The 25th anniversary year for the X series is rapidly approaching its end, and its been a few months since 7.10, our last major update for X4: Foundations, launched in August. Those familiar with our development journey will already know that this apparently quiet period actually means that behind the scenes were working hard on future developments. At such times weve always tended to be a bit more cautious in our public communication, to avoid setting expectations that may turn out to be unrealistic. Our highly iterative development process, and the shifting plans that lie behind it, often mean that we cant predict exactly what will happen and when.
However, were now at a point where we believe that we can comfortably share a picture of what lies ahead for X4 in 2025. So, today were excited to present a general roadmap, which will provide an insight into our direction and give you an idea of what you can look forward to. Please keep in mind, though, that some of the details of this roadmap may still evolve so consider this our current vision rather than a finalised plan!
First quarter 2025 Flight Model Update
Our next major free update for the base game will feature a significant change thats been in the pipeline for a long time: a complete overhaul of the flight model. Over the past few years, weve been working towards making flying in the X4 universe smoother, more realistic, and more natural. This latest update involves substantial changes to ship control and flight pathing, and has required extensive mathematical expertise to execute. To facilitate this, weve partnered with John Pritchett, a former Senior Physics Programmer on the Star Citizen development team, to lead the transformation of X4s flight model. Were delighted to be able to incorporate Johns contributions, and we look forward to hearing your feedback once youve experienced it first hand. Its definitely something youll need to feel in-game rather than see in screenshots or videos, so stay tuned for a Public Beta (soon). As part of these flight model changes, were also adjusting the balancing of every ship in X4 to make the most of these improvements. This task involves revisiting engines, thrusters, and other ship components, with our team running extensive iterations to prepare a balanced experience. Beyond the flight model changes, were also adding several new clusters to the game as part of this update, creating additional connections to the Terran and Boron areas of space that were added in their respective expansions, X4: Cradle of Humanity and X4: Kingdom End. These new connections will be paired with some adjustments to the in-game economy well be giving more details on that once the Public Beta has started. On the graphical front, this update will introduce yet more significant enhancements to our graphics engine, including DLSS and FSR 3 implementation. Were looking forward to launching the Public Beta for this transformative update as soon as possible. However, as you can imagine, these game-changing features require a little more time in the internal and private testing phases, so follow our Steam updates or our other communication channels (see Linktree to stay informed).
First quarter 2025 Mini DLC 1 (working title)
Alongside the free updates to the base game, were planning a smaller-than-usual DLC release early next year. While content specifics are still in the works, this Mini DLC will be more compact than previous X4 expansions. A confirmed feature is the re-imagining of a fan-favourite ship from earlier X series games; one which has been eagerly requested by members of the community. The DLC will also feature some activities surrounding the acquisition of this ship, and maybe even its blueprints. Stay tuned, as we may reveal the ship as a Christmas surprise this year!
Third quarter 2025 Diplomacy Update
Later in 2025, we are planning a free base game update that will focus on Diplomacy gameplay in X4: Foundations. This update will introduce a new room in the players headquarters, where faction representatives can gather and offer you strategic options. In addition to this room, players will have access to agents (NPCs) who can be dispatched on independent missions to achieve diplomatic goals in the X universe. The highlight of this update will be Diplomatic Events, giving players the opportunity to manipulate their own relations with other factions, and even in some cases between specific NPC factions. Well have more to share regarding further features of the Diplomacy Update as we get closer to its release.
Third quarter 2025 Additional Mini DLC
Depending on the success of the first Mini DLC, we may follow up with similarly sized DLCs to accompany other free base game updates. As you can see, our focus in 2025 is on consistent, impactful improvements to the base game and, as in the past, those base game updates will be free to existing X4 players, with Mini DLC purchases supporting ongoing development.
2026 Exploration Update
In early 2026, we aim to release another major update, this time with the focus on Exploration. This update will introduce new anomalies that guide players to unexplored sectors of the X universe, each with unique and exciting discoveries. As development progresses, well refine the details around this overall theme, such as improvements to Long-Range Scanner gameplay, and a range of missions for discovering these anomalies. Although this feature is still fairly early in its development cycle, Exploration will definitely be an essential part of X4s future vision. We welcome your thoughts on this theme!
