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Name

 Vambrace: Cold Soul 

 

Developer

 Devespresso Games 

 

Publisher

 Devespresso Games 

 

Tags

 Indie 

 

RPG 

 

Singleplayer 

Release

 2019-05-28 

 

Steam

 € £ $ / % 

 

News

 47 

 

Controls

 Keyboard 

 

 Mouse 

 

 Full Controller Support 

 

Players online

 n/a 

 

Steam Rating

 Mixed 

Steam store

 https://store.steampowered.com/app/904380 

 

SteamSpy

Peak CCU Yesterday

  

Owners

 0 .. 20,000 +/-  

 

Players - Since release

  +/-  

Players - Last 2 weeks

  +/-  

Average playtime (forever)

 140  

Average playtime (last 2 weeks)

 0 

Median playtime (forever)

 140 

Median playtime (last 2 weeks)

 0 

Public Linux depots

 Vambrace: Cold Soul (Linux) [4.75 G] 




LINUX STREAMERS (5)
sir_diealotalotchukhochanmir_ppcjaimejouercast
from_gehenna_to_stream




From Etheria to Icenaire: The World of Vambrace



Vambrace: Cold Soul is a gothic fantasy set in the world of Ethera. This world is divided into several realms: Edena, home to the cosmopolitan humans and famed for its large metropolitan cities; Sylvia, realm to the matriarchal Sylvani Elves and a region of dense forests; Zumurrud, a vast, arid desert land and home to the Naziri Drows; Asadal, an island country called home by the seafaring Foxier merchants; and Dokkheim, a land in the frigid north that is home to the Dwarves, the worlds unrivaled smiths and tinkers.

Icenaire was popularly known as the Jewel of Dokkheim. It holds the distinction of being the first Dwarven city built above ground. While the city was once a prosperous trade hub, it has long since fallen to ruin under a mysterious curse. The city has been surrounded by the Frostfell, an impassable wall of ice, ever since this curse took hold. Those who died within the city walls returned as mad or sober wraiths. The citys survivors retreated underground, where they now wage a desperate campaign against the one responsible for this spell, the King of Shades.


A map of Icenaire

Evelia Lyrics vambrace, an ancient relic known as the Aetherbrace, gives her the unique ability to pass through the Frostfell. Her presence emboldens the resistance fighters since she can lead small strike teams to areas that were previously inaccessible to them. Icenaire is divided into four distinct quarters: the entertainment, residential, industrial, and temple districts.

The Entertainment District is the located in the northern quadrant of Icenaire. Unlike most Dwarven cities, which are stiflingly rigid and homogenous, Icenaire prospered greatly from its laissez-faire policies and open nature. As the years passed, this burgeoning quarter served to satisfy all manner of vices for the citys diverse populace. Although it is now in complete ruin, not all is lost; the Ghost Bazaar, a vibrant trading hub is open for business. The spooks there are even willing to deal with the living who bring hell money to the table.



The Residential District is the located in the southern quadrant of Icenaire. The ward once boasted thriving estates and commercial services catering to the needs of its local residents. Slums developed in certain areas of this district as a result of an influx of economic migrants. Dwarves, many of whom were significantly more affluent than their migrant counterparts, tended to live in other quarters of the city. This area was the site of the bloodiest fighting during the Incident and its ruins are a haunting reminder of the carnage that took place.

The Industrial District is located in the western quadrant of Icenaire. The city was once a technological marvel, far outclassing its contemporaries. The innovations and practical work needed to maintain such advancements took place here. Cutting-edge factories loom large and maintenance golems go about their daily routines unimpeded. Access to most of this area was off limits to average citizens to prevent accidents and safeguard sensitive information. The city's "heart", the great Nibelung Furnace, continues to pump steam throughout Icenaire.


A city close up

The Temple District is the located in the eastern quadrant of Icenaire. It caters to the varying religious needs and traditional practices of the city's multi-cultural people. The Dwarves, despite their agnostic background, sought to accommodate the diversifying population's needs by sanctioning religious practice in the district. Their plan succeeded in both satisfying the locals and drawing travelers to their iconic temples. One can now find academic facilities and temples dedicated to all manner of religions.

As Evelia, you will be leading campaigns through all of these punishing locations and more - each with their own distinct aesthetic, sub-quests, expeditions, loot, and encounters. We hope you will enjoy exploring this frozen city as much as we did creating it!

https://store.steampowered.com/app/904380


[ 2019-04-27 18:51:33 CET ] [ Original post ]