The Evolution of X
These portals have always been a staple of X games; in fact it wouldn't be an X game without them - you could even say their design was ancient. While there have been many aesthetic iterations across the different games, the core concept of them always remained the same: two nacelles and a ring that contains the event horizon.
See more: Reddit | Instagram | X | Facebook
Although she doesn't appear in every game, the Xperimental Shuttle has captured the hearts of many pilots over the years - and still does. A sturdy little fighter, she was the very first ship that players could fly in the X franchise. She has since appeared in several titles, such as in the new X4: Timelines expansion, with a more petite design.
See more: Reddit | Instagram | X | Facebook
The Argon Discoverer, the primary scout ship for the Argon Federation, is a tenacious little rascal if you know what I mean. Its design remained consistent during the early years, but took a few detours in X2: The Threat and the X3 series of games. Its absence in X: Rebirth was deeply felt, but X4: Foundations lived up to the line "prepare a Disco", introducing a style that hints at the original design.
See more: Reddit | Instagram | X | Facebook
Von Neumann Probes. Self replicating machines. Terraformers. Xenon. Even the enemy of God. Whatever we call "it", suffice to say that the sight of this mechanical butcher strikes fear into the hearts of many pilots. Having taken the governments of Earth by surprise when it unleashed its full potential on the Sol system during the Terraformer War, it still remained a menace hundreds of years later. Although the Xenon tend to undergo periodical machine evolution, this particular design seems to have hung around, as evidenced by its reappearance in the 7.00 update of X4: Foundations.
See more: Reddit | Instagram | X | Facebook
Speaking of timeless designs, the Teladi Falcon is another good contender. The Teladi are known for their frugality, and the Falcon ticks off all their usual checkboxes: doesn't excel as a fighter, doesn't offer a lot of comfort, aesthetic is almost barebones, but at least it flies and has some cargo space. But more importantly, it's still around! The Falcon's design took a major detour in the X3 series of games and in X: Rebirth, when the Teladi Company briefly chose a mushroom-shaped form consistent with a number of their other ships. By the time of X4: Foundations, its original design had returned, with the added benefit of rotating engines for greater manoeuvrability!
See more: Reddit | Instagram | X | Facebook
Another timeless design by the Teladi Company, their trading stations have always been regarded as hubs for grand exchanges. Pilots have always been able to spot these stations by their gigantic outer ring, containing habitable areas, connected by two pylons to a central section where ships can land. Over the years, the Teladi Company has expanded on this design and thus the "Habitat Station" design was born. This design was promptly tested during The Dark in the sector Fields of Opportunity, where it was dubbed "Overwatch Station". This design is known for its giant, halo-shaped structure that houses artificial worlds on its inner surface. It later became commonplace in the Community of Planets.
See more: Reddit | Instagram | X | Facebook Thank you all for following us on this quarter-century-spanning journey, and for being a vital part of our history. We are truly privileged to have such a great community.
[ 2024-10-11 12:13:17 CET ] [ Original post ]
We're celebrating 25 years of X games and the X Universe! To reflect upon our advancements over the years, we'd like to show you the evolution of some of our in-game assets because, believe it or not, many of them have kept to their core principles even as they became more detailed.
Jump Gates
These portals have always been a staple of X games; in fact it wouldn't be an X game without them - you could even say their design was ancient. While there have been many aesthetic iterations across the different games, the core concept of them always remained the same: two nacelles and a ring that contains the event horizon.
See more: Reddit | Instagram | X | Facebook
Xperimental Shuttle
Although she doesn't appear in every game, the Xperimental Shuttle has captured the hearts of many pilots over the years - and still does. A sturdy little fighter, she was the very first ship that players could fly in the X franchise. She has since appeared in several titles, such as in the new X4: Timelines expansion, with a more petite design.
See more: Reddit | Instagram | X | Facebook
Argon Discoverer
The Argon Discoverer, the primary scout ship for the Argon Federation, is a tenacious little rascal if you know what I mean. Its design remained consistent during the early years, but took a few detours in X2: The Threat and the X3 series of games. Its absence in X: Rebirth was deeply felt, but X4: Foundations lived up to the line "prepare a Disco", introducing a style that hints at the original design.
See more: Reddit | Instagram | X | Facebook
Xenon/Terraformer Carrier
Von Neumann Probes. Self replicating machines. Terraformers. Xenon. Even the enemy of God. Whatever we call "it", suffice to say that the sight of this mechanical butcher strikes fear into the hearts of many pilots. Having taken the governments of Earth by surprise when it unleashed its full potential on the Sol system during the Terraformer War, it still remained a menace hundreds of years later. Although the Xenon tend to undergo periodical machine evolution, this particular design seems to have hung around, as evidenced by its reappearance in the 7.00 update of X4: Foundations.
