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X4: Foundations
Egosoft Developer
Egosoft Publisher
2018-11-30 Release
Game News Posts: 246
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
Mostly Positive (19203 reviews)
Public Linux Depots:
  • X4: Foundations Main Linux [50.72 M]
X4: Foundations 7.60 Public Beta Starts Now!

Weve just launched the 7.60 Public Beta for X4: Foundations, and we invite you to take part! This is a purely technical update with the focus mainly on video memory management improvements, but also including various bug fixes to enhance overall stability and performance. There are no new gameplay features in this update - our main goal with 7.60 is to refine and optimize your playing experience. If you'd like to participate and help us test 7.60, you can find instructions on how to join the Public Beta in our official forums. As always, we appreciate your feedback! If you encounter any issues, please report them in our Public Beta Feedback Forum. Thanks for your support, and happy testing! [quote]How Do I Take Part in the Public Beta? Every player who owns X4: Foundations has the opportunity to download the new 7.60 Public Beta version. To ensure that beta participants are aware of the risks and rules involved, we ask all interested players to visit our forum (no registration required), where they will find the rules, disclaimers, and practical instructions for participating in the beta.[/quote]

In case you missed it...


- A little over a month ago, we released the massive "Flight Model Update" (aka 7.50) along with the X4: Hyperion Pack (DLC). If you missed it, be sure to check out our news on it, as this update brought some fundamental changes to X4. If you prefer watching a video instead of reading through the details, we highly recommend this one: https://www.youtube.com/watch?v=TDsKP2jE6w8 - If you'd like to support us further on our X4 adventure, please consider purchasing the X4: Hyperion Pack: https://store.steampowered.com/app/3419300/X4_Hyperion_Pack/ - A recent video interview with Egosoft founder and Managing Director Bernd Lehahn: https://www.youtube.com/watch?v=ZJ0tGf9GEQc - A recent GameStar (Germany) feature on X4 in 2025 - featuring X4 content creator Captain Collins (video in German): https://www.youtube.com/watch?v=esSala6IgTM

