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✨ $10 Tier: [Geeks Love Detail]
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Happy Launch-Day, Dungeon Monarchs!
As Vambrace: Dungeon Monarch is available in Early Access AS OF NOW, make sure to iron your robe, learn your spells by heart, and sharpen your sword! Recruit warriors and wizards, buff your heroes, and thrash your foes in this mixture of deck-building, dungeon defense, and tactical gameplay:
https://www.youtube.com/watch?v=ynlhUwXY42g
The Early Access release includes 16 different factions, more than 160 collectable cards, nearly 70 perks, 7 Legendary Hero Bosses, etc. Over the coming months, the scope of Vambrace: Dungeon Monarch will be constantly expanded, and the game will become more and more polished with each update:
Your feedback and thoughts are really appreciated! If you want to give us any feedback please do so in the comments, in the Steam Community Hub, or on our Discord channel. That would really help us a lot!
See you in the depths of the dungeon!
Minho & Dvora Studio
https://store.steampowered.com/app/2753600/Vambrace_Dungeon_Monarch/
Greetings Dungeon Monarchs!
It's about time to announce the Early Access release date for Vambrace: Dungeon Monarch! In one week our mix of deck-building, tactics, auto-battling, and dungeon defense will open its gates: more precisely on January 21!
To celebrate this announcement we have published a new trailer showcasing the various gameplay elements of Vambrace: Dungeon Monarch:
https://www.youtube.com/watch?v=i-Ep9THyfok
And if you're as excited as we are and can't wait for the release, please do us a favor and click on "Follow" as well as "Add To Your Wishlist". That would really help us a lot.
Talk to you again really soon!
Minho & Dvora Studio
https://store.steampowered.com/app/2753600/Vambrace_Dungeon_Monarch/
Oh dear Dungeon Monarchs!
After we officially unveiled Vambrace: Dungeon Monarch last week, it is now part of Steam's Tower Defense Fest! Get you hands on the demo and learn how our tasty mixture of dungeon defense, deck-building, tactical combat, and auto-battling works.
The demo includes the tutorial and first two main stages including the first boss, running you through the tutorial and teaching the players the basic combat mechanics, and how the turn-based combat and the dungeon defense works.
So, scroll down the Steam page, smash the green "Download" button and enjoy your first stay in the game. Oh, and it would be super helpful for us if you could share your thoughts and feedback about the demo. We've prepared an online survey, but feel free to reach out to us on Discord, in the comments, and in the Community Hub as well.
We are looking forward to hear from you!
And if you're having a good time, please do us a favour and click on "Follow" as well as "Add To Your Wishlist". That would really help us a lot.
Talk to you again really soon!
Minho, Dvora Studio & Headup
https://store.steampowered.com/app/2753600/Vambrace_Dungeon_Monarch/
Greetings, friends!
We have some super exciting news to share! It's our great pleasure to announce a brand-new game in our beloved Vambrace universe! Vambrace: Dungeon Monarch is tasty mixture of dungeon defense, deck-building, tactical combat, and auto-battling combined to one exciting dark fantasy experience.
It challenges you to unleash the power of card decks to launch devastating magical attacks and summon deadly heroes and monsters alike to do battle. Aspiring Dungeon Monarchs can assail their foes with lightning bolts, fireballs, and more while strengthening their troops to deliver (or survive) extra damage.
Recruit warriors and wizards, buff your heroes, and thrash your foes - summon your dungeons overlord to punish interlopers and defeat enemies to increase your power.
https://www.youtube.com/watch?v=IVuRoFHei9c
Vambrace: Dungeon Monarch is set for a late 2024 release into Early Access, but a demo is available to play RIGHT NOW! It includes the tutorial and first two main stages including the first boss, running you through the tutorial and teaching the player the basic combat mechanics and how the turn-based combat works.
So, hop to the Vambrace: Dungeon Monarch Steam page, smash the green "Download" button and enjoy your first stay in the game. Oh, and it would be super helpful for us if you could share your thoughts and feedback about the demo. We've prepared an online survey, but feel free to reach out to us on Discord, in the comments, and in the Community Hub as well.
We are looking forward to hear from you!
And if you're having a good time, please do us a favour and click on "Follow" as well as "Add To Your Wishlist". That would really help us a lot.
Talk to you again really soon!
Minho, Dvora Studio & Headup
https://store.steampowered.com/app/2753600/Vambrace_Dungeon_Monarch/
It's good to see you, friends!
Some good news for all you lovely adventurers out there: Vambrace: Cold Soul was recently reviewed and verified for the Steam Deck! Woohoo! steamhappy
What does that mean? It's simple: you can enjoy Evelia's adventure in all its glory on the Steam Deck wherever you are: at home on the couch, inside a plane, on a bus or a train, or even during your lunch break at work
So grab your Deck, folks, and hop onto an icy adventure!