2026 Another Major Update, Too Early To Really Talk About!
Looking further ahead, most likely in the latter part of 2026, we have plans for yet another major update marking another milestone in the games development. While were keeping details very much under wraps for now, we can assure you that exciting additions and premieres are planned for the series. We hope this roadmap gives you a clearer, though admittedly still somewhat vague, vision of whats in store for X4 in the coming year. We cant wait to kick off the Public Beta for the next update, so be sure to stay connected to our communication channels. If youre new, then check out our Linktree for a comprehensive overview of our news and community resources.
[ 2024-11-27 17:59:25 CET ] [ Original post ]
🎮 Full Controller Support
- X4: Foundations Main Linux [50.72 M]
Freedom to personally fly all ships:
X4 will allow you to fly all ships personally. From small scouts over a wide range of ship classes up to the biggest carrier, everything can be piloted from the cockpit or an external view.
A big focus in the development of X4 has been to achieve a seamless and immersive experience when moving between ships. You can leave a ship, climb down a ladder, walk over the dock of a large space station into another ship you may have parked there and replace the pilot that was working for you just by clicking on his chair.
Modular stations and ship upgrades:
Building space stations and factories has always been a foundation of the X games. After gaining enough money through fighting or trading, most players want to establish their own economy and start influencing the universe on a larger scale. In X4, it is now possible to be completely free and creative. Stations can be constructed from a variety of modules, be it production modules, living sections, docks or many other types of parts. The powerful new map system allows you to drag and connect modules using a connection system to design your own unique creations.
Ships also offer a variety of upgrades. Engines, weapons and other equipment can be added in a graphical editor and actually seen on the ship.
Most dynamic X universe ever:
X4 will be the first X game to allow our races and factions to freely build and expand their empires; the same flexibility the player enjoys in creatively designing space stations from modular building blocks is also available to them. Races expand their empire based on supply and demand, which leads to an extremely dynamic universe where every action the player makes can influence the course of the entire universe.
Managing your empire with a powerful map:
Once you have more ships and many NPCs working for you as pilots, crew or station managers, the map will be your preferred method of managing it all. Ships can be ordered with simple clicks and through drag-and-drop operations to set their future path and commands.
Graphically plan your trade routes, coordinate attacks with your entire fleet, manage the hierarchy or send ships on remote exploration missions.
Most detailed X economy ever:
One of the key selling points of X games has always been the realistic, simulated economy. Wares produced by hundreds of stations and transported by thousands of ships are actually traded by NPCs and prices develop based on this simulated economy. This is the foundation of our living and breathing universe. Now with X4, we have taken another, massive step. For the first time in any X game, all parts of the NPC economy are manufactured from resources. Ships, weapons, upgrades, ammo and even stations. You name it. Everything comes out of the simulated economy.
Research and Teleportation:
The seamless change from ship to ship and from NPCs controlling your empire for you continues on a higher level. Once you own a larger fleet, you will be very interested in researching a technology from your HQ: Teleportation. Once you've unlocked teleportation, you can jump from ship to ship a lot quicker and experience all the critical situations your NPCs encounter first hand.
Every order you have given to a ship before turns into a mission objective when you pilot the ship yourself. The moment you leave again, your pilot takes the helm and continues with their previous orders.
Get into the game:
In X4, you can start your journey from a number of different gamestarts and as a number of different characters, each with their own role, set of relationships and different ships and technologies to start with. No matter how you start, you are always free to develop in any other direction. Focus on exploration, make money with illegal trading and theft, command large battle fleets or become the greatest entrepreneur ever. It's all up to you to decide.
- OS: SteamOS (64-bit) or Ubuntu 18.04 (64-bit)
- Processor: Intel i5-4590 3.3GHz or AMD equivalentMemory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: Nvidia GTX 780/970 or AMD equivalent (Vulkan support required)
- Storage: 35 GB available space
- OS: SteamOS (64-bit) or Ubuntu 18.04 (64-bit)
- Processor: Intel Core i7-6700 or AMD equivalentMemory: 16 GB RAM
- Memory: 16 GB RAM
- Graphics: Nvidia GTX 1070 or AMD equivalent (Vulkan support required)
- Storage: 50 GB available space
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