7.00 Public Beta 5 now available
At the beginning of the 7.00 public beta we mentioned that we had introduced a customisable radial menu for quick access to actions in the game. This is designed to make X4 more accessible and enjoyable for players who use controllers, joysticks and HOTAS devices.
With today's release of Beta 5, we have gone one step further and added a new default controller profile to the game. We'd like to ask you to try out this new default profile and let us know how you feel about the default settings, which mappings you find better, etc. Please share your feedback in the corresponding Egosoft forum thread. The default controller profile has been changed, specifically to make the new radial menus available on controllers (via buttons X and Y). If you have a custom profile already, it will not be affected. To try out the changes, save your custom profile and load the profile called "Default - Keyboard & Mouse / Controller". Please note that all of this is still "work in progress". We will continue to work on these controller profiles and things will likely change as the beta progresses.
In version 7.00, a new feature allows users to select specific goods for a subordinate ship to trade. Previously, when adding a subordinate to a commander, the goods traded were selected automatically. Now, players can access the ship's behavior menu and manually choose the wares to trade, after first deselecting the 'Automatic' option. This enables players to exclude any goods they do not want the ship to trade; note that at least one item must be selected. If multiple goods are chosen, the ship will search for trades based on this selection, prioritizing goods that the station identifies as critical.
Please test this feature and share your feedback in this Egosoft forum thread. Thank you in advance. [quote]How Do I Take Part in the Public Beta? Every player who owns X4: Foundations has the opportunity to download the new 7.00 Public Beta version. In order to ensure that beta participants are aware of the risks and rules involved, we ask all interested players to visit our forum, where they will find the rules and disclaimers, as well as practical instructions for participating in the beta. Follow this link to our forum - no registration required - to find the relevant information.[/quote] Please share your feedback / bug report in our Public Beta Feedback forum. Before doing so, please make sure you read the Public Beta Rules and Information, which you can find in a sticky thread at the top of that forum.
(visit our forum for the full 7.00 changelog overview)
[ 2024-05-08 14:37:45 CET ] [ Original post ]
New week, new beta, as we continue on the road to X4 7.00! Today we have made 7.00 Beta 5 available to you, and we would like to draw your attention to two particular elements that we need your feedback on:
[Feedback Request] New Standard Input Profile for Controllers
At the beginning of the 7.00 public beta we mentioned that we had introduced a customisable radial menu for quick access to actions in the game. This is designed to make X4 more accessible and enjoyable for players who use controllers, joysticks and HOTAS devices.
With today's release of Beta 5, we have gone one step further and added a new default controller profile to the game. We'd like to ask you to try out this new default profile and let us know how you feel about the default settings, which mappings you find better, etc. Please share your feedback in the corresponding Egosoft forum thread. The default controller profile has been changed, specifically to make the new radial menus available on controllers (via buttons X and Y). If you have a custom profile already, it will not be affected. To try out the changes, save your custom profile and load the profile called "Default - Keyboard & Mouse / Controller". Please note that all of this is still "work in progress". We will continue to work on these controller profiles and things will likely change as the beta progresses.
[Feedback Request] Subordinates Manual Ware Basket
In version 7.00, a new feature allows users to select specific goods for a subordinate ship to trade. Previously, when adding a subordinate to a commander, the goods traded were selected automatically. Now, players can access the ship's behavior menu and manually choose the wares to trade, after first deselecting the 'Automatic' option. This enables players to exclude any goods they do not want the ship to trade; note that at least one item must be selected. If multiple goods are chosen, the ship will search for trades based on this selection, prioritizing goods that the station identifies as critical.
Please test this feature and share your feedback in this Egosoft forum thread. Thank you in advance. [quote]How Do I Take Part in the Public Beta? Every player who owns X4: Foundations has the opportunity to download the new 7.00 Public Beta version. In order to ensure that beta participants are aware of the risks and rules involved, we ask all interested players to visit our forum, where they will find the rules and disclaimers, as well as practical instructions for participating in the beta. Follow this link to our forum - no registration required - to find the relevant information.[/quote] Please share your feedback / bug report in our Public Beta Feedback forum. Before doing so, please make sure you read the Public Beta Rules and Information, which you can find in a sticky thread at the top of that forum.
7.00 Public Beta 5 Changelog
(visit our forum for the full 7.00 changelog overview)
- [Beta 5] Added Wayward Scion gamestart.
- [Beta 5] Added option to disable automatic reset of VE Goggles (new feature in 7.00).
- [Beta 5] Added option to adjust intensity of UI glow (new feature in 7.00).
- [Beta 5] Added configurable ware baskets for station-based miners (new feature in 7.00).
- [Beta 5] Added new default controller profile (see Input Profiles feedback thread).
- [Beta 5] Removed message ticker rotation while shown on top of menu (new feature in 7.00).
- [Beta 5] Removed message ticker appearing for normal messages while menus are open (new feature in 7.00).
- [Beta 5] Improved high speed carrier undocking.
- [Beta 5] Improved capital ship combat movement (further improvement to 7.00).
- [Beta 5] Improved Flee behaviour if player intervenes with order to dock (further improvement in 7.00).
