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Name

 Unsung Warriors - Prologue 

 

Developer

 Osarion 

 

Publisher

 Osarion 

 

Tags

 Indie 

 

RPG 

 

Adventure 

 

Singleplayer 

 

 Co-op 

Release

 2019-01-15 

 

Steam

 € £ $ / % 

 

News

 12 

 

Controls

 Keyboard 

 

 Mouse 

 

 Full Controller Support 

 

Players online

 n/a 

 

Steam Rating

 Need more reviews to generate a review score 

Steam store

 https://store.steampowered.com/app/959080 

 

SteamSpy

Peak CCU Yesterday

  

Owners

 100,000 .. 200,000 +/-  

 

Players - Since release

  +/-  

Players - Last 2 weeks

  +/-  

Average playtime (forever)

 0  

Average playtime (last 2 weeks)

 0 

Median playtime (forever)

 0 

Median playtime (last 2 weeks)

 0 

Public Linux depots

 Unsung Warriors - Prologue LINUXUNIVERSAL [303.26 M] 




LINUX STREAMERS (1)
blastermaster77




1.1.4 - PS5/XSX controller support - improved animation rendering

Hi all,

Version 1.1.4 of Unsung Warriors - Prologue is now available for everyone to play! We've changed the following:


  • Updated our controller handling tool Rewired. Now our game should recognize PS5 and Xbox Series X controllers when they're connected to your PC.
  • Improved animation rendering backported from full game (more on that below)
  • Some other small fixes

Those are the changes we've made. The new version should be auto updated by Steam in your library.

Sneak peek full game
Ever since our successful Kickstarter campaign, we've been scaling up development. So in this post we would also like to highlight some new features coming to the full game.

https://store.steampowered.com/app/980700/Unsung_Warriors/

[h2]Improved animations[/h2]
We've made our animations more fluent (by improving the rendering of physics). You can see the result of this in the video below. The difference is subtle, and only visible when playing the video on 60fps. The best way to spot it is to look at the character's eyes. We've also included this feature in v1.1.4 of the Prologue.
[previewyoutube=ft-tAQ0nUvk;full][/previewyoutube]
By the way, the character you're looking at is called Aefa. You can choose between her and Einar at the start of the full game.

[h2]Arena Mode[/h2]
One of the first stretch goals of our campaign is the Arena mode. We've been working on creating artwork for this environment. The Arena (other than being a nice new game mode) is also a good place for us to start testing the combat mechanics and to create enemies for the story mode.


[h2]Ledge Grab[/h2]
We've made changes to the freedom of movement for the players and added a new ledge grab. Which makes the game a bit less unforgiving when the player misses a jump. The main characters are now able to do wall grabs and ledge grabs. Wall grabs are also a nice way to design more vertical-oriented levels.


So much for this update. Thanks for reading, we'll be continuing development and will be checking back in when we have made more progress. In the mean time, please don't forget to wishlist the full game!

Cheers,
Mikel & Ramon


[ 2021-10-04 17:23:25 CET ] [ Original post ]