects disappearing instead of being wrecked under certain conditions. Fixed some characters remaining on bridge of boarded ships after successful operation. Fixed automatic targeting failing to aim at capital ship engines. Fixed small plasma weapon not being able to gimbal up/down. Fixed forward-mounted missile launchers doing damage with no ammo when player not present. Fixed ships and stations destroying objects in highways when player not present. Fixed ships engaging mass traffic ships when moving long-distance while patrolling. Fixed turrets on ships not firing on valid targets if set to Attack Fighters or Attack Capital Ships but no turrets are set to Attack All Enemies. Fixed carriers with subordinates getting too close to their targets when in combat. Fixed police ships sometimes forgetting about ships and stations that they already scanned. Fixed Deposit Inventory order being removed from repeated order queue if pilot has nothing to deposit. Fixed very rare case of ships failing to avoid collisions with stations. Fixed ships sometimes failing to dock after being sold. Fixed movement problems when undocking from moving ships. Fixed getting stuck if pressing Shift+D while crouching on board ship. Fixed subordinates of very full carriers not getting repaired at their carrier when they dock. Fixed falling through some floors on dock areas of capital ships that are themselves docked. Fixed rare issue where stations may not have certain rooms. Fixed missing group training option when assigning crew to player HQ with group training capabilities. Fixed not being able to retrieve ship from storage under certain conditions. Fixed rare case involving invisible cargo space reservation for wares that are no longer needed but still have manual storage amounts defined. Fixed extremely rare case of automatic storage allocation failing for stations with excessive amounts of storage. Fixed rare case of insufficient cargo allocation for terraforming projects. Fixed research resource amounts overriding trade ware storage allocation. Fixed incorrect price of Proton Barrage MK1/Mk2 and Meson Stream Mk2 weapons. Fixed Hatikvah Free League and Scaleplate Pact not having access to blueprint for Behemoth Main Battery. Fixed docking guidance going through walls at certain dock areas. Fixed some game settings not being reset when restoring defaults. Fixed more cases of NPCs warping to their destination. Fixed some capital ship bridges staying at red alert after having once been in combat. Fixed ship stopping when opening menu while matching speed despite Maintain Speed in Menus being set. Fixed resource warning icon for research that has already started. Fixed mission context menus not working when NPC object is selected. Fixed Boarding menu reporting more marines being assigned while pods are in flight. Fixed station plots in Xenon sectors showing plot fee before placing. Fixed equipment mod crafting sometimes showing more properties than are possible. Fixed stimulants production module being at wrong position in Station Build menu. Fixed Logical Station Overview not correctly visualising connections of production modules with three different resource types. Fixed Terran E pier geometry being at wrong position in Station Build menu. Fixed Manorina (Mineral) front hatches intersecting in Ship Build/Upgrade menus. Fixed equipment listed for shopping list entries in Ship Upgrade menu. Fixed sort order of equipment in Ship and Station Configuration menus. Fixed missing ship information in transaction log when involved ship was destroyed after transaction (applies to new entries only). Fixed various minor issues in transaction log. Fixed workforce efficiency info being hidden in Logical Station Overview for some player stations. Fixed missing sector selection for Buy and Sell orders. Fixed Resource Probe scanning range value in Encyclopedia. Fixed issue with shift-selecting docked ships in Property Owned menu. Fixed ship system indicators being visible while docking/undocking. Fixed Map camera jumping when returning from Plot Management tab. Fixed orientation of certain icons in Map info boxes. Fixed text input in Steam Big Picture mode. Fixed being able to duplicate controls that are not remappable. Fixed nearby ships sometimes being invisible. Fixed delay in updating crosshair hull and shield bars. Fixed flickering target shield bar in hazardous regions under certain circumstances. Fixed Magpie cockpit hatch pushing player into ship wall when opening. Fixed Katana ramp not opening correctly. Fixed mirrored text on 3M6S dock area. Fixed certain cases of flickering asteroids. Fixed lens flares being visible through hull of own capital ship. Fixed several causes of crashes.
