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EA Release Day!!!
We wanted to start out by wishing everyone pleasant winter holidays, and say thanks to anyone who has considered purchasing and helping contribute to Werewolf Hunter X. We just hit the Release button! What a super awesome thing to do! Its Early Access release, but it is still a VERY cool thing to do. Its going to be a long process, but we will fill the time with feedback requests, content updates, bug fixes, contests, and more. Our goal is to ensure the Early Access period of Werewolf Hunter X is fun and exciting for everyone! The first thing wed like to do is get a feel from the community as to what we should be focusing our efforts on for the coming content update. There are a lot of unfinished mechanics, features, art, and plot, so your ideas are welcomed and appreciated. We're sure there will be a good amount of bug reports, and we will address those as quickly as possible, with game breaking bugs taking a priority, so dont worry if you run into one. Let us know by responding here or even by sending an email to Support@SeaCreatureSandwich.com. We are very excited to hear your thoughts and ideas. Thanks! The SeaCreatureSandwich Team
[ 2018-12-28 08:01:06 CET ] [ Original post ]
Merry Release Day!!!
We wanted to start out by wishing everyone pleasant winter holidays, and say thanks to anyone who has considered purchasing and helping contribute to Werewolf Hunter X. We just hit the Release button! What a super awesome thing to do! Its Early Access release, but it is still a VERY cool thing to do. Its going to be a long process, but we will fill the time with feedback requests, content updates, bug fixes, contests, and more. Our goal is to ensure the Early Access period of Werewolf Hunter X is fun and exciting for everyone! The first thing wed like to do is get a feel from the community as to what we should be focusing our efforts on for the coming content update. There are a lot of unfinished mechanics, features, art, and plot, so your ideas are welcomed and appreciated. We're sure there will be a good amount of bug reports, and we will address those as quickly as possible, with game breaking bugs taking a priority, so dont worry if you run into one. Let us know by responding here or even by sending an email to Support@SeaCreatureSandwich.com. We are very excited to hear your thoughts and ideas. Thanks! The SeaCreatureSandwich Team
[ 2018-12-28 08:01:06 CET ] [ Original post ]
Werewolf Hunter X
Sea Creature Sandwich
Developer
Sea Creature Sandwich
Publisher
2018-12-28
Release
Game News Posts:
18
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
🎮 Full Controller Support
2 user reviews
(2 reviews)
Public Linux Depots:
- WHX Linux Content [44.87 M]
The Rundown:
Werewolf Hunter X is a retro style 2d crafting survival and sandbox game that is currently in development by SeaCreatureSandwich, and boasts unique item building, procedural generation, rogue-like resource scarcity, mythical monsters, and much more.
Game Mechanics:
The unique Item Design mechanic allows the player to create, and share custom items in game time.
This can be handy for getting out of sticky situations. Stuck in a pit? Build a ladder! About to go into battle? Build a sword!
Want that sword to be made of Spaghetti noodles? That’s up to you. Material properties directly affect the player and the game world around them, so building armor out of lava is not recommended. There is no limit to what you can create when you design the items yourself!
Werewolf Hunter X also boasts Procedural world generation, random events, and rogue-like resource scarcity/trade-offs
Day and night cycle mechanics are also featured with persistent time, as well as weather mechanics, and player stats and buffs such as: Energy, speed and health.
The Recipe Design Mechanic:
The Item design tool can be accessed at any point during the game. This is where the player will pick ingredients, shapes, colors, review the potential item stats, give the item a name and create the recipe. Save your design and then return to your adventure to create it, all in real time.
The Story:
A long time ago the planet called Earth was destroyed. The final act of the human race as Earthlings was to build four massive ships that would hold the sum of our kind. The ships were sent out into the far reaches of the universe in hopes that we might find a new home for mankind.
Roughly twenty two hundred years later one did! The planet was 98% compatible. Until then the best rating had been less than 5%. The planet's original inhabitants seemed to have suffered a species ending event that left the planet more or less intact.
After a thorough assessment while in orbit we landed and began to colonize. Our disassembled ship became strong walls around the colony, keeping out the wandering, ruthless monsters that were the shadows of the planet's previous tenants.
A message was sent to the other three ships so that they could make their way to Humanities new home, as they had all planned so long ago.
Now, we are left to prepare for their arrival. We must build our small colony into a great empire, fight off the demons of the new world, and conquer the unruly landscape of our new home.
Werewolf Hunter X is a retro style 2d crafting survival and sandbox game that is currently in development by SeaCreatureSandwich, and boasts unique item building, procedural generation, rogue-like resource scarcity, mythical monsters, and much more.
Game Mechanics:
The unique Item Design mechanic allows the player to create, and share custom items in game time.
This can be handy for getting out of sticky situations. Stuck in a pit? Build a ladder! About to go into battle? Build a sword!
Want that sword to be made of Spaghetti noodles? That’s up to you. Material properties directly affect the player and the game world around them, so building armor out of lava is not recommended. There is no limit to what you can create when you design the items yourself!
Werewolf Hunter X also boasts Procedural world generation, random events, and rogue-like resource scarcity/trade-offs
Day and night cycle mechanics are also featured with persistent time, as well as weather mechanics, and player stats and buffs such as: Energy, speed and health.
The Recipe Design Mechanic:
The Item design tool can be accessed at any point during the game. This is where the player will pick ingredients, shapes, colors, review the potential item stats, give the item a name and create the recipe. Save your design and then return to your adventure to create it, all in real time.
The Story:
A long time ago the planet called Earth was destroyed. The final act of the human race as Earthlings was to build four massive ships that would hold the sum of our kind. The ships were sent out into the far reaches of the universe in hopes that we might find a new home for mankind.
Roughly twenty two hundred years later one did! The planet was 98% compatible. Until then the best rating had been less than 5%. The planet's original inhabitants seemed to have suffered a species ending event that left the planet more or less intact.
After a thorough assessment while in orbit we landed and began to colonize. Our disassembled ship became strong walls around the colony, keeping out the wandering, ruthless monsters that were the shadows of the planet's previous tenants.
A message was sent to the other three ships so that they could make their way to Humanities new home, as they had all planned so long ago.
Now, we are left to prepare for their arrival. We must build our small colony into a great empire, fight off the demons of the new world, and conquer the unruly landscape of our new home.
MINIMAL SETUP
- OS: Ubuntu 12.04 LTS
- Processor: 2 GhzMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: 256 mb video memory. OpenGL 2
- Storage: 500 MB available space
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