7.60 Public Beta 1 Changelog


  • Added shortage handling for station-based miners.
  • Removed ambiguous term Cruising Speed from menus.
  • Improved video memory management.
  • Improved AI usage of weapons with charging.
  • Improved resupplier selection for members of fleets.
  • Improved initial combat approach of capital ship fleets.
  • Improved capital ship to capital ship combat.
  • Improved combat subordinate responsiveness to objects marked hostile while already under their observation.
  • Improved station-based traders handling wares that are in shortage and currently unavailable while station has products to sell.
  • Fixed Long Range Scan hint appearing while in spacesuit in Terran Cadet gamestart.
  • Fixed capital ship at end of Weapons and Turrets tutorial not firing if player has turned ship.
  • Fixed Hyperion not arriving in target sector in Return of the Hyperion mission in Hyperion story.
  • Fixed mines in Malware of Unknown Origin mission sometimes being spread too far out.
  • Fixed special Xenon H in point of interest not dropping loot.
  • Fixed ships sometimes ending up at invalid positions after going through gate.
  • Fixed rare case of destroyer not shooting at station while in firing range.
  • Fixed capital ships not firing main charging weapons when player arrives nearby.
  • Fixed capital ships attempting to continue firing main guns from non-viable firing position.
  • Fixed capital ships approaching closer than necessary when attacking very large targets.
  • Fixed capital ships turning inside Fabrication bays when undocking.
  • Fixed carrier-based interceptors and bombardiers not detecting hostile targets in radar range.
  • Fixed position defence subordinates reinforcing different subordinate group's area when subordinates manually given attack order.
  • Fixed subordinates sometimes being sent ahead too early when fleets cross gates, superhighways, or orbital accelerators.
  • Fixed subordinates not obeying formation after another ship docks at them.
  • Fixed ships not moving to formation leader after loading savegame.
  • Fixed wingmen not following leader.
  • Fixed fleeing ship stopping to recall subordinates.
  • Fixed several cases of ships flying into stations.
  • Fixed ships in sectors with multiple police ships being scanned repeatedly in quick succession.
  • Fixed clipping through wall after entering spacesuit via airlock.
  • Fixed collision issues when entering spacesuit at very high speed.
  • Fixed position jump when colliding in relative movement at very high speed.
  • Fixed ships teleporting short distance when entering vicinity of stations.
  • Fixed ships avoiding crates they're trying to pick up.
  • Fixed trades failing if all necessary cargo drones are temporarily busy.
  • Fixed traders filling shortages of only one ware sometimes being too selective with suppliers.
  • Fixed Hyperion refusing to execute Get Supplies order.
  • Fixed asteroid chunks getting stuck to mining ships.
  • Fixed exploring ships leaving undiscovered gaps.
  • Fixed attack alert lights appearing on wrecked station modules.
  • Fixed Crowded Habitat modifier reducing workforce growth rate too much when not filling whole habitat.
  • Fixed Build Storage sometimes being indestructible despite not having any visible cargo pods and no associated station.
  • Fixed Scrap Processors not being affected when production modules are hacked from control panel.
  • Fixed station construction immediately returning all money transferred to it.
  • Fixed transactions from personally delivering scrap to recycler not being logged.
  • Fixed color of order sync points on Map.
  • Fixed maps in Mission Briefing menu being interactive.
  • Fixed Manage Plots tab in Map menu not working under certain circumstances.
  • Fixed inconsistencies between minimum required plot size and actual plot size in Plot Management menu.
  • Fixed module filter text in Station Build menu appearing on Options menu slider widgets.
  • Fixed ability to take control posts while game is paused.
  • Fixed dialog menu shortcuts not working while Map is displayed.
  • Fixed errors being shown for wrong save game under certain circumstances.
  • Fixed several causes of crashes.


[ 2025-03-26 13:42:01 CET ] [ Original post ]



Freedom to personally fly all ships:

X4 will allow you to fly all ships personally. From small scouts over a wide range of ship classes up to the biggest carrier, everything can be piloted from the cockpit or an external view.

A big focus in the development of X4 has been to achieve a seamless and immersive experience when moving between ships. You can leave a ship, climb down a ladder, walk over the dock of a large space station into another ship you may have parked there and replace the pilot that was working for you just by clicking on his chair.




Modular stations and ship upgrades:

Building space stations and factories has always been a foundation of the X games. After gaining enough money through fighting or trading, most players want to establish their own economy and start influencing the universe on a larger scale. In X4, it is now possible to be completely free and creative. Stations can be constructed from a variety of modules, be it production modules, living sections, docks or many other types of parts. The powerful new map system allows you to drag and connect modules using a connection system to design your own unique creations.

Ships also offer a variety of upgrades. Engines, weapons and other equipment can be added in a graphical editor and actually seen on the ship.




Most dynamic X universe ever:

X4 will be the first X game to allow our races and factions to freely build and expand their empires; the same flexibility the player enjoys in creatively designing space stations from modular building blocks is also available to them. Races expand their empire based on supply and demand, which leads to an extremely dynamic universe where every action the player makes can influence the course of the entire universe.




Managing your empire with a powerful map:

Once you have more ships and many NPCs working for you as pilots, crew or station managers, the map will be your preferred method of managing it all. Ships can be ordered with simple clicks and through drag-and-drop operations to set their future path and commands.

Graphically plan your trade routes, coordinate attacks with your entire fleet, manage the hierarchy or send ships on remote exploration missions.


Most detailed X economy ever:

One of the key selling points of X games has always been the realistic, simulated economy. Wares produced by hundreds of stations and transported by thousands of ships are actually traded by NPCs and prices develop based on this simulated economy. This is the foundation of our living and breathing universe. Now with X4, we have taken another, massive step. For the first time in any X game, all parts of the NPC economy are manufactured from resources. Ships, weapons, upgrades, ammo and even stations. You name it. Everything comes out of the simulated economy.