Till then and take care everyone!
Minho, over and out.
https://store.steampowered.com/app/904380/Vambrace_Cold_Soul/
To our amazing community,
This is Minho Kim from Devespresso Games. It's been a while, and I hope you are all doing well!
Thank you all so much for playing Vambrace: Cold Soul and keeping it on your library. It was a pretty long journey to develop the game as well as update it. I hope you know we care its legacy!
So here are the patch notes:
[olist]
Hey friends,
we have some awesome news, which we can finally share with you today: We - that's Thunderful Games - welcome all of you to the premiere of our very first digital games showcase Thunderful World! steamhappy
Find out more in the following press release:
Gothenburg, Sweden - October 28th, 2021 - International developer and publisher Thunderful Games, creator of the multi-award winning and multi-million selling SteamWorld franchise, is welcoming everyone to a new digital games showcase, Thunderful World. The event will be taking place on November 10th at 11am PT / 2pm ET / 7pm GMT / 8pm CET, hosted by Hollywood and pop culture icon Mark Hamill. Tune in to the livestream on Twitch, YouTube and the thunderful.world website.
Tune in to see Mark delight us with a ton of exciting new game reveals and announcements from Thunderful. The event will deliver updates on exciting upcoming titles including the surprise indie hit of Summer Game Fest, Planet of Lana. There will also be more news on Thunderful titles like Firegirl, Cursed to Golf, Source of Madness, Tinkertown and White Shadows.
Alongside Marks headline hosting role, the event will also feature appearances from Thunderful Group CEO Brjnn Sigurgeirsson, Corporate Vice President at Xbox Sarah Bond, plus a few other surprise industry partners.
Thunderful is proud to be partnering with Xbox and The MIX for Thunderful World. To sign up for the event and be the first to know all the important information ahead of the show on November 10th, head over to thunderful.world. As your one stop shop for all things Thunderful World, the website will be updated with new announcements and reveals as the event unfolds.
Stay tuned and tune in on Nov 10th - see you all in the event!
Your Thunderful Games-Team
https://store.steampowered.com/app/904380/Vambrace_Cold_Soul/
After a very long year of work, Scarlet Hood and the Wicked Wood is finally available on Steam! Connect with the Steam shop here.
[previewyoutube=Yx63SEWsm0k;full][/previewyoutube]
Scarlet awakens in this strange land after getting tossed by a tornado. Through a series of unfortunate events, she finds herself in charge of leading a hapless Munchkin troupe through the Wicked Wood to safety. One problem - the cantankerous Black Witch, LeFaba, has a habit of incinerating would-be travelers that detour through her forest. Scarlet may be woefully outmatched, but a hex has her reliving the same day. Can our fledgling pathfinder take up the mantle of the Red Witch and summon the moxie to overcome the disaster that awaits her at every turn?
Scarlet Hood and the Wicked Wood is a story-driven adventure game. As Scarlet, you must relive seven days of misfortune, and make a series of decisions to guide your Munchkin troupe safely out of the Wicked Wood. Experience branching outcomes based on your decisions. Most importantly, immerse yourself in a bewitching story of fantastic adventure!
[previewyoutube=_eBFerc4sDI;full][/previewyoutube] Howdy folks! Devespresso Games is pleased to announce that Scarlet Hood and the Wicked Wood will be dropping on Steam tomorrow (April 8th)! This game has been one year in the making and directly follows on the heels of our last title, The Coma 2: Vicious Sisters. Our players will be happy to know that this title is jam-packed with our distinct visuals and story-driven gameplay. So, make sure to join us in welcoming Scarlet, the newest member of our gaming universe, to the family! We filmed a special live-action trailer to celebrate the occasion and it JUST went live. Check it out above!
Hello folks,
We are really happy to announce that our brand new fantasy puzzle adventure Scarlet Hood and the Wicked Wood will arrive for Steam Early Access on February 10th!
It is a brain-teasing, vibrant puzzle adventure in our signature manhwa style. As Scarlet, you must re-live seven days of misfortune and make a series of decisions to guide a munchkin troupe safely out of the Wicked Wood:
[previewyoutube=YYW_E8d0cdE;full][/previewyoutube]
See you all in the Wicked Woods on February 10th! Till than make sure to join us on our Devespresso Discord or Headup Discord and say "Hi!"!
All the best and stay safe!
Devespresso & Headup
https://store.steampowered.com/app/1141120
To the amazing community,
Thanks for your patient and passion, Version 1.10 is now live!
Like 1.08 [Combat Redeem] patch, this patch represents our careful thought through remained community feedback and implement many changes that will definitely enhance the overall player experience. We have been listening to the awesome perspectives our players who have been played the game in several times, even with the mixed score, and it holds the team that this game has still many attractive aspects to be loved. After The Coma 2 Release, some of devs were able to revisit the game to finally update this patch, and there are issues that are best solved in our hands.
