It's that time again - beta update time! Update 6.00 Beta 4 is now available and we are looking forward to your feedback. We encourage all players to participate in the beta and provide feedback on the new features in our Public Beta Feedback forum. [quote]How do I take part in the Public Beta? Every player who owns X4: Foundations has the opportunity to download the new 6.00 beta version. In order to ensure that beta participants are aware of the risks and rules involved, we ask all interested players to visit our forum, where they will find the rules and disclaimers, as well as practical instructions for participating in the beta. Follow this link to our forum (no registration required) to find the relevant information.[/quote]
Live Stream / Interview with Captain Collins on Friday!
Just in case you missed our previous announcement: Our Managing Director, Bernd Lehahn, will be appearing as a guest on Friday, February 24 at 2pm CET (1pm UTC / 8am EST / 5am PST), on Captain Collins @ Twitch for an English-language interview / chat. Don't miss out on the chance to hear directly from Bernd about our exciting new developments, and ask your questions in chat! Mark your calendars and set your reminders now!
6.00 Beta 4
- Added warning if NPC-owned ships are about to undock with player on board.
- Added option to allow player-owned ships to deploy laser towers in response to attack, inspection by police, or pirate harassment.
- Added hull bar animation when receiving damage.
- Added separate yellow state to engine check light to indicate disabled travel drive (new feature in 6.00).
- Removed requirement for CPU to include SSE4.1 support (experimental change, may need to be reversed).
- Improved Scan mission rewards and accuracy of displayed difficulty if target is hostile.
- Improved collisions inside Terran dock area.
- Fixed Direct Mouse Steering sometimes reactivating in Flight School after player turned it off.
- Fixed laser towers in A Return To Normal Order missions having wrong faction (problem introduced in 6.00).
- Fixed Arcadian Endeavour story not rewarding adequate MIN faction relation if siding with Mellerd.
- Fixed Rhak Patriarchy not being at war with Argon Federation and Antigone Republic.
- Fixed asteroids with extreme yield in Family Nhuut.
- Fixed stations not taking any explosion damage (problem introduced in 6.00).
- Fixed mass traffic not appearing under certain circumstances.
- Fixed player-owned ships always undocking without waiting for player if player has never controlled any ship.
- Fixed SETA being cancelled when pilot activates travel mode while player is seated passenger.
- Fixed exaggerated speed change when colliding with moving objects at low relative speed.
- Fixed steering being slowed down when in relative movement to ship in travel mode.
- Fixed AI captain taking over boarding ship after player launched further pods sending more marines to target.
- Fixed subordinates assigned to intercept not engaging targets if all subordinates are in internal storage.
- Fixed subordinates stopping moving when player gets close enough to see them.
- Fixed commanders performing Protect Position as default behaviour cancelling order when subordinate's assignment changes (problem introduced in 6.00).
- Fixed command to Stop Position Defence remaining if subordinate group assigned to Position Defence is empty and Stop Position Defence is selected (new feature in 6.00).
- Fixed military and mining ships sometimes being built without weapons and shields if wharf/shipyard is low on resources.
- Fixed Split Raptors sometimes being built with no turrets or shields.
- Fixed ships idling potentially indefinitely in ring highway.
- Fixed Live Stream and External View being available for mass traffic and ships in internal storage.
- Fixed missing buttons when changing trade ware filter in Map.
- Fixed dialog tooltips being wrongly positioned and missing background.
- Fixed duplicated mouse-over texts for ware reservations.
- Fixed speed restriction zone in Teladi dock area not covering all docks.
- Fixed location of casino room in certain dock areas causing visible clipping.
- Fixed invisible wall in Stork cockpit preventing you from accessing pilot console.
- Fixed door of Elite not being affected by paint mods.
- Fixed occasional flickering of subtitles when multiple pilots speak over comm channels.
- Fixed missing or flickering reflections under certain circumstances (new feature in 6.00).
