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7.10 Public Beta 5 now available

[quote]How Do I Take Part in the Public Beta? Every player who owns X4: Foundations has the opportunity to download the new 7.10 Public Beta version. In order to ensure that beta participants are aware of the risks and rules involved, we ask all interested players to visit our forum, where they will find the rules and disclaimers, as well as practical instructions for participating in the beta. Follow this link to our forum - no registration required - to find the relevant information.[/quote]

7.10 Public Beta 5 Changelog


(visit our forum for the full 7.10 changelog overview)
  • [Beta 5] Improved capital ship combat movement for ships that do not have forward-mounted weapons but do have turrets concentrated at front.
  • [Beta 5] Improved accuracy for NPCs firing at Maja Dust production modules.
  • [Beta 5] Improved prioritisation of resource buy offers for special projects like research or terraforming.
  • [Beta 5] Improved station editor by showing station's build storage location.
  • [Beta 5] Improved display of orders on map by always aligning icons towards camera.
  • [Beta 5] Improved display of order queues and paths on map.
  • [Beta 5] Improved readability of slider UI elements.
  • [Beta 5] Fixed upgraded Erlking custom gamestart option not granting equipment blueprints.
  • [Beta 5] Fixed crisis targeting unsuitable story sectors.
  • [Beta 5] Fixed lasertowers in A Return To Normal Order mission being hostile to nearby station.
  • [Beta 5] Fixed ship hull being 99% instead of 100% after loading savegame under certain circumstances.
  • [Beta 5] Fixed not being able to reliably hit shield generator on Xenon Base Module.
  • [Beta 5] Fixed turrets tracking but not firing at targets (problem introduced in 7.10).
  • [Beta 5] Fixed carrier-based fighters not repairing or resupplying at their carrier (problem introduced in 7.10).
  • [Beta 5] Fixed ships continuing to attack player-owned ships or stations after ceasing to be hostile.
  • [Beta 5] Fixed station-based traders belonging to player loading up more product than they can immediately sell.
  • [Beta 5] Fixed being short by one worker for very high habitation capacities when setting Fill whole habitat.
  • [Beta 5] Fixed autopilot refusing to fly to unknown jump gates.
  • [Beta 5] Fixed ships getting stuck when undocking from certain internal docks.
  • [Beta 5] Fixed player space suit colliding with launched bombs.
  • [Beta 5] Fixed transporter room devices sometimes being inaccessible.
  • [Beta 5] Fixed more unscannable signal leaks.
  • [Beta 5] Fixed multi-ship upgrades not working (problem introduced in 7.10).
  • [Beta 5] Fixed loading screen hint text exceeding screen dimensions.
  • [Beta 5] Fixed loading screen proverb not being vertically centered.
  • [Beta 5] Fixed object status bars on map disappearing when zooming in.
  • [Beta 5] Fixed display position of order icon on map if order leads through gate or highway.
  • [Beta 5] Fixed station icons on map disappearing when zooming out even though text filter is active.
  • [Beta 5] Fixed mission target icons not visible if map opened with deactivated Other filter.
  • [Beta 5] Fixed mission radius being displayed incorrectly when in sector Leap of Faith.
  • [Beta 5] Fixed mission guidance not working if target is highway exit gate.
  • [Beta 5] Fixed Unknown Station icon being shown outside of sector on map.
  • [Beta 5] Fixed local highways sometimes disappearing on map.
  • [Beta 5] Fixed some background elements disappearing at certain angles in station editor.
  • [Beta 5] Fixed background lighting in station editor being dependent on view angle.
  • [Beta 5] Fixed planets in station editor not reflecting terraforming changes.
  • [Beta 5] Fixed missing subtitles in some cutscenes.
  • [Beta 5] Fixed build storage sometimes not showing full trade offers on map when there are not enough funds.
  • [Beta 5] Fixed order paths of non-player ships on map sometimes skipping gates.
  • [Beta 5] Fixed Trade menu not displaying available cargo correctly under certain circumstances.
  • [Beta 5] Fixed Teleport shortcut not working on map under certain circumstances.
  • [Beta 5] Fixed Object Info menu not working after Boarding Pod is removed.
  • [Beta 5] Fixed Accept Estimate button in Research menu's Account node not removing Insufficient Funds warning.
  • [Beta 5] Fixed ships not being sorted correctly under certain circumstances.
  • [Beta 5] Fixed rare case of Encyclopedia entries not being displayed.
  • [Beta 5] Fixed missing data from Encyclopedia sector graphs.
  • [Beta 5] Fixed NPCs turning in wrong direction when entering Cobra.
  • [Beta 5] Fixed Cutlass and Odachi locker doors animating when entering cockpit.
  • [Beta 5] Fixed Odachi elevator not being usable by NPCs.
  • [Beta 5] Fixed player and NPCs being unable to reach pilot seat in Plutus (Gas).
  • [Beta 5] Fixed landing gear animations in various small and medium ships.
  • [Beta 5] Fixed Erlking main battery disappearing from certain viewing angles.
  • [Beta 5] Fixed visually scrambled hallway wall on bridge of Shark, Orca and Walrus.
  • [Beta 5] Fixed missing windows on Phoenix E.
  • [Beta 5] Fixed being unable to open hidden conduit in wrecks.
  • [Beta 5] Fixed several causes of crashes.