For details about the biggest changes, please check below.
[previewyoutube=JLPxyBTamBQ;full][/previewyoutube]
gamescom is over and now PAX West is around the corner! There are just a few days to go! If you want to take a deeper look and get your hands on the roguelike fantasy-adventure set of Vambrace: Cold Soul, let's meet in Seattle at PAX West, Floor 6, Booth #7216!
Come by, meet the nice guys of Headup, let's have a chat and get your hands on our other games as well: OUTBUDDIES, Silver Chains, Colt Canyon and Everreach: Project Eden!
See ya in Seattle, guys!
https://store.steampowered.com/app/904380
gamescom is around the corner, there is less than one week to go! If you want to take a deeper look and get your hands on the roguelike fantasy-adventure set of Vambrace: Cold Soul, let's meet in Cologne! You can find us in hall 10.2 at the Indie Arena Booth!
Come by, meet the nice guys of Headup, let's have a chat and get your hands on four more gems of the Headup line-up: Colt Canyon (developer on-site), Silver Chains, OUTBUDDIES and Fromto (developer on-site)!
See ya next week in Cologne!
https://store.steampowered.com/app/904380
Devespresso Games is proud to announce that THE COMA 2: VICIOUS SISTERS, the long-awaited sequel to its Korean-horror cult classic will make its playable debut as part of the Indie MegaBooth lineup at PAX West 2019. The game will be available as part of the MiniBooth showcase on Friday, August 30th and Saturday, August 31st. The games booth will be located on the 4th floor in the Main Expo Hall.
Check out the trailer here.
Hey everybody! We hope your weekend is going swell. We've got great news as it seems players have responded positively to the updates we brought to Vambrace with those slew of patches. Our recent Steam reviews have finally made it out of the "mixed" reviews territory. As always, thanks for the valuable feedback you all provided to help us get there.
We're also excited to announce the results of the art contest below.
The Devespresso Team is pleased to announce that the official Vambrace art contest has concluded. We will be now assessing the submissions.
We invite the community to cast their votes here.
As per our announcement post, the rules of voting are as follows:
= 1 point.
A comment = 2 points.
The comment points are regardless of content and they cannot be made by the original artist.
Voting will close by this Friday 9 PM EST after which the winners will be announced!
We'd like to give a special thanks for everyone who participated. We love your awesome work and enthusiasm!
Cheers,
-Team Devespresso
Hey, folks! We're super excited to unveil the launch of Devespresso's official Discord server. Yes, we know we're late to the party...but better late than never, right?
Join us here!
So, let's talk about some of the exciting stuff you can expect in the community!
First off, we want the Devespresso Discord to be a place where you can just relax and chat. We're still in the early stages of establishing things, so your opinions can have a big impact on how we establish the community and its roles.
In addition, we've crafted an exclusive set of sweet Vambrace and Coma emoji just for our channels. Take a gander at this very small sampling of what's on offer!
The team is also super active on Discord, so it's also a good opportunity to speak directly to us, ask questions, or just talk about the game with other like-minded players.
Greetings, fellow Adventurers! Team Devespresso here with yet another QOL update for Vambrace: Cold Soul. So, what's new?
Hey everybody, Team Devespresso here with a special announcement!
Weve been especially encouraged by the passion the community has shown for Vambraces characters, story, and art. We also adore fan art! Thats why were announcing the first official Vambrace art contest. We want to encourage everyone to submit their work for consideration. Dont be shyreally! We love it all! The only basic rule is that the art has to follow basic community post guidelines. It can be anything related to Vambrace.
From the art we gather, our team will choose two submissions. Another 2 submissions will be chosen by the community through voting.
= 1 point.
A comment = 2 points.
The comment points are regardless of content and they cannot be made by the original artist.
The prize will be your choice between a Steam Key for Vambrace: Cold Soul or Vambrace: Cold Soul Original Game Soundtrack. More information about the soundtrack can be found here. Your prize may also be gifted to a friend.
The contest will run until July 9th so, until then, be sure to upload your work in the Artwork section of the Community Hub.
Let us know if you have any questions or comments and good luck!
Team Devespresso
Announcement: Please note that with this update your Perk Points will be reset and must be distributed again. Not a real biggie, just consider it a second chance to redo your Lyric.
///
To everyone who has waited patiently for the past two weeks, Version 1.08 is now live!
This patch represents our effort to parse through objective community feedback and implement changes that will definitely enhance the overall player experience. Since launch, we have prioritized listening to the amazing perspectives our players have brought forward. After all, there are some issues that are best solved from exactly that type of input.
