Today we have yet another new beta version of the upcoming big 5.00 update for X4: Foundations for you. 5.00 Beta 6 is now available for download, and you can find the changelog at the end of this news. As you may have already seen, we recently announced the release date for the 5.00 update and the new expansion X4: Tides of Avarice. Both the new expansion and the free update will be available from March 14, 2022. If you'd like to support us, X4: Tides of Avarice is now available for pre-purchase. https://store.steampowered.com/app/1701060/X4_Tides_of_Avarice/ If you're into the music of the X universe, there's another important date for you this week. That's because on Friday, February 25, we're releasing the soundtrack to X4: Tides of Avarice. You can listen to the preview on our YouTube channel and then add the soundtrack to your wishlist. https://www.youtube.com/watch?v=pp9aRlUhbzM
How do I take part in the Public Beta?
Every player who owns X4: Foundations has the opportunity to download the new 5.00 beta version. In order to ensure that beta participants are aware of the risks and rules involved, we ask all interested players to visit our forum, where they will find the rules and disclaimers, as well as practical instructions for participating in the beta. Follow this link to our forum (no registration required) to find the relevant information. Thank you for your participation!
5.00 Beta 6 Changelog
[Beta 6] Reverted removal of repair drones for M ships (reverts change in 5.00, previously refunded drones are not restored). [Beta 6] Added salvage-specific upkeep mission to stations needing Tug ships (new feature in 5.00). [Beta 6] Added key binding to deselect current target. [Beta 6] Added map filter to toggle rendering of satellite coverage. [Beta 6] Added options to change enemy warning sounds (new feature in 5.00). [Beta 6] Added product and resources per hour information for Processing Modules to Logical Station Overview (new feature in 5.00). [Beta 6] Added access point to inventory storage in player office (new feature in 5.00). [Beta 6] Added holographic effects to Terran 4-dock pier to make capital ship docking easier. [Beta 6] Added warning when starting game with NVIDIA version 436.51 drivers or older. [Beta 6] Changed objects within gravidar-obscuring regions to no longer be marked on map when pinged using LRS (new feature in 5.00). [Beta 6] Improved stellar output in Bright Promise and Heart of Acrimony II. [Beta 6] Improved pacing of Processing Module operation (new feature in 5.00). [Beta 6] Improved docking hint by not mentioning spacesuit if target does not have matching dock. [Beta 6] Improved notification of recurring order failure resulting from assignments or default behaviours. [Beta 6] Improved target monitor UI for salvage-related orders (new feature in 5.00). [Beta 6] Fixed inconsistent custom gamestart compatibility check (new feature in 5.00). [Beta 6] Fixed Paranid story missions activating when set to be complete in custom gamestart (problem introduced in 5.00). [Beta 6] Fixed ship crews bailing in response to player demanding they surrender while in spacesuit. [Beta 6] Fixed attacking ships sometimes overshooting their target on long-distance movement. [Beta 6] Fixed several instances of friendly ships attacking player after all enemy ships are destroyed in story missions (problem introduced in 5.00). [Beta 6] Fixed ships assigned to trade for station build storage refusing to do so unless build storage is able to pay for it. [Beta 6] Fixed towed objects sometimes disappearing after saving and loading (new feature in 5.00). [Beta 6] Fixed police factions protecting Duke's Buccaneers (problem introduced in 5.00). [Beta 6] Fixed random NPCs wandering into player office (new feature in 5.00). [Beta 6] Fixed jumping selection in Manage Plots tab of Map menu. [Beta 6] Fixed docking hint remaining on screen much too long if docking permission is repeatedly requested. [Beta 6] Fixed incorrectly scrolled view without scroll bar in Logical Station Overview when hiding display of Economy Statistics. [Beta 6] Fixed inconsistent cargo numbers when using Ware Exchange. [Beta 6] Fixed menu crash in Behaviour tab in Map menu. [Beta 6] Fixed HUD icons for recyclables (new feature in 5.00). [Beta 6] Fixed Game Over text not appearing (problem introduced in 5.00). [Beta 6] Fixed certain large landmarks not being visible from long distance. [Beta 6] Fixed room overlapping with trader's shop on Argon trade stations. [Beta 6] Fixed docking bays on Teladi capital ships being placed above intended location. [Beta 6] Fixed minor graphical glitches on various Terran station modules. [Beta 6] Fixed excessively dirty cockpit glass on Argon L capital ship bridges. [Beta 6] Fixed collision mesh in cockpit on Katana. [Beta 6] Fixed Katana paint mod affecting unwanted surfaces. [Beta 6] Fixed several causes of crashes.
