X4: Foundations 5.00 Beta 4 now available
Every player who owns X4: Foundations has the opportunity to download the new 5.00 beta version. In order to ensure that beta participants are aware of the risks and rules involved, we ask all interested players to visit our forum, where they will find the rules and disclaimers, as well as practical instructions for participating in the beta. Follow this link to our forum (no registration required) to find the relevant information. Thank you for your participation!
[Beta 4] Added hidden pirate operations that may include valuable targets. [Beta 4] Added new equipment mods. [Beta 4] Added fifth subordinate group for station subordinates. [Beta 4] Added support for copy and paste in text fields. [Beta 4] Added info about production cycles per hour to Encyclopedia. [Beta 4] Added station upkeep and storage information to Selected Object section in Map menu. [Beta 4] Added Default Behaviour icons to Object List and Property Owned menus. [Beta 4] Added button to Logical Station Overview to pause/unpause processing modules (new feature in 5.00). [Beta 4] Removed confusing warning about production modules partially waiting for production queue in Logical Station Overview nodes (new feature in 5.00). [Beta 4] Improved button position for ware, sector and faction selection in Map and Global Orders menus. [Beta 4] Improved button position for trade ware selection in Logical Station Overview. [Beta 4] Improved Object Info menu to remember previous tab, where possible, when opened from Interact menu. [Beta 4] Improved sorting of trade orders when selecting Default Behaviour. [Beta 4] Improved lifetime of ship wrecks to make salvaging easier (new feature in 5.00). [Beta 4] Fixed Paranid story skipping to final state after progressing mission in custom gamestart. [Beta 4] Fixed station subordinate upkeep missions sometimes not completing after ship assignment. [Beta 4] Fixed dialog during Teladi encounter at Mars-Asteroid Belt Gate getting interrupted by Terran plot dialog if cutscene is skipped. [Beta 4] Fixed freeze on manual ware exchange between two ships. [Beta 4] Fixed player-controlled capital ships aborting travel mode when colliding with asteroids. [Beta 4] Fixed ships sometimes getting stuck after passing control to AI and leaving. [Beta 4] Fixed turrets set to Attack My Current Target continuing to fire after selecting non-hostile target. [Beta 4] Fixed effect values shown for equipment Radar Visibility, Hazardous Region Damage Reduction and Cargo Concealment mod properties (new feature in 5.00). [Beta 4] Fixed Building Drones showing hourglass icon on radar and map. [Beta 4] Fixed menu position in Behaviour and Individual Instructions menu jumping to first row. [Beta 4] Fixed alert levels not shown in Object List or Property Owned menu under certain circumstances. [Beta 4] Fixed mission guidance on map skipping over steps (problem introduced in 5.00). [Beta 4] Fixed god-rays (problem introduced in 5.00). [Beta 4] Fixed underlying cause of specific long freeze. [Beta 4] Fixed Kukri not having a wreck. [Beta 4] Fixed several causes of crashes.
[ 2022-02-09 15:46:24 CET ] [ Original post ]
We are fast approaching the release of the big 5.00 update for X4: Foundations and, as you might already have been expecting, we have an update of the beta for you again this week. 5.00 Beta 4 is now available for download. You can find the changelog for beta 4 at the end of this news.
How do I take part in the Public Beta?
Every player who owns X4: Foundations has the opportunity to download the new 5.00 beta version. In order to ensure that beta participants are aware of the risks and rules involved, we ask all interested players to visit our forum, where they will find the rules and disclaimers, as well as practical instructions for participating in the beta. Follow this link to our forum (no registration required) to find the relevant information. Thank you for your participation!
5.00 Beta 4 Changelog
[Beta 4] Added hidden pirate operations that may include valuable targets. [Beta 4] Added new equipment mods. [Beta 4] Added fifth subordinate group for station subordinates. [Beta 4] Added support for copy and paste in text fields. [Beta 4] Added info about production cycles per hour to Encyclopedia. [Beta 4] Added station upkeep and storage information to Selected Object section in Map menu. [Beta 4] Added Default Behaviour icons to Object List and Property Owned menus. [Beta 4] Added button to Logical Station Overview to pause/unpause processing modules (new feature in 5.00). [Beta 4] Removed confusing warning about production modules partially waiting for production queue in Logical Station Overview nodes (new feature in 5.00). [Beta 4] Improved button position for ware, sector and faction selection in Map and Global Orders menus. [Beta 4] Improved button position for trade ware selection in Logical Station Overview. [Beta 4] Improved Object Info menu to remember previous tab, where possible, when opened from Interact menu. [Beta 4] Improved sorting of trade orders when selecting Default Behaviour. [Beta 4] Improved lifetime of ship wrecks to make salvaging easier (new feature in 5.00). [Beta 4] Fixed Paranid story skipping to final state after progressing mission in custom gamestart. [Beta 4] Fixed station subordinate upkeep missions sometimes not completing after ship assignment. [Beta 4] Fixed dialog during Teladi encounter at Mars-Asteroid Belt Gate getting interrupted by Terran plot dialog if cutscene is skipped. [Beta 4] Fixed freeze on manual ware exchange between two ships. [Beta 4] Fixed player-controlled capital ships aborting travel mode when colliding with asteroids. [Beta 4] Fixed ships sometimes getting stuck after passing control to AI and leaving. [Beta 4] Fixed turrets set to Attack My Current Target continuing to fire after selecting non-hostile target. [Beta 4] Fixed effect values shown for equipment Radar Visibility, Hazardous Region Damage Reduction and Cargo Concealment mod properties (new feature in 5.00). [Beta 4] Fixed Building Drones showing hourglass icon on radar and map. [Beta 4] Fixed menu position in Behaviour and Individual Instructions menu jumping to first row. [Beta 4] Fixed alert levels not shown in Object List or Property Owned menu under certain circumstances. [Beta 4] Fixed mission guidance on map skipping over steps (problem introduced in 5.00). [Beta 4] Fixed god-rays (problem introduced in 5.00). [Beta 4] Fixed underlying cause of specific long freeze. [Beta 4] Fixed Kukri not having a wreck. [Beta 4] Fixed several causes of crashes.