For details about the biggest changes, please check below.
Hey everyone!
Its been some time since we last spoke. Were coming hot off of E3 and nearing the conclusion of our tests for the next big update. So, Im dropping by with some news and a few teasers for whats headed your way next week.
Hello, friends! Tris here with an all-new update for patch 1.07.
If you're fully immersed in your adventures with Evelia Lyric in Icenaire, you may be happy to hear that one of the very first games we released is on sale.
The Coma: Recut, is a title from the same team that brought you, Vambrace: Cold Soul. It is a showcase of how our work has evolved through our years as an upstart team of game developers. It also displays our personal drive for creating interactive experiences in the hand-illustrated aesthetic with a focus on narrative-driven gameplay.
You are Youngho, a Korean high school student trapped and relentlessly pursued by a psychotic killer in the hellish corridors of Sehwa High. Run, hide, explore, and survive while piecing together the mystery The Coma in this remastered version of the Korean cult classic.
Who knows? You may even stumble into a few familiar faces and easter eggs...
Join Julian and Tristan for a Vambrace live stream at 12:30 PM EST right here on the Steam store page. This is a great opportunity to see some of the new features that have been implemented in the many patches since the game's launch. Some users have commented that it has completely changed their experience.
Ask questions, hear some dev commentary, and share your opinions. We hope to see you there!
Also, please visit the fine folks at HeadUp Games who are having a big sale on a lot of great titles. https://store.steampowered.com/pub/headup
Version 1.06 is here and with it comes some much-anticipated features and a few fixes.
Hey all, this is our biggest update yet. Weve added some big changes, so please check below to learn more. We believe, with this update, a real improvement has been made to eliminate whatever "unfair" elements existed in the game and to truly balance the number of combat encounters per neighborhood.
Were on a roll with updates and we have this amazing community to thank for it. Due to your constructive feedback, weve been able to implement some real improvements and theres A LOT more in the pipeline. Heres a summary for whats coming in Patch 1.04:
Hey all, we appreciate your patience today. When we launched Version 1.02 it included steam cloud saving. The good news is that it worked in our test. The bad news is that it temporarily wiped out everyones costumes. This is because the save data for costumes and achievements are handled in a different manner. An oversight on our part and we apologize for the inconvenience.
To our amazing community,
First off, wed like to thank everyone for the awesome show of support with the games launch. It has been an absolute joy to watch people immerse themselves in the world of Icenaire. The journey of bringing this project to life has been a long, challenging road for our small team of four, but was a total privilege!
That said, we are taking the communitys feedback seriously. Rest assured, we're working around the clock to assess and implement the adjustments we believe will improve your experiences.
Greetings fellow adventurers, we welcome you all to the icey and cursed city of Icenaire! Cast under a permanent blight of frost fall, its former residents have returned from the dead as mad Wraiths. Survivors take refuge deep underground where they lead a desperate campaign against this unearthly power.
Woefully outmatched, they are forced into hiding as the King of Shades amasses an army of the undead above them. One fateful day, the mysterious stranger Evelia Lyric appears in the city with an enchanted vambrace. Now, she may be their only hope
Vambrace: Cold Soul is available now!
https://store.steampowered.com/app/904380
Greetings fellow adventurers! We are getting closer and closer to the release time - there are only a few hours to go till Vambrace: Cold Soul is available today at 6am PDT/3pm CEST! In the meantime you should take a look on our brand new launch trailer of the game:
https://www.youtube.com/watch?v=uPxIFJfYczc
See you in the cursed city of Icenairer!
https://store.steampowered.com/app/904380
Hey fellow adventurers, we have some good news for: We reached the first Wishlist Goal for Vambrace: Cold Soul! So there is a 40-pages PDF artbook coming with the game's release tomorrow. Here is a short sneak peak of what is awaiting you:
https://store.steampowered.com/app/904380
Alright, grunts! Looks like weve made it this far. You feel that chill in the air? Yeah, thats the feeling of death creepin ever so slowly toward us. Literally. Weve got a long way to go before we reach our expeditions objectives, so listen up because I have a few golden nuggets of wisdom to impart. Who knows, it might just save your hide!
So, the basics first. As you greenhorns remember, I visited the Recruiting Wall in the Hunters Camp to hire you. Its always important to make sure you assemble a team that complements your objectives and play style. Second, you want to make sure youre well supplied and equipped for the expedition ahead. If we intend to reach our destination, theres no going back...that is, unless youre okay with losing all your progress.
Now this parts really important. You can toss in the towel and run back home to momma at any time of your campaign (so long as youre not caught up in something). The good thing about this is that all your surviving allies will come back with you. You also get the keep the loot you gathered while exploring the wastes. The bad news is that you will lose any progress you made toward your end goal. Listen, there aint no shame in making a tactical retreat. If your party falls on the campaign, you lose everyone, everything you gathered, AND all your progress. Sometimes you just gotta know when to call a spade a spade.
