
Freedom to personally fly all ships:
X4 will allow you to fly all ships personally. From small scouts over a wide range of ship classes up to the biggest carrier, everything can be piloted from the cockpit or an external view.
A big focus in the development of X4 has been to achieve a seamless and immersive experience when moving between ships. You can leave a ship, climb down a ladder, walk over the dock of a large space station into another ship you may have parked there and replace the pilot that was working for you just by clicking on his chair.

Modular stations and ship upgrades:
Building space stations and factories has always been a foundation of the X games. After gaining enough money through fighting or trading, most players want to establish their own economy and start influencing the universe on a larger scale. In X4, it is now possible to be completely free and creative. Stations can be constructed from a variety of modules, be it production modules, living sections, docks or many other types of parts. The powerful new map system allows you to drag and connect modules using a connection system to design your own unique creations.
Ships also offer a variety of upgrades. Engines, weapons and other equipment can be added in a graphical editor and actually seen on the ship.

Most dynamic X universe ever:
X4 will be the first X game to allow our races and factions to freely build and expand their empires; the same flexibility the player enjoys in creatively designing space stations from modular building blocks is also available to them. Races expand their empire based on supply and demand, which leads to an extremely dynamic universe where every action the player makes can influence the course of the entire universe.

Managing your empire with a powerful map:
Once you have more ships and many NPCs working for you as pilots, crew or station managers, the map will be your preferred method of managing it all. Ships can be ordered with simple clicks and through drag-and-drop operations to set their future path and commands.
Graphically plan your trade routes, coordinate attacks with your entire fleet, manage the hierarchy or send ships on remote exploration missions.
Most detailed X economy ever:
One of the key selling points of X games has always been the realistic, simulated economy. Wares produced by hundreds of stations and transported by thousands of ships are actually traded by NPCs and prices develop based on this simulated economy. This is the foundation of our living and breathing universe. Now with X4, we have taken another, massive step. For the first time in any X game, all parts of the NPC economy are manufactured from resources. Ships, weapons, upgrades, ammo and even stations. You name it. Everything comes out of the simulated economy.
Research and Teleportation:
The seamless change from ship to ship and from NPCs controlling your empire for you continues on a higher level. Once you own a larger fleet, you will be very interested in researching a technology from your HQ: Teleportation. Once you've unlocked teleportation, you can jump from ship to ship a lot quicker and experience all the critical situations your NPCs encounter first hand.
Every order you have given to a ship before turns into a mission objective when you pilot the ship yourself. The moment you leave again, your pilot takes the helm and continues with their previous orders.
Get into the game:
In X4, you can start your journey from a number of different gamestarts and as a number of different characters, each with their own role, set of relationships and different ships and technologies to start with. No matter how you start, you are always free to develop in any other direction. Focus on exploration, make money with illegal trading and theft, command large battle fleets or become the greatest entrepreneur ever. It's all up to you to decide.
8.00 RC1 now available
How Do I Take Part in the Public Beta?\nEvery player who owns X4: Foundations has the opportunity to download the new 8.00 Public Beta version. In order to ensure that beta participants are aware of the risks and rules involved , we ask all interested players to visit our forum, where they will find the rules and disclaimers, as well as practical instructions for participating in the beta. Follow this link to our forum - no registration required - to find the relevant information.\n
In case you missed it:
\n>> Introducing the X4: Envoy Pack - Stealth, Deception, and Strategy Await (Steam News) \n>> X4 Diplomacy Update (8.00) Public Beta Now Available (Steam News) \n\nhttps://store.steampowered.com/app/3778100/X4_Envoy_Pack\n \nX4 8.00 RC1 Changelog:
- Added information about station modules to Object Info section in Map menu.\n
- Added diplomatic agent availability to faction overview (new feature in 8.00).\n
- Added diplomatic agent faction of origin to agent details (new feature in 8.00).\n\n
- Improved capital ship combat movement.\n
