TUXDB - LINUX GAMING AGGREGATE
by NuSuey
NEWSFEED
▪️ GAMES
▪️ STEAM DECK ▪️ DEALS ▪️ CROWDFUNDING ▪️ COMMUNITY
tuxdb.com logo
Support tuxDB on Patreon
Currently supported by 8 awesome people!

🌟 Special thanks to our amazing supporters:


✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Arch Toasty][Benedikt][David Martínez Martí]


7.10 Public Beta 2 now available

[quote]How Do I Take Part in the Public Beta? Every player who owns X4: Foundations has the opportunity to download the new 7.10 Public Beta version. In order to ensure that beta participants are aware of the risks and rules involved, we ask all interested players to visit our forum, where they will find the rules and disclaimers, as well as practical instructions for participating in the beta. Follow this link to our forum - no registration required - to find the relevant information.[/quote]

7.10 Public Beta 2 Changelog


(visit our forum for the full 7.10 changelog overview)
  • [Beta 2] Added dialog to Timelines mission selection menu when player returns from scenario.
  • [Beta 2] Added Antigone XL Housing as available blueprint rewarded via rank and available in Station Design Simulator.
  • [Beta 2] Added Terran production method to Frontier equipment.
  • [Beta 2] Added several new exploration voice lines to Timelines Facility.
  • [Beta 2] Added credit sequence after final story resolution to more clearly denote when Timelines story has finished.
  • [Beta 2] Added further hint to end of Timelines story.
  • [Beta 2] Added new anti-fighter missile for Sapporo.
  • [Beta 2] Added new ring explosion effect to XL explosions.
  • [Beta 2] Added French localisation for keyboard icons.
  • [Beta 2] Improved timing of Mitsuno Hack video calls to be less obstructive of important Target Monitor information.
  • [Beta 2] Improved Xenon loadouts in Brennan's Trial Timelines scenario to use fewer laser towers.
  • [Beta 2] Improved composition of allied fleet and pilots in Brennan's Trial Trial Timelines scenario.
  • [Beta 2] Improved loadout consistency in Mine Your Own Business and Lord Prospector's Foray Timelines scenarios.
  • [Beta 2] Improved Rise and Mine Timelines scenario by disabling tutorial dialog after player has achieved rating of 1 star.
  • [Beta 2] Improved Xenon Shipyard plan to not include overlapping docking module (new stations only).
  • [Beta 2] Improved hit precision of ships attacking piers.
  • [Beta 2] Improved ships assigned to protect stations getting repairs in between fights.
  • [Beta 2] Improved visibility of ship holograph dock guidance.
  • [Beta 2] Improved available UI scale range to ensure readability at lower resolutions.
  • [Beta 2] Improved UI scaling to include HUD monitor texts.
  • [Beta 2] Improved alignment of icons embedded in text.
  • [Beta 2] Improved impact effect of Xenon Seismic Charge Turret.
  • [Beta 2] Improved trail resolution of Sapporo missiles.
  • [Beta 2] Improved window facade of the Casino welfare module.
  • [Beta 2] Improved collisions on Xenon Dock.
  • [Beta 2] Fixed several missing hints in spacesuit tutorial.
  • [Beta 2] Fixed trade tutorial not progressing if trade map filter is already on.
  • [Beta 2] Fixed ship upgrade tutorial not progressing when selecting pilot prematurely.
  • [Beta 2] Fixed being able to phase through geometry in Timelines scenarios involving space suits.
  • [Beta 2] Fixed Atlas not granting points in Incursion of the False Pontifex Timelines scenario.
  • [Beta 2] Fixed various cases of Attack On Antigone Timelines scenario not progressing correctly.
  • [Beta 2] Fixed Mine Your Own Business and Lord Prospector's Foray Timelines scenarios miscounting wares lost on ship destruction.
  • [Beta 2] Fixed capital ships in Flight of the Dragonfyre Timelines scenario having no service crew.
  • [Beta 2] Fixed timer not stopping when reaching finish in Hazing the Newbie Timelines scenarios from shortcut.
  • [Beta 2] Fixed Xperimental Shuttle equipment blueprints not being retroactively rewarded when Timelines epilogue completed.
  • [Beta 2] Fixed Xperimental Shuttle sometimes being spawned without engine in Timelines epilogue story (problem introduced in 7.10).
  • [Beta 2] Fixed Boso Ta constantly mentioning mysterious ship after crisis has ended.
  • [Beta 2] Fixed Xenon ships in Nopileos' Memorial not dropping wares when killed.
  • [Beta 2] Fixed player being catapulted away from Obliterator.
  • [Beta 2] Fixed capital ships not being able to fly in formation with player.
  • [Beta 2] Fixed fighters not doing any damage to stations or capital ships when player not present.
  • [Beta 2] Fixed ships trying to resupply at fleet auxiliary ships that are not ready for them.
  • [Beta 2] Fixed guided missiles being launched from way outside intended fire range.
  • [Beta 2] Fixed certain discounts potentially being applied to trade orders twice.
  • [Beta 2] Fixed wares with very high price range calculating negative price at extreme discounts.
  • [Beta 2] Fixed player-owned ships not automatically getting repairs at player-owned equipment docks.
  • [Beta 2] Fixed map not showing Explore order details when targeting gate or superhighway entrance and queued after another order.
  • [Beta 2] Fixed player ship continuing to move after pressing Full Stop while menu open.
  • [Beta 2] Fixed not being able to hide cockpit when using non-pilot control position.
  • [Beta 2] Fixed smart missiles with friend-foe detection sometimes not picking suitable target.
  • [Beta 2] Fixed being unable to equip Odachi with Mk2 and Mk3 Frontier shield generators.
  • [Beta 2] Fixed Sapporo's missiles destroying each other on impact.
  • [Beta 2] Fixed Xenon SE falsely appearing to be able to mine gas resources.
  • [Beta 2] Fixed characters sometimes walking through closed doors in Timelines Facility.
  • [Beta 2] Fixed damage effect triggering when repairing ship or module.
  • [Beta 2] Fixed beams sometimes appearing to pass through targets.
  • [Beta 2] Fixed missing rank and licence information in Quettanaut promotion ceremony.
  • [Beta 2] Fixed capital ships showing floating bridge in docking hologram.
  • [Beta 2] Fixed invisible signal leak and long range scan indicators when cockpit hidden.
  • [Beta 2] Fixed cockpit still obstructing sunlight when cockpit hidden.
  • [Beta 2] Fixed turret hatches on certain ships closing before turrets have fully retracted.
  • [Beta 2] Fixed loadout editor always showing Sapporo's main weapon slot as empty.
  • [Beta 2] Fixed hint overlapping important menu items when buying or selling wares in tutorials.
  • [Beta 2] Fixed hint overlapping important menu items when buying ship in tutorial.
  • [Beta 2] Fixed partially missing Timelines scenario menus under certain circumstances.
  • [Beta 2] Fixed Timelines scenario menu reopening when changing UI scale during animation after closing it.
  • [Beta 2] Fixed missing dock UI elements at lower UI scales.
  • [Beta 2] Fixed incorrect tooltip font size under certain circumstances
  • [Beta 2] Fixed repeated indicator sound when approaching capital ships.
  • [Beta 2] Fixed lip movement continuing after character speech is interrupted.
  • [Beta 2] Fixed pink surfaces on Odachi if Kingdom End disabled.
  • [Beta 2] Fixed paint mod on Ravager and Obliterator affecting almost all surfaces.
  • [Beta 2] Fixed incorrect colours on Xenon SE wreck.
  • [Beta 2] Fixed floating turrets on Phoenix E.
  • [Beta 2] Fixed invisible wall on Terran Dockarea near M docking bay.
  • [Beta 2] Fixed several causes of crashes.


