7.10 Public Beta 3 now available
(visit our forum for the full 7.10 changelog overview)
[ 2024-07-17 16:05:27 CET ] [ Original post ]
[quote]How Do I Take Part in the Public Beta? Every player who owns X4: Foundations has the opportunity to download the new 7.10 Public Beta version. In order to ensure that beta participants are aware of the risks and rules involved, we ask all interested players to visit our forum, where they will find the rules and disclaimers, as well as practical instructions for participating in the beta. Follow this link to our forum - no registration required - to find the relevant information.[/quote]
7.10 Public Beta 3 Changelog
(visit our forum for the full 7.10 changelog overview)
- [Beta 3] Added icon to newly unlocked Timelines scenarios.
- [Beta 3] Added message to Open Universe listing unlocked Timelines rewards.
- [Beta 3] Added information about installed surface elements to Station Build menu.
- [Beta 3] Added input feedback when trying to change speed of ship with damaged engines.
- [Beta 3] Improved wording of Timelines unlock notifications.
- [Beta 3] Improved new player guidance in Timelines by adding hints about tutorials and Open Universe.
- [Beta 3] Improved enemy behaviour in Tangling with the Teladi mission.
- [Beta 3] Improved firing range accuracy of turrets.
- [Beta 3] Improved ship resupply.
- [Beta 3] Improved guidance on Map if player is not near last controlled ship.
- [Beta 3] Improved signal leak indicator visibility by adding background.
- [Beta 3] Fixed ramming speed score in Battle of Omicron Lyrae Timelines scenario not being calculated correctly.
- [Beta 3] Fixed minerals collected personally in mining-themed Timelines scenarios being counted twice (problem introduced in 7.10).
- [Beta 3] Fixed Boso Ta not offering Dialogue Option to unlock research while Timelines epilogue mission running.
- [Beta 3] Fixed Teladi capital ship in Timelines epilogue being invulnerable even after story has finished.
- [Beta 3] Fixed Call and Response mission of Timelines epilogue not completing properly.
- [Beta 3] Fixed Kaori's Xperimental Shuttle not being invulnerable in Timelines epilogue.
- [Beta 3] Fixed Geometric Owl not being sellable after completion of the Terraforming story.
- [Beta 3] Fixed Nila sometimes not leading player to Leda We's ship in Propositions and Negotiations mission of Boron story.
- [Beta 3] Fixed Transfer Station missions not being able to complete (problem introduced in 7.10).
- [Beta 3] Fixed abandoned Sapporo not having main weapon (problem introduced in 7.10).
- [Beta 3] Fixed player-owned Astrids teleporting out of Leap of Faith under certain circumstances.
- [Beta 3] Fixed Sedatives not being used as filter for Black Marketeer placement.
- [Beta 3] Fixed fleet subordinates unnecessarily leaving formation when attacked by something they cannot attack.
- [Beta 3] Fixed ships continuing to fire on non-hostile targets after having been ordered to attack surface elements.
- [Beta 3] Fixed ships sometimes being in Travel Drive mode immediately after undocking.
- [Beta 3] Fixed ships not being able to leave covered dock modules.
- [Beta 3] Fixed default response not working when some military-only responses are set.
- [Beta 3] Fixed airlock transition to first person resulting in invalid position.
- [Beta 3] Fixed external target view persisting when player leaves sector.
- [Beta 3] Fixed engine status light not showing when all engines are non-functional.
- [Beta 3] Fixed wares in Map menu grayed out despite Trade Filter being off.
- [Beta 3] Fixed menu selection in Logical Station Overview storage nodes resetting under certain circumstances.
- [Beta 3] Fixed incorrect shift selection in Object List or Property Owned menus under certain circumstances.
- [Beta 3] Fixed inconsistent Station Build menu layout under certain circumstances.
- [Beta 3] Fixed incorrect radial menu size under certain circumstances.
- [Beta 3] Fixed incorrect external camera position if activated while paused.
- [Beta 3] Fixed external view on some stations rotating around incorrect center.
- [Beta 3] Fixed external view on surface elements such as turrets and engines.
- [Beta 3] Fixed various minor issues with incorrect or missing animations.
- [Beta 3] Fixed Thresher engines not lighting up when in use.
