One week on from the start of the 6.00 public beta (see news) and we are back already with a new beta version. Please check out the complete changelog at the end of this news to see what has been changed in 6.00 Beta 2. We would also like to re-share the XLOG video featuring Egosoft founder and Managing Director Bernd, who gives you a closer look at some of the interesting topics surrounding 6.00. We encourage all players to participate in the beta and provide feedback on the new features in our Public Beta Feedback forum. Thank you for your support during the beta and please enjoy X4: Foundations! https://www.youtube.com/watch?v=mbfez5ljdE4 [quote]How do I take part in the Public Beta? Every player who owns X4: Foundations has the opportunity to download the new 6.00 beta version. In order to ensure that beta participants are aware of the risks and rules involved, we ask all interested players to visit our forum, where they will find the rules and disclaimers, as well as practical instructions for participating in the beta. Follow this link to our forum (no registration required) to find the relevant information.[/quote]
6.00 Beta 2
- Added player relation details to Encyclopedia faction entries.
- Added tooltips explaining Allies, Enemies and Hostiles lists in Encyclopedia.
- Added tooltips with relation name to Faction and Relations menu.
- Added Optimal Workforce information to Build Module Encyclopedia entries.
- Added information about claiming sector ownership to station module Encyclopedia entries.
- Improved signal and data leaks on stations to be in more varied locations.
- Improved approach to target in preparation for launching boarding pods.
- Improved HUD visualisation when enemies enter weapon range.
- Fixed subordinates assigned to Position Defence sometimes getting multiple Attack In Range orders at once (new feature in 6.00).
- Fixed ships frequently attempting to fly through stations (problem introduced in 6.00).
- Fixed capital ship pilots sometimes disappearing after player teleports away (problem introduced in 6.00).
- Fixed defence drones not launching when set to Escort (problem introduced in 6.00).
- Fixed capital ships getting thrown out of travel mode when colliding with asteroids (problem introduced in 6.00).
- Fixed autopilot not being able to navigate towards unknown mission location when mission guidance towards target is available.
- Fixed subordinates assigned to mimic auto-trader setting anchor to commander location when initiating search for trades.
- Fixed Self-destruct command not working on deployables when invoked in first-person view.
- Fixed relief pilots sometimes not retaking control when requested.
- Fixed sorting by Sector in Property Owned (new feature in 6.00).
- Fixed missing relation perks text for factions with +30 relations (new feature in 6.00).
- Fixed Station Configuration menu and Logical Station Overview showing different or combined station information when opened (problem introduced in 6.00).
- Fixed dropdown for changing existing subordinate groups' assignments causing groups to merge if another group already has same assignment.
- Fixed dialog option highlight dot sometimes overlapping text.
- Fixed certain large stations partially missing collisions (problem introduced in 6.00).
- Fixed spacesuit being too large for collision purposes (problem introduced in 6.00).
- Fixed scrap processor being too large for collision purposes (problem introduced in 6.00).
- Fixed welder NPCs not finding positions from which to work (problem introduced in 6.00).
- Fixed player being unable to buy ships (Linux only, problem introduced in 6.00).
- Fixed reflection probes not working under certain circumstances (new feature in 6.00).
- Fixed artefacts from "god rays" in certain cutscenes (problem introduced in 6.00).
- Fixed shadows disappearing under certain circumstances.
- Fixed missing Erlking L turrets sounds.
- Fixed missing environment sounds after loading station design simulator.
- Fixed menu crash in Station Configuration menu during Unknown Structure mission (problem introduced in 6.00).
- Fixed menu crash in Logical Station Overview menu under certain circumstances.
- Fixed physics-related freeze (problem introduced in 6.00).
- Fixed several causes of crashes.
X4: Foundations
Egosoft
Egosoft
2018-11-30
Simulation Singleplayer
Game News Posts 219
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
Mostly Positive
(18002 reviews)
https://www.x4foundations.com
https://store.steampowered.com/app/392160 
X4: Foundations Main Linux [50.72 M]
Freedom to personally fly all ships:
X4 will allow you to fly all ships personally. From small scouts over a wide range of ship classes up to the biggest carrier, everything can be piloted from the cockpit or an external view.
A big focus in the development of X4 has been to achieve a seamless and immersive experience when moving between ships. You can leave a ship, climb down a ladder, walk over the dock of a large space station into another ship you may have parked there and replace the pilot that was working for you just by clicking on his chair.
Modular stations and ship upgrades:
Building space stations and factories has always been a foundation of the X games. After gaining enough money through fighting or trading, most players want to establish their own economy and start influencing the universe on a larger scale. In X4, it is now possible to be completely free and creative. Stations can be constructed from a variety of modules, be it production modules, living sections, docks or many other types of parts. The powerful new map system allows you to drag and connect modules using a connection system to design your own unique creations.
Ships also offer a variety of upgrades. Engines, weapons and other equipment can be added in a graphical editor and actually seen on the ship.
Most dynamic X universe ever:
X4 will be the first X game to allow our races and factions to freely build and expand their empires; the same flexibility the player enjoys in creatively designing space stations from modular building blocks is also available to them. Races expand their empire based on supply and demand, which leads to an extremely dynamic universe where every action the player makes can influence the course of the entire universe.
Managing your empire with a powerful map:
Once you have more ships and many NPCs working for you as pilots, crew or station managers, the map will be your preferred method of managing it all. Ships can be ordered with simple clicks and through drag-and-drop operations to set their future path and commands.
Graphically plan your trade routes, coordinate attacks with your entire fleet, manage the hierarchy or send ships on remote exploration missions.
Most detailed X economy ever:
One of the key selling points of X games has always been the realistic, simulated economy. Wares produced by hundreds of stations and transported by thousands of ships are actually traded by NPCs and prices develop based on this simulated economy. This is the foundation of our living and breathing universe. Now with X4, we have taken another, massive step. For the first time in any X game, all parts of the NPC economy are manufactured from resources. Ships, weapons, upgrades, ammo and even stations. You name it. Everything comes out of the simulated economy.
Research and Teleportation:
The seamless change from ship to ship and from NPCs controlling your empire for you continues on a higher level. Once you own a larger fleet, you will be very interested in researching a technology from your HQ: Teleportation. Once you've unlocked teleportation, you can jump from ship to ship a lot quicker and experience all the critical situations your NPCs encounter first hand.
Every order you have given to a ship before turns into a mission objective when you pilot the ship yourself. The moment you leave again, your pilot takes the helm and continues with their previous orders.
Get into the game:
In X4, you can start your journey from a number of different gamestarts and as a number of different characters, each with their own role, set of relationships and different ships and technologies to start with. No matter how you start, you are always free to develop in any other direction. Focus on exploration, make money with illegal trading and theft, command large battle fleets or become the greatest entrepreneur ever. It's all up to you to decide.
- OS: SteamOS (64-bit) or Ubuntu 18.04 (64-bit)
- Processor: Intel i5-4590 3.3GHz or AMD equivalentMemory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: Nvidia GTX 780/970 or AMD equivalent (Vulkan support required)
- Storage: 35 GB available space
- OS: SteamOS (64-bit) or Ubuntu 18.04 (64-bit)
- Processor: Intel Core i7-6700 or AMD equivalentMemory: 16 GB RAM
- Memory: 16 GB RAM
- Graphics: Nvidia GTX 1070 or AMD equivalent (Vulkan support required)
- Storage: 50 GB available space
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