[ 2024-07-31 14:42:50 CET ] [ Original post ]



X4: Foundations
Egosoft
  • Developer

  • Egosoft
  • Publisher

  • 2018-11-30
  • Release

  • Simulation Singleplayer
  • Tags

  • Game News Posts 219  
    🎹🖱️Keyboard + Mouse
    🎮 Full Controller Support
  • Controls

  • Mostly Positive

    (18002 reviews)


  • Review Score

  • https://www.x4foundations.com
  • Website

  • https://store.steampowered.com/app/392160 
  • Steam Store



  • X4: Foundations Main Linux [50.72 M]

  • Public Linux depots



  • Freedom to personally fly all ships:

    X4 will allow you to fly all ships personally. From small scouts over a wide range of ship classes up to the biggest carrier, everything can be piloted from the cockpit or an external view.

    A big focus in the development of X4 has been to achieve a seamless and immersive experience when moving between ships. You can leave a ship, climb down a ladder, walk over the dock of a large space station into another ship you may have parked there and replace the pilot that was working for you just by clicking on his chair.




    Modular stations and ship upgrades:

    Building space stations and factories has always been a foundation of the X games. After gaining enough money through fighting or trading, most players want to establish their own economy and start influencing the universe on a larger scale. In X4, it is now possible to be completely free and creative. Stations can be constructed from a variety of modules, be it production modules, living sections, docks or many other types of parts. The powerful new map system allows you to drag and connect modules using a connection system to design your own unique creations.

    Ships also offer a variety of upgrades. Engines, weapons and other equipment can be added in a graphical editor and actually seen on the ship.




    Most dynamic X universe ever:

    X4 will be the first X game to allow our races and factions to freely build and expand their empires; the same flexibility the player enjoys in creatively designing space stations from modular building blocks is also available to them. Races expand their empire based on supply and demand, which leads to an extremely dynamic universe where every action the player makes can influence the course of the entire universe.




    Managing your empire with a powerful map:

    Once you have more ships and many NPCs working for you as pilots, crew or station managers, the map will be your preferred method of managing it all. Ships can be ordered with simple clicks and through drag-and-drop operations to set their future path and commands.

    Graphically plan your trade routes, coordinate attacks with your entire fleet, manage the hierarchy or send ships on remote exploration missions.


    Most detailed X economy ever:

    One of the key selling points of X games has always been the realistic, simulated economy. Wares produced by hundreds of stations and transported by thousands of ships are actually traded by NPCs and prices develop based on this simulated economy. This is the foundation of our living and breathing universe. Now with X4, we have taken another, massive step. For the first time in any X game, all parts of the NPC economy are manufactured from resources. Ships, weapons, upgrades, ammo and even stations. You name it. Everything comes out of the simulated economy.


    Research and Teleportation:

    The seamless change from ship to ship and from NPCs controlling your empire for you continues on a higher level. Once you own a larger fleet, you will be very interested in researching a technology from your HQ: Teleportation. Once you've unlocked teleportation, you can jump from ship to ship a lot quicker and experience all the critical situations your NPCs encounter first hand.

    Every order you have given to a ship before turns into a mission objective when you pilot the ship yourself. The moment you leave again, your pilot takes the helm and continues with their previous orders.


    Get into the game:

    In X4, you can start your journey from a number of different gamestarts and as a number of different characters, each with their own role, set of relationships and different ships and technologies to start with. No matter how you start, you are always free to develop in any other direction. Focus on exploration, make money with illegal trading and theft, command large battle fleets or become the greatest entrepreneur ever. It's all up to you to decide.
    MINIMAL SETUP
    • OS: SteamOS (64-bit) or Ubuntu 18.04 (64-bit)
    • Processor: Intel i5-4590 3.3GHz or AMD equivalentMemory: 8 GB RAM
    • Memory: 8 GB RAM
    • Graphics: Nvidia GTX 780/970 or AMD equivalent (Vulkan support required)
    • Storage: 35 GB available space
    RECOMMENDED SETUP
    • OS: SteamOS (64-bit) or Ubuntu 18.04 (64-bit)
    • Processor: Intel Core i7-6700 or AMD equivalentMemory: 16 GB RAM
    • Memory: 16 GB RAM
    • Graphics: Nvidia GTX 1070 or AMD equivalent (Vulkan support required)
    • Storage: 50 GB available space
    GAMEBILLET

    [ 5951 ]

    38.22$ (15%)
    1.81$ (82%)
    8.67$ (78%)
    5.07$ (15%)
    19.69$ (21%)
    4.12$ (17%)
    0.83$ (16%)
    27.59$ (8%)
    3.86$ (85%)
    3.43$ (14%)
    4.97$ (17%)
    3.47$ (83%)
    2.22$ (78%)
    25.47$ (15%)
    9.19$ (8%)
    6.37$ (79%)
    4.44$ (78%)
    5.40$ (70%)
    21.24$ (29%)
    4.25$ (81%)
    5.67$ (56%)
    16.99$ (58%)
    14.58$ (51%)
    8.29$ (17%)
    1.63$ (18%)
    4.59$ (8%)
    17.59$ (12%)
    12.42$ (17%)
    12.44$ (17%)
    2.90$ (81%)
    GAMERSGATE

    [ 3198 ]

    0.75$ (92%)
    0.53$ (92%)
    1.35$ (89%)
    7.49$ (63%)
    0.64$ (87%)
    4.19$ (30%)
    0.38$ (92%)
    4.0$ (80%)
    3.6$ (80%)
    5.59$ (20%)
    3.0$ (85%)
    1.91$ (87%)
    15.99$ (20%)
    5.0$ (75%)
    0.56$ (81%)
    0.94$ (81%)
    0.9$ (89%)
    0.9$ (92%)
    31.99$ (20%)
    1.84$ (74%)
    3.14$ (48%)
    0.38$ (92%)
    4.19$ (30%)
    0.53$ (92%)
    4.25$ (79%)
    0.53$ (95%)
    6.74$ (55%)
    3.52$ (65%)
    7.5$ (75%)
    8.0$ (60%)

    FANATICAL BUNDLES

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