X4: Foundations
Egosoft
Egosoft
2018-11-30
Simulation Singleplayer
Game News Posts 219
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
Mostly Positive
(18002 reviews)
https://www.x4foundations.com
https://store.steampowered.com/app/392160 
X4: Foundations Main Linux [50.72 M]
Freedom to personally fly all ships:
X4 will allow you to fly all ships personally. From small scouts over a wide range of ship classes up to the biggest carrier, everything can be piloted from the cockpit or an external view.
A big focus in the development of X4 has been to achieve a seamless and immersive experience when moving between ships. You can leave a ship, climb down a ladder, walk over the dock of a large space station into another ship you may have parked there and replace the pilot that was working for you just by clicking on his chair.
Modular stations and ship upgrades:
Building space stations and factories has always been a foundation of the X games. After gaining enough money through fighting or trading, most players want to establish their own economy and start influencing the universe on a larger scale. In X4, it is now possible to be completely free and creative. Stations can be constructed from a variety of modules, be it production modules, living sections, docks or many other types of parts. The powerful new map system allows you to drag and connect modules using a connection system to design your own unique creations.
Ships also offer a variety of upgrades. Engines, weapons and other equipment can be added in a graphical editor and actually seen on the ship.
Most dynamic X universe ever:
X4 will be the first X game to allow our races and factions to freely build and expand their empires; the same flexibility the player enjoys in creatively designing space stations from modular building blocks is also available to them. Races expand their empire based on supply and demand, which leads to an extremely dynamic universe where every action the player makes can influence the course of the entire universe.
Managing your empire with a powerful map:
Once you have more ships and many NPCs working for you as pilots, crew or station managers, the map will be your preferred method of managing it all. Ships can be ordered with simple clicks and through drag-and-drop operations to set their future path and commands.
Graphically plan your trade routes, coordinate attacks with your entire fleet, manage the hierarchy or send ships on remote exploration missions.
Most detailed X economy ever:
One of the key selling points of X games has always been the realistic, simulated economy. Wares produced by hundreds of stations and transported by thousands of ships are actually traded by NPCs and prices develop based on this simulated economy. This is the foundation of our living and breathing universe. Now with X4, we have taken another, massive step. For the first time in any X game, all parts of the NPC economy are manufactured from resources. Ships, weapons, upgrades, ammo and even stations. You name it. Everything comes out of the simulated economy.
Research and Teleportation:
The seamless change from ship to ship and from NPCs controlling your empire for you continues on a higher level. Once you own a larger fleet, you will be very interested in researching a technology from your HQ: Teleportation. Once you've unlocked teleportation, you can jump from ship to ship a lot quicker and experience all the critical situations your NPCs encounter first hand.
Every order you have given to a ship before turns into a mission objective when you pilot the ship yourself. The moment you leave again, your pilot takes the helm and continues with their previous orders.
Get into the game:
In X4, you can start your journey from a number of different gamestarts and as a number of different characters, each with their own role, set of relationships and different ships and technologies to start with. No matter how you start, you are always free to develop in any other direction. Focus on exploration, make money with illegal trading and theft, command large battle fleets or become the greatest entrepreneur ever. It's all up to you to decide.
- OS: SteamOS (64-bit) or Ubuntu 18.04 (64-bit)
- Processor: Intel i5-4590 3.3GHz or AMD equivalentMemory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: Nvidia GTX 780/970 or AMD equivalent (Vulkan support required)
- Storage: 35 GB available space
- OS: SteamOS (64-bit) or Ubuntu 18.04 (64-bit)
- Processor: Intel Core i7-6700 or AMD equivalentMemory: 16 GB RAM
- Memory: 16 GB RAM
- Graphics: Nvidia GTX 1070 or AMD equivalent (Vulkan support required)
- Storage: 50 GB available space
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