Name | Zero G Arena | ||
Developer | Jonathan Wood | ||
Publisher | Jonathan Wood | ||
Tags | |||
Release | 2018-08-08 | ||
Steam | € £ $ / % | ||
News | |||
Controls | Keyboard Mouse Partial Controller Support | ||
Players online |  n/a  | ||
Steam Rating | Very Positive | ||
Steam store | |||
SteamSpy | |||
Peak CCU Yesterday |
| ||
Owners |  50,000 .. 100,000 +/-   | ||
Players - Since release |   +/- | ||
Players - Last 2 weeks |   +/- | ||
Average playtime (forever) | 7 | ||
Average playtime (last 2 weeks) | 0 | ||
Median playtime (forever) | 8 | ||
Median playtime (last 2 weeks) | 0 | ||
Public Linux depots | Zero G Arena Depot Linux [7.57 G] |
This update features some pretty drastic improvements to the Customize Character menu, some AI improvements, a return of the classic version of the Temple map (that some long-time ZGA players may remember as being one of the three maps included at the Early Access launch) and also some contributions from Ex3m (Max Graw) in the form of some improvements to CTS_One and some cleaning out of old, unused assets which has yielded a surprising reduction in the game's storage usage.
AI:
UI:
GRAPHICS:
OTHER:
|
Linux support is finally here! There might still be a few hitches still on some setups, but at this point I think it should work as well as the Windows build for the majority of users. If you run into any non-trivial problems on your system, just make a post in the bug-reports forum ( https://steamcommunity.com/app/467820/discussions/2/ ) |
This is the announcement that I referred to earlier in the week. As the title suggests, Zero G Arena is participating in the Yogscast Jingle Jam. For those unaware, this is an annual fundraising event organized by The Yogscast in collaboration with Humble. This includes a special Humble Bundle, from which all revenue goes to charity. As of today, Zero G Arena has been announced as part of that bundle! |
Firstly, this isn't the announcement referred to in my last announcement. That's still happening Tomorrow (8th of December 2018).
TUTORIAL:
UI:
GRAPHICS:
SOUND:
BUGFIXES:
|
I just wanted to make people aware that something's coming up this Saturday (the 8th) that might be of great interest to fans of Zero G Arena. I'm not allowed to give any details until then (I don't suggest speculating too much), but I think I can safely say that it's a very positive thing and I hope it will also prove to be very positive to you as players. |
This all took place over two or three days (currently struggling to work out the exact timeline as was awake for thirty-something hours straight during the last stage of the whole debacle). Anyway, whatever happens now, I'm extremely proud of ZGA in it's current form and glad that I'm able to call it "finished". -Jon |
Just as I was about to don my tinfoil hat and try to work out who I'd upset at Valve, I got a response. They've acknowledged the issues so I think ZGA should now get it's proper launch (although given the number of issues so far I'll wait and see...). |
I would really appreciate if you could read this as I believe the last three and a half years of my life have just been rendered all-but wasted through no fault of my own, by a series of Steam issues which are yet to be resolved. |
Well, at 8 minutes past 8pm (British time) I pressed the button to release ZGA from early access. Steam gave me an error and ZGA vanished from the Steam store. I've sent a message to Valve and hopefully they get back to me soon. |
For those unaware, this is ZGA's last couple of hours in Early Access (all going to plan [which will be a first]). I just wanted to thank the entire community for being great in so many ways. |
This is it! The launch is this Wednesday (08/08/2018) and unless there's a critical issue, this will be the final update in Early Access. Any remaining minor bugs will now re-branded as quirks or in some cases features.
GAMEMODES:
FUNCTIONAL:
BUGFIXES:
|
I'm aiming to have the game in it's final launch state by next Wednesday, which will be exactly a week before the launch. I think it's just about there, but there's time for some last minute improvements, and/or fixes if necessary.
PERFORMANCE:
TUTORIAL:
SOUND:
GRAPHICS:
BUGFIXES:
|
Exactly two weeks until launch now!
BUGFIXES:
|
Weeks and 1 day until launch now. In accordance with sod's law there seems to have been a slew of new issues lately, but I think I'm just about getting through them fast enough. The pressure's really on now. Thanks very much to everyone who's continued to make bug reports and do please let me know if you find any new bugs.
PERFORMANCE:
BUGFIXES:
|
Whoops! As a side effect of the menu controls becoming rebind-able in update 43, anyone who had modified controls will probably find that the in-game menu doesn't open when they press ESC or M any more. |
Finally, a replacement to the old and extremely outdated tutorial. I personally feel like this is the final addition that promotes ZGA from an early access game into a finished game (although the full launch is still not for a couple of weeks or so [08/08/2018, don't forget!]).
MAPS
BALANCE:
GRAPHICS
SOUND:
MINOR INCONVINIENCES:
BUGFIXES:
|
|
Just over 3 weeks until launch! This is really the last sprint to the finish now. Between now and then I'll most likely be focusing primarily on fixes, polishing and perhaps a bit more content such as soundtrack pieces. You can probably expect another couple of update or so before launch.
Maps
Graphics
AI
UI
Sound
Other
Bug fixes
Inconsequential nonsense
|
OTHER CHANGES
|
There is now an official discord server for Zero G Arena: |
BALANCE:
MAP LAYOUTS:
ART: For those that haven't seen the dev-vlog videos, you may not know that our most prolific community map maker, Max Graw (Ex3m), has been helping a lot with ZGA's art over the last few months. Indeed almost all of ZGA's visual changes since the last update are his work.
SOUND:
UI:
BUGFIXES: I went on a bit of a bug-killing spree not long after the last update, but given the amount of development that's take place since then, I imagine a few more have sneaked in (some of which I'm aware of already [see below]). Do please continue to report any bugs you find as I'd like to release ZGA in as un-buggy a state as possible.
NEW ISSUES: These are issues that I've found just before releasing the update that probably aren't worth delaying it over. Hopefully there will be a hotfix in the next few days anyway though.
|
This is it! The moment I've been working towards for the last three and a half years or so will be arriving in just over two months. Some Early Access games seem to consider the initial Early Access launch to be the main launch, but for Zero G Arena my plan has always been to use Early Access to work with a small but dedicated playerbase to make the game as good as possible and then treat the main launch as the real start of the game's lifespan. |
As some of you known, we're now doing weekly ZGA matches on Sundays at 20:00 (GMT+1 [British summer time]). I plan to participate in this every week, if I can. |
If you're wondering what the latest state of ZGA's development is, here's a long-overdue new Dev-Vlog entry. |