[ 2024-07-11 07:05:42 CET ] [ Original post ]



X4: Foundations
Egosoft
  • Developer

  • Egosoft
  • Publisher

  • 2018-11-30
  • Release

  • Simulation Singleplayer
  • Tags

  • Game News Posts 219  
    🎹🖱️Keyboard + Mouse
    🎮 Full Controller Support
  • Controls

  • Mostly Positive

    (18002 reviews)


  • Review Score

  • https://www.x4foundations.com
  • Website

  • https://store.steampowered.com/app/392160 
  • Steam Store



  • X4: Foundations Main Linux [50.72 M]

  • Public Linux depots



  • Freedom to personally fly all ships:

    X4 will allow you to fly all ships personally. From small scouts over a wide range of ship classes up to the biggest carrier, everything can be piloted from the cockpit or an external view.

    A big focus in the development of X4 has been to achieve a seamless and immersive experience when moving between ships. You can leave a ship, climb down a ladder, walk over the dock of a large space station into another ship you may have parked there and replace the pilot that was working for you just by clicking on his chair.




    Modular stations and ship upgrades:

    Building space stations and factories has always been a foundation of the X games. After gaining enough money through fighting or trading, most players want to establish their own economy and start influencing the universe on a larger scale. In X4, it is now possible to be completely free and creative. Stations can be constructed from a variety of modules, be it production modules, living sections, docks or many other types of parts. The powerful new map system allows you to drag and connect modules using a connection system to design your own unique creations.

    Ships also offer a variety of upgrades. Engines, weapons and other equipment can be added in a graphical editor and actually seen on the ship.




    Most dynamic X universe ever:

    X4 will be the first X game to allow our races and factions to freely build and expand their empires; the same flexibility the player enjoys in creatively designing space stations from modular building blocks is also available to them. Races expand their empire based on supply and demand, which leads to an extremely dynamic universe where every action the player makes can influence the course of the entire universe.




