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7.00 Public Beta 4 now available

We're moving closer to the 7.00 release of X4: Foundations and have now released the latest beta version, 7.00 Beta 4, for testing. We appreciate the feedback you've provided to date and thank you for your continued support as we approach this important update. You can find the changelog for this new version at the end of this announcement. Thank you for your commitment. https://www.youtube.com/watch?v=9dumQL9dK-c [quote]How Do I Take Part in the Public Beta? Every player who owns X4: Foundations has the opportunity to download the new 7.00 Public Beta version. In order to ensure that beta participants are aware of the risks and rules involved, we ask all interested players to visit our forum, where they will find the rules and disclaimers, as well as practical instructions for participating in the beta. Follow this link to our forum - no registration required - to find the relevant information.[/quote] Please share your feedback / bug report in our Public Beta Feedback forum. Before doing so, please make sure you read the Public Beta Rules and Information, which you can find in a sticky thread at the top of that forum.

7.00 Public Beta 4 Changelog


(visit our forum for the full 7.00 changelog overview)
  • [Beta 4] Added option to override ware baskets of subordinates with trade assignments.
  • [Beta 4] Added indication of critical wares to AutoTrade default behaviour.
  • [Beta 4] Added more details to Timelines start menu entry (new feature in 7.00).
  • [Beta 4] Changed start menu to put Load Game option back into top level (problem introduced in 7.00).
  • [Beta 4] Changed radial menu setup dropdown in Controls menu (new feature in 7.00).
  • [Beta 4] Changed white flash effect when opening menu to more subtle colour.
  • [Beta 4] Removed UI glow from Ship scanning elements (new feature in 7.00).
  • [Beta 4] Improved ending of Combat Scenario to be less confusing.
  • [Beta 4] Improved Station Design Simulator environment.
  • [Beta 4] Improved guided missile accuracy against certain targets.
  • [Beta 4] Improved capital ship combat movement (further improvement in 7.00).
  • [Beta 4] Improved auto-aim targeting on engines, shields and turrets.
  • [Beta 4] Improved visibility of defence modules in station build menu (further improvement in 7.00).
  • [Beta 4] Improved readability of target monitor while using ship modes (further improvement in 7.00).
  • [Beta 4] Improved quantity and locations of Xenon Defence Stations (in new games only).
  • [Beta 4] Improved support for joysticks with more than 32 buttons (up to 64 buttons per device supported).
  • [Beta 4] Fixed passenger transport mission sometimes asking to pick up passenger from invalid location.
  • [Beta 4] Fixed Combat Scenario not being completable (problem introduced in 7.00).
  • [Beta 4] Fixed destroyed ship equipment being paid for when selling ships.
  • [Beta 4] Fixed station-based traders trading with empty ware basket.
  • [Beta 4] Fixed autopilot being active after teleporting to ship.
  • [Beta 4] Fixed ships and drones docking without properly avoiding object they are docking with on path to dock (problem introduced in 7.00).
  • [Beta 4] Fixed abandoned ships continuing to move (problem introduced in 7.00).
  • [Beta 4] Fixed some ships being frozen above docks after loading savegame (problem introduced in 7.00).
  • [Beta 4] Fixed crew transfer not working with Xenon PE and SE (new feature in 7.00).
  • [Beta 4] Fixed people in ownerless space suits ejecting out of player-owned ships (new feature in 7.00).
  • [Beta 4] Fixed certain supplemental input devices (e.g. VPC Control Panel) not being detected as joystick.
  • [Beta 4] Fixed menu crash when changing input modifiers under certain circumstances (new feature in 7.00).
  • [Beta 4] Fixed target monitor remaining hidden after opening menu (new feature in 7.00).
  • [Beta 4] Fixed alignment of docking UI in external view (new feature in 7.00).
  • [Beta 4] Fixed Head Movement Intensity game option not being applied to camera shaking.


[ 2024-05-02 15:39:38 CET ] [ Original post ]



X4: Foundations
Egosoft
  • Developer

  • Egosoft
  • Publisher

  • 2018-11-30
  • Release

  • Simulation Singleplayer
  • Tags

  • Game News Posts 219  
    🎹🖱️Keyboard + Mouse
    🎮 Full Controller Support
  • Controls

  • Mostly Positive

    (18002 reviews)


  • Review Score

  • https://www.x4foundations.com
  • Website

  • https://store.steampowered.com/app/392160 
  • Steam Store



  • X4: Foundations Main Linux [50.72 M]

  • Public Linux depots



  • Freedom to personally fly all ships:

    X4 will allow you to fly all ships personally. From small scouts over a wide range of ship classes up to the biggest carrier, everything can be piloted from the cockpit or an external view.

    A big focus in the development of X4 has been to achieve a seamless and immersive experience when moving between ships. You can leave a ship, climb down a ladder, walk over the dock of a large space station into another ship you may have parked there and replace the pilot that was working for you just by clicking on his chair.