X4: Foundations
Egosoft
Egosoft
2018-11-30
Simulation Singleplayer
Game News Posts 219
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
Mostly Positive
(18002 reviews)
https://www.x4foundations.com
https://store.steampowered.com/app/392160 
X4: Foundations Main Linux [50.72 M]
Freedom to personally fly all ships:
X4 will allow you to fly all ships personally. From small scouts over a wide range of ship classes up to the biggest carrier, everything can be piloted from the cockpit or an external view.
A big focus in the development of X4 has been to achieve a seamless and immersive experience when moving between ships. You can leave a ship, climb down a ladder, walk over the dock of a large space station into another ship you may have parked there and replace the pilot that was working for you just by clicking on his chair.
Modular stations and ship upgrades:
Building space stations and factories has always been a foundation of the X games. After gaining enough money through fighting or trading, most players want to establish their own economy and start influencing the universe on a larger scale. In X4, it is now possible to be completely free and creative. Stations can be constructed from a variety of modules, be it production modules, living sections, docks or many other types of parts. The powerful new map system allows you to drag and connect modules using a connection system to design your own unique creations.
Ships also offer a variety of upgrades. Engines, weapons and other equipment can be added in a graphical editor and actually seen on the ship.
Most dynamic X universe ever:
X4 will be the first X game to allow our races and factions to freely build and expand their empires; the same flexibility the player enjoys in creatively designing space stations from modular building blocks is also available to them. Races expand their empire based on supply and demand, which leads to an extremely dynamic universe where every action the player makes can influence the course of the entire universe.
Managing your empire with a powerful map:
Once you have more ships and many NPCs working for you as pilots, crew or station managers, the map will be your preferred method of managing it all. Ships can be ordered with simple clicks and through drag-and-drop operations to set their future path and commands.
Graphically plan your trade routes, coordinate attacks with your entire fleet, manage the hierarchy or send ships on remote exploration missions.
Most detailed X economy ever:
One of the key selling points of X games has always been the realistic, simulated economy. Wares produced by hundreds of stations and transported by thousands of ships are actually traded by NPCs and prices develop based on this simulated economy. This is the foundation of our living and breathing universe. Now with X4, we have taken another, massive step. For the first time in any X game, all parts of the NPC economy are manufactured from resources. Ships, weapons, upgrades, ammo and even stations. You name it. Everything comes out of the simulated economy.
Research and Teleportation:
The seamless change from ship to ship and from NPCs controlling your empire for you continues on a higher level. Once you own a larger fleet, you will be very interested in researching a technology from your HQ: Teleportation. Once you've unlocked teleportation, you can jump from ship to ship a lot quicker and experience all the critical situations your NPCs encounter first hand.
Every order you have given to a ship before turns into a mission objective when you pilot the ship yourself. The moment you leave again, your pilot takes the helm and continues with their previous orders.
Get into the game:
In X4, you can start your journey from a number of different gamestarts and as a number of different characters, each with their own role, set of relationships and different ships and technologies to start with. No matter how you start, you are always free to develop in any other direction. Focus on exploration, make money with illegal trading and theft, command large battle fleets or become the greatest entrepreneur ever. It's all up to you to decide.
- OS: SteamOS (64-bit) or Ubuntu 18.04 (64-bit)
- Processor: Intel i5-4590 3.3GHz or AMD equivalentMemory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: Nvidia GTX 780/970 or AMD equivalent (Vulkan support required)
- Storage: 35 GB available space
- OS: SteamOS (64-bit) or Ubuntu 18.04 (64-bit)
- Processor: Intel Core i7-6700 or AMD equivalentMemory: 16 GB RAM
- Memory: 16 GB RAM
- Graphics: Nvidia GTX 1070 or AMD equivalent (Vulkan support required)
- Storage: 50 GB available space
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