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Update 0.3.1

This update introduces two more characters and begins to introduce the player to the main story of the game. You can also save and load game files now, WOOHOO!!! Here is a quick breakdown of the new features added in this latest version:

  • The game now starts in full screen
  • New fonts for character messages
  • Added NPC character Jenny Nguyen to the game
  • Added NPC character Dhani Anand to the game
  • Additions to Main Story
  • Character Trent Bishop has some animation
  • Character Jenny Nguyen has some animation
  • Character Dhani Anand has some animation
  • Started NPC Behavior Trees
  • Player can now choose their name when talking to NPC Dhani Anand
  • Player can now select a job title, which will add bonus skills and or traits in future updates, when talking to NPC Dhani Anand
  • Pressing Escape now pauses the game
  • Started Save/Load system
  • Added option to quit to menu to pause menu
  • Various bug fixes


[ 2024-03-02 00:09:50 CET ] [ Original post ]

Update 0.2.15

Got a lot done this month so far, and wanted to put in a bonus update mid month.

  • Added Day/Night cycle
  • Map now shows user location - NOTE the mini map is still very much early state and will change to a better and more useful state soon
  • Added a full inventory and build menu that can be accessed by pressing Tab button
  • NOTE: Instructions for use are coming soon, but should be fairly intuitive using Mouse buttons
  • Added three craftable items
  • Axe can be crafted to chop down tall Birch trees
  • Started a Game Menu that can be accessed by pressing Escape button
  • Crafted items can be equipped using mouse buttons while in Inventory Menu or by utilizing keys 1-8 on keyboard when placed in the top row of the Inventory


[ 2024-02-15 20:39:03 CET ] [ Original post ]

Major Update - New Game Base

It has been a long time since I have last made changes to this game. The world has seen some pretty crazy stuff, and I have been working on other projects. and now... WHX is back! In the spirit of brevity here are the things you need to know: [olist]

  • This latest update is the start of a brand-new build of the game
  • I will release a new update at the end of each month until WHX is feature complete
  • Because this is the first release of the new build, and there isn't anything to actually do in the game as it stands, I will likely release twice in the months of February and March, so keep yours eyes peeled [/olist] Thank you everyone for your patience, and I look forward to developing something fun and exciting for you all to enjoy. Please stand by...


    [ 2024-02-01 08:10:57 CET ] [ Original post ]

  • Patch 10


    Hey Everyone, Just another quick patch to fix a few bugs. Hope you're all having a fun week!

    • Fixed a bug that allowed the player to use equipped items while in menus
    • Fixed a bug that stopped Recipes from being saved properly
    • General performance increases and back end optimization of code


    [ 2020-06-29 18:57:28 CET ] [ Original post ]

    Patch 9


    • Giant Bomb Wiki has been created but is still in development.
    • Fixed a bug that broke the game when pausing
    • Made D&D highlight box brighter for players in the tutorial cave area
    • Fixed a bug that caused the wrong messages to be displayed during crafting
    • Minor fixes and code optimizations


    [ 2020-06-28 00:03:48 CET ] [ Original post ]

    Werewolf Hunter X Summer Sale

    Hey Everyone, Werewolf Hunter X is on sale for 75% off. I know what you're thinking "Wow a whole new content update AND it's 75% off? Have the devs gone mad???" and the answer is actually yes, we've gone completely mad! We love our new update, and want you to be a part of this game. And hurry, because this sale won't last forever, but the memories you make this summer playing Werewolf Hunter X will!





    [ 2020-06-27 23:50:45 CET ] [ Original post ]

    Content Update 3


    Updates:

    • Full controller support
    • A brand new crafting system
    • Beginning cave area now contains a Recipe Creation Tutorial
    • New GUI and HUD system
    • New Dialogue system, completely redone from scratch
    • Lots of code optimization for better performance on all platforms
    • General performance increased
    • Player movement speed increased further
    • Character Design improvements
    Bug Fixes:
    • Fixed a bug that broke the game when right trigger was pressed
    • Fixed a bug that stopped player movement from being restored when not in menus
    • Fixed some alerting text bugs
    • Lots of general bug fixes throughout the game
    The takeaway for CU3 is the new Recipe Creation Tutorial. This should help clear up any issues or confusion that people had with this main game mechanic. Because of this new tutorial all previous character saves will no longer work. Please delete any old characters. **We debated for a time about this, but ultimately decided that because we're in EA we should focus more on additional content rather than backwards compatibility. If anyone has concerns please speak up and we will do our best to address them. More fun stuff in the coming weeks, so keep watching, and thanks!