    Modular stations and ship upgrades:

    Building space stations and factories has always been a foundation of the X games. After gaining enough money through fighting or trading, most players want to establish their own economy and start influencing the universe on a larger scale. In X4, it is now possible to be completely free and creative. Stations can be constructed from a variety of modules, be it production modules, living sections, docks or many other types of parts. The powerful new map system allows you to drag and connect modules using a connection system to design your own unique creations.

    Ships also offer a variety of upgrades. Engines, weapons and other equipment can be added in a graphical editor and actually seen on the ship.




    Most dynamic X universe ever:

    X4 will be the first X game to allow our races and factions to freely build and expand their empires; the same flexibility the player enjoys in creatively designing space stations from modular building blocks is also available to them. Races expand their empire based on supply and demand, which leads to an extremely dynamic universe where every action the player makes can influence the course of the entire universe.




    Managing your empire with a powerful map:

    Once you have more ships and many NPCs working for you as pilots, crew or station managers, the map will be your preferred method of managing it all. Ships can be ordered with simple clicks and through drag-and-drop operations to set their future path and commands.

    Graphically plan your trade routes, coordinate attacks with your entire fleet, manage the hierarchy or send ships on remote exploration missions.


    Most detailed X economy ever:

    One of the key selling points of X games has always been the realistic, simulated economy. Wares produced by hundreds of stations and transported by thousands of ships are actually traded by NPCs and prices develop based on this simulated economy. This is the foundation of our living and breathing universe. Now with X4, we have taken another, massive step. For the first time in any X game, all parts of the NPC economy are manufactured from resources. Ships, weapons, upgrades, ammo and even stations. You name it. Everything comes out of the simulated economy.


    Research and Teleportation:

    The seamless change from ship to ship and from NPCs controlling your empire for you continues on a higher level. Once you own a larger fleet, you will be very interested in researching a technology from your HQ: Teleportation. Once you've unlocked teleportation, you can jump from ship to ship a lot quicker and experience all the critical situations your NPCs encounter first hand.

    Every order you have given to a ship before turns into a mission objective when you pilot the ship yourself. The moment you leave again, your pilot takes the helm and continues with their previous orders.


    Get into the game:

    In X4, you can start your journey from a number of different gamestarts and as a number of different characters, each with their own role, set of relationships and different ships and technologies to start with. No matter how you start, you are always free to develop in any other direction. Focus on exploration, make money with illegal trading and theft, command large battle fleets or become the greatest entrepreneur ever. It's all up to you to decide.
    MINIMAL SETUP
    • OS: SteamOS (64-bit) or Ubuntu 18.04 (64-bit)
    • Processor: Intel i5-4590 3.3GHz or AMD equivalentMemory: 8 GB RAM
    • Memory: 8 GB RAM
    • Graphics: Nvidia GTX 780/970 or AMD equivalent (Vulkan support required)
    • Storage: 35 GB available space
    RECOMMENDED SETUP
    • OS: SteamOS (64-bit) or Ubuntu 18.04 (64-bit)
    • Processor: Intel Core i7-6700 or AMD equivalentMemory: 16 GB RAM
    • Memory: 16 GB RAM
    • Graphics: Nvidia GTX 1070 or AMD equivalent (Vulkan support required)
    • Storage: 50 GB available space
    GAMEBILLET

    [ 5951 ]

    3.00$ (80%)
    8.49$ (15%)
    4.12$ (17%)
    49.79$ (17%)
    8.88$ (56%)
    1.50$ (90%)
    7.55$ (16%)
    16.57$ (17%)
    39.87$ (20%)
    17.19$ (71%)
    16.79$ (16%)
    4.22$ (15%)
    3.99$ (80%)
    12.74$ (15%)
    2.22$ (78%)
    20.65$ (17%)
    6.99$ (30%)
    7.95$ (20%)
    5.00$ (75%)
    21.22$ (15%)
    10.31$ (14%)
    13.27$ (17%)
    23.95$ (20%)
    21.24$ (15%)
    12.38$ (17%)
    10.79$ (46%)
    17.62$ (71%)
    16.95$ (15%)
    4.73$ (81%)
    22.98$ (23%)
    GAMERSGATE

    [ 3198 ]

    13.99$ (30%)
    1.31$ (81%)
    2.63$ (62%)
    1.88$ (81%)
    1.95$ (85%)
    0.56$ (81%)
    34.99$ (30%)
    5.63$ (81%)
    34.99$ (30%)
    10.19$ (32%)
    0.23$ (92%)
    3.0$ (85%)
    7.49$ (25%)
    0.8$ (60%)
    1.5$ (90%)
    2.81$ (89%)
    4.0$ (80%)
    11.24$ (25%)
    1.84$ (74%)
    1.0$ (90%)
    9.79$ (30%)
    7.04$ (65%)
    2.94$ (58%)
    0.56$ (81%)
    2.25$ (85%)
    10.79$ (46%)
    8.99$ (55%)
    4.5$ (62%)
    0.94$ (81%)
    6.0$ (70%)

    FANATICAL BUNDLES

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    HUMBLE BUNDLES

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