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Update 43 (New tutorial)
FEATURES:
[ 2018-07-21 21:13:57 CET ] [ Original post ]
Finally, a replacement to the old and extremely outdated tutorial. I personally feel like this is the final addition that promotes ZGA from an early access game into a finished game (although the full launch is still not for a couple of weeks or so [08/08/2018, don't forget!]). Anyway, I am now planning to make very few functional changes apart from bugfixes, in order to reduce the risk of introducing new bugs before the launch. Please do continue to let me know of any bugs you find. -Jon
Changes
FEATURES:
- A brand new and improved tutorial! This is largely Max's work. It should be a better experience to the old tutorial, although it doesn't go into as much depth. It should provide new players with enough information to quickly grasp enough of the mechanics to join games and start having fun though. I would like to add Advanced tutorials in future, but that will most likely not be before launch.
- You can now grapple dead players.
- The open-in-game-menu controls are now rebind-able in the edit controls menu.
- Increased the level of the default graphics settings to a medium level of detail. This means that people with lower end PCs will probably have to turn down the graphics settings as soon as they run the game for the first time. The next addition will hopefully encourage them to do so.
- There is now a message that displays in the main menu when you haven't set any graphics options yet.
- Laboratory is now about half the size as it was before. It also now has basic AI support, although the bots won't be particularly good at making full use of the cylindrical sections yet.
- The melee kick now does less damage at lower speeds and more damage at high speeds. In other words, speed now has a bigger impact on it's effectiveness. As another result of this, the kick can now kill in one hit for an extremely high speed difference to the target. I usually avoid one-hit-kill things, but I'm making an exception for particularly epic kicks here.
- Temple has a new skybox.
- New soundtrack piece Hypermassive Rotating Object. I was initially very pleased with this one, but I'm now not sure if it fits into the game very well. I also tried a bit of a musical experiment for the second half of this piece of music. I've got a feeling it's going to come across as some kind of mistake though. Well let me know what you think of this one if it comes up anyway.
- If you've changed the weapon hotkeys from the defaults I'm afraid I might have invalidated those particular settings, so you may have to set them again. I'm going to try to avoid these kind of shenanigans after Early Access
- Added a brute-force fix for the pre-match timer being occasionally inaccurate for clients.
- Added a similarly brutish fix for a highly intermittent issue I've observed whereby you are still on red or blue team after a dedicated server map change to a non-team mode from a team one.
- Eliminated the cause of a memory spike that I believe was still occasionally causing a crash on the dedicated server when changing maps to Temple.
[ 2018-07-21 21:13:57 CET ] [ Original post ]
Zero G Arena
Jonathan Wood
Developer
Jonathan Wood
Publisher
2018-08-08
Release
Game News Posts:
24
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🕹️ Partial Controller Support
Very Positive
(252 reviews)
Public Linux Depots:
- Zero G Arena Depot Linux [7.57 G]
Zero G Arena is an arena shooter with zero gravity, ragdoll physics, grappling beams and magnet boots. It's an intense combination!
The game is designed to work on multiple levels of play:
You can toggle your boot magnets freely to switch between running on magnetic surfaces or floating with zero gravity ragdoll physics.
You also have a grappling beam, which can be used to pull yourself around and swing about while floating.
As well as these technological locomotive methods, you also have a powerful set of core movement abilities:
Combat
Zero G Arena features a set of 5 futuristic firearms. All players start with the same default weapon and can acquire other weapons from pickups in the map.
Zero G Arena also features a pickup that can turn your grapple-beam into a weapon that damages other players on intersection.
Use your speed as a weapon with the melee kick! It's damage scales greatly with your speed relative to the target.
Game Modes
Zero G Arena features the classic Free-For-All, Team-Deathmatch and King-Of-The-Hill game modes, as well as these Zero-G originals:
The game is designed to work on multiple levels of play:
- The novelty of the mechanics and the sheer fun of floating and swinging about the levels provides a fun experience at any level of play.
- The outlandish hijinks that are enabled by the ragdoll physics, grapple beams and fast-paced action make the game hilarious fun to play casually with friends (or with friendly strangers on public servers...).
- At it's core, Zero G Arena is a balanced, competitive game with an extremely high skill-ceiling. Mastery of the movement mechanics is of more importance than aiming ability. You may also be surprised by it's tactical depth (feel free to ask me on the forums for more about this).
Gameplay
MovementYou can toggle your boot magnets freely to switch between running on magnetic surfaces or floating with zero gravity ragdoll physics.
You also have a grappling beam, which can be used to pull yourself around and swing about while floating.
As well as these technological locomotive methods, you also have a powerful set of core movement abilities:
- A set of basic jumps, which can be controlled intuitively using the spacebar and movement keys.
- A wall-jump, which can be used while floating to bounce from wall to wall.
- A crouch ability, which can be used to do a crouching slide on magnetic surfaces to dodge enemy fire.
Combat
Zero G Arena features a set of 5 futuristic firearms. All players start with the same default weapon and can acquire other weapons from pickups in the map.
Zero G Arena also features a pickup that can turn your grapple-beam into a weapon that damages other players on intersection.
Use your speed as a weapon with the melee kick! It's damage scales greatly with your speed relative to the target.
Game Modes
Zero G Arena features the classic Free-For-All, Team-Deathmatch and King-Of-The-Hill game modes, as well as these Zero-G originals:
- ”Capture-The-Sphere”: Like the familiar Capture-The-Flag game mode, except the “flag” is a large, floating sphere. Players must use their grapple beams to pull the sphere to their goal, while fighting off the other team.
- ”Spaceball”: A fast, team-based sporty game-mode similar to Soccer/Football. Players don't have any weapons other than a non-lethal “Force Cannon”, which can be used to shoot the ball across the map.
Features
- Online multiplayer, with either dedicated or listen (player hosted) servers. Find other players on one of the dedicated servers, or host a private game for you and your friends.
- Bots which are available for offline play, or on servers while you wait for other players.
- No in-game monetary transactions.
- A number of cosmetic options for your avatar, which are unlocked through Steam achievements.
- Basic support for LAN matches.
- Community-made maps (these are made outside of the game using UE4 {which is free to use}).
- Original soundtrack.
MINIMAL SETUP
- Processor: i3-2120Memory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Radeon HD6670Network: Broadband Internet connection
- Storage: 8 GB available spaceAdditional Notes: Minimum download speed of 0.35Mb/s and upload of 0.075Mb/s is required
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