    [ 2020-06-25 07:16:54 CET ] [ Original post ]

    Patch 8


    • Water is no longer outlined when moused over
    • Fixed a bug that crashes game when using the equipment menu
    • Made adjustments to player depth
    • Fixed issue where save option is blocked when highlighted
    • Moved item creation checkbox up a bit to help with visibility
    • Various improvements to code that were bugging us :)


    [ 2020-02-05 03:25:45 CET ] [ Original post ]

    Content Update 2


    Updates: - General performance increased - Player movement speed increased - Players can now buy two plots of land from the Mayor - Inventory item quantity is now displayed centered over the bottom of the item - Player created items are now assigned item values for selling at the general goods store - Character Creation Updates

    • Character randomization button added
    • A randomized character will be generated for new characters and can be edited normally
    • Recipes are no longer globally shared between characters
    • Deleting a character card will now also delete all of that characters recipes
    - Recipe Updates
    • If a player creates a recipe and doesn't save before exiting the game, that recipe is now also not saved
    • If a player deletes a recipe and then exits the game without saving that recipe will not be deleted
    • Included recipes can be deleted (but cannot be recovered once this is done)
    - General monster AI behavior improvements Bug Fixes: - Fixed a bug that stopped shop menu from opening after the first time - Fixed a bug that broke the drop-equip feature which allows the player to drop an item onto her/himself to equip it - Fixed a bug that caused an error while opening transaction menu INI files - Fixed a bug that caused chests to be empty upon new character creation - Fixed a bug that prevented player from mining resources below - Fixed a bug that prevented the player from attacking monsters below - Fixed a bug that stopped message boxes from closing - Fixed a bug that stopped zombies from changing back to normal when player is out of attack range The biggest thing to take away from this update is the new save/load system. Because of this new system all previous character saves and recipes will no longer work. Please delete any old characters. We debated for a time about this, but ultimately decided that because we're in EA we should focus more on additional content rather than backwards compatibility. If anyone has concerns please speak up and we will do our best to address them. Thanks!


    [ 2020-02-05 01:22:29 CET ] [ Original post ]

    Patch 7


    A few feature requests to help players get through the initial cave/tutorial area, and the usual bug fixes in this one. Still working hard on Content Update 2, so please keep your eyes peeled for that to drop sometime next week. - Fixed a bug that causes ingredients to be improperly placed while using the design mechanic - Fixed a bug that prevented Duke's Ghost from changing direction with his "tail" - Fixed a bug that prevented breakable object states from being loaded at startup - Duke's Ghost now explains Design mechanic better - Duke's Ghost will now follow player while inside the cave - Duke's Ghost will now remind you to build a torch if you go into the darker part of the cave without one - Escape button now presents the Exit Game menu when pressed with no other menus open - Escape button is a little better at closing menus - During Character Creation the Name field is now selected automatically - Double clicking an item in your inventory will automatically equip it to your person if possible - Double clicking an equipped item will un-equip it and place it back into your inventory As always, thanks to everyone who helped out, and happy gaming!


    [ 2019-01-28 04:15:55 CET ] [ Original post ]

    Patch 6


    Another day another patch... :) Special thanks to vitowns for the feedback that led to a last minute assist in the current patch! And we haven't forgotten those who've been emailing us their experiences. Keep the feedback coming. It's appreciated!

    • Fixed a bug that caused mountain tiles to unload improperly
    • Fixed a bug that prevented enemies from moving on certain tiles
    • Player tile collision improvements
    • Mountain path improvements
    • Pressing Escape button will now close out any open menus or dialogues


    [ 2019-01-16 06:20:34 CET ] [ Original post ]

    Patch 5

    Just pushed out another quick patch for your enjoyment. Happy hunting everyone!

