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X4: Foundations
Egosoft Developer
Egosoft Publisher
2018-11-30 Release
Game News Posts: 246
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
Mostly Positive (19203 reviews)
Public Linux Depots:
  • X4: Foundations Main Linux [50.72 M]
FAQ for the Flight Model Update

Dear X4 players, The long wait is over - the Flight Model Update (7.50) is now available! We want to thank everyone who participated in the beta, provided valuable feedback, and helped us identify and fix various issues. You have truly helped us a lot. [previewyoutube=TDsKP2jE6w8;full][/previewyoutube] This update brings significant improvements to flight mechanics and physics, making ship handling more dynamic and distinct than ever before. To help you adjust, weve put together this FAQ.

Q: What is this update about?


A: This update introduces a wide range of improvements across the game (see full changelog), but the most significant change is the updated flight model. Ships now handle differently depending on their size, weight, and engine configuration.

Q: What has changed in the flight model?


A: The way ships handle has been completely reworked. The changes affect every aspect of flight, including acceleration, turning, boosting, and braking. Each ship and engine type now has more distinct flight characteristics, creating a more varied and immersive flying experience. For example:
  • Small scouts and fighters remain nimble even at high speeds.
  • Fully loaded freighters and miners experience more drift due to their increased mass.
  • Large ships take longer to start moving in a new direction despite having high rotation speeds.

Q: How does flying feel different?


A: While ship mass, thrusters, and engines have always dictated how ships handle, they now do so more naturally and with fewer sudden changes in acceleration. There are more pronounced differences between engine types, manufacturers, and models, too.
  • Paranid: Fastest travel drives, and ships that fly almost like they are on rails, but much reduced manoeuvrability at high velocity.
  • Terran: Quickest travel drive charge-up time, very fast travel drive acceleration. Their ships are generally easy to use.
  • Split: Fastest regular engines, and just enough travel drive performance to intercept most targets. Their ill-controlled drifting is a challenge for rookie pilots though.
  • Argon: Very aggressive boosting that can offset their poor travel drive acceleration. Their combat ships benefit a lot from improved thrusters.
  • Teladi: Designed to outlast opponents in combat and haul efficiently at any distance.
  • Boron: The weakness of their regular engines can be offset by considered use of boosting and their pre-charged travel drives.

Q: Do I have to relearn how to fly?


A: While the core flight mechanics remain familiar, you may need to adjust to the new handling. Different engines now offer unique flight profiles, so experimenting with various configurations will help you find one that suits your playstyle the most.

Q: Can I revert these changes or get an engine that behaves like the old ones?


A: No, reverting is not possible due to the extensive changes to the flight model. However, certain engines offer handling similar to the previous iteration, so we recommend trying different types to find what youre most comfortable with.

Q: Why does boosting no longer consume shields?


A: Boosting now has a separate energy bar, displayed around the speedometer. Engines determine boost duration and efficiency, so choosing the right one is important. Be careful, though, as NPCs also use this new boost system!

Q: What is the blue circle on my HUD?


A: That is the new Velocity Indicator, showing your ships actual movement direction. This is especially useful for ships that experience high drift, such as heavily loaded transports or those using powerful Split engines. It also comes in handy when flying with disabled Flight Assist.

Q: Has the Gravidar changed?


A: Yes! We've enhanced the Gravidar - it should be more readable now. The viewing angle has been improved, and far-away objects are now more visible. We also added a few more Gravidar modes that you can cycle [CTRL+M by default].

Q: What else does this update include?


A: The update expands the universe, refines mechanics, and enhances visuals. Key additions include:
  • New sectors, offering alternative connections between Boron and Terran space and the main universe.
  • Behaviour Inspection Mode, allowing for better management and troubleshooting of player-owned assets.
  • Radar Station Module, significantly increasing station radar coverage.
  • FSR3 and DLSS support, improving graphical performance.
  • Numerous fixes and improvements (see full changelog here).

Q: Is the Hyperion included in this update?


A: No, the Hyperion expeditionary ship is part of the X4: Hyperion Pack mini-DLC and is not included in the free 7.50 update. https://store.steampowered.com/app/3419300/X4_Hyperion_Pack/

Q: What happened to my X4: Timelines leaderboard ranking?


A: Due to the major flight model changes, the Timelines leaderboard has been reset. However, your progress in the Timelines story itself is unaffected. Previous rankings have been archived and can be viewed here.

Q: Do I have to start a new game for the Flight Model Update and the X4: Hyperion Packs contents to appear in my game?


A: No - the Flight Model Update, as well as the X4: Hyperion Pack, will integrate seamlessly into your existing game sessions, regardless of whether you were playing the beta, or one of the previous versions of the game.

Q: Im a modder. Where can I find documentation on the new flight model?


A: Documentation on flight parameters for ships, engines, and thrusters is available on the XWiki. You can find it here.


[ 2025-02-25 10:36:19 CET ] [ Original post ]



Freedom to personally fly all ships:

X4 will allow you to fly all ships personally. From small scouts over a wide range of ship classes up to the biggest carrier, everything can be piloted from the cockpit or an external view.

A big focus in the development of X4 has been to achieve a seamless and immersive experience when moving between ships. You can leave a ship, climb down a ladder, walk over the dock of a large space station into another ship you may have parked there and replace the pilot that was working for you just by clicking on his chair.




