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Name

 Unsung Warriors - Prologue 

 

Developer

 Osarion 

 

Publisher

 Osarion 

 

Tags

 Indie 

 

RPG 

 

Adventure 

 

Singleplayer 

 

 Co-op 

Release

 2019-01-15 

 

Steam

 € £ $ / % 

 

News

 12 

 

Controls

 Keyboard 

 

 Mouse 

 

 Full Controller Support 

 

Players online

 n/a 

 

Steam Rating

 Need more reviews to generate a review score 

Steam store

 https://store.steampowered.com/app/959080 

 

SteamSpy

Peak CCU Yesterday

  

Owners

 100,000 .. 200,000 +/-  

 

Players - Since release

  +/-  

Players - Last 2 weeks

  +/-  

Average playtime (forever)

 0  

Average playtime (last 2 weeks)

 0 

Median playtime (forever)

 0 

Median playtime (last 2 weeks)

 0 

Public Linux depots

 Unsung Warriors - Prologue LINUXUNIVERSAL [303.26 M] 




LINUX STREAMERS (1)
blastermaster77




2024 Update - development of full game

Hi there! We've written an update of the full game on it's Steam Store page. Click here to read the full update!


[ 2024-04-04 10:55:37 CET ] [ Original post ]

Development update - Unsung Warriors full game

Hi there! We've written an update of the full game on it's Steam Store page. Click here to read the full update!



Cheers,
Mikel & Ramon


[ 2023-01-06 14:11:39 CET ] [ Original post ]

1.1.5 - bugfixes + full game footage

Hi all,

We've just published version 1.1.5 of the Prologue. This contains a few fixes:


  • Fixed bug not being able to delete saves
  • Fixed bug not being able to store framerate
  • No more internet connectivity required for features such as the cavern of names and the shrine
  • Various other small fixes to performance, stability and design


Full game footage
We also have something else for you: a video showcase of the Arena in the full game! Know that what you're seeing is still subject to change, incomplete and not bug free. The arena will be a side activity in the full game, but it's very important to us early on to finetune combat mechanics.

[previewyoutube=QkOVCbgv0rI;full][/previewyoutube]

That's it for now. We hope you've enjoyed it, please don't forget to wishlist the full game!

https://store.steampowered.com/app/980700/Unsung_Warriors/

Cheers,
Mikel & Ramon


[ 2022-04-11 22:46:45 CET ] [ Original post ]

1.1.4 - PS5/XSX controller support - improved animation rendering

Hi all,

Version 1.1.4 of Unsung Warriors - Prologue is now available for everyone to play! We've changed the following:


  • Updated our controller handling tool Rewired. Now our game should recognize PS5 and Xbox Series X controllers when they're connected to your PC.
  • Improved animation rendering backported from full game (more on that below)
  • Some other small fixes

Those are the changes we've made. The new version should be auto updated by Steam in your library.

Sneak peek full game
Ever since our successful Kickstarter campaign, we've been scaling up development. So in this post we would also like to highlight some new features coming to the full game.

https://store.steampowered.com/app/980700/Unsung_Warriors/

[h2]Improved animations[/h2]
We've made our animations more fluent (by improving the rendering of physics). You can see the result of this in the video below. The difference is subtle, and only visible when playing the video on 60fps. The best way to spot it is to look at the character's eyes. We've also included this feature in v1.1.4 of the Prologue.
[previewyoutube=ft-tAQ0nUvk;full][/previewyoutube]
By the way, the character you're looking at is called Aefa. You can choose between her and Einar at the start of the full game.

[h2]Arena Mode[/h2]
One of the first stretch goals of our campaign is the Arena mode. We've been working on creating artwork for this environment. The Arena (other than being a nice new game mode) is also a good place for us to start testing the combat mechanics and to create enemies for the story mode.


[h2]Ledge Grab[/h2]
We've made changes to the freedom of movement for the players and added a new ledge grab. Which makes the game a bit less unforgiving when the player misses a jump. The main characters are now able to do wall grabs and ledge grabs. Wall grabs are also a nice way to design more vertical-oriented levels.


