This is it! Only 7 days to go before 7.00 and X4: Timelines are released on June 20th, 2024. To take us into the final stretch, 7.00 RC1 ("Release Candidate") is now available to download. We would like to extend our heartfelt thanks to our dedicated players for their unwavering support over the years, and especially during the beta tests that have helped us enormously in the run-up to this day. Without you, none of this would be possible. We hope that you enjoy what we've been working very hard on over the past year. In case you've missed it, please check out our "road to release event" news with the dates for live streams, a Reddit AMA, the soundtrack preview and more. https://store.steampowered.com/app/2700340/X4_Timelines/
7.00 RC1 Changelog
(visit our forum for the full 7.00 changelog overview)
- [RC 1] Added low shadow quality setting.
- [RC 1] Removed incorrect mouse over text for Continue Game (problem introduced in 7.00).
- [RC 1] Improved visibility of mining nodes on nearby asteroids.
- [RC 1] Improved manoeuvring capability of tugs while towing scrap cubes or wrecks.
- [RC 1] Improved black beard for human characters.
- [RC 1] Fixed tutorials sometimes prompting player to return to game even when launched from main menu (new feature in 7.00).
- [RC 1] Fixed being unable to complete Northriver story if enemy with Teladi because basic engine research cannot be completed.
- [RC 1] Fixed Ace just responding with same sentence when spoken to in High-Tech Hold-Up mission of Criminal story.
- [RC 1] Fixed Ace talking when scanning ship after heist part of Criminal storyline already completed.
- [RC 1] Fixed fleet subordinates sometimes no longer following commander after commander's pilot having been changed.
- [RC 1] Fixed station drone settings getting lost when loading save (problem introduced in 7.00).
- [RC 1] Fixed certain ship geometry or blinking lights incorrectly being visible from cockpit after loading save (problem introduced in 7.00).
- [RC 1] Fixed not being able to interact with the captain console of the Phoenix E (new feature in 7.00).
- [RC 1] Fixed uncapturable Xenon fighters aboard boarded Xenon H becoming player owned (new feature in 7.00).
- [RC 1] Fixed pilots of ships stored in internal docks not being visible during comm scenes.
- [RC 1] Fixed Long Range Scan mode being available in menu in spacesuit.
- [RC 1] Fixed Stop Engine button sometimes not working.
- [RC 1] Fixed wrong subordinate assignment displayed in Map under certain circumstances.
- [RC 1] Fixed active mission not being removed from message ticker after finishing (problem introduced in 7.00).
- [RC 1] Fixed military ships notifying about events while global option is disabled (new feature in 7.00).
- [RC 1] Fixed Station Plot Management menu not updating correctly after placing new plot (problem introduced in 7.00).
- [RC 1] Fixed target monitor and message ticker being partially off-screen under certain circumstances (problem introduced in 7.00).
- [RC 1] Fixed Interact menu not being displayed under certain circumstances (problem introduced in 7.00).
- [RC 1] Fixed Interact menu being displayed unnecessarily far from cursor under certain circumstances (problem introduced in 7.00).
- [RC 1] Fixed External View control mode message appearing at centre of screen under certain circumstances (new feature in 7.00).
- [RC 1] Fixed UI in external view being influenced by ship movements under certain circumstances.
- [RC 1] Fixed Map ware filters added multiple times under certain circumstances.
- [RC 1] Fixed newly edited custom save name being reset after short time.
- [RC 1] Fixed Interact menu opening too close to screen border.
- [RC 1] Fixed misaligned Interact menu sub-options.
- [RC 1] Fixed UI scaling issue in Overlay UI.
- [RC 1] Fixed removal of connected devices in "Manage Controllers / Joysticks" not being persistent across game sessions.
- [RC 1] Fixed incorrect reflections on medium ship hulls.
- [RC 1] Fixed logo on Pelican Sentinel being partially hidden.
