
Freedom to personally fly all ships:
X4 will allow you to fly all ships personally. From small scouts over a wide range of ship classes up to the biggest carrier, everything can be piloted from the cockpit or an external view.
A big focus in the development of X4 has been to achieve a seamless and immersive experience when moving between ships. You can leave a ship, climb down a ladder, walk over the dock of a large space station into another ship you may have parked there and replace the pilot that was working for you just by clicking on his chair.

Modular stations and ship upgrades:
Building space stations and factories has always been a foundation of the X games. After gaining enough money through fighting or trading, most players want to establish their own economy and start influencing the universe on a larger scale. In X4, it is now possible to be completely free and creative. Stations can be constructed from a variety of modules, be it production modules, living sections, docks or many other types of parts. The powerful new map system allows you to drag and connect modules using a connection system to design your own unique creations.
Ships also offer a variety of upgrades. Engines, weapons and other equipment can be added in a graphical editor and actually seen on the ship.

Most dynamic X universe ever:
X4 will be the first X game to allow our races and factions to freely build and expand their empires; the same flexibility the player enjoys in creatively designing space stations from modular building blocks is also available to them. Races expand their empire based on supply and demand, which leads to an extremely dynamic universe where every action the player makes can influence the course of the entire universe.

Managing your empire with a powerful map:
Once you have more ships and many NPCs working for you as pilots, crew or station managers, the map will be your preferred method of managing it all. Ships can be ordered with simple clicks and through drag-and-drop operations to set their future path and commands.
Graphically plan your trade routes, coordinate attacks with your entire fleet, manage the hierarchy or send ships on remote exploration missions.
Most detailed X economy ever:
One of the key selling points of X games has always been the realistic, simulated economy. Wares produced by hundreds of stations and transported by thousands of ships are actually traded by NPCs and prices develop based on this simulated economy. This is the foundation of our living and breathing universe. Now with X4, we have taken another, massive step. For the first time in any X game, all parts of the NPC economy are manufactured from resources. Ships, weapons, upgrades, ammo and even stations. You name it. Everything comes out of the simulated economy.
Research and Teleportation:
The seamless change from ship to ship and from NPCs controlling your empire for you continues on a higher level. Once you own a larger fleet, you will be very interested in researching a technology from your HQ: Teleportation. Once you've unlocked teleportation, you can jump from ship to ship a lot quicker and experience all the critical situations your NPCs encounter first hand.
Every order you have given to a ship before turns into a mission objective when you pilot the ship yourself. The moment you leave again, your pilot takes the helm and continues with their previous orders.
Get into the game:
In X4, you can start your journey from a number of different gamestarts and as a number of different characters, each with their own role, set of relationships and different ships and technologies to start with. No matter how you start, you are always free to develop in any other direction. Focus on exploration, make money with illegal trading and theft, command large battle fleets or become the greatest entrepreneur ever. It's all up to you to decide.
8.00 Public Beta 6 now available
How Do I Take Part in the Public Beta?\nEvery player who owns X4: Foundations has the opportunity to download the new 8.00 Public Beta version. In order to ensure that beta participants are aware of the risks and rules involved , we ask all interested players to visit our forum, where they will find the rules and disclaimers, as well as practical instructions for participating in the beta. Follow this link to our forum - no registration required - to find the relevant information.\n
In case you missed it:
\n>> Introducing the X4: Envoy Pack - Stealth, Deception, and Strategy Await (Steam News) \n>> X4 Diplomacy Update (8.00) Public Beta Now Available (Steam News) \n\n\nX4 8.00 Public Beta 6 Changelog:
- Added Ministry of Finance to list of factions available for diplomatic interference (new feature in 8.00).\n
- Added separate travel bubble effect in cockpit view (new feature in 8.00).\n\n
- Removed excess SETA items and replaced them with respective component parts.\n\n
- Improved mining by allowing operations in sectors with hazardous regions for ships with blacklists that explicitly allow activities in such sectors.\n
- Improved station alarm visualisation by reducing size and number of alarm drones.\n
- Improved shield impact effect by reducing intensity when viewed from up close.\n
- Improved performance of travel bubble effect (new feature in 8.00).\n\n
- Fixed Brantlee Northriver\'s Competition mission in Tides of Avarice story sometimes not progressing into race.\n
- Fixed Boron Herald missions sometimes not unlocking Queendom of Boron for diplomatic interference (new feature in 8.00).\n
- Fixed thrusters not being included in pool of potential equipment blueprints in Steal Equipment Blueprint agent action (new feature in 8.00).\n
- Fixed not being able to invite diplomat after contacting Yaki in Treacherous Shallows mission in Yaki Investigation story (new feature in 8.00).\n
- Fixed missing blueprints when Quettanauts relation is set past ceremony level in Custom Gamestart.\n
- Fixed pirates almost never collecting loot dropped by ships.\n
- Fixed case of pirates sometimes attacking victim after loot was dropped.\n
- Fixed tug ships not noticing when disarming turrets results in salvage being left behind.\n
- Fixed S/M ships having problems navigating certain dock areas (problem introduced in 8.00).\n
- Fixed diplomatic agent ships not counting towards limited ship count (new feature in 8.00).\n
- Fixed being able to reassign agents to other roles (new feature in 8.00).\n\n
- Fixed ware ids being displayed in Diplomacy result screens (new feature in 8.00).\n
- Fixed current influence display in Diplomacy menus not updating (new feature in 8.00).\n
- Fixed missing diplomacy gift hints under certain circumstances (new feature in 8.00).\n
- Fixed Fate of Heretic\'s End sometimes not being shown in Agent Action menu (new feature in 8.00).\n
- Fixed menu crash when diplomacy action finishes under certain circumstances (new feature in 8.00).\n
- Fixed broken Object List and Property Owned tabs in Map menu under certain circumstances.\n
- Fixed ships being replaced with Ship Replacement showing -1% progress under certain circumstances.\n
- Fixed missing or stuck station module mouse-over texts in Station Build menu under certain circumstances.\n
- Fixed missing mouse-over texts for truncated dropdown options.\n
- Fixed travel effect persisting when ship is destroyed (new feature in 8.00).\n\n
- Fixed not being able to reliably hit XEN L Seismic Charge Turret Mk1 when using aim assist.\n
- Fixed Rattlesnake front lower L turrets sometimes not being able to fire.\n
- Fixed being able to jump out of interior of Hyperion.\n
- Fixed thumbnails of some weapons and turrets being cut off.\n
- Fixed player logo not appearing on Split Mamba and Split Wyvern (Mineral).\n
- Fixed missing light in Terran Security Office.\n
- Fixed several causes of crashes.
[ 2025-08-14 14:40:23 CET ] [Original Post]
Minimum Setup
- OS: SteamOS (64-bit) or Ubuntu 18.04 (64-bit)
- Processor: Intel i5-4590 3.3GHz or AMD equivalentMemory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: Nvidia GTX 780/970 or AMD equivalent (Vulkan support required)
- Storage: 35 GB available space
Recommended Setup
- OS: SteamOS (64-bit) or Ubuntu 18.04 (64-bit)
- Processor: Intel Core i7-6700 or AMD equivalentMemory: 16 GB RAM
- Graphics: Nvidia GTX 1070 or AMD equivalent (Vulkan support required)
- Storage: 50 GB available space
GAMEBILLET
[ 6338 ]
FANATICAL
[ 5836 ]
GAMERSGATE
[ 1933 ]
MacGameStore
[ 2282 ]
FANATICAL BUNDLES
HUMBLE BUNDLES
by buying games/dlcs from affiliate links you are supporting tuxDB












