
Freedom to personally fly all ships:
X4 will allow you to fly all ships personally. From small scouts over a wide range of ship classes up to the biggest carrier, everything can be piloted from the cockpit or an external view.
A big focus in the development of X4 has been to achieve a seamless and immersive experience when moving between ships. You can leave a ship, climb down a ladder, walk over the dock of a large space station into another ship you may have parked there and replace the pilot that was working for you just by clicking on his chair.

Modular stations and ship upgrades:
Building space stations and factories has always been a foundation of the X games. After gaining enough money through fighting or trading, most players want to establish their own economy and start influencing the universe on a larger scale. In X4, it is now possible to be completely free and creative. Stations can be constructed from a variety of modules, be it production modules, living sections, docks or many other types of parts. The powerful new map system allows you to drag and connect modules using a connection system to design your own unique creations.
Ships also offer a variety of upgrades. Engines, weapons and other equipment can be added in a graphical editor and actually seen on the ship.

Most dynamic X universe ever:
X4 will be the first X game to allow our races and factions to freely build and expand their empires; the same flexibility the player enjoys in creatively designing space stations from modular building blocks is also available to them. Races expand their empire based on supply and demand, which leads to an extremely dynamic universe where every action the player makes can influence the course of the entire universe.

Managing your empire with a powerful map:
Once you have more ships and many NPCs working for you as pilots, crew or station managers, the map will be your preferred method of managing it all. Ships can be ordered with simple clicks and through drag-and-drop operations to set their future path and commands.
Graphically plan your trade routes, coordinate attacks with your entire fleet, manage the hierarchy or send ships on remote exploration missions.
Most detailed X economy ever:
One of the key selling points of X games has always been the realistic, simulated economy. Wares produced by hundreds of stations and transported by thousands of ships are actually traded by NPCs and prices develop based on this simulated economy. This is the foundation of our living and breathing universe. Now with X4, we have taken another, massive step. For the first time in any X game, all parts of the NPC economy are manufactured from resources. Ships, weapons, upgrades, ammo and even stations. You name it. Everything comes out of the simulated economy.
Research and Teleportation:
The seamless change from ship to ship and from NPCs controlling your empire for you continues on a higher level. Once you own a larger fleet, you will be very interested in researching a technology from your HQ: Teleportation. Once you've unlocked teleportation, you can jump from ship to ship a lot quicker and experience all the critical situations your NPCs encounter first hand.
Every order you have given to a ship before turns into a mission objective when you pilot the ship yourself. The moment you leave again, your pilot takes the helm and continues with their previous orders.
Get into the game:
In X4, you can start your journey from a number of different gamestarts and as a number of different characters, each with their own role, set of relationships and different ships and technologies to start with. No matter how you start, you are always free to develop in any other direction. Focus on exploration, make money with illegal trading and theft, command large battle fleets or become the greatest entrepreneur ever. It's all up to you to decide.
The X4: Envoy Pack introduced a new stealth-ready frigate, jointly developed by the Argon Federation and the Teladi Ministry of Finance. Beyond its advanced features - the Cloak stance, faction camouflage protocols and a fully explorable interior - the Envoy stands out for how its design blends high-tech efficiency with a sense of real, functional space.\n\n
\nToday we\'re taking a look behind the scenes at the concept art process for the Envoy, created by Jerzy and Yari, Concept Artists at Egosoft. We sat down with them to hear about the design process and the challenges involved.\n\n
Cloak and Dagger
\nDuring early exploration, the team developed the idea of the Envoy having two contrasting modes - internally nicknamed \"cloak and dagger.\"\n\n
\n\"The sleek cloak mode allows the ship to glide quietly under radar,\" Jerzy explains. \"When switching to normal mode, the \'jaws\' open up - an aggressive, spiky look revealing the weapon systems ready to go guns blazing.\"\n\nThis visual duality became a defining feature of the ship\'s silhouette: calm and streamlined in stealth, sharp and dangerous in combat.\n\n
\nA Compact World Inside a Ship
\nThe Envoy features one of X4\'s most fully explorable interiors, designed to feel like a real, self-contained environment. Every room and corridor serves a purpose, reflecting the ship\'s role as a stealth-ready frigate developed for delicate operations.\n\n
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\n\"The Envoy\'s interior was imagined like a submarine environment,\" explains Yari. \"We pushed the corridors to be narrower, while keeping the main rooms more open.\"\n\n\"That contrast gives you both the claustrophobic and the spacious feel of a real ship,\" adds Jerzy.\n\nThis combination of restricted passageways and more generous living areas creates a rhythm that mirrors the Envoy\'s stealthy purpose - compact but sophisticated.\n\n
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\nFrom the captain\'s quarters to the corridors and cockpit, the design emphasises tight proportions and interlocking modules, giving the ship a grounded, functional atmosphere that supports its advanced technology and mission profile.\n\nDesigning on the Grid
\nBehind the scenes, the interior design wasn\'t just about looks. The team had to reconcile the Envoy\'s angled, modular shapes with the game\'s internal grid system.\n\n
\n\"We built much of the interior around 30 and 60 angles,\" Yari recalls. \"It gave the spaces character, but it was tricky - those angles don\'t align easily to a central grid.\"\n\nThat challenge defined the ship\'s corridors and junctions, giving them the slightly offset, industrial feel players can sense when walking through.\n\n
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\nA Slice of Life
\nThe Envoy\'s interior was also meant to feel alive - not just a sterile technical space, but a place where people actually live and work.\n\n\"For the fully explorable interiors, we wanted a bit of personality,\" says Yari. \"You can see how the crew works, and passes time - even small touches like a plush toy help make it feel real.\"\n\nThese human details add depth to the ship and help players imagine the daily life aboard.\n\n
\nFrom Concept to Reality
\nFrom the first silhouettes to the final render, the Envoy evolved through countless iterations - balancing stealth and strength, utility and comfort. Many of the shapes and proportions from Jerzy and Yari\'s early work remain clearly visible in the finished ship.\n\n\"The Envoy also pushed us further than before in terms of interior scale and complexity,\" adds Egosoft\'s Lead Artist, Lino. \"We always try to raise the bar for what design can make people feel on board our ships.\"\n\n
\nThe Envoy embodies what makes X4: Foundations special: believable, functional design that feels like a world of its own.\n\nIf you haven\'t yet explored it yourself, the X4: Envoy Pack is available now. And if you already own the X4: Hyperion Pack , released earlier this year, don\'t miss the X4: Ship Pack Bundle - complete your collection and enjoy a 10% bundle discount!\n\nhttps://store.steampowered.com/app/3778100/X4_Envoy_Pack/\nhttps://www.youtube.com/watch?v=Po6mp8CkrN0 Minimum Setup
- OS: SteamOS (64-bit) or Ubuntu 18.04 (64-bit)
- Processor: Intel i5-4590 3.3GHz or AMD equivalentMemory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: Nvidia GTX 780/970 or AMD equivalent (Vulkan support required)
- Storage: 35 GB available space
Recommended Setup
- OS: SteamOS (64-bit) or Ubuntu 18.04 (64-bit)
- Processor: Intel Core i7-6700 or AMD equivalentMemory: 16 GB RAM
- Graphics: Nvidia GTX 1070 or AMD equivalent (Vulkan support required)
- Storage: 50 GB available space
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