As we move between neighborhoods, well have to make decisions about which paths to take. This is going to affect the layouts of the maps ahead and the frequency of certain encounters. Some neighborhoods have more hostile actors mucking about. Others are full of loot. The benefit of where to go is simply something youll have to learn about each district during your visits.
Ah, look at that. A clean map and everyones fresh as a daisy. Once youre in a particular neighborhood, your job will be to navigate your team to the exit path. Along the way, were going to be facing a variety of randomized encounters on each street. What? You didnt expect the forces of darkness to just lie down for us, did ya?
As you can see, traveling from street to street will reveal whats lying in wait for us. It could be loot, hostile enemies, traps, strange encounters, mercenaries for hire, and more.
Now, this doesnt mean we can just bandy about willy nilly. Exploring streets causes our Vigor to drop by one point. Do you also see that little green bar in the bottom left corner? Thats the Geistometer. It measures the Ghost Fog in the air. That is, it lets us know how close Mad Shades are to our location. When it crosses a certain threshold
Every path becomes hostile with powerful enemies. Getting to the exit becomes a much more challenging affair. Do you see that indicator in the upper left corner? That shows how close you are to the Boss Dungeon. You get closer by reaching the exit paths. Ultimately, all roads lead there!
If we survive everything else in our way, we still have to contend with the local Shade. Victory, is how we make sure our little tale progresses. So, you ready to get your hands dirty? Yeah, thats what I thought! Move out!
https://store.steampowered.com/app/904380
Vambrace: Cold Soul is coming to Steam 28th May 2019! To prepare you intrepid adventurers we made a 3-part feature of how the roguelite fantasy-adventure will propel you on a journey filled with memorable characters, brutal challenges, and deep strategy!
Feature #2 is all about the game's turn-based combat system and various mechanics:
https://www.youtube.com/watch?v=rdNmw4Vb02o
https://store.steampowered.com/app/904380
The release of Vambrace: Cold Soul is very close - can you feel the ice cold atmosphere of the forbidden city? There is less than two weeks to go till the release on 28th May! Do you want to get even more stuff on the world of Vambrace: Cold Soul with the games release? Than give your wish for Evelia and unlock free goodies, that will be included in the game here on Steam!
How to participate? Just click on the Wishlist-Widget at the bottom of this update or on the product page, share the news and tell your friends! We keep you posted on the current number of wishlist entries.
https://store.steampowered.com/app/904380
Vambrace: Cold Soul is coming to Steam 28th May 2019! To prepare you intrepid adventurers we made a 3-part feature of how the roguelite fantasy-adventure will propel you on a journey filled with memorable characters, brutal challenges, and deep strategy!
Feature #1 is all about the underground enclave of Dalearch, that works as the central hub for the player:
https://www.youtube.com/watch?v=owvmghFdrOs
https://store.steampowered.com/app/904380
Listen up, grunts!
Were about to make for the surface. Its no secret that Icenaire is crawling with vengeful wraiths and mad survivors right now. Weve all lost friends to the King of Shades minions, so I dont need to remind you: We need to be extra careful. In any case, we have our mission objectives and youre our best hope for getting through this thing alive.
Whats that? Youve never walked the city streets post-curse? Howd I get saddled with a greenhorn like you?! Nevermind that. I dont want any of you knuckleheads getting killed up there. It reflects poorly on me, after all. So, follow these instructions, and maybe well all make it back in one piece.
First, the basics. For the purpose of this demonstration, well be taking a look at a few key stats.
Your Health is indicated by the heart icon. It denotes damage you take in combat. Your Vigor is indicated by the flame icon. It denotes your weariness from the expedition. Looks like youre pretty well rested right now. Unfortunately, that wont be the case once were in the middle of our trek. Take damage in combat and this number is gonna drop. Wanna guess what happens when either of these stats hits 0?
Right! You buy the farm. So, try not to let that happen, okay?
Your Combat ability is indicated by the crossed swords icon. The higher it is, the more likely you are to hit your enemies and deal more damage. Hmm, a 4, eh? Not so shabby! I guess appearances can be deceiving. There may be some hope for you after all.
Your Awareness is indicated by the eye icon. The higher it is, the more likely you are to alert and help your party avoid hidden traps. This will also increase your initiative when we begin turn-based combat.
When combat begins, every character will have access to two skills; your Standard skill and your Flourish. You can use the Standard skill every turn, provided you have something to target.
Your Flourish is a more powerful or specialized skill. It can be used when you charge your Flourish Meter. You can do that by successfully attacking your enemies or making decisions quickly.
