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7.10 Public Beta 4 now available

[quote]How Do I Take Part in the Public Beta? Every player who owns X4: Foundations has the opportunity to download the new 7.10 Public Beta version. In order to ensure that beta participants are aware of the risks and rules involved, we ask all interested players to visit our forum, where they will find the rules and disclaimers, as well as practical instructions for participating in the beta. Follow this link to our forum - no registration required - to find the relevant information.[/quote]

7.10 Public Beta 4 Changelog


(visit our forum for the full 7.10 changelog overview)
  • [Beta 4] Added Timelines racing trophy to player HQ.
  • [Beta 4] Improved chances for ships currently docking or undocking to escape when dock explodes.
  • [Beta 4] Improved dumbfire missile turret accuracy (problem introduced in 7.10).
  • [Beta 4] Improved NPC pathing between docked ships where elevators and transporters are involved.
  • [Beta 4] Improved resource distribution by Xenon transport ships.
  • [Beta 4] Fixed case of missing guidance to remaining enemies in Rise Against the Machine Timelines scenario.
  • [Beta 4] Fixed missing results in Timelines debriefing menu under certain circumstances.
  • [Beta 4] Fixed The Meeting mission of Covert Operations story not progressing if target station destroyed.
  • [Beta 4] Fixed Dagobas Lahubasis Yorilos III running out of oxygen if not rescued in Trade Obstruction mission of Avarice story.
  • [Beta 4] Fixed Deliver Crew missions showing Transfer Crewmember conversation option even though NPC isn't at mission destination.
  • [Beta 4] Fixed confusing mission guidance text for certain mission objectives.
  • [Beta 4] Fixed Accept Estimate button in Station Overview menu's Account node not removing Insufficient Funds warning.
  • [Beta 4] Fixed target monitor sometimes still showing information about previous module after teleporting away.
  • [Beta 4] Fixed aim-ahead indicator not taking own ship's lateral movement into account.
  • [Beta 4] Fixed flickering target monitor when firing HEPT.
  • [Beta 4] Fixed weapon recoil strength increasing with lower framerate.
  • [Beta 4] Fixed invincible surface elements with 0 hull.
  • [Beta 4] Fixed incorrect collision response when colliding with rotating object while in relative movement.
  • [Beta 4] Fixed fast-moving deployables sometimes continuing to move indefinitely.
  • [Beta 4] Fixed nearby objects sometimes not being visible or collidable.
  • [Beta 4] Fixed elevators into ships not working after retrieval from internal storage.
  • [Beta 4] Fixed case of NPCs warping on various ships.
  • [Beta 4] Fixed menu crash in Station Build menu under certain circumstances.
  • [Beta 4] Fixed several causes of crashes.


[ 2024-07-24 15:23:54 CET ] [ Original post ]



X4: Foundations
Egosoft
  • Developer

  • Egosoft
  • Publisher

  • 2018-11-30
  • Release

  • Simulation Singleplayer
  • Tags

  • Game News Posts 219  
    🎹🖱️Keyboard + Mouse
    🎮 Full Controller Support
  • Controls

  • Mostly Positive

    (18002 reviews)


  • Review Score

  • https://www.x4foundations.com
  • Website

  • https://store.steampowered.com/app/392160 
  • Steam Store



  • X4: Foundations Main Linux [50.72 M]

  • Public Linux depots



  • Freedom to personally fly all ships:

    X4 will allow you to fly all ships personally. From small scouts over a wide range of ship classes up to the biggest carrier, everything can be piloted from the cockpit or an external view.

    A big focus in the development of X4 has been to achieve a seamless and immersive experience when moving between ships. You can leave a ship, climb down a ladder, walk over the dock of a large space station into another ship you may have parked there and replace the pilot that was working for you just by clicking on his chair.




    Modular stations and ship upgrades:

    Building space stations and factories has always been a foundation of the X games. After gaining enough money through fighting or trading, most players want to establish their own economy and start influencing the universe on a larger scale. In X4, it is now possible to be completely free and creative. Stations can be constructed from a variety of modules, be it production modules, living sections, docks or many other types of parts. The powerful new map system allows you to drag and connect modules using a connection system to design your own unique creations.

    Ships also offer a variety of upgrades. Engines, weapons and other equipment can be added in a graphical editor and actually seen on the ship.




    Most dynamic X universe ever:

    X4 will be the first X game to allow our races and factions to freely build and expand their empires; the same flexibility the player enjoys in creatively designing space stations from modular building blocks is also available to them. Races expand their empire based on supply and demand, which leads to an extremely dynamic universe where every action the player makes can influence the course of the entire universe.




    Managing your empire with a powerful map:

    Once you have more ships and many NPCs working for you as pilots, crew or station managers, the map will be your preferred method of managing it all. Ships can be ordered with simple clicks and through drag-and-drop operations to set their future path and commands.

    Graphically plan your trade routes, coordinate attacks with your entire fleet, manage the hierarchy or send ships on remote exploration missions.


    Most detailed X economy ever:

    One of the key selling points of X games has always been the realistic, simulated economy. Wares produced by hundreds of stations and transported by thousands of ships are actually traded by NPCs and prices develop based on this simulated economy. This is the foundation of our living and breathing universe. Now with X4, we have taken another, massive step. For the first time in any X game, all parts of the NPC economy are manufactured from resources. Ships, weapons, upgrades, ammo and even stations. You name it. Everything comes out of the simulated economy.


    Research and Teleportation:

    The seamless change from ship to ship and from NPCs controlling your empire for you continues on a higher level. Once you own a larger fleet, you will be very interested in researching a technology from your HQ: Teleportation. Once you've unlocked teleportation, you can jump from ship to ship a lot quicker and experience all the critical situations your NPCs encounter first hand.

    Every order you have given to a ship before turns into a mission objective when you pilot the ship yourself. The moment you leave again, your pilot takes the helm and continues with their previous orders.


    Get into the game:

    In X4, you can start your journey from a number of different gamestarts and as a number of different characters, each with their own role, set of relationships and different ships and technologies to start with. No matter how you start, you are always free to develop in any other direction. Focus on exploration, make money with illegal trading and theft, command large battle fleets or become the greatest entrepreneur ever. It's all up to you to decide.
    MINIMAL SETUP
    • OS: SteamOS (64-bit) or Ubuntu 18.04 (64-bit)
    • Processor: Intel i5-4590 3.3GHz or AMD equivalentMemory: 8 GB RAM
    • Memory: 8 GB RAM
    • Graphics: Nvidia GTX 780/970 or AMD equivalent (Vulkan support required)
    • Storage: 35 GB available space
    RECOMMENDED SETUP
    • OS: SteamOS (64-bit) or Ubuntu 18.04 (64-bit)
    • Processor: Intel Core i7-6700 or AMD equivalentMemory: 16 GB RAM
    • Memory: 16 GB RAM
    • Graphics: Nvidia GTX 1070 or AMD equivalent (Vulkan support required)
    • Storage: 50 GB available space
    GAMEBILLET

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    GAMERSGATE

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    1.84$ (74%)
    3.25$ (75%)
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    3.67$ (47%)
    6.0$ (70%)
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    1.69$ (81%)
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    9.99$ (50%)
    5.78$ (66%)
    3.67$ (47%)
    1.5$ (85%)
    6.69$ (33%)
    1.2$ (85%)
    5.06$ (66%)

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