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Some takeaways from our 2022 player survey

Back in July we invited you to participate in a slightly larger-than-usual player survey. Many of you have expressed a wish for us to publish the results of this survey. So, we are going to do so, at least for the actual game related questions. We will also provide some commentary on some of the survey results to give them better context. The overall aim of this survey was to get a broad picture of how you see X4 today, what you enjoy about it, what problems you see, and so on, rather than to identify specific potential changes to X4 and put them on our short-term "To Do ASAP" list. It will come as no surprise to you that we still have plenty of plans for the X series, so this survey was about gathering your feedback, analysing it and using it together with our own plans and ideas, to set the course for the future. Please note that the percentages mentioned only refer to the participants in the survey, not to the total number of buyers or players of X4: Foundations. For information, just under 20,000 of you participated in the survey. With this in mind, here are the results of the survey: [quote]How many hours have you invested in your most advanced savegame so far? 7% More than 500 hours 32% 100 to 500 hours 26% 50 to 100 hours 24% 10 to 50 hours 6% 5 to 10 hours 5% Less than 5 hours[/quote] Long playtime, strong commitment We are always pleased to see the larger number of hours played by our players, not only those who participated in the survey, but also the average player of X4. Clearly the X4 universe manages to keep you entertained for a long time! Almost 40% of survey participants have played the game for over 100 hours. We believe that one of the main reasons for this is also one of X4's greatest strengths: it is played similarly to an MMO, but because it is single-player, it allows for faster and virtually unlimited growth. X4 evidently has a lot to offer in terms of real economy, authentic universe, growth and so on. [quote]How many times have you started a new game? 15% More than 10 times 25% 5 to 10 times 45% 2 to 4 times 15% Just once[/quote] Learn about the budgeted custom gamestart system, and start a new custom game! Starting a new game in X4 should always be appealing. As the survey results show, 40% of the participants have already restarted at least five times, but we would like to see an even higher number here. In addition to new gamestarts added in previously released expansions, which provide exciting new scenarios that you should definitely check out, we also introduced a "Custom Gamestart" feature in September 2021 as part of the 4.10 Update of X4: Foundations. This has a points system, which allows you to change or customise certain starting parameters in the game according to your preferences. You collect points towards the budget for these parameters through your actions in previous play-throughs of the game, such as exploring, playing story missions, etc. You can then spend the points in your new budgeted custom gamestart, giving you things such as available capital, sectors already explored, or relations with other factions. There is nothing to lose by doing this, and the points remain available for future gamestarts, so we recommend you try it out if you haven't already. Rediscovering X4 from a new starting point is definitely worthwhile! Why not check out this comprehensive video from X4 content creator Captain Collins on the Custom Gamestart feature (July 2021): https://www.youtube.com/watch?v=mqcmNf3NW7c [quote]Which (gameplay) element of X4 do you enjoy the most? 33% Trading / Economy 24% Fighting / Battles 13% Designing / Building stations 12% Free exploration 11% Missions / Storylines[/quote] Possibly our biggest challenge: the diversity of X players The answers to this question highlight one of our biggest opportunities, but at the same time risks, with X4: the diversity of player interests and priorities. The very core of our vision of the X series games is the idea of giving players as much freedom as possible; freedom to make their own decisions about what to do in our games. To achieve this, requires us to include many different types of activity as part of the game, which in turn attracts at least as many different types of players. Not to put too fine a point on it, everyone wants something different from X4! Perhaps our greatest challenge during our time working on X4, but also for the future of the X series, is to find compromises that "work" for as many as possible of these, sometimes fundamentally different, types of players. At the same time, we have to be realistic and acknowledge that this makes it almost impossible for us to deliver the "perfect game for any given group of players. Nevertheless, we have no plans to change our overall mission, which we at Egosoft have been committed to since the development of X - Beyond the Frontier in the late 90s. [quote]Would you like to be able to play X4 with friends? 