Name | ThreatGEN: Red vs. Blue | ||
Developer | Derezzed | ||
Publisher | Derezzed | ||
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Release | 2019-09-04 | ||
Steam | € £ $ / % | ||
News | |||
Controls | Keyboard Mouse | ||
Players online |  n/a  | ||
Steam Rating | Very Positive | ||
Steam store | |||
Public Linux depots | ThreatGEN: Red vs. Blue Depot Linux [899.59 M] |
Version 1.10.4 released quickly after 1.10.3 to provide needed hotfixes. We were also able to add a few more feature improvements. This is expected to be the last minor update before 1.11 ships with some exciting upgrades! |
While we prepare for our big 1.11 release, we have been working diligently on regular fixes and minor upgrades! |
We been slacking on our update notifications and we apologize! Stay tuned for the release notes for 1.10.2 as well as the release notes for the ones we didn't post in the last few updates. |
[h2]WHATS NEXT? [/h2] In the first quarter of 2022, we will be launching our complete ThreatGEN Red vs. Blue portal, which is a single point of access to not only the Red vs. Blue gamification platform, but also includes a complete array of cybersecurity education material, eLearning courses, guides, resources, and incident response (IR) tabletop exercise support, all leveraging the ThreatGEN Red vs. Blue gamification platform. In addition to on demand eLearning courses, the Q1 2022 launch will also feature tons of new Red vs. Blue gamification content such as scenarios and labs to support the included courses. Focus on enhancing the analytics and reporting features and dashboards will also be a high priority in early 2022. For organizations wanting to use ThreatGEN Red vs. Blue to support their IR tabletop exercises, the portal will include built in scenarios and eLearning content to support guided tabletop exercises ready to go out of the box without the need for extensive planning or even a facilitator or instructor. For those of you wondering about upcoming DLC and expansions for the Red vs. Blue game version available on Steam... the answer is YES! Look for DLC for the Steam version by mid 2022 and a single player campaign planned to release later in the year! Finally, with the existing Red vs. Blue tournament features, and new CTF capabilities on the way, 2022 will see the emergence of regularly scheduled ThreatGEN Red vs. Blue public competitions and events! Be on the lookout for announcements soon! |
[h2]Red vs. Blue Version 1.6 - Release notes[/h2] [h3]Bug Fixes[/h3] RVB1-287 BT IR music showing up during the game for the RT across a network game RVB1-285 The gather forensics action button does not activate when all metrics are met to do so RVB1-284 Game zooming in while scrolling when in the wiki RVB1-282 No change in music for between normal mode and IR mode for the BT. RVB1-281 Max turn limit and timer setting not persistent after playing a game and then exiting that game. RVB1-280 There is no sound for the Targeting selection function when you choose a targeted action RVB1-279 IR music plays over end of game music RVB1-278 Multiple campaigns can be queued at the same time if the RT has enough resources RVB1-275 The input field for a games seed in the settings menu does not take an entire seed number in game RVB1-244 Access Cut Off notification still pops up even if you don't actually have any pivots RVB1-230 Activate IR button doesn't work after refactor RVB1-223 ActionQueueItem code has unlocalized text RVB1-220 Detections reporting more than they should to analytics RVB1-162 Mute not remaining persistent when set at start menu (again) RVB1-158 Hold-scroll capabilities in scroll views not working properly RVB1-143 Initializing the targeting selection and selecting a target are the same sounds [h3]New Features[/h3] RVB1-286 Asset name generator RVB1-270 End-game metrics RVB1-269 Red Team Skills UI RVB1-267 Re-work config/settings UI RVB1-265 New Vulnerability UI RVB1-263 Settings update RVB1-262 New action menu (by category) in bottom UI RVB1-261 Allow ending campaign by clicking on campaign status RVB1-260 Show 0day vulns [Zero-Day] in the attack dialogue vuln drop down RVB1-259 Show research level in vuln dialogue RVB1-258 Mouse over help text RVB1-257 Mimi maps for network view zoom RVB1-256 Non-targeted action buttons in UI RVB1-253 Update remote user behavior if VPN is denied RVB1-252 Redo game save/load state - developer feature RVB1-251 Redo localization for Asset and Action RVB1-248 Add zero day indication on vulns in Attack Dialogue RVB1-247 Automate RemoteUserManager RVB1-246 Move the mute preference to playerprefs rather than save it in the SO RVB1-237 Create a downstream/upstream system for assets RVB1-226 System for calculating cybersecurity and IR costs RVB1-225 Create a Threat Intelligence win condition for BT RVB1-209 Add categories to actions for analytics tracking RVB1-196 Get volume sliders in settings and working RVB1-178 AI Updates RVB1-97 Restructure the way assets, zones, connectors, etc. work together to make it more modular and easier to customize RVB1-92 Create multiple network diagrams (with different zones) RVB1-87 RT skill level indicator, per vuln RVB1-59 Additional Network Layouts |