    Managing your empire with a powerful map:

    Once you have more ships and many NPCs working for you as pilots, crew or station managers, the map will be your preferred method of managing it all. Ships can be ordered with simple clicks and through drag-and-drop operations to set their future path and commands.

    Graphically plan your trade routes, coordinate attacks with your entire fleet, manage the hierarchy or send ships on remote exploration missions.


    Most detailed X economy ever:

    One of the key selling points of X games has always been the realistic, simulated economy. Wares produced by hundreds of stations and transported by thousands of ships are actually traded by NPCs and prices develop based on this simulated economy. This is the foundation of our living and breathing universe. Now with X4, we have taken another, massive step. For the first time in any X game, all parts of the NPC economy are manufactured from resources. Ships, weapons, upgrades, ammo and even stations. You name it. Everything comes out of the simulated economy.


    Research and Teleportation:

    The seamless change from ship to ship and from NPCs controlling your empire for you continues on a higher level. Once you own a larger fleet, you will be very interested in researching a technology from your HQ: Teleportation. Once you've unlocked teleportation, you can jump from ship to ship a lot quicker and experience all the critical situations your NPCs encounter first hand.

    Every order you have given to a ship before turns into a mission objective when you pilot the ship yourself. The moment you leave again, your pilot takes the helm and continues with their previous orders.


    Get into the game:

    In X4, you can start your journey from a number of different gamestarts and as a number of different characters, each with their own role, set of relationships and different ships and technologies to start with. No matter how you start, you are always free to develop in any other direction. Focus on exploration, make money with illegal trading and theft, command large battle fleets or become the greatest entrepreneur ever. It's all up to you to decide.
    MINIMAL SETUP
    • OS: SteamOS (64-bit) or Ubuntu 18.04 (64-bit)
    • Processor: Intel i5-4590 3.3GHz or AMD equivalentMemory: 8 GB RAM
    • Memory: 8 GB RAM
    • Graphics: Nvidia GTX 780/970 or AMD equivalent (Vulkan support required)
    • Storage: 35 GB available space
    RECOMMENDED SETUP
    • OS: SteamOS (64-bit) or Ubuntu 18.04 (64-bit)
    • Processor: Intel Core i7-6700 or AMD equivalentMemory: 16 GB RAM
    • Memory: 16 GB RAM
    • Graphics: Nvidia GTX 1070 or AMD equivalent (Vulkan support required)
    • Storage: 50 GB available space
    GAMEBILLET

    [ 5951 ]

    1.88$ (92%)
    8.47$ (15%)
    33.59$ (16%)
    10.78$ (17%)
    8.79$ (78%)
    16.59$ (17%)
    25.19$ (16%)
    8.42$ (16%)
    25.46$ (15%)
    2.27$ (85%)
    1.00$ (90%)
    16.52$ (17%)
    4.59$ (8%)
    2.53$ (49%)
    16.97$ (15%)
    1.73$ (83%)
    3.33$ (78%)
    49.79$ (17%)
    8.29$ (17%)
    7.50$ (50%)
    12.74$ (-28%)
    41.49$ (17%)
    20.00$ (50%)
    3.00$ (80%)
    6.67$ (78%)
    16.57$ (17%)
    4.00$ (80%)
    6.25$ (75%)
    24.89$ (17%)
    16.79$ (16%)
    GAMERSGATE

    [ 3198 ]

    0.75$ (92%)
    1.84$ (74%)
    0.51$ (83%)
    2.55$ (87%)
    7.49$ (63%)
    3.0$ (85%)
    13.6$ (66%)
    5.0$ (75%)
    1.5$ (92%)
    2.53$ (86%)
    0.51$ (83%)
    15.0$ (70%)
    1.13$ (92%)
    5.63$ (62%)
    5.0$ (75%)
    4.25$ (79%)
    0.45$ (92%)
    1.19$ (83%)
    14.99$ (25%)
    2.63$ (92%)
    17.49$ (30%)
    0.75$ (92%)
    0.59$ (40%)
    2.7$ (85%)
    4.25$ (83%)
    1.5$ (81%)
    6.75$ (77%)
    12.18$ (51%)
    2.03$ (89%)
    1.31$ (81%)

    FANATICAL BUNDLES

    Time left:

    1 days, 1 hours, 17 minutes


    Time left:

    24 days, 1 hours, 17 minutes


    Time left:

    6 days, 1 hours, 17 minutes


    Time left:

    37 days, 1 hours, 17 minutes


    Time left:

    43 days, 1 hours, 17 minutes


    HUMBLE BUNDLES

    Time left:

    3 days, 19 hours, 17 minutes


    Time left:

    3 days, 19 hours, 17 minutes


    Time left:

    12 days, 19 hours, 17 minutes


    Time left:

    19 days, 19 hours, 17 minutes

    by buying games/dlcs from affiliate links you are supporting tuxDB
    🔴 LIVE