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Freedom to personally fly all ships:
X4 will allow you to fly all ships personally. From small scouts over a wide range of ship classes up to the biggest carrier, everything can be piloted from the cockpit or an external view.
A big focus in the development of X4 has been to achieve a seamless and immersive experience when moving between ships. You can leave a ship, climb down a ladder, walk over the dock of a large space station into another ship you may have parked there and replace the pilot that was working for you just by clicking on his chair.

Modular stations and ship upgrades:
Building space stations and factories has always been a foundation of the X games. After gaining enough money through fighting or trading, most players want to establish their own economy and start influencing the universe on a larger scale. In X4, it is now possible to be completely free and creative. Stations can be constructed from a variety of modules, be it production modules, living sections, docks or many other types of parts. The powerful new map system allows you to drag and connect modules using a connection system to design your own unique creations.
Ships also offer a variety of upgrades. Engines, weapons and other equipment can be added in a graphical editor and actually seen on the ship.

Most dynamic X universe ever:
X4 will be the first X game to allow our races and factions to freely build and expand their empires; the same flexibility the player enjoys in creatively designing space stations from modular building blocks is also available to them. Races expand their empire based on supply and demand, which leads to an extremely dynamic universe where every action the player makes can influence the course of the entire universe.

Managing your empire with a powerful map:
Once you have more ships and many NPCs working for you as pilots, crew or station managers, the map will be your preferred method of managing it all. Ships can be ordered with simple clicks and through drag-and-drop operations to set their future path and commands.
Graphically plan your trade routes, coordinate attacks with your entire fleet, manage the hierarchy or send ships on remote exploration missions.
Most detailed X economy ever:
One of the key selling points of X games has always been the realistic, simulated economy. Wares produced by hundreds of stations and transported by thousands of ships are actually traded by NPCs and prices develop based on this simulated economy. This is the foundation of our living and breathing universe. Now with X4, we have taken another, massive step. For the first time in any X game, all parts of the NPC economy are manufactured from resources. Ships, weapons, upgrades, ammo and even stations. You name it. Everything comes out of the simulated economy.
Research and Teleportation:
The seamless change from ship to ship and from NPCs controlling your empire for you continues on a higher level. Once you own a larger fleet, you will be very interested in researching a technology from your HQ: Teleportation. Once you've unlocked teleportation, you can jump from ship to ship a lot quicker and experience all the critical situations your NPCs encounter first hand.
Every order you have given to a ship before turns into a mission objective when you pilot the ship yourself. The moment you leave again, your pilot takes the helm and continues with their previous orders.
Get into the game:
In X4, you can start your journey from a number of different gamestarts and as a number of different characters, each with their own role, set of relationships and different ships and technologies to start with. No matter how you start, you are always free to develop in any other direction. Focus on exploration, make money with illegal trading and theft, command large battle fleets or become the greatest entrepreneur ever. It's all up to you to decide.
X4: Foundations
EgosoftDeveloper
EgosoftPublisher
2018-11-30Release
🎹🖱️ Keyboard + Mouse
🎮 Full Controller Support
Mostly Positive (12180 reviews)
Public Linux Depots:
  • X4: Foundations Main Linux [50.72 M]
2025 Christmas XLOG: Looking Back, Looking Ahead

As 2025 comes to a close, we\'re celebrating a very special milestone: seven years of X4: Foundations! In a brand-new XLOG video, Egosoft founder and Managing Director Bernd Lehahn sits down to look back at another full year of updates and new content - including our recent Ship Packs - while also sharing a first glimpse of what\'s coming next.\n\nTo mark this anniversary, the X4 base game is now 90% off during the Steam Winter Sale. If you\'ve been waiting to bring friends into the X universe, now is the perfect moment. There are, of course, also discounts on expansions as well as previous titles in the series. Check out our developer page on Steam to find all current deals!\n\n\n\nThis XLOG also features several development insights, including:\n\n

A First Tease of Combat and Ship Changes

\nAs part of the upcoming 9.00 update, we are beginning to revisit and refresh ship models created many years ago. With our art pipeline having evolved significantly since the early days of X4 development, it is time for older small and medium ships to receive some well-deserved attention. This transition to our current standards not only supports future facelifts and new ship features, but also allows us to rethink weapon compatibility and make more impactful balancing decisions.\n\nAt the same time, the team is working on a comprehensive rebalance of X4\'s large arsenal of weapons, turrets, and shields. Together with improvements to weapon mechanics, combat AI behaviours, and the user interface - including a new way of issuing high-priority combat orders - these changes aim to make space battles more dynamic, tactical, and enjoyable.\n\n

Graphics Engine Improvements

\nBernd takes a moment to dive deeper into DLSS Frame Generation, a feature we introduced earlier this year, explaining how it works and why it is particularly beneficial for a game like X4.\n\n

What\'s next?

\nDevelopment of our next major free update for X4: Foundations (9.00) is progressing steadily, and we\'re aiming to kick off the Public Beta phase in early 2026. As usual, we will dive deeper into all the improvements and changes that will come with this next major update once the Public Beta phase starts.\n\nThank you for an amazing seventh year of X4!\nMerry Christmas, happy holidays, and see you in space!

[ 2025-12-21 12:05:28 CET ] [Original Post]

Minimum Setup

  • OS: SteamOS (64-bit) or Ubuntu 18.04 (64-bit)
  • Processor: Intel i5-4590 3.3GHz or AMD equivalentMemory: 8 GB RAM
  • Memory: 8 GB RAM
  • Graphics: Nvidia GTX 780/970 or AMD equivalent (Vulkan support required)
  • Storage: 35 GB available space
  • Memory: 16 GB RAM
  • Recommended Setup

    • OS: SteamOS (64-bit) or Ubuntu 18.04 (64-bit)
    • Processor: Intel Core i7-6700 or AMD equivalentMemory: 16 GB RAM
    • Graphics: Nvidia GTX 1070 or AMD equivalent (Vulkan support required)
    • Storage: 50 GB available space
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