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ThreatGEN Red vs. Blue 90-Day Features Roadmap


Sugarland, Texas (April 6, 2021) ThreatGEN, an OT cybersecurity firm and creator of the ThreatGEN Red vs. Blue Cybersecurity Gamification platform, announced today their 90-Day and 2021 features roadmap. Having recently released an important foundational update (1.4.2) that implemented and upgraded necessary back end engine components, the stage is now set for a list of highly requested major features. Red vs. Blue has already proven to be a cybersecurity training and gamification pioneer and industry disruptor in so many ways. But the features we have set to launch this year really are going to take cybersecurity training to a whole new level, said Clint Bodungen, ThreatGENs Co-founder, CEO, and ThreatGEN Red vs. Blue creator. This is a testament to the fantastic communication and cooperative relationship we have with our customers, players, and the growing Red vs. Blue community. They have all been instrumental in Red vs. Blues evolution and success, he added.

90-Day Features Roadmap


  • Several new network environments/scenarios and win conditions Previously, the game was played within a single network environment. There will now be multiple networks to choose from (or have one randomly selected), across several different industries with different win conditions.
  • Tabletop Exercise Module (Professional and Enterprise editions only) Highly requested by our enterprise customers, this module will allow for a much more immersive, visual, and entertaining way to provide tabletop IR exercises.
  • Customizable environments (Enterprise edition only) We can customize the in-game network environment to resemble our enterprise customers networks.
  • Level 2 analytics with additional learning objective-based performance metrics (Professional and Enterprise editions only) Level 1 analytics introduced instructors and training managers to basic performance tracking using game data. Level 2 will provide a more detailed data set to analyze student/employee performance per session and/or over time using statistics tracking and learning objective-based metrics.
  • Downloadable post-game report (Professional and enterprise editions only) See side by side, turn by turn comparisons of the red team and blue team actions, as well as a performance analysis.
  • Android/iOS editions Finally, play on Android and iOS mobile devices. We know this release has been delayed before, but there have been a couple of Google Play Store and Apple App Store hurdles.
  • Challenges (a.k.a. side quests), including in-game achievements, badges, and unlocks Take a break from standard gameplay to complete challenges for achievement badges and unlock special features.
  • Labs (Professional and Enterprise editions only) These labs will help exercise and measure performance across a variety of learning objectives outlined in cybersecurity curriculums.
  • New Actions for Red Team and Blue Team Patch Management Server/Zone Patching, More granular ICS/OT Path (for improved ICS/OT learning), and more

Remaining 2021 Features Roadmap (more details will be provided in subsequent, quarterly announcements)


  • A complete Strategy Guidebook (which also translates to real-world cybersecurity best practices and advice)
  • More technical features, actions, and mechanics for those that are looking for a more technical cybersecurity experience in their ThreatGEN Red vs. Blue gamification
  • Computer AI difficulty levels
  • Single player campaigns
  • Save/Load games
  • Steam, Android, and iOS platform stats, achievements, and leaderboards
  • Fully automated CTF/tournament brackets (Professional, CTF, and Enterprise editions only)
  • Custom avatars
  • Improved network lobby
  • In-Game tutorial
  • In-game advisor
  • New Actions and Mechanics: Improved IR value for backups, Threat Intelligence, Dual Homed hosts, and more
  • Machine learning-based analysis (more to come on this in a future announcement)

Learn more at


https://threatgen.com/threatgen-red-vs-blue-90-day-features-roadmap/


[ 2021-04-06 17:33:39 CET ] [ Original post ]



ThreatGEN: Red vs. Blue
Derezzed
  • Developer

  • Derezzed
  • Publisher

  • 2019-09-04
  • Release

  • Indie Strategy Simulation Singleplayer Multiplayer
  • Tags

  • Game News Posts 26  
    🎹🖱️Keyboard + Mouse
  • Controls

  • Very Positive

    (72 reviews)


  • Review Score

  • https://threatgen.online
  • Website

  • https://store.steampowered.com/app/994670 
  • Steam Store



  • ThreatGEN: Red vs. Blue Depot Linux [899.59 M]

  • Public Linux depots

  • It's Cyber Warfare... Turn-Based Strategy Style

    Which side will you choose? The hackers (red team) or the cyber defenders (blue team)? Battle head to head in turn-based cyber warfare, where the fate of a company's computers, network, information, and even critical industrial control systems hang in the balance.


    But ThreatGEN: Red vs. Blue is not just a game...

    Learn Real-World Cybersecurity!

    Developed by actual experienced, professional (ethical) "hackers" and penetration testers, ThreatGEN: Red vs. Blue is also designed to teach you real-world cybersecurity! Learn how hackers think, operate, and attack systems by playing the part of the red team (no prior skills necessary)! Play the part of the blue team and learn about real cybersecurity controls, technology, methods, and strategies!

    Game Play

    ThreatGEN: Red vs. Blue is a turn-based strategy game played much like popular global domination board games. Rather than a world map, the "game board" consists of a computer network, which players compete for control over. Instead of simulated computer terminals, players choose and commit actions using "action cards" similar to a trading card game.

    By the Community... For the Community

    Every single member of the development team for this game actually comes from the cybersecurity (or INFOSEC) community. Most of us work, or have worked, for years as cybersecurity professionals, and we all remain active members of the community. ThreatGEN: Red vs. Blue was developed and tested as a result of the feedback from more than 300 beta testers in the cybersecurity community. Our goal is to continue to make regular updates based on continued feedback, making this truly a game by the community, for the community.

    Features

    • Single Player vs. Computer A.I. (as red team or blue team)
    • 1-on-1 internet and local hot seat multiplayer
    • Cross-platform multiplayer enabled
    • Touch screen optimized
    • In-game real-world cybersecurity advice and hints
    • Beginner tutorial
    • Configurable win conditions
    • "Game-pedia" with game play concepts and instructions, as well as real-world cybersecurity definitions and concepts
    MINIMAL SETUP
    • OS: Any RPM-based or Debian-based variant
    • Processor: 1.5 GHz CPU or betterMemory: 2 GB RAM
    • Memory: 2 GB RAM
    • Graphics: Standard onboard graphics
    • Storage: 1 GB available space
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