We have a big surprise for you in our next beta update. Up to now in X4, all factions have used the same builder ship model, but this all changes today in the new public beta. Of course this means that the new ships will also be in the release version, as soon as the 6.00 public beta process has finished.
In the 6.00 update for X4, the existing builder ship model for the Paranid and Teladi will be replaced by the following new models:
HERACLES (Paranid XL builder ship)
ALBATROSS (Teladi XL builder ship)
If you own the X4: Split Vendetta and / or X4: Cradle of Humanity expansions, you can also look forward to the following new models:
ELEPHANT (Split XL builder ship)
KYUSHU (Terran XL builder ship)
And while we're in such a good mood, we're also going to give you a first glimpse of the Boron XL builder ship - which will join your game universe as soon as you've purchased the new upcoming X4: Kingdom End expansion. Be sure to add X4: Kingdom End to your Steam wishlist to be automatically notified upon release.
WALRUS (Boron XL builder Ship)
As well as replacing the models, all of their stats have of course been balanced accordingly, so now they really are completely unique builder ships.
We look forward to your feedback on the new builder ships, as well as the other changes in Beta 5 (see full changelog below). Please report any issues as usual in our Public Beta Feedback Forum.
[quote]How do I take part in the Public Beta?
Every player who owns X4: Foundations has the opportunity to download the new 6.00 beta version. In order to ensure that beta participants are aware of the risks and rules involved, we ask all interested players to visit our forum, where they will find the rules and disclaimers, as well as practical instructions for participating in the beta. Follow this link to our forum (no registration required) to find the relevant information.
Note: If Steam displays an older Beta version rather than "public_beta - 6.00 Beta 5" in the beta drop-down menu, this is just a display error in the Steam client. You can correct this by re-entering the beta password (see forum), but even with the incorrect version displayed in the list, you will still be playing the latest version of the beta if you have selected the public_beta branch.[/quote]
Captain Collins interview recording
Egosoft founder and CEO Bernd Lehahn was recently interviewed by Captain Collins. The 90 minute interview primarily focused on the forthcoming 6.00 update and the next expansion - X4: Kingdom End, but it also covered a few more general topics and the broader future of the game series. The recording is now available on YouTube, so feel free to have a look: https://www.youtube.com/watch?v=rgNb934dUkk
6.00 Beta 5
- New Feature: New Construction Vessel designs for Paranid, Teladi, Split and Terran factions.
- Added Custom Gamestart Editor story states for Tides of Avarice stories.
- Added ship size information to encyclopedia.
- Added station construction menu help information when expanding HQ for storage relevant to research.
- Removed wares required for terraforming from missing resource section in Ship Configuration menu.
- Improved behavior of missile-armed fighters attacking stations or capital ships.
- Improved cohesion of travelling fleets in low attention.
- Improved storage type colours in Logical Station Overview to match module design better.
- Improved impact and muzzle sounds for various weapons.
- Improved reflections on cockpit glass.
- Fixed game not loading when selecting Yaki Characters in Custom Gamestart Editor (problem introduced in 6.00).
- Fixed ships missing signal that Tide has changed to calm phase.
- Fixed excessive numbers of ships wanting to restock equipment at gamestart.
- Fixed basic connection modules having incorrect production costs.
- Fixed ships that cannot collect lockboxes repeatedly attempting to do so.
- Fixed ships refusing to attack disguised ships that were hostile when attack order was given.
- Fixed Revisit Known Stations not updating Space if Position changed such that it is no longer in Space.
- Fixed player being blamed for environmental damage in player-owned sectors.
- Fixed mining nodes on smaller asteroids hovering above surface (problem introduced in 6.00).
- Fixed miners not using non-turret weapons against certain asteroids (problem introduced in 6.00).
- Fixed subordinates assigned to Position Defence sometimes not resuming previous duties when assignment changes (new feature in 6.00).
- Fixed sometimes running into invisible wall briefly, immediately after teleporting to new ship.
- Fixed issues entering spacesuit from ship that is in relative movement to capital ship.
- Fixed sticky bullets continually adding impulse to hit object.
- Fixed incorrect direction of impulse added by bullet hits.
- Fixed laser towers sometimes slowly drifting away.
- Fixed pushing effect of anomalies being incorrect when approaching from certain angles.
- Fixed ships sometimes taking much longer to align when player not present due to rotating wrong way.
- Fixed ware exchange with player's personal ship failing if more than one item queued for exchange.
- Fixed ships exiting accelerators too far forward then turning around before continuing on path (problem introduced in 6.00).
- Fixed player position after getting up from chair (problem introduced in 6.00).
- Fixed landing gear opening and closing continuously inside dock areas (problem introduced in 6.00).
