Since the release, a lot of people seemed to be playing Intrepid. Way more people than we expected :) And most of them gave us some sort of feedback, which we hope will help us improve the game. One thing that become immediately clear was that we didn't advertise the game enough as an escape room. It is a bit different than a classic adventure game. While puzzles make sense (at least in most cases) it is very important to observe your surrounding carefully. Hints might be in places you don't expect them to be :) Codes can appear out of nowhere and you need to try them with every possible item that allows you to input a code. It is understandable that some people expected this to be a standard adventure game and those people were disappointed, or even frustrated. We didn't mean to mislead anyone and we apologize if we did. Another issue with Intrepid was that is can be very difficult, and the game itself doesn't offer any help. That was partly intentional. We wanted to create a feeling of being trapped and alone, of having nobody to help you, of being able to count only on yourself, your skills and wits. We didn't want to imply who are you exactly, both in terms of your role on the spaceship and in terms of your gender, nationality etc. That is why there is no backstory for the protagonist and other crew members, just some hints as to what the crew actually does (which is probably surveying planets in search of precious minerals). We understand that some people might dislike that, but that was an integral part of Intrepid. We will experiment with other ways of story telling in our future games. While the puzzles are meant to be difficult, some of them are frustratingly difficult. We received many hints from people who finished Intrepid and we will incorporate some of them into the game, to make it a bit more friendly. Also, escape rooms usually have a hint system in place. We failed to implement one in Intrepid, which was our mistake. Making a fine-tuned in-game hint system will require some time and we're not sure if we can create one, but for now there are many hints available in our Discord channel (https://discord.gg/fXqgsMe) and here on Steam (in the comments). Some people complained about technical issues with the game, like settings not being saved or mouse sensitivity being set to a weird value by default. While some of these issues are the fault of the game engine, others can and will be fixed soon. Having said all that, we need to inform you that there will be a delay with addressing all the issues reported by people who played Intrepid. The festive season is here and we need to take some time off. The earlies possible date when we can start working on an update is New Year. We apologize for making you wait and appreciate your patience. Thank you all again for playing the game and helping us improving it. We apologize to all the people who were frustrated by the issues and we congratulate all the ones who managed to finish the game ;) Cheers, Miskatonic Studio
[ 2018-12-24 13:52:42 CET ] [ Original post ]
- Intrepid Linux [521.59 M]
- OS: Ubuntu 18
- Processor: 4 cores CPU 2.7 GHzMemory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: Intel HD 620
- Storage: 1 GB available spaceAdditional Notes: Minimum resolution: 1280x720
- OS: Ubuntu 18
- Processor: 4 cores CPU 3.2 GHzMemory: 16 GB RAM
- Memory: 16 GB RAM
- Graphics: Nvidia 940MX or above
- Storage: 1 GB available spaceAdditional Notes: Minimum resolution: 1280x720
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