46% Yes 16% No 38% Wouldn't matter to me If you are interested in a multiplayer option, what would it ideally look like for you? 14% MMO 63% Online Co-Op 16% Asynchronous Multiplayer[/quote] The best of both worlds: a single-player universe with fast progression, and team play in Multiverse online mode This is a question which has naturally led to many discussions within the community over the years. Before any further discussion, we need to make it clear that, in our opinion, an X series game can only be what it is if it is, at heart, a single-player universe. Without going into too much detail, the issue of rapid and unlimited growth, as mentioned in a previous comment, is key to this. That said, we definitely see possibilities for more direct cooperation between players of X games in the longer term. The Multiverse online mode, originally announced in 2021, will be a first step in that direction. We are still working on that Multiverse online mode, which is itself a development of the Ventures" feature that was in some earlier versions of X4. We're making good progress on that, and are hopeful that we'll be able to tell you more about it in 2023. [quote]How satisfied are you with X4 today? (5 = Completely; 1 = Not at all) 5 = 16% 4 = 61% 3 = 18% 2 = 4% 1 = 1%[/quote] High approval rate, but room for improvement Our survey shows that 77% of participants are at least moderately satisfied with X4 today. This figure is also reflected in our Steam reviews, where around 75% of reviewers have left positive ratings at the time of writing. Given the previously mentioned diversity of our players, and the wide range of gameplay elements within X4, we are very happy to have such a high approval rating. However, this does not mean that we will rest on our laurels. We will continue to set our goals higher, and hope to further improve these ratings and review scores in the future. [quote]How satisfied are you with the game performance on your hardware? (5 = Completely; 1 = Not at all) 5 = 29% 4 = 36% 3 = 22% 2 = 9% 1 = 3%[/quote] Constant work on improving performance The X series games will always be demanding on hardware. It is in the very nature of the game, and our vision for the series, that the technical requirements will often preclude the use of lower performance systems. The full universe simulation, for example, will always require more CPU and memory than other games in the genre. The fact that 65% of the surveys participants are reasonably satisfied with the performance of the game on their systems gives us some confidence that we are striking the right balance. However, we are constantly working on improvements, throughout our game engine, to enhance the performance of X4. In the not-too-distant future we hope to be able to start talking about the next big X4 update, 6.00, which will include our latest work in this area. [quote]Do you use game modifications (mods) when playing X4? 53% Yes 47% No If you have used Mods in X4, how many mods are you currently using in your most recent X4 savegame? 48% More than 5 mods 40% 2 to 5 mods 8% 1 mod 4% None Why do you use mods in X4? 85% To improve game elements that bother me (e.g. "quality of life", balancing) 66% To be able to use more content (e.g. additional ships) 16% To make the game harder 14% To make the game easier[/quote] Modding community as important to us as ever We haven't done a survey on the topic of mods for quite a while, and we are pleased to now have an up-to-date overview of mod use. The modding community remains as important to us as ever. One of the sticking points for modders has been the issue that players cannot send ships into the Multiverse when playing a modified game. This is unavoidable for many types of mods, especially those that add ships or change the fundamental gameplay, but may be something that could be addressed for mods that make purely quality-of-life changes. With the introduction of the Multiverse online mode, hopefully during 2023, we will be taking a closer look at the possibility of signing certain popular quality-of-life mods, so that they do not prevent Multiverse access. In the context of this, it is good to see that quality-of-life mods are among the most important to you. However, all of this is still in the future at the moment, and we will go into more detail about it once we have a clearer picture of what will, and will not, be possible. A small side note on the subject of mods: for many years now, we have been drafting gifted X series modders into the ranks of our team. We're pleased to say that earlier this year, modders Shuul (VRO and many other mods) and kuertee (several gameplay and quality-of-life mods) have started working with us on the future of the X series. Glad to have you on board, guys! [quote]Which type of controls do you use most often in X4? 83% Mouse and keyboard 9% HOTAS 5% Gamepad / Controller[/quote] Wide-ranging agreement on controls When it comes to gameplay features, X4 players are very varied, as discussed in a previous comment, but when it comes to the controls, there is much more agreement. That is not to say, however, that we only focus on the majoritys requirements, and we are especially happy to see the hardcore simulation fans who fly through the X universe using a HOTAS device. With a little effort, even the most rare and complicated HOTAS systems control schemes can be fully customised with X4. [quote]Have you bought (at least) one expansion for X4? 93% Yes 7% No[/quote] We are hugely excited to see the high level of uptake for our X4 expansions, and thank you all for your support. [quote]Which expansion(s) for X4 do you own? (multiple answers possible) 98% Split Vendetta 97% Cradle of Humanity 77% Tides of Avarice Which expansion do you like the most? 7% Split Vendetta 40% Cradle of Humanity 7% Tides of Avarice 46% I have no favourite[/quote] Nicer ships = higher approval rating? The results of these survey questions lead us to assume that the popularity of expansions among players of X4 is driven primarily by the ships that we introduce in those expansions. In particular, we interpret this result to mean that the ships from X4: Cradle of Humanity are your favourites, resulting in it receiving the highest rating at 40%. Are we right in our assumptions, or are there other factors that led you to your answers? Feel free to let us know in the comments section for this article. This is probably also a good opportunity to highlight two specific beauties from the most recent X4 expansion, X4: Tides of Avarice, which you should definitely take the time to check out:

