





🌟 Special thanks to our amazing supporters:
✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Arch Toasty][Benedikt][David Martínez Martí]
Alright, grunts! Looks like weve made it this far. You feel that chill in the air? Yeah, thats the feeling of death creepin ever so slowly toward us. Literally. Weve got a long way to go before we reach our expeditions objectives, so listen up because I have a few golden nuggets of wisdom to impart. Who knows, it might just save your hide!
So, the basics first. As you greenhorns remember, I visited the Recruiting Wall in the Hunters Camp to hire you. Its always important to make sure you assemble a team that complements your objectives and play style. Second, you want to make sure youre well supplied and equipped for the expedition ahead. If we intend to reach our destination, theres no going back...that is, unless youre okay with losing all your progress.
Now this parts really important. You can toss in the towel and run back home to momma at any time of your campaign (so long as youre not caught up in something). The good thing about this is that all your surviving allies will come back with you. You also get the keep the loot you gathered while exploring the wastes. The bad news is that you will lose any progress you made toward your end goal. Listen, there aint no shame in making a tactical retreat. If your party falls on the campaign, you lose everyone, everything you gathered, AND all your progress. Sometimes you just gotta know when to call a spade a spade.
As we move between neighborhoods, well have to make decisions about which paths to take. This is going to affect the layouts of the maps ahead and the frequency of certain encounters. Some neighborhoods have more hostile actors mucking about. Others are full of loot. The benefit of where to go is simply something youll have to learn about each district during your visits.
Ah, look at that. A clean map and everyones fresh as a daisy. Once youre in a particular neighborhood, your job will be to navigate your team to the exit path. Along the way, were going to be facing a variety of randomized encounters on each street. What? You didnt expect the forces of darkness to just lie down for us, did ya?
As you can see, traveling from street to street will reveal whats lying in wait for us. It could be loot, hostile enemies, traps, strange encounters, mercenaries for hire, and more.
Now, this doesnt mean we can just bandy about willy nilly. Exploring streets causes our Vigor to drop by one point. Do you also see that little green bar in the bottom left corner? Thats the Geistometer. It measures the Ghost Fog in the air. That is, it lets us know how close Mad Shades are to our location. When it crosses a certain threshold
Every path becomes hostile with powerful enemies. Getting to the exit becomes a much more challenging affair. Do you see that indicator in the upper left corner? That shows how close you are to the Boss Dungeon. You get closer by reaching the exit paths. Ultimately, all roads lead there!
If we survive everything else in our way, we still have to contend with the local Shade. Victory, is how we make sure our little tale progresses. So, you ready to get your hands dirty? Yeah, thats what I thought! Move out!
https://store.steampowered.com/app/904380
[ 6084 ]
[ 777 ]
[ 4040 ]