Hold your horses there, greenhorn. Whats that? Youre already itchin for a fight? Were just getting started! I need to walk you through the turn based combat system first. Its do or die up there and if we lose anyone theyre not coming back.
When you enter combat, your team members will be indicated in the upper left corner. Your enemies will be displayed in the upper right corner.
Positioning is EXTREMELY important in this game. From the center, each fighters position will indicated in ascending order from 1-4 (for their respective side). Yellow indicates the players team. Blue indicates the enemy team.
At the bottom of the screen, youll see this arrow. Remember the Awareness stat I discussed earlier? Your characters initiatives are determined by it. A character is more likely to take action earlier with a higher Awareness.
When a character reaches the arrow head, its their turn to make a move. You can see the order that characters will be taking action. Make sure to plan accordingly. It helps to study your enemies patterns.
There are three basic Attack Ranges in this game. Short, Medium, and Long Range. Every recruit brings their own unique strengths to your team and they specialize in very specific weapons.
Short ranged attacks can only target enemies in the first or second positions. They must also be performed from either the first or second positions.
Mid-ranged attacks can only target enemies in the first or second positions. They can be performed from any position in the party.
Finally, long-ranged attacks can be performed from any position and target any enemy. Thats my personal favorite. Haha!
Since good positioning is key, you can always swap places with other characters - even in the middle of combat! This could be a good idea if somebody in the front has been taking heavy damage and you want to put them in a safer spot.
You can defend yourself to avoid damage. However, this comes at the expense of Vigor. Remember, if your Vigor drops to 0...well, we can put a fork in ya.
Targeted enemies are indicated by the red reticule. Try to strategically focus your attacks on enemies based on their turn order or abilities.
If you dispatch an enemy, your remaining foes will move up in positioning. This also means that they may be targeted if they were previously out of range.
Now, this part is super important, so dont forget it. You cant access your inventory and start using items in the middle of combat. Now that wouldnt be very realistic, would it? So, remember, you can only heal your characters if you either have someone with a unique ability to do so or manage to find a safe camping spot to unpack.
As harsh as this sounds, well probably lose some good people up there. It cant really be helped. Luckily, we still have a lot of able-bodied men and women in Dalearch who are committed to the cause. Make sure you visit the Recruiting Board from time to time to assemble your team. Pay special attention to how your unique members skills complement each other in combat and the expedition at large.
One more thing, if a team member perishes on the battlefield, theyre gone for good. That means youll lose the item that was equipped on them. It will also decrease your partys ability to pack loot. If the main character, Lyric, gets knocked unconscious, the expedition is over. So, as side characters, we gotta make sure she is well cared for.
Alright, thats all I have to say on this subject. Now, lets see what youre made of, soldier. Move out!
https://store.steampowered.com/app/904380
There is just one month to go till Vambrace: Cold Soul is getting released here on Steam! Be sure to check out the brandnew Story Trailer for an introduction to the game as the heroine Evelia Lyric makes her fateful journey to the cursed city of Icenaire:
https://www.youtube.com/watch?v=IT_YF_WXwOA
https://store.steampowered.com/app/904380
Vambrace: Cold Soul is a gothic fantasy set in the world of Ethera. This world is divided into several realms: Edena, home to the cosmopolitan humans and famed for its large metropolitan cities; Sylvia, realm to the matriarchal Sylvani Elves and a region of dense forests; Zumurrud, a vast, arid desert land and home to the Naziri Drows; Asadal, an island country called home by the seafaring Foxier merchants; and Dokkheim, a land in the frigid north that is home to the Dwarves, the worlds unrivaled smiths and tinkers.
Icenaire was popularly known as the Jewel of Dokkheim. It holds the distinction of being the first Dwarven city built above ground. While the city was once a prosperous trade hub, it has long since fallen to ruin under a mysterious curse. The city has been surrounded by the Frostfell, an impassable wall of ice, ever since this curse took hold. Those who died within the city walls returned as mad or sober wraiths. The citys survivors retreated underground, where they now wage a desperate campaign against the one responsible for this spell, the King of Shades.
A map of Icenaire
Evelia Lyrics vambrace, an ancient relic known as the Aetherbrace, gives her the unique ability to pass through the Frostfell. Her presence emboldens the resistance fighters since she can lead small strike teams to areas that were previously inaccessible to them. Icenaire is divided into four distinct quarters: the entertainment, residential, industrial, and temple districts.
The Entertainment District is the located in the northern quadrant of Icenaire. Unlike most Dwarven cities, which are stiflingly rigid and homogenous, Icenaire prospered greatly from its laissez-faire policies and open nature. As the years passed, this burgeoning quarter served to satisfy all manner of vices for the citys diverse populace. Although it is now in complete ruin, not all is lost; the Ghost Bazaar, a vibrant trading hub is open for business. The spooks there are even willing to deal with the living who bring hell money to the table.