So much for this update. Thanks for reading, we'll be continuing development and will be checking back in when we have made more progress. In the mean time, please don't forget to wishlist the full game!

Cheers,
Mikel & Ramon


[ 2021-10-04 17:23:25 CET ] [ Original post ]

1.1.2 - fix on Kickstarter shrine

Hi all,

We've just pushed live v1.1.2. This contains a fix for the behaviour of the pig. Under certain circumstances, the pig would have an unlimited smell distance, and therefore walk out of the cave before you actually got there. Although this sounds like a ridiculous bug, it's really what happened. In 1.1.2, we've improved the pig smelling behaviour, so that he stays in place for you to find him.

Kickstarter progress
The pig has become available as part of our Kickstarter campaign. We're already 90% funded, so the shrine in the west has changed a lot. If you go there now, you'll find a merry bunch of characters, along with a tree that you can climb. When we're fully funded, some more interesting things will unlock.

[previewyoutube=k9L8yQ2ZdAs;full][/previewyoutube]

Want to push us over the edge of being funded? Check out our campaign page!

Cheers,
Mikel & Ramon


[ 2021-04-24 16:38:20 CET ] [ Original post ]

1.1.1 - Kickstarter launch update

Hi all,

We've released a small update which ties in with our just launched Kickstarter campaign. More about that below.

New in this version: because we want players to keep on exploring, we've added a new secret room, the location of which was conceived at our Discord. It's very hard to find, so to add a small hint: it's only reachable in two player mode (also when one player controls both characters). You can read here in which part of the dungeon the area can be found: in the water section, though not in the water itself. For more hints, check out the secrets channel on our Discord.

Today we've also launched a new Kickstarter campaign for Unsung Warriors. A successful Kickstarter campaign will allow us to speed up development towards an Early Access release. We'll have several rewards, and all reward tiers include having your name engraved in the Cavern of Names.



Like what you see? Consider supporting our Kickstarter campaign or help spread the word!

Cheers,
Mikel & Ramon


[ 2021-04-20 14:59:59 CET ] [ Original post ]

1.1 - Kickstarter campaign 20 April

Hi all,

Today we've released an update of the game, which ties in with our upcoming Kickstarter campaign, which will go live on April 20th, 2021. A successful Kickstarter campaign will allow us to speed up development towards an Early Access release. We'll have several rewards, and all reward tiers include having your name engraved in the Cavern of Names. You can already subscribe for a notification:



We've made the following changes to the game:


  • Updated the shrine: the previous hermit has been buried. A new follower of the prophecy has taken residence in the shrine. A tree shall start growing in real time as of April 20th, as our Kickstarter progresses.
  • Fixed bug which appeared when playing at 0 in-game sound volume
  • Fixed bug which occured when re-assigning attack and/or jump buttons


Besides our preparations we're working on the full game. We're adding content and fine-tuning systems. Here's a little snip of gameplay:

[previewyoutube=NXjRqrup8s0;full][/previewyoutube]

That's it for now. If you like what you see, consider subscribing for our upcoming Kickstarter campaign.

Cheers,
Mikel & Ramon


[ 2021-02-27 15:21:55 CET ] [ Original post ]

1.0.6 - more fixes

Hi all,

Small update on the Prologue, bumped to version 1.0.6:


  • Fixed issue where player would not land when jumping on crate
  • Fixed issue where player could walk offscreen through exit portal
  • Skeleton archer now now rotates when player moves to it's other side (instead of shooting backwards)
  • Minor spelling fixes here and there

Other than that still working on the full game. Here's a comparison of our early sketches compared to where we are now at graphically. Check our Twitter for more updates.



Have a great day!