- [Beta 3] Fixed engine boost flames being visually disconnected from ships with integrated engines.
- [Beta 3] Fixed parts of Heron E fading away too quickly when viewed from afar.
- [Beta 3] Fixed missing detail on Elite.
- [Beta 3] Fixed some small ships being unhittable.
- [Beta 3] Fixed rare freeze.
- [Beta 3] Fixed several causes of crashes.
X4: Foundations
Egosoft
Egosoft
2018-11-30
Simulation Singleplayer
Game News Posts 219
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
Mostly Positive
(18002 reviews)
https://www.x4foundations.com
https://store.steampowered.com/app/392160 
X4: Foundations Main Linux [50.72 M]
Freedom to personally fly all ships:
X4 will allow you to fly all ships personally. From small scouts over a wide range of ship classes up to the biggest carrier, everything can be piloted from the cockpit or an external view.
A big focus in the development of X4 has been to achieve a seamless and immersive experience when moving between ships. You can leave a ship, climb down a ladder, walk over the dock of a large space station into another ship you may have parked there and replace the pilot that was working for you just by clicking on his chair.
Modular stations and ship upgrades:
Building space stations and factories has always been a foundation of the X games. After gaining enough money through fighting or trading, most players want to establish their own economy and start influencing the universe on a larger scale. In X4, it is now possible to be completely free and creative. Stations can be constructed from a variety of modules, be it production modules, living sections, docks or many other types of parts. The powerful new map system allows you to drag and connect modules using a connection system to design your own unique creations.
Ships also offer a variety of upgrades. Engines, weapons and other equipment can be added in a graphical editor and actually seen on the ship.
Most dynamic X universe ever:
X4 will be the first X game to allow our races and factions to freely build and expand their empires; the same flexibility the player enjoys in creatively designing space stations from modular building blocks is also available to them. Races expand their empire based on supply and demand, which leads to an extremely dynamic universe where every action the player makes can influence the course of the entire universe.
Managing your empire with a powerful map:
Once you have more ships and many NPCs working for you as pilots, crew or station managers, the map will be your preferred method of managing it all. Ships can be ordered with simple clicks and through drag-and-drop operations to set their future path and commands.
Graphically plan your trade routes, coordinate attacks with your entire fleet, manage the hierarchy or send ships on remote exploration missions.
Most detailed X economy ever:
One of the key selling points of X games has always been the realistic, simulated economy. Wares produced by hundreds of stations and transported by thousands of ships are actually traded by NPCs and prices develop based on this simulated economy. This is the foundation of our living and breathing universe. Now with X4, we have taken another, massive step. For the first time in any X game, all parts of the NPC economy are manufactured from resources. Ships, weapons, upgrades, ammo and even stations. You name it. Everything comes out of the simulated economy.
Research and Teleportation:
The seamless change from ship to ship and from NPCs controlling your empire for you continues on a higher level. Once you own a larger fleet, you will be very interested in researching a technology from your HQ: Teleportation. Once you've unlocked teleportation, you can jump from ship to ship a lot quicker and experience all the critical situations your NPCs encounter first hand.
Every order you have given to a ship before turns into a mission objective when you pilot the ship yourself. The moment you leave again, your pilot takes the helm and continues with their previous orders.
Get into the game:
In X4, you can start your journey from a number of different gamestarts and as a number of different characters, each with their own role, set of relationships and different ships and technologies to start with. No matter how you start, you are always free to develop in any other direction. Focus on exploration, make money with illegal trading and theft, command large battle fleets or become the greatest entrepreneur ever. It's all up to you to decide.
MINIMAL SETUP
- OS: SteamOS (64-bit) or Ubuntu 18.04 (64-bit)
- Processor: Intel i5-4590 3.3GHz or AMD equivalentMemory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: Nvidia GTX 780/970 or AMD equivalent (Vulkan support required)
- Storage: 35 GB available space
- OS: SteamOS (64-bit) or Ubuntu 18.04 (64-bit)
- Processor: Intel Core i7-6700 or AMD equivalentMemory: 16 GB RAM
- Memory: 16 GB RAM
- Graphics: Nvidia GTX 1070 or AMD equivalent (Vulkan support required)
- Storage: 50 GB available space
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