As mentioned last week in our news about the start of the 5.00 beta, you can expect regular updates as we approach the release of 5.00 and X4: Tides of Avarice, the forthcoming expansion for X4: Foundations. True to our word, 5.00 Beta 2 is now available to download, bringing further additions and fixes to the game. The complete changelog for 5.00 Beta 2 can be found at the end of this news. A special note about the new alarm sounds that you will hear when an enemy is approaching and attacking: the sounds currently being used for this are placeholders; the final sounds will be added in an upcoming version of the 5.00 beta.
How do I take part in the Public Beta?
Every player who owns X4: Foundations has the opportunity to download the new 5.00 beta version. In order to ensure that beta participants are aware of the risks and rules involved, we ask all interested players to visit our forum, where they will find the rules and disclaimers, as well as practical instructions for participating in the beta. Follow this link to our forum (no registration required) to find the relevant information. Thank you for your participation in the beta!
5.00 Beta 2 Changelog
[Beta 2] Added raw scrap processing modules to Logical Station Overview (new feature in 5.00). [Beta 2] Added Scrap Metal processing information to Encyclopedia (new feature in 5.00). [Beta 2] Added welfare and processing modules to custom gamestart editor (new feature in 5.00). [Beta 2] Added alarm sounds for enemy proximity and enemy attack (current sounds are placeholders). [Beta 2] Added new multi-tiered fight music tracks. [Beta 2] Changed Trade Filter Max Price in Map menu to apply no filter if set to zero. [Beta 2] Improved balancing of recycling (new feature in 5.00). [Beta 2] Improved resource costs and pricing of Paranid E ships (new feature in 5.00). [Beta 2] Improved carrier combat behaviour when all subordinates are set to Docked. [Beta 2] Improved fight music trigger conditions. [Beta 2] Fixed imported custom gamestarts that were over-budget on import still showing as over-budget after reducing costs under certain circumstances. [Beta 2] Fixed Torus Mission not continuing after successfully flying through initial airlock in Neptunian Terraforming story. [Beta 2] Fixed incorrect lines being spoken during welfare module research mission. [Beta 2] Fixed welfare module research mission not being available from savegames. [Beta 2] Fixed welfare module blueprint not being available if unlocked via custom gamestart. [Beta 2] Fixed Duke's Buccaneers relations being reset unintentionally (problem introduced in 5.00). [Beta 2] Fixed Deliver Salvage order (new feature in 5.00). [Beta 2] Fixed tugs working for stations requiring their stations to have funds (new feature in 5.00). [Beta 2] Fixed tugs running AutoSalvage failing to find wrecks (new feature in 5.00). [Beta 2] Fixed tug not being able to use loot magnet (new feature in 5.00). [Beta 2] Fixed carriers with active subordinates plotting positions far enough away from targets that they lose sight of their targets and disengage. [Beta 2] Fixed ships disengaging and incorrectly reporting they are unable to reach destination when attacking over long distances (problem introduced in 5.00). [Beta 2] Fixed aim problems with turrets on moving ships (problem introduced in 5.00). [Beta 2] Fixed switching ships at Mod Workbench (problem introduced in 5.00). [Beta 2] Fixed multi-ship resupply case (new feature in 5.00). [Beta 2] Fixed description for ship interior destinations in elevator menu (new feature in 5.00). [Beta 2] Fixed amounts and durations for non-default production methods in Encyclopedia (new feature in 5.00). [Beta 2] Fixed menu crash when upgrading multiple capital ships under certain circumstances (new feature in 5.00). [Beta 2] Fixed loadouts shown as incompatible for upgrading ships or exiting station modules (problem introduced in 5.00). [Beta 2] Fixed paying twice when upgrading ships and missing refunds when cancelling upgrades (problem introduced in 5.00). [Beta 2] Fixed not being able to drop items from Inventory (problem introduced in 5.00). [Beta 2] Fixed mission offer groups in Mission Offers menu sometimes requiring 2 clicks to collapse. [Beta 2] Fixed Ship Behaviour menu not being displayed under certain circumstances. [Beta 2] Fixed turret positions on Teladi capital mining ships. [Beta 2] Fixed several causes of crashes.
