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Name

 Vambrace: Cold Soul 

 

Developer

 Devespresso Games 

 

Publisher

 Devespresso Games 

 

Tags

 Indie 

 

RPG 

 

Singleplayer 

Release

 2019-05-28 

 

Steam

 € £ $ / % 

 

News

 47 

 

Controls

 Keyboard 

 

 Mouse 

 

 Full Controller Support 

 

Players online

 n/a 

 

Steam Rating

 Mixed 

Steam store

 https://store.steampowered.com/app/904380 

 

SteamSpy

Peak CCU Yesterday

  

Owners

 0 .. 20,000 +/-  

 

Players - Since release

  +/-  

Players - Last 2 weeks

  +/-  

Average playtime (forever)

 140  

Average playtime (last 2 weeks)

 0 

Median playtime (forever)

 140 

Median playtime (last 2 weeks)

 0 

Public Linux depots

 Vambrace: Cold Soul (Linux) [4.75 G] 




LINUX STREAMERS (5)
sir_diealotalotchukhochanmir_ppcjaimejouercast
from_gehenna_to_stream




Cards, Badges, More!



Hey everyone!

Its been some time since we last spoke. Were coming hot off of E3 and nearing the conclusion of our tests for the next big update. So, Im dropping by with some news and a few teasers for whats headed your way next week.

Steam Cards, Badges, & Profile Backgrounds

Some of you may have already noticed that Vambrace trading cards have just gone live. There are 15 basic cards to collect and a pretty sweet foil Aetherbrace badge waiting to be attained. We hope this enhances your Steam experience. In addition to that

Big Update Incoming!
Theres a great deal weve been chomping at the bit to share for 1.08. We wanted to make sure we spent enough time testing things before we made any official announcements. Im excited to say were happy with the current state of these new developments.

Since the games launch, weve made a huge effort to assess feedback from the community. We prioritize objective ideas that we believe stays true to the spirit of the games original design intents AND enhances player experience. Something weve noted from both positive and negative reviews is that many players would have liked more depth to the combat system.

Perhaps, what the community will find more surprising is that our early designs had features that were intentionally left on the cutting room floor to maintain a minimalist combat system. We are revisiting some of those features and adding a lot of new content to balance things out.

Features
-An enhanced point based flourish system
-3 default skills per character with enhanced skills from Relics
-New recruits have a randomized skill
-10 new relics that can be crafted or haggled from merchants.
-Monster Types which yield bonuses or penalties in combat
-Adjustable difficulty levels in the options
-A new monster, varied formations, and teams
-Rebalanced stats for enemy encounters
-Finally, a fix for the dreaded teleporting inventory cursor!

The result is a more robust combat system that requires a deeper level of tactics. However, it doesnt compromise our original design intents and feels like a natural extension of the game. More details about each to come with the next patch.

Until then, feast your eyes on these preview images:



Outro



As always, a huge shout out to the community. Thanks for your continued support. Please continue to share your questions and comments in the discussion boards. We love hearing from you guys!

Tris, over and out!



[ 2019-06-15 06:58:15 CET ] [ Original post ]