The Residential District is the located in the southern quadrant of Icenaire. The ward once boasted thriving estates and commercial services catering to the needs of its local residents. Slums developed in certain areas of this district as a result of an influx of economic migrants. Dwarves, many of whom were significantly more affluent than their migrant counterparts, tended to live in other quarters of the city. This area was the site of the bloodiest fighting during the Incident and its ruins are a haunting reminder of the carnage that took place.
The Industrial District is located in the western quadrant of Icenaire. The city was once a technological marvel, far outclassing its contemporaries. The innovations and practical work needed to maintain such advancements took place here. Cutting-edge factories loom large and maintenance golems go about their daily routines unimpeded. Access to most of this area was off limits to average citizens to prevent accidents and safeguard sensitive information. The city's "heart", the great Nibelung Furnace, continues to pump steam throughout Icenaire.
A city close up
The Temple District is the located in the eastern quadrant of Icenaire. It caters to the varying religious needs and traditional practices of the city's multi-cultural people. The Dwarves, despite their agnostic background, sought to accommodate the diversifying population's needs by sanctioning religious practice in the district. Their plan succeeded in both satisfying the locals and drawing travelers to their iconic temples. One can now find academic facilities and temples dedicated to all manner of religions.
As Evelia, you will be leading campaigns through all of these punishing locations and more - each with their own distinct aesthetic, sub-quests, expeditions, loot, and encounters. We hope you will enjoy exploring this frozen city as much as we did creating it!
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After showcasing Vambrace: Cold Soul together with developer Devespresso Games at our booth at PAX East with a playable demo, we had some cool feedback and coverage on our roguelike fantasy-adventure:
Kotaku featured Vambrace: Cold Soul in their article "15 Games That Grabbed My Attention At PAX East" and are "now extremely excited": "Unlike Darkest Dungeon, theres much less grinding, with overall progression pinned to collecting pieces of armor rather than experience points. Hallelujah!" You can find the full article HERE.
For USgamer Vambrace: Cold Soul is one of "The 10 Best Indie Games of PAX East 2019": "I love Darkest Dungeon, so something in the same vein with a few tweaks is right up my alley.". You can find the full "Top 10" list HERE.
Vambrace: Cold Soul is also featured in "The Best Indie Games of PAX East" by CGMagazine (HERE), in the hands on feature by GamerHub.TV (HERE), in the PAX East Spotlight by The Geekly Grind (HERE) and in the coverage by Gaming Cypher (HERE).
In addition to the press feedback we received tons of good ideas and great feedback from all you guys at PAX East! Thanks a lot - it's very important to us and with that we working hard to make your feedback come to life!
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Devespresso Games is a small independent development studio based in Seoul, South Korea. Founded in 2015, the team settled on the name due to the fact that they never had a central office location and often do their dev work remotely in various cafs around Seoul. This tradition still holds true today with the team usually assembling for in-person meetings when the occasion calls for it (but, usually when one member happens to be passing through another's hood). From the team's inception, their design priorities have always focused on three conceptual cornerstones: 1.) Hand-illustrated, 2D graphics, 2.) Immersive, narrative-driven gameplay, 3.) Fun.
The team gets a lot of inspiration from studios, like Vanillaware, that have intentionally chosen to pursue a creative direction based on 2D aesthetics. They believe that the qualities of this art style are timeless, regardless of generation or platform. They also relish in the huge visual impact the art delivers as the game's first impression. The art and animation of games such as The Coma: Cutting Class and Vambrace: Cold Soul were all done by Minho Kim. These assets range from cutscene graphics, in-game level assets, dialogue GUI illustrations, and much more.
The members also grew up on a steady diet of retro Western and JRPG classics. The team believes it's important that every story provides an immersive experience with interesting characters, plots, and concepts that leave an indelible impression on the player. T.L. Riven, the lead narrative designer, moved to Korea in 2006, where he would later encounter Minho. They began working together in the games media industry, but discovered they shared a passion for creating new worlds and bringing them to life. His journey as a lifelong gamer and working in South Korea as an English instructor would inform the narrative experience of The Coma series and mesh well with the conceptual foundation Minho had created for worlds such as Vambrace.
Hyunho Kim, Minho's younger brother, is a musician with a knack for making electronic dance music. However, as can be imagined, working on the team's game projects often call for tracks outside his favorite genre. He's collaborated with musicians like Norihiko Hibino, of Metal Gear Solid and Bayonetta fame, and Emi Evans who lent her amazing voice to the Nier: Automata soundtrack. The soundtrack for Vambrace: Cold Soul will be the most epic yet, featuring sweeping orchestral compositions and deeply atmospheric music.