X4: Foundations
Egosoft
Egosoft
2018-11-30
Simulation Singleplayer
Game News Posts 219
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
Mostly Positive
(18002 reviews)
https://www.x4foundations.com
https://store.steampowered.com/app/392160 
X4: Foundations Main Linux [50.72 M]
Freedom to personally fly all ships:
X4 will allow you to fly all ships personally. From small scouts over a wide range of ship classes up to the biggest carrier, everything can be piloted from the cockpit or an external view.
A big focus in the development of X4 has been to achieve a seamless and immersive experience when moving between ships. You can leave a ship, climb down a ladder, walk over the dock of a large space station into another ship you may have parked there and replace the pilot that was working for you just by clicking on his chair.
Modular stations and ship upgrades:
Building space stations and factories has always been a foundation of the X games. After gaining enough money through fighting or trading, most players want to establish their own economy and start influencing the universe on a larger scale. In X4, it is now possible to be completely free and creative. Stations can be constructed from a variety of modules, be it production modules, living sections, docks or many other types of parts. The powerful new map system allows you to drag and connect modules using a connection system to design your own unique creations.
Ships also offer a variety of upgrades. Engines, weapons and other equipment can be added in a graphical editor and actually seen on the ship.
Most dynamic X universe ever:
X4 will be the first X game to allow our races and factions to freely build and expand their empires; the same flexibility the player enjoys in creatively designing space stations from modular building blocks is also available to them. Races expand their empire based on supply and demand, which leads to an extremely dynamic universe where every action the player makes can influence the course of the entire universe.
Managing your empire with a powerful map:
Once you have more ships and many NPCs working for you as pilots, crew or station managers, the map will be your preferred method of managing it all. Ships can be ordered with simple clicks and through drag-and-drop operations to set their future path and commands.
Graphically plan your trade routes, coordinate attacks with your entire fleet, manage the hierarchy or send ships on remote exploration missions.
Most detailed X economy ever:
One of the key selling points of X games has always been the realistic, simulated economy. Wares produced by hundreds of stations and transported by thousands of ships are actually traded by NPCs and prices develop based on this simulated economy. This is the foundation of our living and breathing universe. Now with X4, we have taken another, massive step. For the first time in any X game, all parts of the NPC economy are manufactured from resources. Ships, weapons, upgrades, ammo and even stations. You name it. Everything comes out of the simulated economy.
Research and Teleportation:
The seamless change from ship to ship and from NPCs controlling your empire for you continues on a higher level. Once you own a larger fleet, you will be very interested in researching a technology from your HQ: Teleportation. Once you've unlocked teleportation, you can jump from ship to ship a lot quicker and experience all the critical situations your NPCs encounter first hand.
Every order you have given to a ship before turns into a mission objective when you pilot the ship yourself. The moment you leave again, your pilot takes the helm and continues with their previous orders.
Get into the game:
In X4, you can start your journey from a number of different gamestarts and as a number of different characters, each with their own role, set of relationships and different ships and technologies to start with. No matter how you start, you are always free to develop in any other direction. Focus on exploration, make money with illegal trading and theft, command large battle fleets or become the greatest entrepreneur ever. It's all up to you to decide.
- OS: SteamOS (64-bit) or Ubuntu 18.04 (64-bit)
- Processor: Intel i5-4590 3.3GHz or AMD equivalentMemory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: Nvidia GTX 780/970 or AMD equivalent (Vulkan support required)
- Storage: 35 GB available space
- OS: SteamOS (64-bit) or Ubuntu 18.04 (64-bit)
- Processor: Intel Core i7-6700 or AMD equivalentMemory: 16 GB RAM
- Memory: 16 GB RAM
- Graphics: Nvidia GTX 1070 or AMD equivalent (Vulkan support required)
- Storage: 50 GB available space
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