What's will be in the 1.6 update? All of the new levels (networks), new actions, a new Blue Team Win condition, and some new concepts are coming in 1.6. What are the new networks? We aren't saying yet. What are the new Actions? We aren't saying yet but some ore ICS related, some are IR related, and some are general improvements. What are the new concepts? Hint: You will now have a threat intelligence score, a company revenue score, and more details in the end game screen such as how much you spent on cybersecurity, how much you spent on IR, and other stats. The new win condition will be based on gathering threat intelligence information during IR actions. |
[h2]Remaining 2021 Features Roadmap (more details will be provided in subsequent, quarterly announcements)[/h2]
[h2]Learn more at[/h2] https://threatgen.com/threatgen-red-vs-blue-90-day-features-roadmap/ |
Most of the changes in this update were in back end changes preparing for major feature updates coming in 1.5. These changes include (high-level):
Pro Edition:
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and... Pre production on a new Red vs. Blue engine has begun! Initially thought of as "version 2". However, the new engine will allow for new detail, mechanics, and simulations, and will act more as a sequel and exist along side of "version 1" rather than be a replacement. We are pushing the envelope of gamification! Stay tuned! |
Level 2 Analytics, available in Q1 2021, will include:
[h2]Current Release Notes[/h2] 1.4.1 Release Notes (Professional Only)
1.4.1 Release Notes (General)
[h2]Whats Next?[/h2] Professional
General
[h2]Join our Discord Server![/h2] https://discord.gg/R8wYfZPR |
AND... we will be releasing on Android and iOS soon! |
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[h3]Functional/Mechanical Changes[/h3]
[h3]Bug Fixes[/h3]
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And for the professional crowd... the TABLETOP EXERCISE version is in on it's way! We are hoping for a Q2 Beta release. Stay tuned... |
Bug Fixes
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Version 1.1.2 Release Notes:
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Version 1.1.1 Release Notes:
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Having problems finding an online match? You're in luck! We are working on improving the internet game lobby ASAP to make it easier to see who is online and find a match. In addition, we have just launched our Discord Server! Just search for ThreatGEN or click HERE to join the channel. Stay tuned! More info to come... |
Not everything makes the first version and not everything always goes as smoothly as expected at launch. So, now that we've launched, what's next? Well, we've had a few bugs reported that weren't caught before release. Mostly odd things when players try odd things and a couple of annoying behaviors. We'll be getting those fixed immediately. There was also an issue reported with UnityPlayer.dll and mono.dll that is causing a crash with some players with Citrix installed or outdated NVIDIA drivers. Apparently this was addressed by Unity in the version after the one we are using. Upgrading our version of Unity is not a small task but we'll need to get it done sooner rather than later. We are getting started this weekend. If all goes well, we will be testing it thoroughly early next week. Of course, aside from bugs, most of you are curious as to what features we have planned, right? What are we going to do to keep making this game better? Here is a teaser list of some of the features at the top of our roadmap list (in no particular order):
Stay tuned! Cheers! The ThreatGEN Team |
Bug Fix: The Action log button not working after a turn time out fixed. Button will no longer go inactive. |
It has been a long road and we busted our release date, but we're finally there. The game is in final review by Steam and we should be launching in the next few days. Once we launch, there is still much more planned. We will be announcing our plans for DLC, updates, scenarios, and much more in the very near future. Some of these plans include free downloads such as new networks, environments, single player scenarios, badges, stats, leader boards, and even Easter eggs. We hope you enjoy the game and your recommendations are always welcome. In fact, they are needed. In order to make this game for the community, by the community, we rely heavily on your comments and recommendations, and we will listen. |
Long story short, our ship date is slipping a bit. We know this happens often in the gaming world but still angers fans and everyone anticipating a new release. For that, we are sincerely sorry. This being our first release, we wanted to make sure we release a quality game free of as many bugs as possible. That said, we have some pretty big features we are trying to tidy up and eradicate some pesky last minute bugs. Again, we apologize and we sincerely appreciate your understanding and continued support. We still anticipate a February release. |