- Fixed ships sometimes getting stuck with 50m/s speed limit (problem introduced in 6.00).
- Fixed signal leaks generated by EMP bombs being unreliably placed (problem introduced in 6.00).
- Fixed duplicate entries in Custom Gamestart Editor blueprint selection.
- Fixed hire and work somewhere else menus being available for spacesuits.
- Fixed mission targets being repeatedly highlighted under certain circumstances.
- Fixed missing consumables from details of currently edited ship in Ship Configuration menu under certain circumstances.
- Fixed minor issues with target monitor relation display (problem introduced in 6.00).
- Fixed stretched checkbox in Ship Configuration menu settings (new feature in 6.00).
- Fixed sun shining through certain station modules (problem introduced in 6.00).
- Fixed Chthonios E (Mineral) ship ID not being shown correctly on hull.
- Fixed several causes of crashes.
X4: Foundations
Egosoft
Egosoft
2018-11-30
Simulation Singleplayer
Game News Posts 219
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
Mostly Positive
(18002 reviews)
https://www.x4foundations.com
https://store.steampowered.com/app/392160 
X4: Foundations Main Linux [50.72 M]
Freedom to personally fly all ships:
X4 will allow you to fly all ships personally. From small scouts over a wide range of ship classes up to the biggest carrier, everything can be piloted from the cockpit or an external view.
A big focus in the development of X4 has been to achieve a seamless and immersive experience when moving between ships. You can leave a ship, climb down a ladder, walk over the dock of a large space station into another ship you may have parked there and replace the pilot that was working for you just by clicking on his chair.
Modular stations and ship upgrades:
Building space stations and factories has always been a foundation of the X games. After gaining enough money through fighting or trading, most players want to establish their own economy and start influencing the universe on a larger scale. In X4, it is now possible to be completely free and creative. Stations can be constructed from a variety of modules, be it production modules, living sections, docks or many other types of parts. The powerful new map system allows you to drag and connect modules using a connection system to design your own unique creations.
Ships also offer a variety of upgrades. Engines, weapons and other equipment can be added in a graphical editor and actually seen on the ship.
Most dynamic X universe ever:
X4 will be the first X game to allow our races and factions to freely build and expand their empires; the same flexibility the player enjoys in creatively designing space stations from modular building blocks is also available to them. Races expand their empire based on supply and demand, which leads to an extremely dynamic universe where every action the player makes can influence the course of the entire universe.
Managing your empire with a powerful map:
Once you have more ships and many NPCs working for you as pilots, crew or station managers, the map will be your preferred method of managing it all. Ships can be ordered with simple clicks and through drag-and-drop operations to set their future path and commands.
Graphically plan your trade routes, coordinate attacks with your entire fleet, manage the hierarchy or send ships on remote exploration missions.
Most detailed X economy ever:
One of the key selling points of X games has always been the realistic, simulated economy. Wares produced by hundreds of stations and transported by thousands of ships are actually traded by NPCs and prices develop based on this simulated economy. This is the foundation of our living and breathing universe. Now with X4, we have taken another, massive step. For the first time in any X game, all parts of the NPC economy are manufactured from resources. Ships, weapons, upgrades, ammo and even stations. You name it. Everything comes out of the simulated economy.
Research and Teleportation:
The seamless change from ship to ship and from NPCs controlling your empire for you continues on a higher level. Once you own a larger fleet, you will be very interested in researching a technology from your HQ: Teleportation. Once you've unlocked teleportation, you can jump from ship to ship a lot quicker and experience all the critical situations your NPCs encounter first hand.
Every order you have given to a ship before turns into a mission objective when you pilot the ship yourself. The moment you leave again, your pilot takes the helm and continues with their previous orders.
Get into the game:
In X4, you can start your journey from a number of different gamestarts and as a number of different characters, each with their own role, set of relationships and different ships and technologies to start with. No matter how you start, you are always free to develop in any other direction. Focus on exploration, make money with illegal trading and theft, command large battle fleets or become the greatest entrepreneur ever. It's all up to you to decide.
- OS: SteamOS (64-bit) or Ubuntu 18.04 (64-bit)
- Processor: Intel i5-4590 3.3GHz or AMD equivalentMemory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: Nvidia GTX 780/970 or AMD equivalent (Vulkan support required)
- Storage: 35 GB available space
- OS: SteamOS (64-bit) or Ubuntu 18.04 (64-bit)
- Processor: Intel Core i7-6700 or AMD equivalentMemory: 16 GB RAM
- Memory: 16 GB RAM
- Graphics: Nvidia GTX 1070 or AMD equivalent (Vulkan support required)
- Storage: 50 GB available space
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