Minchan Kim, the brothers' cousin, is a programmer with a natural talent for making games. Vambrace: Cold Soul is his very first title, and an amazing accomplishment considering it's his first outing. Minchan began working on the game, part-time, while still finishing up his college degree. He had never used the Unity engine before, but learned its ins and outs within record time (he had 1-2 months to prepare for development). He'd go on to create nearly every one of Vambrace's game modules from scratch. He's also working on the team's newest title, The Coma 2: Vicious Sisters, and focusing on a new, exciting killer AI.
Vambrace: Cold Soul represents a big departure from the team's first title, The Coma: Cutting Class. This time around, the team is focused on creating an epic story, featuring 25-30+ hours of replayable dungeon crawling, 10 character classes, and multiple endings. According to T.L. Riven, "This really represents the culmination of everything we learned from working on The Coma: Recut. We took those lessons to heart and made everything more expansive, deeper, and content rich. This game is for people who enjoy deep, fantasy stories and lore, punishing roguelite gameplay, and beautiful art. It's a real love letter to the JRPGs we grew up with and newer indie titles like, FTL, that have heavily inspired Vambrace's mechanics."
Vambrace: Cold Soul will be available on May 28th for Steam on PC, Mac, and Linux.
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To all of you soon to be explorers of Icenaire.
We know youre anticipating the release of Vambrace: Could Soul and wish to dive into the World of Lyric and her companions as soon as possible. At the same time, we want you to emerge in this adventure to the fullest, without any bugs or issues and everything in order as we had in mind.
Were proud of the accomplishments the game has already made and the awesome impact it made at PAX and GDC to those who played it!
So in order to polish the game further and have it shine as much as possible, weve decided to delay Vambrace for one more month to the 28th May!
Were looking forward to share more info about Vambrace: Cold Soul until then!
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"When we sat down and started discussing this world, I was amazed by the volume of art that Minho had already made. He had hundreds of sketches and colored pictures of settings, characters, creatures, and items. It was easy to get a grasp of this place that had, for the most part, only existed in his imagination."
Tristan began work on a solid story within this setting. The most important features to weave into the new game were the underground city of Dalearch, the frozen city of Icenaire, the Green Flame (the game's primary antagonists), and certain key characters (such as Zaquard).
He tactfully incorporated these elements into the narrative and then worked with Minho to craft the world's update look. Vambrace: Cold Soul is the culmination of all this effort. Our team takes great pride in the fact that we have chosen to focus on narrative-driven, hand-illustrated games. But one need only look at some of the old art to see what inspired the atmosphere and style of the soon to be released game thanks to Headup and Devespresso Games.
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See you soon in Icenaire!
PAX East is around the corner, there is only one week to go! If you want to take a deeper look and get your hands on the roguelike fantasy-adventure set of Vambrace: Cold Soul, let's meet in Boston! You find us at booth #23078 on the main floor!
Come by, meet the nice guys of Headup, let's have a chat and get your hands on five more gems of the Headup portfolio: Colt Canyon, Silver Chains, Dead End Job, The Textorcist and Fromto (developer on-site)!
See ya in Boston!
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Vambrace: Cold Soul has been a long time coming. That is, the original concept is nearly 19 years in the making. In his youth, Minho Kim, our lead artist and CEO of Devespresso Games, often worked on the conjured world of Icenaire as a form of escapism. He populated the realm with a variety of interesting characters and dramatic events.
Most elements were loosely connected, while others found more solid form through discussions in Korean online forums. In there, he shared his art with other high-fantasy enthusiasts. They eagerly contributed to this ever evolving patchwork world. He even illustrated avatars for the most dedicated participants. Through the years, he honed his skill with pen and pencil. And though he would work on many new projects, Icenaire would remain a fond one. He eventually moved into the esoteric realm of game development.
Tristan Lee Riven our game designer and COO at Devespresso Games recounts the dramatic shift. "I somehow managed to convince Minho to join me in this harebrained attempt to make our own game. That's despite the fact we had no experience or knowledge of how to do so under our belts."
The two had met in Seoul, South Korea, when Tristan happened to walk by and see Minho working on some drawings. "I invited him for a coffee and we had a discussion about his art and some of my own ideas. Everything clicked right away. We both just enjoyed the creative process of making new worlds together," Tristan recalled. The team eventually managed to figure out the complex logistics of shipping an actual game. After completing their first title, The Coma: Cutting Class, Minho's new priority was returning to the land of Icenaire he had been working on for so long.
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We now have a date, for when you can set foot in the city of Icenaire and start your adventure as Evelia Lyric!
PC and Mac versions will release on 25th April:
https://www.youtube.com/watch?v=R6vMJYyFzAo
We're looking forward to share more about the world of Vambrace in the upcoming months, so stay tuned and don't forget to Wishlist :)
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