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Update 44 (Fixes and performance)

2 Weeks and 1 day until launch now. In accordance with sod's law there seems to have been a slew of new issues lately, but I think I'm just about getting through them fast enough. The pressure's really on now. Thanks very much to everyone who's continued to make bug reports and do please let me know if you find any new bugs. -Jon ACHIVEMENTS:

  • Since it hardly features in any maps now, and was all-but impossible to get kills with, the homergun achievements are no more. I profoundly regret the inclusion of these achievements in the first place, which have tragically driven many achievement-hunters to insanity. I would also like to recognise the almost-implausible persistence of TheSodaCow in being the only user I'm aware of actually having got all of the homergun achievements (and, indeed, all of the achievements). Let me know in the comments if you also managed to achieve the impossible.
PERFORMANCE:
  • Made the lights in Laboratory less costly on performance.
  • The fire particle effects in the map Temple are now removed when Effects Quality is set to low.
  • I don't normally edit user made maps, but while I was at it, I just changed the lighting type in BlueIsTrue's Orientation to make it perform better. It will hardly look different and won't play differently at all, but should hopefully run substantially better for people with lower end PCs now, who had previously reported this particular map running a lot slower than others.
BUGFIXES:
  • There have been various intermittent issues with the player colours lately. This is not confirmed yet, but I'm hoping at least some of these should be fixed after deleting some definitely dodgy code.
  • It's come to my attention that people who had modified their weapon hotkeys might have found that neither they, nor the default keys worked after the last update, following a change to the controls config format. I've now added a system that will convert your old settings to the new format.
  • Similarly, people who had modified any controls at all found that the open-in-game-menu control didn't work at all anymore. I've made sure that in this case, ESC is always added as a default menu binding, as it cannot be set to anything else anyway, due to being used to cancel the current keybind recording in the edit controls menu.
  • On another similar note, some people have reported that following the addition of the disable-HUD setting, their HUDs were disabled by default. I couldn't think of an ideal solution to this, so I've just automatically set the HUD to enabled whenever you open the main menu. This might be annoying if you really want it to be saved to off, but that seems like much less of a risk to me than, for example, a lot of early access players picking up the game again at the full launch and taking the missing HUD to be a bug.
  • A few updates ago I listed a change that let the server change maps to Pipe after being unoccupied for too long. Turns out this didn't work due to a stupid typo. It should work now, although I'm considering changing this functionality to use a rotation of the official maps that are more flexible in terms of player numbers.


[ 2018-07-24 15:16:24 CET ] [ Original post ]

Zero G Arena
Jonathan Wood Developer
Jonathan Wood Publisher
2018-08-08 Release
Game News Posts: 24
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
Very Positive (252 reviews)
Public Linux Depots:
  • Zero G Arena Depot Linux [7.57 G]
Zero G Arena is an arena shooter with zero gravity, ragdoll physics, grappling beams and magnet boots. It's an intense combination!

The game is designed to work on multiple levels of play:
  • The novelty of the mechanics and the sheer fun of floating and swinging about the levels provides a fun experience at any level of play.
  • The outlandish hijinks that are enabled by the ragdoll physics, grapple beams and fast-paced action make the game hilarious fun to play casually with friends (or with friendly strangers on public servers...).
  • At it's core, Zero G Arena is a balanced, competitive game with an extremely high skill-ceiling. Mastery of the movement mechanics is of more importance than aiming ability. You may also be surprised by it's tactical depth (feel free to ask me on the forums for more about this).

Gameplay

Movement
You can toggle your boot magnets freely to switch between running on magnetic surfaces or floating with zero gravity ragdoll physics.

You also have a grappling beam, which can be used to pull yourself around and swing about while floating.
As well as these technological locomotive methods, you also have a powerful set of core movement abilities:
  • A set of basic jumps, which can be controlled intuitively using the spacebar and movement keys.
  • A wall-jump, which can be used while floating to bounce from wall to wall.
  • A crouch ability, which can be used to do a crouching slide on magnetic surfaces to dodge enemy fire.

Combat
Zero G Arena features a set of 5 futuristic firearms. All players start with the same default weapon and can acquire other weapons from pickups in the map.

Zero G Arena also features a pickup that can turn your grapple-beam into a weapon that damages other players on intersection.


Use your speed as a weapon with the melee kick! It's damage scales greatly with your speed relative to the target.


Game Modes
Zero G Arena features the classic Free-For-All, Team-Deathmatch and King-Of-The-Hill game modes, as well as these Zero-G originals:
  • ”Capture-The-Sphere”: Like the familiar Capture-The-Flag game mode, except the “flag” is a large, floating sphere. Players must use their grapple beams to pull the sphere to their goal, while fighting off the other team.
  • ”Spaceball”: A fast, team-based sporty game-mode similar to Soccer/Football. Players don't have any weapons other than a non-lethal “Force Cannon”, which can be used to shoot the ball across the map.

Features

  • Online multiplayer, with either dedicated or listen (player hosted) servers. Find other players on one of the dedicated servers, or host a private game for you and your friends.
  • Bots which are available for offline play, or on servers while you wait for other players.
  • No in-game monetary transactions.
  • A number of cosmetic options for your avatar, which are unlocked through Steam achievements.
  • Basic support for LAN matches.
  • Community-made maps (these are made outside of the game using UE4 {which is free to use}).
  • Original soundtrack.

MINIMAL SETUP
  • Processor: i3-2120Memory: 4 GB RAM
  • Memory: 4 GB RAM
  • Graphics: Radeon HD6670Network: Broadband Internet connection
  • Storage: 8 GB available spaceAdditional Notes: Minimum download speed of 0.35Mb/s and upload of 0.075Mb/s is required
GAMEBILLET

[ 5556 ]

8.27$ (17%)
3.39$ (58%)
8.47$ (15%)
16.90$ (11%)
2.00$ (80%)
13.19$ (12%)
37.79$ (16%)
10.50$ (65%)
21.24$ (15%)
12.59$ (16%)
17.79$ (11%)
14.99$ (70%)
17.54$ (12%)
20.49$ (18%)
16.79$ (16%)
20.48$ (59%)
49.64$ (17%)
16.01$ (11%)
7.35$ (8%)
2.47$ (17%)
26.69$ (11%)
16.59$ (17%)
1.38$ (80%)
14.44$ (15%)
16.59$ (17%)
12.59$ (16%)
3.75$ (75%)
17.59$ (12%)
16.96$ (15%)
12.44$ (17%)
GAMERSGATE

[ 1295 ]

1.0$ (80%)
3.4$ (66%)
0.92$ (95%)
0.9$ (92%)
11.69$ (10%)
4.5$ (85%)
4.25$ (79%)
1.0$ (80%)
3.28$ (84%)
10.49$ (30%)
3.56$ (82%)
1.0$ (80%)
0.9$ (85%)
12.0$ (60%)
1.17$ (90%)
1.5$ (90%)
5.0$ (75%)
14.99$ (50%)
4.5$ (85%)
27.99$ (30%)
3.0$ (80%)
21.8$ (38%)
0.6$ (85%)
29.99$ (40%)
9.9$ (67%)
6.25$ (75%)
0.7$ (93%)
11.99$ (60%)
0.75$ (85%)
3.0$ (50%)

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