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Update 49 (Version 1.2)

This update features some pretty drastic improvements to the Customize Character menu, some AI improvements, a return of the classic version of the Temple map (that some long-time ZGA players may remember as being one of the three maps included at the Early Access launch) and also some contributions from Ex3m (Max Graw) in the form of some improvements to CTS_One and some cleaning out of old, unused assets which has yielded a surprising reduction in the game's storage usage. For those unaware, the weekly game sessions that were popular during Early Access have now resumed on Sundays at 19:00(GMT). Everyone is welcome and one will be taking place today so do please feel free to join and try out the new features. -Jon MAPS:

  • The old version of Temple has appeared in the community made map section.
  • CTS_One now has a rounded floor transition between the sections at 90 degrees.
  • Various minor map fixes.
AI:
  • The bots can now observe and remember whether a weapon pickup is currently spawned. This fixes what was previously their most obviously stupid behavior, which was standing on an empty weapon spawn until it spawned.
UI:
  • Color wheels in character edit menu and reticle edit menu.
  • Improvements to the layout of the helmet and shoe menus in the character edit menu.
  • Aesthetic changes to the map select screen.
  • Removed redundant debug messages that spammed something about destroying sessions when a listen server host quit.
  • Added a framerate limit option to graphics menu.
GRAPHICS:
  • The main menu has been rendered unfestive.
OTHER:
  • A reduction in total file size from about 7.2GB to about 5.7GB from Ex3m's clearing out of the project's old, unused assets. A great result considering that this update also added content.


[ 2019-03-03 17:42:14 CET ] [ Original post ]

Zero G Arena
Jonathan Wood Developer
Jonathan Wood Publisher
2018-08-08 Release
Game News Posts: 24
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
Very Positive (252 reviews)
Public Linux Depots:
  • Zero G Arena Depot Linux [7.57 G]
Zero G Arena is an arena shooter with zero gravity, ragdoll physics, grappling beams and magnet boots. It's an intense combination!

The game is designed to work on multiple levels of play:
  • The novelty of the mechanics and the sheer fun of floating and swinging about the levels provides a fun experience at any level of play.
  • The outlandish hijinks that are enabled by the ragdoll physics, grapple beams and fast-paced action make the game hilarious fun to play casually with friends (or with friendly strangers on public servers...).
  • At it's core, Zero G Arena is a balanced, competitive game with an extremely high skill-ceiling. Mastery of the movement mechanics is of more importance than aiming ability. You may also be surprised by it's tactical depth (feel free to ask me on the forums for more about this).

Gameplay

Movement
You can toggle your boot magnets freely to switch between running on magnetic surfaces or floating with zero gravity ragdoll physics.

You also have a grappling beam, which can be used to pull yourself around and swing about while floating.
As well as these technological locomotive methods, you also have a powerful set of core movement abilities:
  • A set of basic jumps, which can be controlled intuitively using the spacebar and movement keys.
  • A wall-jump, which can be used while floating to bounce from wall to wall.
  • A crouch ability, which can be used to do a crouching slide on magnetic surfaces to dodge enemy fire.

Combat
Zero G Arena features a set of 5 futuristic firearms. All players start with the same default weapon and can acquire other weapons from pickups in the map.

Zero G Arena also features a pickup that can turn your grapple-beam into a weapon that damages other players on intersection.


Use your speed as a weapon with the melee kick! It's damage scales greatly with your speed relative to the target.


Game Modes
Zero G Arena features the classic Free-For-All, Team-Deathmatch and King-Of-The-Hill game modes, as well as these Zero-G originals:
  • ”Capture-The-Sphere”: Like the familiar Capture-The-Flag game mode, except the “flag” is a large, floating sphere. Players must use their grapple beams to pull the sphere to their goal, while fighting off the other team.
  • ”Spaceball”: A fast, team-based sporty game-mode similar to Soccer/Football. Players don't have any weapons other than a non-lethal “Force Cannon”, which can be used to shoot the ball across the map.

Features

  • Online multiplayer, with either dedicated or listen (player hosted) servers. Find other players on one of the dedicated servers, or host a private game for you and your friends.
  • Bots which are available for offline play, or on servers while you wait for other players.
  • No in-game monetary transactions.
  • A number of cosmetic options for your avatar, which are unlocked through Steam achievements.
  • Basic support for LAN matches.
  • Community-made maps (these are made outside of the game using UE4 {which is free to use}).
  • Original soundtrack.

MINIMAL SETUP
  • Processor: i3-2120Memory: 4 GB RAM
  • Memory: 4 GB RAM
  • Graphics: Radeon HD6670Network: Broadband Internet connection
  • Storage: 8 GB available spaceAdditional Notes: Minimum download speed of 0.35Mb/s and upload of 0.075Mb/s is required
GAMEBILLET

[ 5556 ]

12.74$ (15%)
11.99$ (20%)
7.64$ (15%)
2.75$ (75%)
16.57$ (17%)
21.22$ (15%)
17.99$ (28%)
29.72$ (15%)
4.00$ (80%)
8.29$ (17%)
16.97$ (15%)
15.26$ (15%)
12.44$ (17%)
16.79$ (16%)
21.49$ (14%)
16.97$ (15%)
15.99$ (60%)
8.42$ (16%)
1.00$ (80%)
17.59$ (12%)
13.34$ (11%)
50.39$ (16%)
11.17$ (44%)
14.08$ (17%)
13.34$ (11%)
20.49$ (18%)
10.00$ (50%)
21.22$ (15%)
16.59$ (17%)
49.79$ (17%)
GAMERSGATE

[ 1295 ]

0.6$ (85%)
5.0$ (50%)
0.9$ (92%)
2.0$ (80%)
5.0$ (75%)
0.75$ (85%)
1.5$ (85%)
5.78$ (66%)
3.75$ (85%)
6.8$ (66%)
1.0$ (90%)
1.88$ (81%)
4.0$ (80%)
1.0$ (90%)
2.4$ (73%)
1.5$ (85%)
4.0$ (90%)
8.0$ (80%)
14.99$ (25%)
0.45$ (85%)
2.72$ (84%)
0.75$ (85%)
6.8$ (66%)
6.0$ (80%)
3.0$ (50%)
9.0$ (70%)
0.45$ (85%)
10.0$ (60%)
1.78$ (82%)
9.0$ (64%)

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