Modular stations and ship upgrades:

Building space stations and factories has always been a foundation of the X games. After gaining enough money through fighting or trading, most players want to establish their own economy and start influencing the universe on a larger scale. In X4, it is now possible to be completely free and creative. Stations can be constructed from a variety of modules, be it production modules, living sections, docks or many other types of parts. The powerful new map system allows you to drag and connect modules using a connection system to design your own unique creations.

Ships also offer a variety of upgrades. Engines, weapons and other equipment can be added in a graphical editor and actually seen on the ship.




Most dynamic X universe ever:

X4 will be the first X game to allow our races and factions to freely build and expand their empires; the same flexibility the player enjoys in creatively designing space stations from modular building blocks is also available to them. Races expand their empire based on supply and demand, which leads to an extremely dynamic universe where every action the player makes can influence the course of the entire universe.




Managing your empire with a powerful map:

Once you have more ships and many NPCs working for you as pilots, crew or station managers, the map will be your preferred method of managing it all. Ships can be ordered with simple clicks and through drag-and-drop operations to set their future path and commands.

Graphically plan your trade routes, coordinate attacks with your entire fleet, manage the hierarchy or send ships on remote exploration missions.


Most detailed X economy ever:

One of the key selling points of X games has always been the realistic, simulated economy. Wares produced by hundreds of stations and transported by thousands of ships are actually traded by NPCs and prices develop based on this simulated economy. This is the foundation of our living and breathing universe. Now with X4, we have taken another, massive step. For the first time in any X game, all parts of the NPC economy are manufactured from resources. Ships, weapons, upgrades, ammo and even stations. You name it. Everything comes out of the simulated economy.


Research and Teleportation:

The seamless change from ship to ship and from NPCs controlling your empire for you continues on a higher level. Once you own a larger fleet, you will be very interested in researching a technology from your HQ: Teleportation. Once you've unlocked teleportation, you can jump from ship to ship a lot quicker and experience all the critical situations your NPCs encounter first hand.

Every order you have given to a ship before turns into a mission objective when you pilot the ship yourself. The moment you leave again, your pilot takes the helm and continues with their previous orders.


Get into the game:

In X4, you can start your journey from a number of different gamestarts and as a number of different characters, each with their own role, set of relationships and different ships and technologies to start with. No matter how you start, you are always free to develop in any other direction. Focus on exploration, make money with illegal trading and theft, command large battle fleets or become the greatest entrepreneur ever. It's all up to you to decide.

MINIMAL SETUP
  • OS: SteamOS (64-bit) or Ubuntu 18.04 (64-bit)
  • Processor: Intel i5-4590 3.3GHz or AMD equivalentMemory: 8 GB RAM
  • Memory: 8 GB RAM
  • Graphics: Nvidia GTX 780/970 or AMD equivalent (Vulkan support required)
  • Storage: 35 GB available space
RECOMMENDED SETUP
  • OS: SteamOS (64-bit) or Ubuntu 18.04 (64-bit)
  • Processor: Intel Core i7-6700 or AMD equivalentMemory: 16 GB RAM
  • Memory: 16 GB RAM
  • Graphics: Nvidia GTX 1070 or AMD equivalent (Vulkan support required)
  • Storage: 50 GB available space

GAMEBILLET

[ 6035 ]

35.14$ (12%)
24.79$ (17%)
12.44$ (17%)
17.59$ (12%)
17.54$ (12%)
30.74$ (12%)
16.57$ (17%)
16.79$ (16%)
7.54$ (16%)
13.34$ (11%)
13.14$ (12%)
33.14$ (17%)
16.79$ (16%)
17.54$ (12%)
7.44$ (17%)
12.71$ (15%)
50.96$ (15%)
12.59$ (16%)
13.34$ (11%)
33.96$ (15%)
25.19$ (16%)
13.34$ (11%)
25.46$ (15%)
16.79$ (16%)
9.93$ (17%)
17.79$ (11%)
6.98$ (13%)
8.39$ (16%)
4.95$ (17%)
16.57$ (17%)
GAMERSGATE

[ 1557 ]

5.09$ (49%)
2.13$ (79%)
4.25$ (57%)
1.91$ (87%)
1.7$ (91%)
9.56$ (62%)
0.43$ (91%)
3.38$ (62%)
1.91$ (87%)
8.99$ (55%)
0.43$ (91%)
1.28$ (91%)
0.77$ (74%)
3.0$ (85%)
0.43$ (91%)
9.37$ (63%)
3.0$ (85%)
3.83$ (87%)
3.06$ (83%)
8.5$ (66%)
0.51$ (91%)
8.91$ (70%)
0.85$ (91%)
1.08$ (91%)
0.85$ (91%)
0.6$ (91%)
1.35$ (91%)
4.25$ (91%)
0.68$ (91%)
1.53$ (91%)
MacGamestore

[ 3759 ]

1.99$ (87%)
1.09$ (84%)
1.49$ (85%)
13.96$ (30%)
4.99$ (50%)
1.09$ (82%)
52.99$ (12%)
1.19$ (76%)
1.99$ (87%)
19.09$ (5%)
51.49$ (26%)
1.99$ (80%)
1.19$ (94%)
4.99$ (83%)
7.99$ (20%)
1.19$ (88%)
2.29$ (85%)
2.99$ (70%)
3.99$ (69%)
1.19$ (94%)
1.99$ (85%)
1.29$ (84%)
3.49$ (91%)
1.19$ (76%)
0.99$ (75%)
4.99$ (80%)
7.49$ (25%)
1.09$ (93%)
1.19$ (76%)
5.99$ (85%)

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