    • Fixed a bug that broke the game when mountain chunks were loaded out of order
    • Fixed a bug that caused the game to crash if the player died from a snake bite
    • Fixed a bug that caused the game to crash every once in a while when the menu system was loaded improperly
    • Improved mountain cave path system
    • Added some sparse resources to mountain paths
    • Improved bashing action
    • Improved slashing action


    [ 2019-01-15 07:34:37 CET ] [ Original post ]

    Content Update 1

    First content update!!!


    We got a lot accomplished and we had fun doing it! A special thanks to everyone who sent in their experiences and opinions. We tried to address every comment and concern no matter how big or small. With this first content update we started a lot of new features, so keep an eye out for yours. General Updates:

    • Better rain system
    • Tree collision improved
    • Compass added for tracking goals and quests
    • More even snow during winter
    • No longer Snows indoors
    • No longer rains indoors
    • Fall season added to game
    • Weapon damage has been reduced for balancing
    • Workbenches no longer break the game when browsing multiple recipe possibilities
    • A sample farm has been added with Melon, Pumpkin, Lettuce, and Tomatoes
    Design Mechanic Updates:
    • Close button added (pressing escape will still allow you to exit)
    • Fix: can no longer zoom in or out while using the Design Mechanic
    • Improved maths for better FPS
    • Can change size of item and the position it equips to on the player
    Enemy Updates:
    • Zombie health has been raised for balancing
    • Snake attack and general behavior tweaks
    • Loot drops must now pass a coin flip to be created
    • Snakes now spawn in desert chunks
    NPC Updates:
    • Most NPC characters got a make over
    • NPC Trent added
    • Trent is the mayor of the our humble town
    Despite everything we got done, there is still a lot more to come! Team SeacreatureSandwich got some hardware upgrades including a new workstation, new GPU, server, and monitors. We're upgrading our tech, so we can better support the players (that's you!!!). We hope everyone is enjoying the game so far and we look forward to many more content updates!


    [ 2019-01-14 04:07:21 CET ] [ Original post ]

    Patch 4

    A quick patch to kick off the weekend. More to come. We hope you're enjoying the game. :)


    • Quest Button now displays current quest info
    • Cave key now displays in proper place when obtained
    • Entering the vampire dungeon no longer breaks the game
    • It no longer rains or snows inside the vampire dungeon or start menu (we may bring back the start menu in a later update, because although unintentional it was cool)
    • Fixed issues with talking to NPC characters
    • Heath now gives first quest properly (special thanks to lylat for bringing this to our attention)


    [ 2019-01-05 04:58:00 CET ] [ Original post ]

    Patch 3

    Made a few changes to the GUI and fixed a bug that caused the Windows version of the game to crash rarely, randomly, but consistently. As always, please enjoy.

    • Better weapon and tool behavior
    • Zombies now reward player with XP when killed
    • Zombies change expression when attacking
    • Improvements to GUI
    • Fixed a bug that occurred when too much snow existed at once
    • New snow particle system added


    [ 2019-01-02 00:06:24 CET ] [ Original post ]

    Bug Patch 2

    Two patches in one day? Whaaaaaaaaa??????
    You are not dreaming, this is real life buddy! Seriously though, just another small bug patch. Trying to gear up for the content update in two weeks, but we'll more than likely have a lot of smaller patches in the interim, so enjoy.

    • smoother AI pathing
    • permanent fix for the bandaid in the earlier patch
    • Skellingtons ghost now waits a little longer at the Boom sticks and the Granite
    • this will make it easier for players to ask him about them
    • Winter trees no longer generate in other seasons
    • Lee no longer locks up game when lumberjacking


    [ 2018-12-30 04:51:24 CET ] [ Original post ]

    Bug Patch 1

    Just a quick fix for a few bugs, nothing major. :)

    • MacOS Message system error resolved
    • Forest chunks now "pack up" trees when out of player view
    • Town chunks no longer spawn as water chunks
    • Trees change with time of year
    • Town wall design has been adjusted to help NPC AI pathing (not a permanent solution, but something to get things going for now)
    Thanks to everyone helping out so far! Your input is appreciated.