X4: Foundations
Egosoft
Egosoft
2018-11-30
Simulation Singleplayer
Game News Posts 219
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
Mostly Positive
(18002 reviews)
https://www.x4foundations.com
https://store.steampowered.com/app/392160 
X4: Foundations Main Linux [50.72 M]
Freedom to personally fly all ships:
X4 will allow you to fly all ships personally. From small scouts over a wide range of ship classes up to the biggest carrier, everything can be piloted from the cockpit or an external view.
A big focus in the development of X4 has been to achieve a seamless and immersive experience when moving between ships. You can leave a ship, climb down a ladder, walk over the dock of a large space station into another ship you may have parked there and replace the pilot that was working for you just by clicking on his chair.
Modular stations and ship upgrades:
Building space stations and factories has always been a foundation of the X games. After gaining enough money through fighting or trading, most players want to establish their own economy and start influencing the universe on a larger scale. In X4, it is now possible to be completely free and creative. Stations can be constructed from a variety of modules, be it production modules, living sections, docks or many other types of parts. The powerful new map system allows you to drag and connect modules using a connection system to design your own unique creations.
Ships also offer a variety of upgrades. Engines, weapons and other equipment can be added in a graphical editor and actually seen on the ship.
Most dynamic X universe ever:
X4 will be the first X game to allow our races and factions to freely build and expand their empires; the same flexibility the player enjoys in creatively designing space stations from modular building blocks is also available to them. Races expand their empire based on supply and demand, which leads to an extremely dynamic universe where every action the player makes can influence the course of the entire universe.
Managing your empire with a powerful map:
Once you have more ships and many NPCs working for you as pilots, crew or station managers, the map will be your preferred method of managing it all. Ships can be ordered with simple clicks and through drag-and-drop operations to set their future path and commands.
Graphically plan your trade routes, coordinate attacks with your entire fleet, manage the hierarchy or send ships on remote exploration missions.
Most detailed X economy ever:
One of the key selling points of X games has always been the realistic, simulated economy. Wares produced by hundreds of stations and transported by thousands of ships are actually traded by NPCs and prices develop based on this simulated economy. This is the foundation of our living and breathing universe. Now with X4, we have taken another, massive step. For the first time in any X game, all parts of the NPC economy are manufactured from resources. Ships, weapons, upgrades, ammo and even stations. You name it. Everything comes out of the simulated economy.
Research and Teleportation:
The seamless change from ship to ship and from NPCs controlling your empire for you continues on a higher level. Once you own a larger fleet, you will be very interested in researching a technology from your HQ: Teleportation. Once you've unlocked teleportation, you can jump from ship to ship a lot quicker and experience all the critical situations your NPCs encounter first hand.
Every order you have given to a ship before turns into a mission objective when you pilot the ship yourself. The moment you leave again, your pilot takes the helm and continues with their previous orders.
Get into the game:
In X4, you can start your journey from a number of different gamestarts and as a number of different characters, each with their own role, set of relationships and different ships and technologies to start with. No matter how you start, you are always free to develop in any other direction. Focus on exploration, make money with illegal trading and theft, command large battle fleets or become the greatest entrepreneur ever. It's all up to you to decide.
MINIMAL SETUP
- OS: SteamOS (64-bit) or Ubuntu 18.04 (64-bit)
- Processor: Intel i5-4590 3.3GHz or AMD equivalentMemory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: Nvidia GTX 780/970 or AMD equivalent (Vulkan support required)
- Storage: 35 GB available space
- OS: SteamOS (64-bit) or Ubuntu 18.04 (64-bit)
- Processor: Intel Core i7-6700 or AMD equivalentMemory: 16 GB RAM
- Memory: 16 GB RAM
- Graphics: Nvidia GTX 1070 or AMD equivalent (Vulkan support required)
- Storage: 50 GB available space
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