Research and Teleportation:

The seamless change from ship to ship and from NPCs controlling your empire for you continues on a higher level. Once you own a larger fleet, you will be very interested in researching a technology from your HQ: Teleportation. Once you've unlocked teleportation, you can jump from ship to ship a lot quicker and experience all the critical situations your NPCs encounter first hand.

Every order you have given to a ship before turns into a mission objective when you pilot the ship yourself. The moment you leave again, your pilot takes the helm and continues with their previous orders.


Get into the game:

In X4, you can start your journey from a number of different gamestarts and as a number of different characters, each with their own role, set of relationships and different ships and technologies to start with. No matter how you start, you are always free to develop in any other direction. Focus on exploration, make money with illegal trading and theft, command large battle fleets or become the greatest entrepreneur ever. It's all up to you to decide.

MINIMAL SETUP
  • OS: SteamOS (64-bit) or Ubuntu 18.04 (64-bit)
  • Processor: Intel i5-4590 3.3GHz or AMD equivalentMemory: 8 GB RAM
  • Memory: 8 GB RAM
  • Graphics: Nvidia GTX 780/970 or AMD equivalent (Vulkan support required)
  • Storage: 35 GB available space
RECOMMENDED SETUP
  • OS: SteamOS (64-bit) or Ubuntu 18.04 (64-bit)
  • Processor: Intel Core i7-6700 or AMD equivalentMemory: 16 GB RAM
  • Memory: 16 GB RAM
  • Graphics: Nvidia GTX 1070 or AMD equivalent (Vulkan support required)
  • Storage: 50 GB available space

GAMEBILLET

[ 6074 ]

2.59$ (96%)
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24.87$ (17%)
15.11$ (16%)
8.78$ (12%)
24.59$ (18%)
0.78$ (92%)
33.96$ (15%)
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25.19$ (16%)
3.93$ (21%)
2.74$ (73%)
13.34$ (11%)
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16.96$ (15%)
4.64$ (81%)
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6.48$ (78%)
3.68$ (82%)
19.90$ (20%)
17.79$ (11%)
24.98$ (17%)
3.93$ (21%)
6.22$ (82%)
0.52$ (95%)
12.44$ (17%)
16.96$ (15%)
17.54$ (12%)
GAMERSGATE

[ 1507 ]

0.43$ (91%)
2.25$ (89%)
3.14$ (37%)
2.4$ (76%)
0.85$ (91%)
5.25$ (85%)
3.06$ (74%)
0.85$ (91%)
1.88$ (81%)
3.0$ (85%)
2.55$ (91%)
1.7$ (91%)
10.2$ (74%)
12.0$ (70%)
6.8$ (83%)
1.28$ (79%)
1.91$ (87%)
0.42$ (79%)
2.03$ (86%)
4.59$ (74%)
0.43$ (91%)
0.51$ (91%)
1.88$ (92%)
3.4$ (91%)
2.55$ (83%)
0.68$ (91%)
0.51$ (83%)
3.0$ (85%)
1.91$ (79%)
0.43$ (91%)
MacGamestore

[ 1901 ]

6.37$ (79%)
21.99$ (27%)
8.99$ (10%)
1.09$ (84%)
1.99$ (85%)
17.49$ (13%)
38.99$ (13%)
4.99$ (83%)
1.49$ (85%)
4.24$ (79%)
1.99$ (89%)
5.99$ (85%)
0.99$ (75%)
2.49$ (88%)
1.19$ (88%)
8.79$ (60%)
4.99$ (83%)
3.74$ (75%)
1.19$ (88%)
1.19$ (94%)
4.99$ (75%)
11.49$ (71%)
1.19$ (88%)
1.19$ (40%)
53.99$ (10%)
2.48$ (83%)
41.99$ (30%)
19.09$ (5%)
42.99$ (14%)
1.69$ (83%)

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