- [Beta 5] Improved UI colour differentiation between Realm of the Trinity and Kha'ak factions.
- [Beta 5] Improved colour variation of paint mods on Teladi E ships (new feature in 7.00).
- [Beta 5] Improved icons for various ship types.
- [Beta 5] Improved dataleak visuals.
- [Beta 5] Fixed final basic tutorial recommending playing Timelines if extension is not enabled (new feature in 7.00).
- [Beta 5] Fixed Dal Busta not being available to talk to continue Hatikvah story.
- [Beta 5] Fixed falling through floor in certain situations.
- [Beta 5] Fixed moving characters sometimes adopting T-pose when interrupting turning animation (problem introduced in 7.00).
- [Beta 5] Fixed player being left behind when NPC activates transporter (problem introduced in 7.00).
- [Beta 5] Fixed ejected NPC pilots not speaking (problem introduced in 7.00).
- [Beta 5] Fixed name of Crane E (new feature in 7.00).
- [Beta 5] Fixed hatch on Xenon B becoming invisible (new feature in 7.00).
- [Beta 5] Fixed mouse cursor emulation for controller becoming active in Start menu after attempting to change input mapping.
- [Beta 5] Fixed cases of button auto-repeat not working on Linux when keeping joystick buttons pressed, e.g. during menu navigation.
- [Beta 5] Fixed joysticks on Linux sometimes changing input mode incorrectly.
X4: Foundations
Egosoft
Egosoft
2018-11-30
Simulation Singleplayer
Game News Posts 219
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
Mostly Positive
(18002 reviews)
https://www.x4foundations.com
https://store.steampowered.com/app/392160 
X4: Foundations Main Linux [50.72 M]
Freedom to personally fly all ships:
X4 will allow you to fly all ships personally. From small scouts over a wide range of ship classes up to the biggest carrier, everything can be piloted from the cockpit or an external view.
A big focus in the development of X4 has been to achieve a seamless and immersive experience when moving between ships. You can leave a ship, climb down a ladder, walk over the dock of a large space station into another ship you may have parked there and replace the pilot that was working for you just by clicking on his chair.
Modular stations and ship upgrades:
Building space stations and factories has always been a foundation of the X games. After gaining enough money through fighting or trading, most players want to establish their own economy and start influencing the universe on a larger scale. In X4, it is now possible to be completely free and creative. Stations can be constructed from a variety of modules, be it production modules, living sections, docks or many other types of parts. The powerful new map system allows you to drag and connect modules using a connection system to design your own unique creations.
Ships also offer a variety of upgrades. Engines, weapons and other equipment can be added in a graphical editor and actually seen on the ship.
Most dynamic X universe ever:
X4 will be the first X game to allow our races and factions to freely build and expand their empires; the same flexibility the player enjoys in creatively designing space stations from modular building blocks is also available to them. Races expand their empire based on supply and demand, which leads to an extremely dynamic universe where every action the player makes can influence the course of the entire universe.
Managing your empire with a powerful map:
Once you have more ships and many NPCs working for you as pilots, crew or station managers, the map will be your preferred method of managing it all. Ships can be ordered with simple clicks and through drag-and-drop operations to set their future path and commands.
Graphically plan your trade routes, coordinate attacks with your entire fleet, manage the hierarchy or send ships on remote exploration missions.
Most detailed X economy ever:
One of the key selling points of X games has always been the realistic, simulated economy. Wares produced by hundreds of stations and transported by thousands of ships are actually traded by NPCs and prices develop based on this simulated economy. This is the foundation of our living and breathing universe. Now with X4, we have taken another, massive step. For the first time in any X game, all parts of the NPC economy are manufactured from resources. Ships, weapons, upgrades, ammo and even stations. You name it. Everything comes out of the simulated economy.
Research and Teleportation:
The seamless change from ship to ship and from NPCs controlling your empire for you continues on a higher level. Once you own a larger fleet, you will be very interested in researching a technology from your HQ: Teleportation. Once you've unlocked teleportation, you can jump from ship to ship a lot quicker and experience all the critical situations your NPCs encounter first hand.
Every order you have given to a ship before turns into a mission objective when you pilot the ship yourself. The moment you leave again, your pilot takes the helm and continues with their previous orders.
Get into the game:
In X4, you can start your journey from a number of different gamestarts and as a number of different characters, each with their own role, set of relationships and different ships and technologies to start with. No matter how you start, you are always free to develop in any other direction. Focus on exploration, make money with illegal trading and theft, command large battle fleets or become the greatest entrepreneur ever. It's all up to you to decide.
MINIMAL SETUP
- OS: SteamOS (64-bit) or Ubuntu 18.04 (64-bit)
- Processor: Intel i5-4590 3.3GHz or AMD equivalentMemory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: Nvidia GTX 780/970 or AMD equivalent (Vulkan support required)
- Storage: 35 GB available space
- OS: SteamOS (64-bit) or Ubuntu 18.04 (64-bit)
- Processor: Intel Core i7-6700 or AMD equivalentMemory: 16 GB RAM
- Memory: 16 GB RAM
- Graphics: Nvidia GTX 1070 or AMD equivalent (Vulkan support required)
- Storage: 50 GB available space
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