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7.50 Public Beta 2 now available
(visit our forum for the full 7.50 changelog overview)
[ 2024-12-12 10:12:18 CET ] [ Original post ]
[quote]How Do I Take Part in the Public Beta? Every player who owns X4: Foundations has the opportunity to download the new 7.50 Public Beta version. To ensure that beta participants are aware of the risks and rules involved, we ask all interested players to visit our forum (no registration required), where they will find the rules, disclaimers, and practical instructions for participating in the beta.[/quote] --> Find out more about the "Flight Mode Update" and the current Public Beta.
7.50 Public Beta 2 Changelog
(visit our forum for the full 7.50 changelog overview)
- New Feature:: Lost ship replacement option.
- New Feature:: Radar station module.
- Added voice feedback when engines on player ship fail due to damage.
- Improved Supply Factory generic mission to filter out stations which don't have relevant wares to be stocked.
- Improved ships undocking from carriers at high speed.
- Improved autopilot behaviour when approaching highways after warping through gate.
- Improved camera and sound behaviour in Live Stream View.
- Improved viewing angle on gravidar to make far-away objects more visible (new feature in 7.50).
- Improved gravidar readability in bright environments.
- Fixed freeze when using autopilot on superhighway gate or mission contact when close to station (problem introduced in 7.50).
- Fixed Explore targeting jump gate or superhighway entrance to undiscovered sector not working (problem introduced in 7.50).
- Fixed anomalies acting more strongly than usual when player is in travel mode (problem introduced in 7.50).
- Fixed fleet subordinates that are unable to attack becoming unresponsive to being attacked (problem introduced in 7.50).
- Fixed unresponsive ships in very busy locations under certain circumstances.
- Fixed trade ships stuck waiting for trade operation to complete.
- Fixed trade amounts sometimes being reported as negative or excessively large while ships are about to complete trade operation.
- Fixed turrets resuming fire on non-hostile targets if hostilities ceased while turrets were disarmed.
- Fixed Shady Guy characters sometimes not existing in base game sectors if DLC was installed.
- Fixed crew appearance on nearby ships sometimes being randomised between comms sessions.
- Fixed temporarily incorrect display of seller cargo status while goods are en route to buyer.
- Fixed being unable to control buy offers for Advanced Composites and Plasma Conductors in Plan Build menu (new feature in 7.50).
- Fixed station modules not being shown in Encyclopedia under certain circumstances.
- Fixed keyboard and controller not working when returning to Start Menu (problem introduced in 7.50).
- Fixed several causes of crashes.
[ 2024-12-12 10:12:18 CET ] [ Original post ]
X4: Foundations
Egosoft
Developer
Egosoft
Publisher
2018-11-30
Release
Game News Posts:
223
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
🎮 Full Controller Support
Mostly Positive
(18358 reviews)
Public Linux Depots:
- X4: Foundations Main Linux [50.72 M]
Freedom to personally fly all ships:
X4 will allow you to fly all ships personally. From small scouts over a wide range of ship classes up to the biggest carrier, everything can be piloted from the cockpit or an external view.
A big focus in the development of X4 has been to achieve a seamless and immersive experience when moving between ships. You can leave a ship, climb down a ladder, walk over the dock of a large space station into another ship you may have parked there and replace the pilot that was working for you just by clicking on his chair.
Modular stations and ship upgrades:
Building space stations and factories has always been a foundation of the X games. After gaining enough money through fighting or trading, most players want to establish their own economy and start influencing the universe on a larger scale. In X4, it is now possible to be completely free and creative. Stations can be constructed from a variety of modules, be it production modules, living sections, docks or many other types of parts. The powerful new map system allows you to drag and connect modules using a connection system to design your own unique creations.
Ships also offer a variety of upgrades. Engines, weapons and other equipment can be added in a graphical editor and actually seen on the ship.
Most dynamic X universe ever:
X4 will be the first X game to allow our races and factions to freely build and expand their empires; the same flexibility the player enjoys in creatively designing space stations from modular building blocks is also available to them. Races expand their empire based on supply and demand, which leads to an extremely dynamic universe where every action the player makes can influence the course of the entire universe.
Managing your empire with a powerful map:
Once you have more ships and many NPCs working for you as pilots, crew or station managers, the map will be your preferred method of managing it all. Ships can be ordered with simple clicks and through drag-and-drop operations to set their future path and commands.
Graphically plan your trade routes, coordinate attacks with your entire fleet, manage the hierarchy or send ships on remote exploration missions.
Most detailed X economy ever:
One of the key selling points of X games has always been the realistic, simulated economy. Wares produced by hundreds of stations and transported by thousands of ships are actually traded by NPCs and prices develop based on this simulated economy. This is the foundation of our living and breathing universe. Now with X4, we have taken another, massive step. For the first time in any X game, all parts of the NPC economy are manufactured from resources. Ships, weapons, upgrades, ammo and even stations. You name it. Everything comes out of the simulated economy.
Research and Teleportation:
The seamless change from ship to ship and from NPCs controlling your empire for you continues on a higher level. Once you own a larger fleet, you will be very interested in researching a technology from your HQ: Teleportation. Once you've unlocked teleportation, you can jump from ship to ship a lot quicker and experience all the critical situations your NPCs encounter first hand.
Every order you have given to a ship before turns into a mission objective when you pilot the ship yourself. The moment you leave again, your pilot takes the helm and continues with their previous orders.
Get into the game:
In X4, you can start your journey from a number of different gamestarts and as a number of different characters, each with their own role, set of relationships and different ships and technologies to start with. No matter how you start, you are always free to develop in any other direction. Focus on exploration, make money with illegal trading and theft, command large battle fleets or become the greatest entrepreneur ever. It's all up to you to decide.
MINIMAL SETUP
- OS: SteamOS (64-bit) or Ubuntu 18.04 (64-bit)
- Processor: Intel i5-4590 3.3GHz or AMD equivalentMemory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: Nvidia GTX 780/970 or AMD equivalent (Vulkan support required)
- Storage: 35 GB available space
- OS: SteamOS (64-bit) or Ubuntu 18.04 (64-bit)
- Processor: Intel Core i7-6700 or AMD equivalentMemory: 16 GB RAM
- Memory: 16 GB RAM
- Graphics: Nvidia GTX 1070 or AMD equivalent (Vulkan support required)
- Storage: 50 GB available space
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