    [ 2018-12-29 08:30:23 CET ] [ Original post ]

    EA Release Day!!!

    Merry Release Day!!!







    We wanted to start out by wishing everyone pleasant winter holidays, and say thanks to anyone who has considered purchasing and helping contribute to Werewolf Hunter X. We just hit the Release button! What a super awesome thing to do! Its Early Access release, but it is still a VERY cool thing to do. Its going to be a long process, but we will fill the time with feedback requests, content updates, bug fixes, contests, and more. Our goal is to ensure the Early Access period of Werewolf Hunter X is fun and exciting for everyone! The first thing wed like to do is get a feel from the community as to what we should be focusing our efforts on for the coming content update. There are a lot of unfinished mechanics, features, art, and plot, so your ideas are welcomed and appreciated. We're sure there will be a good amount of bug reports, and we will address those as quickly as possible, with game breaking bugs taking a priority, so dont worry if you run into one. Let us know by responding here or even by sending an email to Support@SeaCreatureSandwich.com. We are very excited to hear your thoughts and ideas. Thanks! The SeaCreatureSandwich Team


    [ 2018-12-28 08:01:06 CET ] [ Original post ]

    Werewolf Hunter X
    Sea Creature Sandwich Developer
    Sea Creature Sandwich Publisher
    2018-12-28 Release
    Game News Posts: 18
    🎹🖱️Keyboard + Mouse
    🎮 Full Controller Support
    2 user reviews (2 reviews)
    Public Linux Depots:
    • WHX Linux Content [44.87 M]
    The Rundown:
    Werewolf Hunter X is a retro style 2d crafting survival and sandbox game that is currently in development by SeaCreatureSandwich, and boasts unique item building, procedural generation, rogue-like resource scarcity, mythical monsters, and much more.

    Game Mechanics:
    The unique Item Design mechanic allows the player to create, and share custom items in game time.
    This can be handy for getting out of sticky situations. Stuck in a pit? Build a ladder! About to go into battle? Build a sword!
    Want that sword to be made of Spaghetti noodles? That’s up to you. Material properties directly affect the player and the game world around them, so building armor out of lava is not recommended. There is no limit to what you can create when you design the items yourself!

    Werewolf Hunter X also boasts Procedural world generation, random events, and rogue-like resource scarcity/trade-offs

    Day and night cycle mechanics are also featured with persistent time, as well as weather mechanics, and player stats and buffs such as: Energy, speed and health.

    ​The Recipe Design Mechanic:
    The Item design tool can be accessed at any point during the game. This is where the player will pick ingredients, shapes, colors, review the potential item stats, give the item a name and create the recipe. Save your design and then return to your adventure to create it, all in real time.

    The Story:
    A long time ago the planet called Earth was destroyed. The final act of the human race as Earthlings was to build four massive ships that would hold the sum of our kind. The ships were sent out into the far reaches of the universe in hopes that we might find a new home for mankind.

    Roughly twenty two hundred years later one did! The planet was 98% compatible. Until then the best rating had been less than 5%. The planet's original inhabitants seemed to have suffered a species ending event that left the planet more or less intact.

    After a thorough assessment while in orbit we landed and began to colonize. Our disassembled ship became strong walls around the colony, keeping out the wandering, ruthless monsters that were the shadows of the planet's previous tenants.

    A message was sent to the other three ships so that they could make their way to Humanities new home, as they had all planned so long ago.

    Now, we are left to prepare for their arrival. We must build our small colony into a great empire, fight off the demons of the new world, and conquer the unruly landscape of our new home.

    MINIMAL SETUP
    • OS: Ubuntu 12.04 LTS
    • Processor: 2 GhzMemory: 2 GB RAM
    • Memory: 2 GB RAM
    • Graphics: 256 mb video memory. OpenGL 2
    • Storage: 500 MB available space
    GAMEBILLET

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