6.00 RC2 now available
[ 2023-04-05 13:03:24 CET ] [ Original post ]
6.00 RC2 Changelog:
- Added conversation option to return to normal duties when talking to pilots belonging to player faction.
- Improved balancing of Kha'ak Mining Escort Mission difficulty.
- Improved display of turret group modifications in Object Loadout menu.
- Improved ship behaviour when colliding with other objects, especially at narrow dock area exits.
- Improved behaviour of deployable objects such as satellites and nav beacons by limiting effect of forces from anomalies and Tide.
- Improved S/M ship undocking from build modules.
- Fixed not being able to use spacesuit with some Custom Gamestart characters (problem introduced in 6.00).
- Fixed Supervised Mining missions being offered by factions that do not have M-sized miners.
- Fixed being able to buy multiple Astrid ships from Northriver Company at end of Avarice story.
- Fixed duplicate voice line when accepting certain missions.
- Fixed signal leaks not offering any hack missions.
- Fixed playback of terraforming debriefing message videos.
- Fixed Scale Plate Pact not attempting to rebuild Pirate Bases.
- Fixed inability to move after using transporter rooms (problem introduced in 6.00).
- Fixed defence drones launching much too fast from stations (problem introduced in 6.00).
- Fixed case that could lead to drones waiting indefinitely for dock to be assigned.
- Fixed ships sometimes failing to navigate out of dock areas.
- Fixed S/M ship undocking from Teladi Trading Station.
- Fixed autopilot flying into gate or accelerator geometry after transition.
- Fixed AI usage of charged weapons.
- Fixed docked ships sometimes being stored immediately after retrieval.
- Fixed towed objects not moving correctly when player not nearby.
- Fixed Salvage in Radius order icon displaying question mark icon.
- Fixed equipment mod quality indicators in surface element lists missing when using workbench under certain circumstances.
- Fixed rooms visibly overlapping when talking to Dal while in different room on HQ.
- Fixed incorrect opening of space suit dock hatches on Chthonios, Zeus, Osaka and Syn.
- Fixed Paranid heads clipping into roof console on Callisto, Discoverer, Pulsar and Quasar.
- Fixed Paranid player unable to leave Kyd chair.
- Fixed Chimera Transporter door not fully opening.
- Fixed visual holes in pirate S ships.
- Fixed various cockpits having applied paint mods in unwanted areas.
- Fixed walking sounds lingering too long after stopping (problem introduced in 6.00).
- Fixed walking sound loop not stopping when taking control of ship (problem introduced in 6.00).
- Fixed game freeze when cycling surface element targets on object with no targetable surface elements (problem introduced in 6.00).
- Fixed several causes of crashes.
X4: Foundations
Egosoft
Egosoft
2018-11-30
Simulation Singleplayer
Game News Posts 219
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
Mostly Positive
(18002 reviews)
https://www.x4foundations.com
https://store.steampowered.com/app/392160 
X4: Foundations Main Linux [50.72 M]
Freedom to personally fly all ships:
X4 will allow you to fly all ships personally. From small scouts over a wide range of ship classes up to the biggest carrier, everything can be piloted from the cockpit or an external view.
A big focus in the development of X4 has been to achieve a seamless and immersive experience when moving between ships. You can leave a ship, climb down a ladder, walk over the dock of a large space station into another ship you may have parked there and replace the pilot that was working for you just by clicking on his chair.
Modular stations and ship upgrades:
Building space stations and factories has always been a foundation of the X games. After gaining enough money through fighting or trading, most players want to establish their own economy and start influencing the universe on a larger scale. In X4, it is now possible to be completely free and creative. Stations can be constructed from a variety of modules, be it production modules, living sections, docks or many other types of parts. The powerful new map system allows you to drag and connect modules using a connection system to design your own unique creations.
Ships also offer a variety of upgrades. Engines, weapons and other equipment can be added in a graphical editor and actually seen on the ship.
Most dynamic X universe ever:
X4 will be the first X game to allow our races and factions to freely build and expand their empires; the same flexibility the player enjoys in creatively designing space stations from modular building blocks is also available to them. Races expand their empire based on supply and demand, which leads to an extremely dynamic universe where every action the player makes can influence the course of the entire universe.
Managing your empire with a powerful map:
Once you have more ships and many NPCs working for you as pilots, crew or station managers, the map will be your preferred method of managing it all. Ships can be ordered with simple clicks and through drag-and-drop operations to set their future path and commands.
Graphically plan your trade routes, coordinate attacks with your entire fleet, manage the hierarchy or send ships on remote exploration missions.
Most detailed X economy ever:
One of the key selling points of X games has always been the realistic, simulated economy. Wares produced by hundreds of stations and transported by thousands of ships are actually traded by NPCs and prices develop based on this simulated economy. This is the foundation of our living and breathing universe. Now with X4, we have taken another, massive step. For the first time in any X game, all parts of the NPC economy are manufactured from resources. Ships, weapons, upgrades, ammo and even stations. You name it. Everything comes out of the simulated economy.
Research and Teleportation:
The seamless change from ship to ship and from NPCs controlling your empire for you continues on a higher level. Once you own a larger fleet, you will be very interested in researching a technology from your HQ: Teleportation. Once you've unlocked teleportation, you can jump from ship to ship a lot quicker and experience all the critical situations your NPCs encounter first hand.
Every order you have given to a ship before turns into a mission objective when you pilot the ship yourself. The moment you leave again, your pilot takes the helm and continues with their previous orders.
Get into the game:
In X4, you can start your journey from a number of different gamestarts and as a number of different characters, each with their own role, set of relationships and different ships and technologies to start with. No matter how you start, you are always free to develop in any other direction. Focus on exploration, make money with illegal trading and theft, command large battle fleets or become the greatest entrepreneur ever. It's all up to you to decide.
MINIMAL SETUP
- OS: SteamOS (64-bit) or Ubuntu 18.04 (64-bit)
- Processor: Intel i5-4590 3.3GHz or AMD equivalentMemory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: Nvidia GTX 780/970 or AMD equivalent (Vulkan support required)
- Storage: 35 GB available space
- OS: SteamOS (64-bit) or Ubuntu 18.04 (64-bit)
- Processor: Intel Core i7-6700 or AMD equivalentMemory: 16 GB RAM
- Memory: 16 GB RAM
- Graphics: Nvidia GTX 1070 or AMD equivalent (Vulkan support required)
- Storage: 50 GB available space
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