- [RC 1] Fixed missing headlights on Kuraokami and Nemesis.
- [RC 1] Fixed several causes of crashes.
X4: Foundations
Egosoft
Egosoft
2018-11-30
Simulation Singleplayer
Game News Posts 219
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
Mostly Positive
(18002 reviews)
https://www.x4foundations.com
https://store.steampowered.com/app/392160 
X4: Foundations Main Linux [50.72 M]
Freedom to personally fly all ships:
X4 will allow you to fly all ships personally. From small scouts over a wide range of ship classes up to the biggest carrier, everything can be piloted from the cockpit or an external view.
A big focus in the development of X4 has been to achieve a seamless and immersive experience when moving between ships. You can leave a ship, climb down a ladder, walk over the dock of a large space station into another ship you may have parked there and replace the pilot that was working for you just by clicking on his chair.
Modular stations and ship upgrades:
Building space stations and factories has always been a foundation of the X games. After gaining enough money through fighting or trading, most players want to establish their own economy and start influencing the universe on a larger scale. In X4, it is now possible to be completely free and creative. Stations can be constructed from a variety of modules, be it production modules, living sections, docks or many other types of parts. The powerful new map system allows you to drag and connect modules using a connection system to design your own unique creations.
Ships also offer a variety of upgrades. Engines, weapons and other equipment can be added in a graphical editor and actually seen on the ship.
Most dynamic X universe ever:
X4 will be the first X game to allow our races and factions to freely build and expand their empires; the same flexibility the player enjoys in creatively designing space stations from modular building blocks is also available to them. Races expand their empire based on supply and demand, which leads to an extremely dynamic universe where every action the player makes can influence the course of the entire universe.
Managing your empire with a powerful map:
Once you have more ships and many NPCs working for you as pilots, crew or station managers, the map will be your preferred method of managing it all. Ships can be ordered with simple clicks and through drag-and-drop operations to set their future path and commands.
Graphically plan your trade routes, coordinate attacks with your entire fleet, manage the hierarchy or send ships on remote exploration missions.
Most detailed X economy ever:
One of the key selling points of X games has always been the realistic, simulated economy. Wares produced by hundreds of stations and transported by thousands of ships are actually traded by NPCs and prices develop based on this simulated economy. This is the foundation of our living and breathing universe. Now with X4, we have taken another, massive step. For the first time in any X game, all parts of the NPC economy are manufactured from resources. Ships, weapons, upgrades, ammo and even stations. You name it. Everything comes out of the simulated economy.
Research and Teleportation:
The seamless change from ship to ship and from NPCs controlling your empire for you continues on a higher level. Once you own a larger fleet, you will be very interested in researching a technology from your HQ: Teleportation. Once you've unlocked teleportation, you can jump from ship to ship a lot quicker and experience all the critical situations your NPCs encounter first hand.
Every order you have given to a ship before turns into a mission objective when you pilot the ship yourself. The moment you leave again, your pilot takes the helm and continues with their previous orders.
Get into the game:
In X4, you can start your journey from a number of different gamestarts and as a number of different characters, each with their own role, set of relationships and different ships and technologies to start with. No matter how you start, you are always free to develop in any other direction. Focus on exploration, make money with illegal trading and theft, command large battle fleets or become the greatest entrepreneur ever. It's all up to you to decide.
- OS: SteamOS (64-bit) or Ubuntu 18.04 (64-bit)
- Processor: Intel i5-4590 3.3GHz or AMD equivalentMemory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: Nvidia GTX 780/970 or AMD equivalent (Vulkan support required)
- Storage: 35 GB available space
- OS: SteamOS (64-bit) or Ubuntu 18.04 (64-bit)
- Processor: Intel Core i7-6700 or AMD equivalentMemory: 16 GB RAM
- Memory: 16 GB RAM
- Graphics: Nvidia GTX 1070 or AMD equivalent (Vulkan support required)
- Storage: 50 GB available space
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