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Update 45 (Fixes, new graphics option)
[ 2018-07-25 13:57:16 CET ] [ Original post ]
Exactly two weeks until launch now! Since I've started leaving the game packages to build overnight it's significantly reduced the overhead of releasing updates, hence the current assault of tiny updates. Some of the current issues are impossible to test without releasing an update, so I'll most likely be releasing small updates every day until they're fixed. Hopefully most of the remaining issues will be fixed with this update though. -Jon OPTIONS:
- The resolution scale text box now permits the entry of values over 100%. The slider still goes from 25 to 100 though, as setting the value over 100 will not be a common use case. This option was suggested to me by the Steam user Cheezitupp as an alternative to the anti-aliasing options which, while quite efficient, do produce some artifacts. Setting the resolution scale above the resolution of your screen will have a similar effect to anti-aliasing, but with none of the artifacts. The downside is that the performance cost will be disproportionate for anyone who hasn't already got a needlessly powerful GPU. If you have got an overpowered GPU and plenty of frames to spare then you will probably find this to be an improvement over the anti-aliasing options available at the moment.
- As I will presumably be saying in every update from now on, I hope to have fixed the issue where team colours intermittently persist after map changes to a non-team mode, but it needs to be tested. Last update's fix for this evidently didn't work...
- Added a delay in spawning bots after a map change on a dedicated server. I'm not sure, but I'm hoping this might fix the issue with bots spawning in unsupported maps. There have been some very strange issues that occur only after map changes lately so my working theory is that there can be some strange conditions immediately after that could throw some assumptions off.
- Changed skybox in Space, as I believe it was another cause of memory issues due to it's obscene size.
[ 2018-07-25 13:57:16 CET ] [ Original post ]
Zero G Arena
Jonathan Wood
Developer
Jonathan Wood
Publisher
2018-08-08
Release
Game News Posts:
24
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🕹️ Partial Controller Support
Very Positive
(252 reviews)
Public Linux Depots:
- Zero G Arena Depot Linux [7.57 G]
Zero G Arena is an arena shooter with zero gravity, ragdoll physics, grappling beams and magnet boots. It's an intense combination!
The game is designed to work on multiple levels of play:
You can toggle your boot magnets freely to switch between running on magnetic surfaces or floating with zero gravity ragdoll physics.
You also have a grappling beam, which can be used to pull yourself around and swing about while floating.
As well as these technological locomotive methods, you also have a powerful set of core movement abilities:
Combat
Zero G Arena features a set of 5 futuristic firearms. All players start with the same default weapon and can acquire other weapons from pickups in the map.
Zero G Arena also features a pickup that can turn your grapple-beam into a weapon that damages other players on intersection.
Use your speed as a weapon with the melee kick! It's damage scales greatly with your speed relative to the target.
Game Modes
Zero G Arena features the classic Free-For-All, Team-Deathmatch and King-Of-The-Hill game modes, as well as these Zero-G originals:
The game is designed to work on multiple levels of play:
- The novelty of the mechanics and the sheer fun of floating and swinging about the levels provides a fun experience at any level of play.
- The outlandish hijinks that are enabled by the ragdoll physics, grapple beams and fast-paced action make the game hilarious fun to play casually with friends (or with friendly strangers on public servers...).
- At it's core, Zero G Arena is a balanced, competitive game with an extremely high skill-ceiling. Mastery of the movement mechanics is of more importance than aiming ability. You may also be surprised by it's tactical depth (feel free to ask me on the forums for more about this).
Gameplay
MovementYou can toggle your boot magnets freely to switch between running on magnetic surfaces or floating with zero gravity ragdoll physics.
You also have a grappling beam, which can be used to pull yourself around and swing about while floating.
As well as these technological locomotive methods, you also have a powerful set of core movement abilities:
- A set of basic jumps, which can be controlled intuitively using the spacebar and movement keys.
- A wall-jump, which can be used while floating to bounce from wall to wall.
- A crouch ability, which can be used to do a crouching slide on magnetic surfaces to dodge enemy fire.
Combat
Zero G Arena features a set of 5 futuristic firearms. All players start with the same default weapon and can acquire other weapons from pickups in the map.
Zero G Arena also features a pickup that can turn your grapple-beam into a weapon that damages other players on intersection.
Use your speed as a weapon with the melee kick! It's damage scales greatly with your speed relative to the target.
Game Modes
Zero G Arena features the classic Free-For-All, Team-Deathmatch and King-Of-The-Hill game modes, as well as these Zero-G originals:
- ”Capture-The-Sphere”: Like the familiar Capture-The-Flag game mode, except the “flag” is a large, floating sphere. Players must use their grapple beams to pull the sphere to their goal, while fighting off the other team.
- ”Spaceball”: A fast, team-based sporty game-mode similar to Soccer/Football. Players don't have any weapons other than a non-lethal “Force Cannon”, which can be used to shoot the ball across the map.
Features
- Online multiplayer, with either dedicated or listen (player hosted) servers. Find other players on one of the dedicated servers, or host a private game for you and your friends.
- Bots which are available for offline play, or on servers while you wait for other players.
- No in-game monetary transactions.
- A number of cosmetic options for your avatar, which are unlocked through Steam achievements.
- Basic support for LAN matches.
- Community-made maps (these are made outside of the game using UE4 {which is free to use}).
- Original soundtrack.
MINIMAL SETUP
- Processor: i3-2120Memory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Radeon HD6670Network: Broadband Internet connection
- Storage: 8 GB available spaceAdditional Notes: Minimum download speed of 0.35Mb/s and upload of 0.075Mb/s is required
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