See more: Reddit | Instagram | X | Facebook
Teladi Falcon
Speaking of timeless designs, the Teladi Falcon is another good contender. The Teladi are known for their frugality, and the Falcon ticks off all their usual checkboxes: doesn't excel as a fighter, doesn't offer a lot of comfort, aesthetic is almost barebones, but at least it flies and has some cargo space. But more importantly, it's still around! The Falcon's design took a major detour in the X3 series of games and in X: Rebirth, when the Teladi Company briefly chose a mushroom-shaped form consistent with a number of their other ships. By the time of X4: Foundations, its original design had returned, with the added benefit of rotating engines for greater manoeuvrability!
See more: Reddit | Instagram | X | Facebook
Teladi Trading Station
Another timeless design by the Teladi Company, their trading stations have always been regarded as hubs for grand exchanges. Pilots have always been able to spot these stations by their gigantic outer ring, containing habitable areas, connected by two pylons to a central section where ships can land. Over the years, the Teladi Company has expanded on this design and thus the "Habitat Station" design was born. This design was promptly tested during The Dark in the sector Fields of Opportunity, where it was dubbed "Overwatch Station". This design is known for its giant, halo-shaped structure that houses artificial worlds on its inner surface. It later became commonplace in the Community of Planets.
See more: Reddit | Instagram | X | Facebook Thank you all for following us on this quarter-century-spanning journey, and for being a vital part of our history. We are truly privileged to have such a great community.
X4: Foundations
Egosoft
Egosoft
2018-11-30
Simulation Singleplayer
Game News Posts 219
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
Mostly Positive
(18002 reviews)
https://www.x4foundations.com
https://store.steampowered.com/app/392160 
X4: Foundations Main Linux [50.72 M]
Freedom to personally fly all ships:
X4 will allow you to fly all ships personally. From small scouts over a wide range of ship classes up to the biggest carrier, everything can be piloted from the cockpit or an external view.
A big focus in the development of X4 has been to achieve a seamless and immersive experience when moving between ships. You can leave a ship, climb down a ladder, walk over the dock of a large space station into another ship you may have parked there and replace the pilot that was working for you just by clicking on his chair.
Modular stations and ship upgrades:
Building space stations and factories has always been a foundation of the X games. After gaining enough money through fighting or trading, most players want to establish their own economy and start influencing the universe on a larger scale. In X4, it is now possible to be completely free and creative. Stations can be constructed from a variety of modules, be it production modules, living sections, docks or many other types of parts. The powerful new map system allows you to drag and connect modules using a connection system to design your own unique creations.
Ships also offer a variety of upgrades. Engines, weapons and other equipment can be added in a graphical editor and actually seen on the ship.
Most dynamic X universe ever:
X4 will be the first X game to allow our races and factions to freely build and expand their empires; the same flexibility the player enjoys in creatively designing space stations from modular building blocks is also available to them. Races expand their empire based on supply and demand, which leads to an extremely dynamic universe where every action the player makes can influence the course of the entire universe.
Managing your empire with a powerful map:
Once you have more ships and many NPCs working for you as pilots, crew or station managers, the map will be your preferred method of managing it all. Ships can be ordered with simple clicks and through drag-and-drop operations to set their future path and commands.
Graphically plan your trade routes, coordinate attacks with your entire fleet, manage the hierarchy or send ships on remote exploration missions.
Most detailed X economy ever:
One of the key selling points of X games has always been the realistic, simulated economy. Wares produced by hundreds of stations and transported by thousands of ships are actually traded by NPCs and prices develop based on this simulated economy. This is the foundation of our living and breathing universe. Now with X4, we have taken another, massive step. For the first time in any X game, all parts of the NPC economy are manufactured from resources. Ships, weapons, upgrades, ammo and even stations. You name it. Everything comes out of the simulated economy.
Research and Teleportation:
The seamless change from ship to ship and from NPCs controlling your empire for you continues on a higher level. Once you own a larger fleet, you will be very interested in researching a technology from your HQ: Teleportation. Once you've unlocked teleportation, you can jump from ship to ship a lot quicker and experience all the critical situations your NPCs encounter first hand.
Every order you have given to a ship before turns into a mission objective when you pilot the ship yourself. The moment you leave again, your pilot takes the helm and continues with their previous orders.
Get into the game:
In X4, you can start your journey from a number of different gamestarts and as a number of different characters, each with their own role, set of relationships and different ships and technologies to start with. No matter how you start, you are always free to develop in any other direction. Focus on exploration, make money with illegal trading and theft, command large battle fleets or become the greatest entrepreneur ever. It's all up to you to decide.
MINIMAL SETUP
- OS: SteamOS (64-bit) or Ubuntu 18.04 (64-bit)
- Processor: Intel i5-4590 3.3GHz or AMD equivalentMemory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: Nvidia GTX 780/970 or AMD equivalent (Vulkan support required)
- Storage: 35 GB available space
- OS: SteamOS (64-bit) or Ubuntu 18.04 (64-bit)
- Processor: Intel Core i7-6700 or AMD equivalentMemory: 16 GB RAM
- Memory: 16 GB RAM
- Graphics: Nvidia GTX 1070 or AMD equivalent (Vulkan support required)
- Storage: 50 GB available space
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