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Update 42 (New map, AI KOTH support, new soundtrack pieces e.t.c.)

Just over 3 weeks until launch! This is really the last sprint to the finish now. Between now and then I'll most likely be focusing primarily on fixes, polishing and perhaps a bit more content such as soundtrack pieces. You can probably expect another couple of update or so before launch. Ex3m is working on some really cool new graphical improvements, and, for this update has made an entirely new official map, Laboratory. -Jon

Changes


Functional
  • In team modes, automatic victory is now granted if there are no more players on the other team.
Maps
  • There is a new official map, Laboratory, made by Ex3m. The map may not be entirely finished, and does not yet support bots, but should otherwise be in a playable state.
Graphics
  • Avatar armour now has glowing sections irrespective of colour options. The 2nd colour on the suit no longer glows for bright colours or during team modes. Also, the new glowing armor turns off when dead, as it wasn't that easy to tell before.
  • Improved grapple beam appearance.
AI
  • AI now supports King of the Hill and Team King of the Hill! Unfortunately I doubt I'll have time to add support for the ball-based game modes before launch, as that could be a lot more complicated.
  • Bots are now removed before a map change on a dedicated server. New bots will spawn after the map change, if appropriate. This will result in the bot types changing more often, and also prevents a few possible issues.
  • Bots now consider finding weapons more desirable if they have less ammo across all their weapons. Previously, they would only consider the desirability of each weapon in isolation.
UI
  • In the map vote selection, each option now has an indicator as to whether bots are supported.
  • There are now links in the main menu to the official Zero G Arena Discord server and Twitter account.
  • A lot of the HUD messages now have grey backgrounds.
Sound
  • Music:
    • New piece: In The News This Week
    • New piece: Every Time, which you might recognise as being a slightly refined version of the piece used in ZGA's very first trailer.
  • There are now sound effects that play when you score a hit (for you only). These were made by Deika, as usual.
Other
  • Wall panels now have thicker collision geometry. Hopefully reducing the chance of the ragdolls getting stuck in them even further.
Bug fixes
  • (Unconfirmed) Last week I observed an issue where my avatar still had team colours after changing from a team mode to a non-team mode on the dedicated server. I might have fixed this, but it's hard to be sure as the issue was clearly very intermittent. Let me know if you see this again.
Inconsequential nonsense
  • As a side effect of something else I was working on, your health and defence now no longer go into negatives if the damage dealt exceeded your remaining health.


[ 2018-07-15 18:56:09 CET ] [ Original post ]

Zero G Arena
Jonathan Wood Developer
Jonathan Wood Publisher
2018-08-08 Release
Game News Posts: 24
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
Very Positive (252 reviews)
Public Linux Depots:
  • Zero G Arena Depot Linux [7.57 G]
Zero G Arena is an arena shooter with zero gravity, ragdoll physics, grappling beams and magnet boots. It's an intense combination!

The game is designed to work on multiple levels of play:
  • The novelty of the mechanics and the sheer fun of floating and swinging about the levels provides a fun experience at any level of play.
  • The outlandish hijinks that are enabled by the ragdoll physics, grapple beams and fast-paced action make the game hilarious fun to play casually with friends (or with friendly strangers on public servers...).
  • At it's core, Zero G Arena is a balanced, competitive game with an extremely high skill-ceiling. Mastery of the movement mechanics is of more importance than aiming ability. You may also be surprised by it's tactical depth (feel free to ask me on the forums for more about this).

Gameplay

Movement
You can toggle your boot magnets freely to switch between running on magnetic surfaces or floating with zero gravity ragdoll physics.

You also have a grappling beam, which can be used to pull yourself around and swing about while floating.
As well as these technological locomotive methods, you also have a powerful set of core movement abilities:
  • A set of basic jumps, which can be controlled intuitively using the spacebar and movement keys.
  • A wall-jump, which can be used while floating to bounce from wall to wall.
  • A crouch ability, which can be used to do a crouching slide on magnetic surfaces to dodge enemy fire.

Combat
Zero G Arena features a set of 5 futuristic firearms. All players start with the same default weapon and can acquire other weapons from pickups in the map.

Zero G Arena also features a pickup that can turn your grapple-beam into a weapon that damages other players on intersection.


Use your speed as a weapon with the melee kick! It's damage scales greatly with your speed relative to the target.


Game Modes
Zero G Arena features the classic Free-For-All, Team-Deathmatch and King-Of-The-Hill game modes, as well as these Zero-G originals:
  • ”Capture-The-Sphere”: Like the familiar Capture-The-Flag game mode, except the “flag” is a large, floating sphere. Players must use their grapple beams to pull the sphere to their goal, while fighting off the other team.
  • ”Spaceball”: A fast, team-based sporty game-mode similar to Soccer/Football. Players don't have any weapons other than a non-lethal “Force Cannon”, which can be used to shoot the ball across the map.

Features

  • Online multiplayer, with either dedicated or listen (player hosted) servers. Find other players on one of the dedicated servers, or host a private game for you and your friends.
  • Bots which are available for offline play, or on servers while you wait for other players.
  • No in-game monetary transactions.
  • A number of cosmetic options for your avatar, which are unlocked through Steam achievements.
  • Basic support for LAN matches.
  • Community-made maps (these are made outside of the game using UE4 {which is free to use}).
  • Original soundtrack.

MINIMAL SETUP
  • Processor: i3-2120Memory: 4 GB RAM
  • Memory: 4 GB RAM
  • Graphics: Radeon HD6670Network: Broadband Internet connection
  • Storage: 8 GB available spaceAdditional Notes: Minimum download speed of 0.35Mb/s and upload of 0.075Mb/s is required
GAMEBILLET

[ 5556 ]

50.39$ (16%)
32.59$ (7%)
33.14$ (17%)
16.79$ (16%)
13.34$ (11%)
16.99$ (15%)
33.97$ (15%)
12.72$ (15%)
4.12$ (17%)
17.79$ (11%)
33.17$ (17%)
11.61$ (17%)
5.92$ (15%)
12.29$ (18%)
8.89$ (11%)
6.55$ (18%)
26.69$ (11%)
21.24$ (15%)
26.29$ (12%)
49.67$ (17%)
2.00$ (80%)
7.17$ (64%)
9.19$ (8%)
8.47$ (15%)
8.39$ (16%)
4.24$ (15%)
25.19$ (16%)
4.14$ (17%)
8.17$ (18%)
16.77$ (16%)
GAMERSGATE

[ 1295 ]

0.45$ (85%)
2.0$ (80%)
0.9$ (92%)
0.45$ (85%)
0.6$ (70%)
1.5$ (85%)
2.55$ (83%)
0.6$ (80%)
2.0$ (90%)
2.25$ (85%)
0.3$ (85%)
4.0$ (80%)
1.7$ (83%)
1.5$ (85%)
18.68$ (47%)
1.2$ (85%)
29.99$ (25%)
1.35$ (85%)
23.99$ (40%)
5.6$ (53%)
2.0$ (80%)
1.35$ (89%)
4.59$ (74%)
1.35$ (85%)
8.0$ (60%)
3.0$ (80%)
5.78$ (66%)
6.0$ (80%)
29.99$ (25%)
1.0$ (80%)

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