- Improved combat behavior of missile-armed fighters attacking stations.\n
- Improved combat behavior of fighters armed with slow-firing weapons attacking large targets.\n
- Improved weapon accuracy against moving targets.\n
- Improved weapon precision by more accurately scaling aim based on target\'s visible size and distance.\n
- Improved weapon targeting logic to reduce accidental shots hitting obstacles or friendly ships.\n
- Improved container magnet attraction point on capital ships.\n
- Improved balancing of influence gathering agent actions (new feature in 8.00).\n
- Improved balancing of agent risk to be more lenient (new feature in 8.00).\n
- Improved autopilot when destination not in known space.\n
- Improved feedback when autopilot errors occur.\n
- Improved behaviour of NPCs directly fighting player when player assumes cover..\n
- Improved travel bubble cockpit effect (new feature in 8.00).\n\n
- Fixed Leap of Faith not being named when selecting Northriver story state in custom game start.\n
- Fixed first Hyperion denying docking if player is below docking relations with chosen faction during Return of the Hyperion mission.\n
- Fixed SETA crafting items being deliverable before research has been triggered (problem introduced in 8.00).\n
- Fixed SETA research mission lingering after completion (problem introduced in 8.00).\n
- Fixed SETA research information message appearing in Timelines facility (problem introduced in 8.00).\n
- Fixed case of Boron story preventing other stories from starting.\n
- Fixed incorrect payout display in Send Medical Supplies, Send Research Materials and Send Nividium terraforming projects.\n
- Fixed patrol missions targeting inactive enemy factions.\n
- Fixed Armistice diplomatic action not setting target faction to Neutral (new feature in 8.00).\n
- Fixed diplomatic Event Log messages sometimes not giving correct information about returning agent\'s status (new feature in 8.00).\n
- Fixed diplomatic events reporting that agent failed when no outcome was selected (new feature in 8.00).\n
- Fixed Dal not calling player to introduce agents under some circumstances (new feature in 8.00).\n
- Fixed ships failing to enter highways near ad signs.\n
- Fixed capital ships set to disable target not moving close enough to engage with turrets.\n
- Fixed capital ship main guns failing to properly track and aim at other capital ships.\n
- Fixed ships being unable to open lockboxes they were ordered to collect.\n
- Fixed Mimic failing if subordinate has more ware transport types than commander.\n
- Fixed Terran beam weapon damage at short to medium range being too low.\n
- Fixed movement of transport drones to or from Hyperion.\n
- Fixed docked ships not able to detect or be detected by other objects (problem introduced in 8.00).\n
- Fixed player not being able to target certain objects (problem introduced in 8.00).\n
- Fixed mission guidance not showing line to object outside of gravidar range.\n
- Fixed inconsistency in mission guidance when next target is unknown gate.\n
- Fixed lost ship replacement failing after saving with ships waiting for resources.\n
- Fixed copied but cancelled station modules continuing to block location in station editor.\n
- Fixed construction plan of previously viewed stations leaking into other Station Build or Ship Build menus under certain circumstances.\n
- Fixed civilian item traders selling equipment without license (problem introduced in 8.00).\n
- Fixed not being able to drop equipment mod parts acquired from ventures.\n
- Fixed Autopilot Disengaged line playing repeatedly when teleporting after getting up during autopilot.\n
- Fixed incorrect shield values for some Xenon ships in Encyclopedia.\n
- Fixed incorrect Object Info menu location data (problem introduced in 8.00).\n
- Fixed camera height on map changing when losing focus on object.\n
- Fixed losing object focus on map when clicking without moving cursor.\n
- Fixed broken mouse picking in Map menu after setting mission active.\n
- Fixed missing dropdown in last row of Input Feedback Configuration menu.\n
- Fixed some lockboxes and similar objects stuttering while rotating in long-running games.\n
- Fixed objects such as asteroids and debris flickering once on approach.\n
- Fixed missing holographic animation in Astrid transporter rooms.\n
- Fixed missing second shield slot on Xenon SE.\n
- Fixed several causes of crashes.\n
[ 2025-08-27 16:03:32 CET ] [Original Post]
Minimum Setup
- OS: SteamOS (64-bit) or Ubuntu 18.04 (64-bit)
- Processor: Intel i5-4590 3.3GHz or AMD equivalentMemory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: Nvidia GTX 780/970 or AMD equivalent (Vulkan support required)
- Storage: 35 GB available space
Recommended Setup
- OS: SteamOS (64-bit) or Ubuntu 18.04 (64-bit)
- Processor: Intel Core i7-6700 or AMD equivalentMemory: 16 GB RAM
- Graphics: Nvidia GTX 1070 or AMD equivalent (Vulkan support required)
- Storage: 50 GB available space
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