  • The Erlking, a terrifying pirate battleship with an experimental and unusual energy source.
  • The Astrid, an incredibly lavish and luxurious yacht, that is rumoured to be the fastest ship in the galaxy. With its sleek design, the Astrid is a ship unlike anything you've ever come across in the X universe.


https://store.steampowered.com/app/1701060/X4_Tides_of_Avarice/ [quote]How do you feel about the retail price of the X4 expansions? 66% Just right. 9% Too expensive. 4% Too cheap. 21% I have no opinion on this.[/quote] Approval of the value proposition Getting the pricing right is, of course, an important aspect of our work. Given the great take-up rate of the X4 expansions, we think we have created quite a good pricing structure that is acceptable to a large majority of X4 players. We're pleased about that, of course, and hope that we'll continue to make the right decisions in the future, setting prices that work well for both you and us. --- We would like to take this opportunity to thank all participants in the survey and, of course, all those who have supported us over the years during the development of X4: Foundations and its expansions. As mentioned in several articles and news items this year, we have not yet reached the end of our journey with X4, and are looking forward to telling you more about the short- and medium-term future of the game as soon as we are ready to do so. Please keep an eye on our communication channels; you can find an overview of all our channels at linktr.ee/egosoft. Thank you, and see you soon!


[ 2022-11-28 09:18:22 CET ] [ Original post ]



X4: Foundations
Egosoft
  • Developer

  • Egosoft
  • Publisher

  • 2018-11-30
  • Release

  • Simulation Singleplayer
  • Tags

  • Game News Posts 219  
    🎹🖱️Keyboard + Mouse
    🎮 Full Controller Support
  • Controls

  • Mostly Positive

    (18002 reviews)


  • Review Score

  • https://www.x4foundations.com
  • Website

  • https://store.steampowered.com/app/392160 
  • Steam Store



  • X4: Foundations Main Linux [50.72 M]

  • Public Linux depots



  • Freedom to personally fly all ships:

    X4 will allow you to fly all ships personally. From small scouts over a wide range of ship classes up to the biggest carrier, everything can be piloted from the cockpit or an external view.

    A big focus in the development of X4 has been to achieve a seamless and immersive experience when moving between ships. You can leave a ship, climb down a ladder, walk over the dock of a large space station into another ship you may have parked there and replace the pilot that was working for you just by clicking on his chair.




    Modular stations and ship upgrades:

    Building space stations and factories has always been a foundation of the X games. After gaining enough money through fighting or trading, most players want to establish their own economy and start influencing the universe on a larger scale. In X4, it is now possible to be completely free and creative. Stations can be constructed from a variety of modules, be it production modules, living sections, docks or many other types of parts. The powerful new map system allows you to drag and connect modules using a connection system to design your own unique creations.

    Ships also offer a variety of upgrades. Engines, weapons and other equipment can be added in a graphical editor and actually seen on the ship.




    Most dynamic X universe ever:

    X4 will be the first X game to allow our races and factions to freely build and expand their empires; the same flexibility the player enjoys in creatively designing space stations from modular building blocks is also available to them. Races expand their empire based on supply and demand, which leads to an extremely dynamic universe where every action the player makes can influence the course of the entire universe.