- Fixed issues with reflections on glass surfaces (new feature in 6.00).
- Fixed issues with shadows on glass surfaces.
- Fixed several causes of crashes.
X4: Foundations
Egosoft
Egosoft
2018-11-30
Simulation Singleplayer
Game News Posts 219
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
Mostly Positive
(18002 reviews)
https://www.x4foundations.com
https://store.steampowered.com/app/392160 
X4: Foundations Main Linux [50.72 M]
Freedom to personally fly all ships:
X4 will allow you to fly all ships personally. From small scouts over a wide range of ship classes up to the biggest carrier, everything can be piloted from the cockpit or an external view.
A big focus in the development of X4 has been to achieve a seamless and immersive experience when moving between ships. You can leave a ship, climb down a ladder, walk over the dock of a large space station into another ship you may have parked there and replace the pilot that was working for you just by clicking on his chair.
Modular stations and ship upgrades:
Building space stations and factories has always been a foundation of the X games. After gaining enough money through fighting or trading, most players want to establish their own economy and start influencing the universe on a larger scale. In X4, it is now possible to be completely free and creative. Stations can be constructed from a variety of modules, be it production modules, living sections, docks or many other types of parts. The powerful new map system allows you to drag and connect modules using a connection system to design your own unique creations.
Ships also offer a variety of upgrades. Engines, weapons and other equipment can be added in a graphical editor and actually seen on the ship.
Most dynamic X universe ever:
X4 will be the first X game to allow our races and factions to freely build and expand their empires; the same flexibility the player enjoys in creatively designing space stations from modular building blocks is also available to them. Races expand their empire based on supply and demand, which leads to an extremely dynamic universe where every action the player makes can influence the course of the entire universe.
Managing your empire with a powerful map:
Once you have more ships and many NPCs working for you as pilots, crew or station managers, the map will be your preferred method of managing it all. Ships can be ordered with simple clicks and through drag-and-drop operations to set their future path and commands.
Graphically plan your trade routes, coordinate attacks with your entire fleet, manage the hierarchy or send ships on remote exploration missions.
Most detailed X economy ever:
One of the key selling points of X games has always been the realistic, simulated economy. Wares produced by hundreds of stations and transported by thousands of ships are actually traded by NPCs and prices develop based on this simulated economy. This is the foundation of our living and breathing universe. Now with X4, we have taken another, massive step. For the first time in any X game, all parts of the NPC economy are manufactured from resources. Ships, weapons, upgrades, ammo and even stations. You name it. Everything comes out of the simulated economy.
Research and Teleportation:
The seamless change from ship to ship and from NPCs controlling your empire for you continues on a higher level. Once you own a larger fleet, you will be very interested in researching a technology from your HQ: Teleportation. Once you've unlocked teleportation, you can jump from ship to ship a lot quicker and experience all the critical situations your NPCs encounter first hand.
Every order you have given to a ship before turns into a mission objective when you pilot the ship yourself. The moment you leave again, your pilot takes the helm and continues with their previous orders.
Get into the game:
In X4, you can start your journey from a number of different gamestarts and as a number of different characters, each with their own role, set of relationships and different ships and technologies to start with. No matter how you start, you are always free to develop in any other direction. Focus on exploration, make money with illegal trading and theft, command large battle fleets or become the greatest entrepreneur ever. It's all up to you to decide.
- OS: SteamOS (64-bit) or Ubuntu 18.04 (64-bit)
- Processor: Intel i5-4590 3.3GHz or AMD equivalentMemory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: Nvidia GTX 780/970 or AMD equivalent (Vulkan support required)
- Storage: 35 GB available space
- OS: SteamOS (64-bit) or Ubuntu 18.04 (64-bit)
- Processor: Intel Core i7-6700 or AMD equivalentMemory: 16 GB RAM
- Memory: 16 GB RAM
- Graphics: Nvidia GTX 1070 or AMD equivalent (Vulkan support required)
- Storage: 50 GB available space
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