Cheers,
Mikel & Ramon


[ 2020-12-04 14:08:21 CET ] [ Original post ]

1.0.5

Hi all,

We've been steadily working on the full version of Unsung Warriors. Based on your feedback, we've also made some small changes to the prologue:


  • Added a timer (showing time and physics engine speed), meant to support the timing and validity of speedruns
  • Fixed physics grounded issue (which was mostly noticable in the starting area, when jumping on the roof of the crypt)
  • Fixed bug where store wouldn't close in 2p mode if one player is dead before opening store
  • Updating Unity version and Rewired version, allowing for newer controllers and some rare game breaking bugs (for example in combination with Citrix)
  • Tweak in crypt collapse to prevent player lock in at falling pilar
  • Camera doesn't crash anymore if camera bound is smaller than camera size
  • Fixed bug where you could move past a door collider when being hit by a bomb
  • No longer clear steam achievements on clearing saved data
  • Some other under the hood fixes


News on the full game
Although we don't have a release date yet, the full game is taking more and more shape. Below is a screenshot from one of the levels included in the full game.


Work in progress shot from one of the locations

If you want to stay up to date, wishlist the full game or check out our social media.

Cheers,
Mikel & Ramon


[ 2020-08-21 14:11:39 CET ] [ Original post ]

1.0.4 - multiple save games

Hi there,

We've been steadily working on the full game for the past weeks. We have decided to roll out some new functionality to the demo as well (along with some bug fixes).


  • Multiple save slots, giving players the ability to start multiple new games. Your existing saved game will be in the first slot.
  • Now able to set mouse buttons in controller settings (can be set as a keyboard key)
  • Holding a bomb while landing on a launching platform doesn't cause problems anymore
  • Going through a door while other player is down now kills other player (keeping alive caused issues)
  • Fixed bugs for using touch screen
  • Able to unequip weapons by "selecting" them with a controller
  • Fixed bug where arrows shot in foot-deep water had their graphics warped
  • Slight change end of demo message
  • And most importantly: showkeeper in crypt now also sells frying pan

If you haven't done so already, be sure to whishlist the full game to receive a reminder when the full game is available for purchase!


Cheers,
Mikel & Ramon


[ 2019-03-31 13:25:25 CET ] [ Original post ]

Our future plans...



Our Kickstarter campaign has ended, unfortunately we did not reach our crowdfunding goal. On the other hand the demo/prologue has been downloaded more than 84.000 times! Our community has grown a lot and we have received great reviews and feedback from our players.

All of this has convinced us to continue with the development of Unsung Warriors part-time.

Unsung Warriors official store page
We have launched the official store page for Unsung Warriors!
We'll aim for an Early Access release on Steam and itch.io somewhere late 2019 or 2020.

The Shrine
Many of you have already visited the demo's Shrine in the West, and are aware that the Kickstarter campaign affected the demo in real time. Now that the outcome of our campaign has been decided, the final state of the shrine has been activated. We'd like to leave this picture of all the NPC's here, to commemorate the hopeful times that once were in the world of Unsung Warriors.

Dark times are coming...
According to the Prophecy, the Unsung Warriors were supposed to save the lands from an imminent doom. Now that their rise has been denounced, the world will descend slowly into chaos. So if the Warriors are ever to rise against all odds, then that will make them truly earn the title of 'Unsung'.

For now however, things are looking grim. A long time NPC has fallen under the weight of the burden he carried. Visit the shrine to see what happened (warning: it might be shocking).

Staying up to date
Want to receive a notification when the full game releases? You can sign up for our newsletter, follow us on Twitter or join our Discord. If you just want to get notified if the game goes for sale or crowfunding again, we've made a special mailing list for that. We won't use this email list for any other purposes.

We hope you join us in this exciting adventure!

Cheers,

Mikel & Ramon


[ 2019-03-08 17:33:56 CET ] [ Original post ]

We've just launched our Kickstarter campaign!


Hey there Warriors,

Our Kickstarter page is live! We hope you have enjoyed the Prologue and are convinced that this game needs it's main story to be told.

We've pushed the free prologue as far as we could and we have ambitious plans for a bigger version of this game. Refined gameplay, intriguing story and a many more locations to discover.
If you liked this game please support us on Kickstarter.

Oh, and you may have already found the secret area in our game.
Backing us will yield you an interesting reward!



Cheers,
Mikel & Ramon


[ 2019-01-15 14:29:10 CET ] [ Original post ]