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Update 46 (New community-made map!)

I'm aiming to have the game in it's final launch state by next Wednesday, which will be exactly a week before the launch. I think it's just about there, but there's time for some last minute improvements, and/or fixes if necessary. -Jon USER MADE MAPS:

  • There's an amazing new map from DarkGuy1001, the creator of the map Prota. The new map is called SelfTendedArchive and seems to be themed around a kind of archive that's fallen into a considerable state of disrepair. I absolutely love this map, it's super inventive and it looks great too, so I think it's very fitting as what will almost certainly be the last user-made map before the launch.
PERFORMANCE:
  • I've set most of the SMG's particle effects to be hidden when Effects Quality is set to Low. I think the complexity of the particle system might have been the cause of framerate drops on very low-end PCs. This needs testing though.
TUTORIAL:
  • The tutorial now features a grapple beam weaponizer pickup, along with an explanation of it's function.
SOUND:
  • The tutorial now has a chilled out (ambient?) music track.
GRAPHICS:
  • Reworked particle effects for the shotgun.
BUGFIXES:
  • In the pre-match phase, bots will now change team in order to try and balance the teams. This should also fix an issue where the initial bot team allocation seemed to create unbalanced teams.
  • Stopped bots spawning on dedicated servers in any post-match phase. I think this might fix an issue where bots invariably managed to travel over to unsupported maps or game-modes.
  • Added collision to Spaceball ceiling-light models, which seemed to be lacking it. Not sure if that's new or if it's always been the case and I never noticed...


[ 2018-07-27 15:31:02 CET ] [ Original post ]

Zero G Arena
Jonathan Wood Developer
Jonathan Wood Publisher
2018-08-08 Release
Game News Posts: 24
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
Very Positive (252 reviews)
Public Linux Depots:
  • Zero G Arena Depot Linux [7.57 G]
Zero G Arena is an arena shooter with zero gravity, ragdoll physics, grappling beams and magnet boots. It's an intense combination!

The game is designed to work on multiple levels of play:
  • The novelty of the mechanics and the sheer fun of floating and swinging about the levels provides a fun experience at any level of play.
  • The outlandish hijinks that are enabled by the ragdoll physics, grapple beams and fast-paced action make the game hilarious fun to play casually with friends (or with friendly strangers on public servers...).
  • At it's core, Zero G Arena is a balanced, competitive game with an extremely high skill-ceiling. Mastery of the movement mechanics is of more importance than aiming ability. You may also be surprised by it's tactical depth (feel free to ask me on the forums for more about this).

Gameplay

Movement
You can toggle your boot magnets freely to switch between running on magnetic surfaces or floating with zero gravity ragdoll physics.

You also have a grappling beam, which can be used to pull yourself around and swing about while floating.
As well as these technological locomotive methods, you also have a powerful set of core movement abilities:
  • A set of basic jumps, which can be controlled intuitively using the spacebar and movement keys.
  • A wall-jump, which can be used while floating to bounce from wall to wall.
  • A crouch ability, which can be used to do a crouching slide on magnetic surfaces to dodge enemy fire.

Combat
Zero G Arena features a set of 5 futuristic firearms. All players start with the same default weapon and can acquire other weapons from pickups in the map.

Zero G Arena also features a pickup that can turn your grapple-beam into a weapon that damages other players on intersection.


Use your speed as a weapon with the melee kick! It's damage scales greatly with your speed relative to the target.


Game Modes
Zero G Arena features the classic Free-For-All, Team-Deathmatch and King-Of-The-Hill game modes, as well as these Zero-G originals:
  • ”Capture-The-Sphere”: Like the familiar Capture-The-Flag game mode, except the “flag” is a large, floating sphere. Players must use their grapple beams to pull the sphere to their goal, while fighting off the other team.
  • ”Spaceball”: A fast, team-based sporty game-mode similar to Soccer/Football. Players don't have any weapons other than a non-lethal “Force Cannon”, which can be used to shoot the ball across the map.

Features

  • Online multiplayer, with either dedicated or listen (player hosted) servers. Find other players on one of the dedicated servers, or host a private game for you and your friends.
  • Bots which are available for offline play, or on servers while you wait for other players.
  • No in-game monetary transactions.
  • A number of cosmetic options for your avatar, which are unlocked through Steam achievements.
  • Basic support for LAN matches.
  • Community-made maps (these are made outside of the game using UE4 {which is free to use}).
  • Original soundtrack.

MINIMAL SETUP
  • Processor: i3-2120Memory: 4 GB RAM
  • Memory: 4 GB RAM
  • Graphics: Radeon HD6670Network: Broadband Internet connection
  • Storage: 8 GB available spaceAdditional Notes: Minimum download speed of 0.35Mb/s and upload of 0.075Mb/s is required
GAMEBILLET

[ 5556 ]

16.79$ (16%)
12.74$ (15%)
5.92$ (15%)
24.87$ (17%)
2.75$ (75%)
16.52$ (17%)
17.54$ (12%)
8.89$ (11%)
21.24$ (15%)
12.89$ (14%)
16.99$ (15%)
8.39$ (16%)
30.74$ (12%)
12.59$ (16%)
11.99$ (20%)
12.89$ (14%)
8.74$ (13%)
6.71$ (16%)
10.73$ (17%)
8.89$ (11%)
2.34$ (92%)
15.29$ (39%)
8.25$ (17%)
16.18$ (19%)
6.98$ (77%)
20.49$ (18%)
16.52$ (17%)
12.71$ (15%)
2.66$ (11%)
20.99$ (16%)
GAMERSGATE

[ 1295 ]

3.4$ (57%)
6.29$ (30%)
3.0$ (85%)
14.99$ (50%)
0.45$ (85%)
0.89$ (82%)
2.01$ (85%)
6.8$ (66%)
8.79$ (45%)
8.0$ (60%)
2.0$ (80%)
5.0$ (75%)
0.6$ (85%)
1.5$ (85%)
2.0$ (80%)
35.99$ (10%)
4.95$ (67%)
0.6$ (85%)
4.6$ (77%)
1.0$ (80%)
0.75$ (85%)
0.75$ (85%)
2.64$ (78%)
1.5$ (85%)
0.9$ (85%)
3.5$ (65%)
5.0$ (50%)
10.5$ (65%)
4.0$ (80%)
3.48$ (83%)

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