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The 1.4.1 Update is Live


Summary


The 1.4.1 update provides many visual and textual fixes and updates to the user interface, as well as enhancements to performance and game balance. However, the primary focus of this update is the implementation of user analytics for Professional, Education, and Enterprise Edition licensees. (For more information, visit our website: https://threatgen.com/red-vs-blue/) The analytics roadmap has two levels. Level 1 Analytics, rolled out this update, provides the following:
  • User statistics (games played with dates, duration, total turns, score, win condition, games won or lost, red team or blue team, games won or lost as each team, human or computer opponent, wins and losses versus each type of opponent, score, successful compromises, and successful detections)
  • Ability to filter by game, team, and opponent type
  • Ability to sort by, and easily view, statistics for each match (useful for events, assignments, labs, and competitions)
Level 2 Analytics, available in Q1 2021, will include:
  • Individual cybersecurity category scoring and analysis such as governance, ICS security, physical security, security policy, and cybersecurity strategy
  • Expanded statistics tracking such as actions played, research performed, and assets attacked

Current Release Notes


1.4.1 Release Notes (Professional Only)
  • Added Level 1 Analytics
  • Added web caching to improve game load time
  • Added CRC to state packets to minimize out of sync issues on unreliable network connections
  • Added current registered/activated username/email to the settings/about UI
  • Added copy/paste functionality to activation input fields
1.4.1 Release Notes (General)
  • Adjusted game balanced to reduce disproportionate blue team disadvantage
  • When red team compromises network devices, they can see the connected devices, or devices that device knows about (similar result as a host scan)
  • Added shield icon legend in red team UI
  • Added current resource pool indicators to the action tree UI
  • Added copy/paste functionality to all lobby input fields
  • Changed the Tech Inspection action to Threat Hunting and made wiki updates, accordingly
  • Changed Reset action wording to Reboot
  • Updated appearance of Cipher character
  • Minor audio bug fixes and updates
  • Minor visual and text fixes and updates

Whats Next?


Professional
  • Level 2 Analytics
  • Educational scenarios and labs
  • Accompanying curriculums
  • LMS support
  • Tabletop exercise mode
General
  • Additional network environments
  • Scenarios
  • Campaign mode

Join our Discord Server!


https://discord.gg/R8wYfZPR


[ 2020-12-15 02:43:45 CET ] [ Original post ]



ThreatGEN: Red vs. Blue
Derezzed
  • Developer

  • Derezzed
  • Publisher

  • 2019-09-04
  • Release

  • Indie Strategy Simulation Singleplayer Multiplayer
  • Tags

  • Game News Posts 26  
    🎹🖱️Keyboard + Mouse
  • Controls

  • Very Positive

    (72 reviews)


  • Review Score

  • https://threatgen.online
  • Website

  • https://store.steampowered.com/app/994670 
  • Steam Store



  • ThreatGEN: Red vs. Blue Depot Linux [899.59 M]

  • Public Linux depots

  • It's Cyber Warfare... Turn-Based Strategy Style

    Which side will you choose? The hackers (red team) or the cyber defenders (blue team)? Battle head to head in turn-based cyber warfare, where the fate of a company's computers, network, information, and even critical industrial control systems hang in the balance.


    But ThreatGEN: Red vs. Blue is not just a game...

    Learn Real-World Cybersecurity!

    Developed by actual experienced, professional (ethical) "hackers" and penetration testers, ThreatGEN: Red vs. Blue is also designed to teach you real-world cybersecurity! Learn how hackers think, operate, and attack systems by playing the part of the red team (no prior skills necessary)! Play the part of the blue team and learn about real cybersecurity controls, technology, methods, and strategies!

    Game Play

    ThreatGEN: Red vs. Blue is a turn-based strategy game played much like popular global domination board games. Rather than a world map, the "game board" consists of a computer network, which players compete for control over. Instead of simulated computer terminals, players choose and commit actions using "action cards" similar to a trading card game.

    By the Community... For the Community

    Every single member of the development team for this game actually comes from the cybersecurity (or INFOSEC) community. Most of us work, or have worked, for years as cybersecurity professionals, and we all remain active members of the community. ThreatGEN: Red vs. Blue was developed and tested as a result of the feedback from more than 300 beta testers in the cybersecurity community. Our goal is to continue to make regular updates based on continued feedback, making this truly a game by the community, for the community.

    Features

    • Single Player vs. Computer A.I. (as red team or blue team)
    • 1-on-1 internet and local hot seat multiplayer
    • Cross-platform multiplayer enabled
    • Touch screen optimized
    • In-game real-world cybersecurity advice and hints
    • Beginner tutorial
    • Configurable win conditions
    • "Game-pedia" with game play concepts and instructions, as well as real-world cybersecurity definitions and concepts
    MINIMAL SETUP
    • OS: Any RPM-based or Debian-based variant
    • Processor: 1.5 GHz CPU or betterMemory: 2 GB RAM
    • Memory: 2 GB RAM
    • Graphics: Standard onboard graphics
    • Storage: 1 GB available space
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