    Managing your empire with a powerful map:

    Once you have more ships and many NPCs working for you as pilots, crew or station managers, the map will be your preferred method of managing it all. Ships can be ordered with simple clicks and through drag-and-drop operations to set their future path and commands.

    Graphically plan your trade routes, coordinate attacks with your entire fleet, manage the hierarchy or send ships on remote exploration missions.


    Most detailed X economy ever:

    One of the key selling points of X games has always been the realistic, simulated economy. Wares produced by hundreds of stations and transported by thousands of ships are actually traded by NPCs and prices develop based on this simulated economy. This is the foundation of our living and breathing universe. Now with X4, we have taken another, massive step. For the first time in any X game, all parts of the NPC economy are manufactured from resources. Ships, weapons, upgrades, ammo and even stations. You name it. Everything comes out of the simulated economy.


    Research and Teleportation:

    The seamless change from ship to ship and from NPCs controlling your empire for you continues on a higher level. Once you own a larger fleet, you will be very interested in researching a technology from your HQ: Teleportation. Once you've unlocked teleportation, you can jump from ship to ship a lot quicker and experience all the critical situations your NPCs encounter first hand.

    Every order you have given to a ship before turns into a mission objective when you pilot the ship yourself. The moment you leave again, your pilot takes the helm and continues with their previous orders.


    Get into the game:

    In X4, you can start your journey from a number of different gamestarts and as a number of different characters, each with their own role, set of relationships and different ships and technologies to start with. No matter how you start, you are always free to develop in any other direction. Focus on exploration, make money with illegal trading and theft, command large battle fleets or become the greatest entrepreneur ever. It's all up to you to decide.
    MINIMAL SETUP
    • OS: SteamOS (64-bit) or Ubuntu 18.04 (64-bit)
    • Processor: Intel i5-4590 3.3GHz or AMD equivalentMemory: 8 GB RAM
    • Memory: 8 GB RAM
    • Graphics: Nvidia GTX 780/970 or AMD equivalent (Vulkan support required)
    • Storage: 35 GB available space
    RECOMMENDED SETUP
    • OS: SteamOS (64-bit) or Ubuntu 18.04 (64-bit)
    • Processor: Intel Core i7-6700 or AMD equivalentMemory: 16 GB RAM
    • Memory: 16 GB RAM
    • Graphics: Nvidia GTX 1070 or AMD equivalent (Vulkan support required)
    • Storage: 50 GB available space
    GAMEBILLET

    [ 5951 ]

    10.62$ (76%)
    9.19$ (8%)
    1.90$ (87%)
    9.19$ (8%)
    5.20$ (91%)
    16.79$ (16%)
    2.85$ (81%)
    12.27$ (18%)
    2.00$ (80%)
    6.43$ (8%)
    50.97$ (15%)
    1.83$ (8%)
    4.22$ (15%)
    8.39$ (16%)
    19.37$ (68%)
    15.79$ (12%)
    12.72$ (15%)
    1.48$ (85%)
    16.79$ (16%)
    1.68$ (89%)
    14.74$ (41%)
    7.64$ (15%)
    8.27$ (17%)
    21.99$ (12%)
    16.59$ (17%)
    9.78$ (61%)
    12.42$ (65%)
    25.19$ (16%)
    7.43$ (17%)
    24.89$ (17%)
    GAMERSGATE

    [ 3198 ]

    8.99$ (55%)
    0.45$ (77%)
    3.6$ (82%)
    3.0$ (90%)
    1.84$ (74%)
    0.75$ (92%)
    1.88$ (81%)
    5.63$ (62%)
    18.74$ (25%)
    9.99$ (50%)
    1.05$ (85%)
    2.55$ (83%)
    2.63$ (62%)
    5.25$ (74%)
    0.75$ (92%)
    7.5$ (85%)
    0.23$ (92%)
    1.13$ (92%)
    11.99$ (20%)
    5.31$ (79%)
    31.5$ (55%)
    0.9$ (70%)
    2.0$ (80%)
    11.99$ (60%)
    8.5$ (66%)
    6.69$ (33%)
    3.0$ (92%)
    5.63$ (77%)
    1.5$ (92%)
    0.51$ (83%)

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